@Jonassoe In your opinion it might be adding depth to gameplay but its merely really exploiting the mechanics of the game play. Like snaking was in mario Kart. Stuff like this happens all the time
@Jonassoe I never said whether or not it does (upto opinion). What I'm saying is it wasn't originally intended to do this. Do you really think sliding to your opponent while shielding was in their intentions? Its like in halo when you could jump higher if you jump then duck then released or in mariokart where if you keep skid boasting you can go much faster (snaking). You could argue that these add depth, but they underestimated the potential of how the mechanics are exploited is all I'm saying.
@Kaney What I'm saying is that it does not matter whether or not it was intended on the developers' part. For one thing, we can't really know for sure what they intended, but more importantly, the game has ceased development and has been released, so the developers no longer have any say in how it's supposed to be played.
It's not a matter of opinion whether wavedashing adds depth. It adds so many options and tactics to the game that it's just incorrect to say it doesn't make the game deeper.
@Jonassoe No dude you can mostly tell what was and wasn't intended. You can't be serious if you really think sliding while using the shield or charging for a smash attack was in tended.
Of course developers can have a say about how its supposed to be played, they just can't do anything about it.
You just have opposing opinions about it being in depth, there not wrong, nin didn't like it either so it was took out. Some argued that snaking added depth to mario kart. To me it was just cheap.
@Kaney How does "more things you have to learn in order to keep up with good players" not equal depth?
And my point about the developers was that they can't do anything about it, so their opinion doesn't matter.
And yes, there is always doubt as to which techniques in a game are intended and which techniques aren't. For instance, Sakurai has said that his team discovered WD'ing during Melee's development, but decided to keep it in (I can try to find a source if you'd like me to).
Nintendo Power: This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ablility to "Wavedash" in Melee intentional or a glitch?
Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
It's not the whole thing (Youtube restriction) but you can Google the rest.
@Kaney Concerning the developer's opinion, it only matters during the development of the next game. I Capcom decided to take out combos in Street Fighter V, it's his call to make (although it would be stupid as hell for him to do such), but the existing Street Fighter community is still going to use combos in the previous Street Fighter games. Same with Wavedashing in Melee and snaking in MKDS.
@Jonassoe true. I'd only use it if others who I'm playing against used it (like snaking), but I'd prefer not to because to me it feels out of place like it wasn't supposed to be there but I guess that's just me. Thats why I'd rather play brawl. Only thing is, its slower, I HATE the tripping and fox was powered down.
whats cute is that people think super smash is anywhere near the balance, popularity, or taken-seriouslyness of street fighter, mortal kombat, or tekken.
Huh, I just came back to melee from... many years of not playing. I was never really interested in the wavedashing and SHFFLs and stuff, I figured it wouldnt help my young link game that much, figuring he was fast enough already. Been practicing, gonna see what I come up with. Thanks for the video though!
@MadMunky20k no, i actually like brawl, i just looked at the discussions and realised how pathetic everyone arguing here is. banned at evo for a reason.
I really thought wavedashing was something above my level of skill, but I've like always been doing this, why didn't I look up a video of it earlier XD
It's quite easy if you get the hang of it. It has really neat tricks and mindgames up to it, like wavelanding after spawning, wavedashing multiple platforms with airjumps and wavelanding.
@Socrates271 all you gotta do is learn the characters moves and the best way to use them and youre good wavedashing not needed thats what brawl is all about no need to make things even more complicated its this is smash bros not some overly complex fighting game its easy to learn but difficult to master hell i never needed wave dashing and didnt even know about it until brawl came out yet I still kick ass
Personally, I find it very funny and ironic that some people think randomly exploding items are fair and balanced, yet merely sliding across the floor (wavedashing) is somehow broken and unfair.
@kngwa43 considering this is super smash bros and not street fighter items and explosions better be fair, I also dont care for wave dashing and never needed or used it although it does seem kinda cheap that you can shield and move at once but its not that big a deal anyways for me my strategy has always been about my approach to the opponent and what moves to use given my distance I dont need glitches but Im not hating either way Luigi feels like a wave dasher by default anyway
I just realized that ever since brawl came out, melee players couldnt find any glitches to win. So they went back to melee where they have their glitches for winning
@MikeXel1 1. Sakurai himself even said on Nintendo magazine that they knew about wavedashing before the game even came out, making it not a glitch.
2. Wavedashing isn't even broken at all. It actually helps BALANCE the game, not the opposite. It gives weaker characters like Mewtwo a chance to compete. (just look up Taj's Mewtwo)
3. Brawl actually has MORE glitches than Melee, and is even unbalanced thanks to that and Metaknight.
4. Don't get mad at so called "touneyfags" just cus you suck.
I can't believe a bunch of tourneyfag dickheads took something so innocent as Super Smash Brothers and turned in as competitive as Marvel Vs Capcom or Street Fighter. Glitches do not make you a skilled player. It just means you're that much of a bigger loser. This isn't aimed at the author or anyone inparticular. Just saying that tourneyfags need to stay out of my childhood and find some other game to get a boner from.
@BenvolioHarpas Actually... wavedashing isn't a glitch, an exploit, or anything like that. It's built into the physics engine, the creators of Melee were perfectly aware of its existence. The only thing they didn't predict was how it can be used, and that, of course, is up to the ingenuity of the player. :3
Personally, I can't wavedash. At all. And it would help me so much. But oh well.
@Halofire9 could you tell me where you heard / read that the creators of Melee were aware of wavedashing? Not calling it into question, just very curious.
@bonehouse87 "Contrary to the common belief that it is a glitch, Wavedash is actually a physics exploit because while sliding from an airdodge is an intended part of the physics engine, the uses found for it weren't intended. The competitive community has thoroughly explored the applications of wavedashing in a match setting and its widely varying uses in modern tournament situations are clearly beyond what was possibly intended during development."
they dont have like ninjas that stalk you and force you to do wavedashs. if you dont want the game to be competitive, then play your playstyle, dont go to tournaments and only play against, how you would put it, casualfags. just learn to ignore things, noone's rubbing their wd down your throat. and if they do, try beat em with spamming links upb.
also: i wanna see you doing wd's, lets see how it takes skill
@BenvolioHarpas Marvel vs Capcom actually has WAY more glitches than any Smash game, and WAY more imbalanced too because of infinites. Your just a typical scrub, blaming the game and its "glitches" instead on blaming yourself for the fact that you suck at the game and don't feel like learning how to get better. Neither of the games glitches make them unfair act all. It actually takes skill to put them in good use. People who complain about glitches are just bad gamers and don't want to admit it.
@MrMamaMario heres a tip. hold down ur control stick and pres x and then l back and forth *hold control stick in the down right or down left then spam X L X L) =D thats how i mindgame f smash and shinewave (rofl
@lylatfox4 In every fact, there are a few exceptions. Obviously, you suffer from a mental illness that makes you act like someone between the ages of 4-14. Thus making you an exception. The post still stands correct. Brawl is for noobs who can't play real fighting games... Melee has and forever will be one of the greatest fighting games eva! Any brawl player could be beaten by a lvl 4 melee cpu easily anyway...
excuse me ive been playing smash bro. since the very 1st game, there probably no other game in this world that has more playtime than smash bro. melee in my gaming days, melee was said by the very creator that it was incomplete and rushed which lead to those glitches and bugs that you say make melee more "competitive" which is rly just breaking the laws of the game to do something more effectively, instead of adjusting to that player's playstyle, and using it to its fullest
@lylatfox4 I to have played the games since the beginning. But glitches or no, my point is that brawl, compared to melee, was purposely slowed down to be an aerial fest of sluggish fighting and one move combos. The strategies in Brawl are so simple a 4 year old could play it. THAT is what I am trying to say. The crowd Brawl was focused on was little kids and 'family' much like the entire Wii. The competitive style of Melee has been put to shame in one of the slowest paced fighting games to date.
brawl made be slowed down but none the less addicting, like i said i played brawl the most out of any game out there, but i was able to make the transition with ease, the characters might not work the exact sameway, but thats whn u make up more strategies to adjust to it. brawl was pretty much made to make us core fans jizz out our pants with all nintendo's hardcore gaming and a pro brawler can beat a casual like nothing, i know, i played my ex who is casual last week and
@egomaniac654 I agree with you 100%. Brawl was most definately dumbed down from melee's standards. What these guys fail to realize that 100% of of the game's potential is being used when people use tricks like wavedashing to improve the game, to add a level of depth that wasn't present before.
What they don't realize is that in the earliest fighting games, combos themselves were the result of little glitches, that were adapted into gameplay, since they deepened the gameplay greatly.
@Grahamx227 wow... i didnt even know about that last paragraph... lol happy to see that i'm not the only real hardcore smash player left out there! But you helped to prove my point perfectly. I agree, it isn't cheating the game when you exploit wavedashing and other strategies. It's just adding another layer of difficulty ontop of the game, for the more hardcore players that want a challenge.
@egomaniac654 The way I personally see it, I can't say Melee or Brawl is better than the other. It all relies upon personal taste. Melee is better for those who like the fast-paced, action oriented, combo-filled style of fighting game. Brawl, on the other hand, is slower, but made more towards the elements of strategy and outsmarting your opponent, rather than just being able to react faster than them.
@WritersBlah This makes Brawl a more balanced game that allows more people who lack the skills to perform well in Melee still compete in a competitive setting. That doesn't mean Brawl is better however.
@lylatfox4 Brawl has more glitches and bugs than Melee, its a proven fact. And Sakurai said that it was actually Brawl that was thrown together at the last minute, not Melee. He even also said recently that he intentionally dumb down Brawl to make it more accessible because he thought Melee was "too hard" for some people.
Oh, and using glitches isn't "breaking the laws of the game"
@kngwa43 I'm pretty sure he never said it was "thrown together at the last minute". Can we get a source on this? Because I"m fairly certain that "more than a year in development" is longer that "last minute".
@kngwa43 I'm pretty sure he never said it was "thrown together at the last minute". Can we get a source on this? Because I"m fairly certain that "more than a year in development" is longer that "last minute".
potential, u use glitches to make the character do whats its not suppose to do. in short you wont play brawl good because u dont know how to use a character properly. So u shun it, even though the developers put their heart and soul into brawl, almost no fighting game out there even has as much content as brawl does and you demeaning it like this by saying one is so much better than the other only insults them
...Never found a time when this was useful. Ever...
Don't see what's so special about it, and I hate everyone who whines about it not being in Brawl so they have to mod their damn Wii, get that stupid Homebrew Channel which I'm never getting, and play Brawl+ or something so they can have their oh-so-darling wavedashing back... As well as a few other pointless edits.
@buuski Wait, ARE YOU LAME ENOUGH TO NOT TO MOD YOUR WII? Meaning that you will just use it to WHAT NINTENDO FORCES YOU TO DO WITH IT?
Homebrew Channel, the CIOS, Gecko OS, WiiLinux, The -GX emulators, the Homebrew applications, are the ESSENCE of wii, not their stupid default apps
Also, Physics-Related bugs are very present on the GCN, such as the Snaking in F-Zero. All this "bugs" are just caused be Physics engines of the time, but they make the
We can all agree melee is fun because of the fast gameplay, and incredible depth. Due to gaming developers beating the shit out of the learning curve of regular games (a good example of this would be brawl) so that a meer child could be highly skilled at them, that now a days games require no REAL SKILL. Games like Melee, that require ACTUAL talent only comes once in a lifetime. But that is not the case, there is another.
I feel that Melee is much more fun than Brawl. When I first sat down and played Brawl, I was terribly disappointed. I hated the game, but I felt like I had to conquer it. I couldn't put down the controller because it gave me this false sense of hope that I was missing something. I wanted to get as good as I was in Melee, sort of transfer my skills. But little did I know that Super Smash Bros. Brawl wasn't the same Smash Bros. that I loved and cherished for years. It was a nightmare.
Gunz the duel is a game that has the fastest paced gameplay for a shooter in the entire history of forever. This third person shooter requires complicated button presses to perform moves, making your character move like a ninja. Aiming in this game is very unique and takes time and skill to master. Unlike many other shooters you're not aiming at something that moves 2mph, you're aiming at something that can be on the other side of the map in a matter of seconds. Try gunz the duel
@Mattrules64 Well, the wi-fi sucks, and it dosen't have that good fast action melee/64 has. Nintendo also left out a lot of good characters in place of characters with a ton of varibales to learn thrown at us >_>. And now it is almost impossible for European players (like myself) to get meele/64, they only have brawl.
well weight class is practically irrelevant mainly cuz the developer made all the characters floaty. Theres and auto ledge grab. basically you can be marth and several pixels away from the ledge but still grab it. Because of this feature it nerfs all characters that have a tether recovery capability. Mind games are still in brawl but not as prevelant as melee. The brawl atk are extremely predictable.
There's no L-cancel (there is no such thing as auto cancel as still lag in recovery from an aero attack). Take ike for am example, he lags out like crazy from his air attacks. The developers nerfed most of the characters in an act to balance them out.
There is an easy method inputting the correct sequence, but I heard it's considered a n00bs method and is seriously frowned at by pros, so I won't post it. (Hint: Try holding down-forward and using the x and or y button to short hop.)
Yeah, but some people think it doesn't show skill. I would still use the easy method, however: Hold down+the direction you want to travel, then alternate between tapping the X and L buttons. (or any other combination of X or Y and L or R, it doesn't matter.)
Not at all. It's people like LordKombox that make COMPETITIVE players look like idiots.
Haru is right, you can't attempt to make a game into something its not and expect full success. Besides, Melee is still faster paced and requires more skill/tactics/thinking etc...
Whoops, sorry DCDx89, I went to hit reply and accidently hit spam..... I was going to talk about how almost ANYTHING will net you a kill, and how the final smash essentially killed smash bros. It was a good idea, but something that is death or miss is just stupid.. also, what doesn't guarantee a k.o. in brawl?
Brawl sucks in the face of Melee. Honestly, play a few rounds of classic on Very Hard in Brawl. Now leave your little safe bubble and play a round of classic on Hard in Melee. I see you're dead already :P
Brawl was made with the image of the "gamer" in mind, meaning quite literally, your mother, your father, and any "casual gamer". It stole what we Gamers had and took away the need for skill.
^How Melee will own Brawl, in nearly every aspect^
Don't bash a post if you don't know who you are talking to. I was a tournament contender in melee, maining falco. I knew all the tricks. The two games are different, and that's it. There is still a need for skill in brawl, and even if it is a "weaker" skill, or easier to pull off, people will still become better than other people. Both games are great, and different. Melee will never die, but it will never be as popular as brawl. If they make a forth, brawl too will lose popularity.
I'd like to ask, just how often you've switched between Brawl and Melee. I went from the Super Smash Bros, to Melee. Got my ass kicked because well, different controller, and I never owned a gc till recently. That aside, transitioning from Melee to Brawl wasn't anything like from 64 to GC. I've noticed that pretty much the only difference in the difficulties is the handicap that is given to the cpu, how far their attacks send you, etc. Brawl is one sided in that it gives over powering items
I remember the transition from 64 yo melee, and your right that was a big one. But if you use the gcc for brawl, there are minor differences but the control scheme is basically the same, until you break it down into the advanced techniques, that is. I go back to melee every once and a while, but I mostly stick with brawl now. Some of the items are overpowered, but I play with them off 90% of the time so it doesn't really affect me much.
I liked my items. I remember I would snipe people with them constantly. I still do, and I never liked using the wii-mote in any variation. And what was up with Zelda/Shiek's transformation time? it
U spelled vital wrong 2: 48 .
amarchunduru 1 week ago
"down-right jump"
but in the video you do an air shield.
Wiintendoh 1 month ago
If you want to play Brawl, but with Melee physics, then just play Project M.
DAK075 1 month ago
When you WaveDash grab, do you use Z or R/L + A? Which is simpler and faster do you think in your honest opinion?
DonkeySlayer1 1 month ago
@DonkeySlayer1 In my honest opinion it would just be Z
KillerH82lose 1 month ago
@KillerH82lose haha fair enough
DonkeySlayer1 1 month ago
How u unlock luigi ?
Vernon682 2 months ago
Lol use to do this all the time but I never knew it was actually hard. Plus I never knew there were tournaments for this. I couldve been at evo
Ninjamonkey46 2 months ago
I view this the same as snaking in mario kart...
Kaney 2 months ago
@Kaney And how is that? Easy to learn, hard to master? Making the game more fun to play? Adding tons of depth and replay value to the game?
Jonassoe 2 months ago
@Jonassoe In your opinion it might be adding depth to gameplay but its merely really exploiting the mechanics of the game play. Like snaking was in mario Kart. Stuff like this happens all the time
Kaney 2 months ago
@Kaney So if wavedashing were intentional, it would add depth to the game, but since it isn't, it adds no depth? What's the difference?
Jonassoe 2 months ago
@Jonassoe I never said whether or not it does (upto opinion). What I'm saying is it wasn't originally intended to do this. Do you really think sliding to your opponent while shielding was in their intentions? Its like in halo when you could jump higher if you jump then duck then released or in mariokart where if you keep skid boasting you can go much faster (snaking). You could argue that these add depth, but they underestimated the potential of how the mechanics are exploited is all I'm saying.
Kaney 2 months ago
@Kaney What I'm saying is that it does not matter whether or not it was intended on the developers' part. For one thing, we can't really know for sure what they intended, but more importantly, the game has ceased development and has been released, so the developers no longer have any say in how it's supposed to be played.
It's not a matter of opinion whether wavedashing adds depth. It adds so many options and tactics to the game that it's just incorrect to say it doesn't make the game deeper.
Jonassoe 2 months ago
@Jonassoe No dude you can mostly tell what was and wasn't intended. You can't be serious if you really think sliding while using the shield or charging for a smash attack was in tended.
Of course developers can have a say about how its supposed to be played, they just can't do anything about it.
You just have opposing opinions about it being in depth, there not wrong, nin didn't like it either so it was took out. Some argued that snaking added depth to mario kart. To me it was just cheap.
Kaney 2 months ago
@Kaney How does "more things you have to learn in order to keep up with good players" not equal depth?
And my point about the developers was that they can't do anything about it, so their opinion doesn't matter.
And yes, there is always doubt as to which techniques in a game are intended and which techniques aren't. For instance, Sakurai has said that his team discovered WD'ing during Melee's development, but decided to keep it in (I can try to find a source if you'd like me to).
Jonassoe 2 months ago
@Jonassoe cause their opinion matters. It was taken out in brawl, now people complain like someone stole their candy (not saying you are)
About your last comment. I do have something to say about it but I'd rather you find the source so I can give a better reply.
Either way this has strengthened my comparison to snaking (which is technically the main point I'm raising).
Kaney 2 months ago
@Kaney Here is the source:
Nintendo Power May issue 2008:
Nintendo Power: This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ablility to "Wavedash" in Melee intentional or a glitch?
Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
It's not the whole thing (Youtube restriction) but you can Google the rest.
Jonassoe 2 months ago
@Jonassoe interesting. So it seems it might not have been intended but when they noticed it they were like...ok w/e.
don't know why this reply wasn't in my messages
Kaney 2 months ago
@Kaney Concerning the developer's opinion, it only matters during the development of the next game. I Capcom decided to take out combos in Street Fighter V, it's his call to make (although it would be stupid as hell for him to do such), but the existing Street Fighter community is still going to use combos in the previous Street Fighter games. Same with Wavedashing in Melee and snaking in MKDS.
Jonassoe 2 months ago
@Jonassoe so we technically we agree (I think)
Kaney 2 months ago
@Kaney I guess. We probably still disagree on whether it's "legitimate" to use in a match.
Jonassoe 2 months ago
@Jonassoe true. I'd only use it if others who I'm playing against used it (like snaking), but I'd prefer not to because to me it feels out of place like it wasn't supposed to be there but I guess that's just me. Thats why I'd rather play brawl. Only thing is, its slower, I HATE the tripping and fox was powered down.
Kaney 2 months ago
In regards to Melee vs. Brawl, i'd like to note that being able to air dodge more than once is pretty cool.
huskerdontdude 3 months ago 7
luigi's wave dash into smash attack looks retarded XD
Richy15251 3 months ago
I thought this was supposed to be impossible in Brawl, unless you hack? Because I can easily do it in Brawl.
tamiefraine 3 months ago
@tamiefraine dude if you can do this then you should aim for EVO tournament cuz you would be the first to do that in Brawl
jamesdante1101 3 months ago
This has been flagged as spam show
whats cute is that people think super smash is anywhere near the balance, popularity, or taken-seriouslyness of street fighter, mortal kombat, or tekken.
demonicspire1 4 months ago
Why always Luigi? You should do it on Marth. Looks coolest when he does it.
MaggotF0rLife 4 months ago
Comment removed
MaggotF0rLife 4 months ago
dumb...
sammerthanyou 5 months ago
Huh, I just came back to melee from... many years of not playing. I was never really interested in the wavedashing and SHFFLs and stuff, I figured it wouldnt help my young link game that much, figuring he was fast enough already. Been practicing, gonna see what I come up with. Thanks for the video though!
Nesninja85 5 months ago
people thing using the c-stick is for noobs!?
i thought everyone used the c-stick for quicker attacks ._.
zRawki 6 months ago
Anyone else was brought here by the GameFAQs Top 10?
Aelfredus26 6 months ago
SPAM
PSOVoyevoda 6 months ago
Brawl vs melee doesnt matter neither of them are fighting games
legendofsource 6 months ago
@legendofsource Did you look up this video JUST to insult the series?
MadMunky20k 6 months ago
@MadMunky20k no, i actually like brawl, i just looked at the discussions and realised how pathetic everyone arguing here is. banned at evo for a reason.
legendofsource 6 months ago
@legendofsource I hate the arguments as well. But I stand by the fact that Smash Bros, however unorthodox, is a fighting game through and through.
MadMunky20k 6 months ago
@legendofsource Then what is Street Fighter, Mortal Kombat, and games of that type?
anythingmasterz 5 months ago
@anythingmasterz Real fighting games excluding mk mk is shit tier fighting games.
legendofsource 5 months ago
@legendofsource Stop trolling :)
anythingmasterz 5 months ago
@legendofsource of course its a fgighting game
mrgoodfight14 5 months ago
I really thought wavedashing was something above my level of skill, but I've like always been doing this, why didn't I look up a video of it earlier XD
JonoScarbridge 7 months ago 3
@JonoScarbridge
It's quite easy if you get the hang of it. It has really neat tricks and mindgames up to it, like wavelanding after spawning, wavedashing multiple platforms with airjumps and wavelanding.
Dawngaward0110 7 months ago
Seamus sent me :)
Epicyx 7 months ago
@Epicyx Same
HaloVivek13 7 months ago
i tryed with bowser , and it serves (for accelerate Speed) thanks man
aaagggeee999 7 months ago
Thanks a lot, this was very helpful!
jvorvick 7 months ago
got wave dashing down in Five minutes! Yes! time to conquer everyone!
stevohacks 8 months ago
if you wanna practice this without having to use luigi just go to fourside with a character of your choice and try it on the spaceship your welcome
Neason81 8 months ago
@xXMethodKidXx lol no you dont. mango and pp dont even use c stick for aerials. shit hungrybox uses Z
SparkSSBM 8 months ago
@SparkSSBM if you're better with the c-stick you should use it
indertorte 8 months ago
@indertorte i know. he said it was necessary to shffl though and its not.
SparkSSBM 8 months ago
@SparkSSBM oh okay, sorry
indertorte 8 months ago
Wavedashiing isn't easy. . .but I'll try it.
shortiecanbrawl 10 months ago
Comment removed
SparkSSBM 9 months ago
"Wavedashing into a grad is also very simple. All you have to do to pull it off is to... 1. Wavedash 2. Grab." Are you fucking serious?
vortigaunt911 1 year ago
lol game wars ftl
Pocky619 1 year ago
I must say, I did some very firm, solid air humps to this guitar and drum beat. Very satisfying, if I do say so myself.
MindlessGlitch 1 year ago
Wait...this is wavedashing? ...and here I thought it was some godly technique.
Socrates271 1 year ago
@Socrates271 why it is.
see waveshining
SparkSSBM 1 year ago
@Socrates271 all you gotta do is learn the characters moves and the best way to use them and youre good wavedashing not needed thats what brawl is all about no need to make things even more complicated its this is smash bros not some overly complex fighting game its easy to learn but difficult to master hell i never needed wave dashing and didnt even know about it until brawl came out yet I still kick ass
mustymuf 1 year ago
@mustymuf well if you cant mini jump -> l-cancel then youd be at a massive disadvantage. wavedashing is less important.
ravingdave900 9 months ago
Personally, I find it very funny and ironic that some people think randomly exploding items are fair and balanced, yet merely sliding across the floor (wavedashing) is somehow broken and unfair.
kngwa43 1 year ago
@kngwa43 considering this is super smash bros and not street fighter items and explosions better be fair, I also dont care for wave dashing and never needed or used it although it does seem kinda cheap that you can shield and move at once but its not that big a deal anyways for me my strategy has always been about my approach to the opponent and what moves to use given my distance I dont need glitches but Im not hating either way Luigi feels like a wave dasher by default anyway
mustymuf 1 year ago
Lol at fail attempt 2 shield wavedash
WestBallz 1 year ago
Comment removed
SparkSSBM 1 year ago
I just realized that ever since brawl came out, melee players couldnt find any glitches to win. So they went back to melee where they have their glitches for winning
MikeXel1 1 year ago
@MikeXel1 1. Sakurai himself even said on Nintendo magazine that they knew about wavedashing before the game even came out, making it not a glitch.
2. Wavedashing isn't even broken at all. It actually helps BALANCE the game, not the opposite. It gives weaker characters like Mewtwo a chance to compete. (just look up Taj's Mewtwo)
3. Brawl actually has MORE glitches than Melee, and is even unbalanced thanks to that and Metaknight.
4. Don't get mad at so called "touneyfags" just cus you suck.
kngwa43 1 year ago 4
OK
MikeXel1 1 year ago
I can't believe a bunch of tourneyfag dickheads took something so innocent as Super Smash Brothers and turned in as competitive as Marvel Vs Capcom or Street Fighter. Glitches do not make you a skilled player. It just means you're that much of a bigger loser. This isn't aimed at the author or anyone inparticular. Just saying that tourneyfags need to stay out of my childhood and find some other game to get a boner from.
BenvolioHarpas 1 year ago
@BenvolioHarpas Actually... wavedashing isn't a glitch, an exploit, or anything like that. It's built into the physics engine, the creators of Melee were perfectly aware of its existence. The only thing they didn't predict was how it can be used, and that, of course, is up to the ingenuity of the player. :3
Personally, I can't wavedash. At all. And it would help me so much. But oh well.
Halofire9 1 year ago 18
@Halofire9 It's still obviously not how they intended for it to be used.
Mobius288 10 months ago
@Halofire9 could you tell me where you heard / read that the creators of Melee were aware of wavedashing? Not calling it into question, just very curious.
bonehouse87 4 months ago
@bonehouse87 "Contrary to the common belief that it is a glitch, Wavedash is actually a physics exploit because while sliding from an airdodge is an intended part of the physics engine, the uses found for it weren't intended. The competitive community has thoroughly explored the applications of wavedashing in a match setting and its widely varying uses in modern tournament situations are clearly beyond what was possibly intended during development."
Halofire9 4 months ago
@bonehouse87 From the Smash Bros Wiki.
Halofire9 4 months ago
@Halofire9 you'd need a reliable source
Kaney 2 months ago
@BenvolioHarpas THEY ARE NOT INVADING YOUR CHILDHOOD.
they dont have like ninjas that stalk you and force you to do wavedashs. if you dont want the game to be competitive, then play your playstyle, dont go to tournaments and only play against, how you would put it, casualfags. just learn to ignore things, noone's rubbing their wd down your throat. and if they do, try beat em with spamming links upb.
also: i wanna see you doing wd's, lets see how it takes skill
MooOnceMore 1 year ago
@BenvolioHarpas Marvel vs Capcom actually has WAY more glitches than any Smash game, and WAY more imbalanced too because of infinites. Your just a typical scrub, blaming the game and its "glitches" instead on blaming yourself for the fact that you suck at the game and don't feel like learning how to get better. Neither of the games glitches make them unfair act all. It actually takes skill to put them in good use. People who complain about glitches are just bad gamers and don't want to admit it.
kngwa43 1 year ago 3
Wow. This video helped a lot. Thanks for the upload!
PhoenixWrightMaster 1 year ago
Addicting*
Nalegend2390 1 year ago
Og smash was the best simple yet assisting the new ones just seem to be filled more and more with useless shit you dont really need
Nalegend2390 1 year ago
2:02 to 2:05 made me laugh.
xdryandwetx 1 year ago
i think i understand wavedashing now im gonna try it
cheeseball187 1 year ago
reported for CP
Bananamatic 1 year ago
ssbm is gay
sharki766 1 year ago
Ugh I can do it but I keep shielding at the end.
Radiodragonofdoom 1 year ago
i tried 10 times and i can do it, but with few mistakes. But not the super 1
stickfiguredudeftw 1 year ago
Wavedashing is freaking hard! I've tried 5,000,000 freaking times, I can not do it!!!!!!!
MrMamaMario 1 year ago
@MrMamaMario heres a tip. hold down ur control stick and pres x and then l back and forth *hold control stick in the down right or down left then spam X L X L) =D thats how i mindgame f smash and shinewave (rofl
szion72 1 year ago
@szion72 I'm trying it right now, I can do it, but I can't wavedash to save my life
MrMamaMario 1 year ago
shity glitch
Rokomorro0A 1 year ago
@Rokomorro0A it is not glitch...
link20071 1 year ago
If someone has a problem with Brawl being so floaty, just change the characters to Heavy. Voila!
It may not be the exact same feel as Melee, but get over it. Brawl's a pretty damn good game.
jesseryandiaz 1 year ago
Melée>Brawl.
Anyone who prefers brawl is between the ages of 4-12.
That's fine, but melée is still the best fighting game ever made.
Brawl is average, and was made for little kids.
M00sedog00 1 year ago
@M00sedog00 Got that right! See according to that post Even 3 year olds play Melee!
KayRhomeProductions 1 year ago
@M00sedog00 I agree with you, but I'm 12 and I think Melee is better
MrMamaMario 1 year ago
@M00sedog00
its so good to be much older than u, making ur post so wrong.
lylatfox4 1 year ago
@lylatfox4 In every fact, there are a few exceptions. Obviously, you suffer from a mental illness that makes you act like someone between the ages of 4-14. Thus making you an exception. The post still stands correct. Brawl is for noobs who can't play real fighting games... Melee has and forever will be one of the greatest fighting games eva! Any brawl player could be beaten by a lvl 4 melee cpu easily anyway...
egomaniac654 1 year ago
@egomaniac654
excuse me ive been playing smash bro. since the very 1st game, there probably no other game in this world that has more playtime than smash bro. melee in my gaming days, melee was said by the very creator that it was incomplete and rushed which lead to those glitches and bugs that you say make melee more "competitive" which is rly just breaking the laws of the game to do something more effectively, instead of adjusting to that player's playstyle, and using it to its fullest
lylatfox4 1 year ago
@lylatfox4 I to have played the games since the beginning. But glitches or no, my point is that brawl, compared to melee, was purposely slowed down to be an aerial fest of sluggish fighting and one move combos. The strategies in Brawl are so simple a 4 year old could play it. THAT is what I am trying to say. The crowd Brawl was focused on was little kids and 'family' much like the entire Wii. The competitive style of Melee has been put to shame in one of the slowest paced fighting games to date.
egomaniac654 1 year ago
@egomaniac654
brawl made be slowed down but none the less addicting, like i said i played brawl the most out of any game out there, but i was able to make the transition with ease, the characters might not work the exact sameway, but thats whn u make up more strategies to adjust to it. brawl was pretty much made to make us core fans jizz out our pants with all nintendo's hardcore gaming and a pro brawler can beat a casual like nothing, i know, i played my ex who is casual last week and
lylatfox4 1 year ago
@lylatfox4 "Nintendo's hardcore gaming". Funny joke. Also, melee is by FAR better than brawl. I cannot express in words how strongly I believe this.
Grynnongulos 2 months ago
@egomaniac654
and i wasent even trying to win, brawl has always been simple and made to be played by anybody since the 1st one, tht was the idea to begin with.
lylatfox4 1 year ago
@egomaniac654 I agree with you 100%. Brawl was most definately dumbed down from melee's standards. What these guys fail to realize that 100% of of the game's potential is being used when people use tricks like wavedashing to improve the game, to add a level of depth that wasn't present before.
What they don't realize is that in the earliest fighting games, combos themselves were the result of little glitches, that were adapted into gameplay, since they deepened the gameplay greatly.
Grahamx227 1 year ago
@Grahamx227 wow... i didnt even know about that last paragraph... lol happy to see that i'm not the only real hardcore smash player left out there! But you helped to prove my point perfectly. I agree, it isn't cheating the game when you exploit wavedashing and other strategies. It's just adding another layer of difficulty ontop of the game, for the more hardcore players that want a challenge.
egomaniac654 1 year ago
@egomaniac654 The way I personally see it, I can't say Melee or Brawl is better than the other. It all relies upon personal taste. Melee is better for those who like the fast-paced, action oriented, combo-filled style of fighting game. Brawl, on the other hand, is slower, but made more towards the elements of strategy and outsmarting your opponent, rather than just being able to react faster than them.
WritersBlah 1 year ago
@WritersBlah This makes Brawl a more balanced game that allows more people who lack the skills to perform well in Melee still compete in a competitive setting. That doesn't mean Brawl is better however.
WritersBlah 1 year ago
@lylatfox4 Brawl has more glitches and bugs than Melee, its a proven fact. And Sakurai said that it was actually Brawl that was thrown together at the last minute, not Melee. He even also said recently that he intentionally dumb down Brawl to make it more accessible because he thought Melee was "too hard" for some people.
Oh, and using glitches isn't "breaking the laws of the game"
kngwa43 1 year ago 12
@kngwa43 I'm pretty sure he never said it was "thrown together at the last minute". Can we get a source on this? Because I"m fairly certain that "more than a year in development" is longer that "last minute".
tacoman422 3 months ago
@kngwa43 I'm pretty sure he never said it was "thrown together at the last minute". Can we get a source on this? Because I"m fairly certain that "more than a year in development" is longer that "last minute".
tacoman422 3 months ago
@egomaniac654
potential, u use glitches to make the character do whats its not suppose to do. in short you wont play brawl good because u dont know how to use a character properly. So u shun it, even though the developers put their heart and soul into brawl, almost no fighting game out there even has as much content as brawl does and you demeaning it like this by saying one is so much better than the other only insults them
lylatfox4 1 year ago
...Never found a time when this was useful. Ever...
Don't see what's so special about it, and I hate everyone who whines about it not being in Brawl so they have to mod their damn Wii, get that stupid Homebrew Channel which I'm never getting, and play Brawl+ or something so they can have their oh-so-darling wavedashing back... As well as a few other pointless edits.
buuski 1 year ago
Comment removed
MacWii 1 year ago
@MacWii
Yes. I am a purist, so fuck off.
I'll comment wherever the hell I want.
buuski 1 year ago
This has been flagged as spam show
@buuski Wait, ARE YOU LAME ENOUGH TO NOT TO MOD YOUR WII? Meaning that you will just use it to WHAT NINTENDO FORCES YOU TO DO WITH IT?
Homebrew Channel, the CIOS, Gecko OS, WiiLinux, The -GX emulators, the Homebrew applications, are the ESSENCE of wii, not their stupid default apps
Also, Physics-Related bugs are very present on the GCN, such as the Snaking in F-Zero. All this "bugs" are just caused be Physics engines of the time, but they make the
BTW: If you dont like it, dont comment
MacWii 1 year ago
SSB64 FTW
DerdleDoo 1 year ago
This is pretty cool, I like Brawl a lot moar though.
schlippy123 1 year ago
Tip: Easiest to wavedash with Luigi
SomeGuyFromKidsTube 1 year ago
Hello fellow Melee players.
We can all agree melee is fun because of the fast gameplay, and incredible depth. Due to gaming developers beating the shit out of the learning curve of regular games (a good example of this would be brawl) so that a meer child could be highly skilled at them, that now a days games require no REAL SKILL. Games like Melee, that require ACTUAL talent only comes once in a lifetime. But that is not the case, there is another.
resiLe 1 year ago
@resiLe
I feel that Melee is much more fun than Brawl. When I first sat down and played Brawl, I was terribly disappointed. I hated the game, but I felt like I had to conquer it. I couldn't put down the controller because it gave me this false sense of hope that I was missing something. I wanted to get as good as I was in Melee, sort of transfer my skills. But little did I know that Super Smash Bros. Brawl wasn't the same Smash Bros. that I loved and cherished for years. It was a nightmare.
i3ifqgml 1 year ago
This has been flagged as spam show
Gunz the duel is a game that has the fastest paced gameplay for a shooter in the entire history of forever. This third person shooter requires complicated button presses to perform moves, making your character move like a ninja. Aiming in this game is very unique and takes time and skill to master. Unlike many other shooters you're not aiming at something that moves 2mph, you're aiming at something that can be on the other side of the map in a matter of seconds. Try gunz the duel
resiLe 1 year ago
Brawl sucks.
tvdave94 1 year ago
@tvdave94 enlighten us why do you think Brawl sucks and no no hit stun shit
Mattrules64 1 year ago
@Mattrules64 Well, the wi-fi sucks, and it dosen't have that good fast action melee/64 has. Nintendo also left out a lot of good characters in place of characters with a ton of varibales to learn thrown at us >_>. And now it is almost impossible for European players (like myself) to get meele/64, they only have brawl.
NessPKThunder 1 year ago
@NessPKThunder I still have Melee but I prefer Brawl because
1. it's more insane (I.E Final Smashes)
2. Removal or changes to movesets of clone characters (although I rather have Roy instead of ugh Diddy Kong)
3. lighter tone added silliness Melee's tone was a too serious for my liking also am I the only one bothered by Bowser's Koopa Claw attack?
4. better Adventure mode
5. Link recovers a bit faster from his down air
you may think these reasons are crap but these are my own opinions
Mattrules64 1 year ago
@NessPKThunder also I still think Melee is a great game oh and I'm european too
Mattrules64 1 year ago
@Mattrules64
well weight class is practically irrelevant mainly cuz the developer made all the characters floaty. Theres and auto ledge grab. basically you can be marth and several pixels away from the ledge but still grab it. Because of this feature it nerfs all characters that have a tether recovery capability. Mind games are still in brawl but not as prevelant as melee. The brawl atk are extremely predictable.
pokemasterelite 1 year ago
@Mattrules64
There's no L-cancel (there is no such thing as auto cancel as still lag in recovery from an aero attack). Take ike for am example, he lags out like crazy from his air attacks. The developers nerfed most of the characters in an act to balance them out.
pokemasterelite 1 year ago
lol tourneyfags
schlippy123 1 year ago
@schlippy123 lol n00b
emla001 1 year ago
@emla001 lol virgin
schlippy123 1 year ago
This video sure got popular. I haven't used this account in forever.
angrytoast123 1 year ago
Super Serious Bros Melee.
lumburgapalooza 1 year ago
Thanks for the info sir
MrSilverKnight 1 year ago
Very informative video! Thanks alot, sir!
Rotkreuz 1 year ago
There is an easy method inputting the correct sequence, but I heard it's considered a n00bs method and is seriously frowned at by pros, so I won't post it. (Hint: Try holding down-forward and using the x and or y button to short hop.)
40KEndgame 1 year ago
Why make harder on yourself? it's pretty stupid to make an easy job harder.
Gackra 1 year ago
Yeah, but some people think it doesn't show skill. I would still use the easy method, however: Hold down+the direction you want to travel, then alternate between tapping the X and L buttons. (or any other combination of X or Y and L or R, it doesn't matter.)
40KEndgame 1 year ago
" I would still use the easy method, however:"
thanks for that! managed to get my wavedash on! :P
lexichronicle 1 year ago
hey the guy who made this u didn't say how to wave dash
whizzykiddy 1 year ago
it was the VERY FIRST THING he taught
kazimare 1 year ago
i love how he looks like hes hardcore dancing to the music
Chubigans 1 year ago
Super Smash Bros. are the best games ever made
trizzledizzle16 2 years ago 3
@trizzledizzle16 actually they are second best, best is Halo =D
RyoushiMasurao 1 year ago
Uh... not everyone likes halo.
40KEndgame 1 year ago
@40KEndgame what about MW2?
RyoushiMasurao 1 year ago
Nope. I'm sure those are popular games, but not everyone likes them.
40KEndgame 1 year ago
This comment has received too many negative votes show
aaa okay. so what is a wavedash then ?...lol!
Puxomiv99 2 years ago
When I wavedash as most characters, it lasts like half a second and then stops. Is this normal, or am I screwing something up?
sundaesonsaturdays 2 years ago
It's normal. Luigi just slides a lot.
xtremegamerx3 2 years ago 12
I love Fox's reflectordash... Niiiiiiiiice, he's the best/cheapest wavedasher ever! ILY FOX!!!
paranoiaagent13 2 years ago 2
Nice
ZLVYLNCL00 2 years ago
This has been flagged as spam show
Cool! I haven't got a chance to try it out at all when I had Melee. I wish this was in Brawl because I don't have Melee with me =(
StephenYap3 2 years ago 3
what's this song?
mattycrackerz 2 years ago
Read the fucking description...
flippydaking 2 years ago
luigi is so easy too wave dash gandorf and young link are hard
notme2468 2 years ago
I cant believ some people can pull this off by instinct, seems so hard.
NeoTStyle 2 years ago
i had no clue what wavedashing was till i saw this vid. i have been doing that 4ever
Ahahahahaahahaha 2 years ago
Nice vid, nice tutorial, nice musix <3
Diontjuhz 2 years ago
ty you can platformdash to edgehogdash
i ust lrarned a new thing from you :o
troidberg 2 years ago
MELEE killer end of story -_- it just has a better feel... period
MrHateMeAllYouLike 2 years ago
It's ppl like Haru that make competative players look like assholes : \
LordKombox 2 years ago
Not at all. It's people like LordKombox that make COMPETITIVE players look like idiots.
Haru is right, you can't attempt to make a game into something its not and expect full success. Besides, Melee is still faster paced and requires more skill/tactics/thinking etc...
Knossoz 2 years ago
Melee > Brawl
Melee > Brawl+
Competitive > Casual
Just the facts. But I mean Brawl+ is great. You just can't wavedash. Or L-Cancel if I'm mistaken.
HaruUchihaZ 2 years ago
Actually, that's your opinion, not 'the facts'. I disagree in about 34 different ways.
AnAlekian 2 years ago 5
Scrubs always do.
HaruUchihaZ 2 years ago
100 percent correct. Wish more people viewed it like this. Too many scrubby smashers these days.
g10giog10 2 years ago
The first time I tryed to wavedash I couldn't because my hands were to small(I was 8). I'm ten and I can finally wavedash!
peze1999 2 years ago 3
Whoops, sorry DCDx89, I went to hit reply and accidently hit spam..... I was going to talk about how almost ANYTHING will net you a kill, and how the final smash essentially killed smash bros. It was a good idea, but something that is death or miss is just stupid.. also, what doesn't guarantee a k.o. in brawl?
Aericron247 2 years ago
Brawl = Melee
Brawl = Newer
That's it.
boboblaster999 2 years ago
Brawl sucks in the face of Melee. Honestly, play a few rounds of classic on Very Hard in Brawl. Now leave your little safe bubble and play a round of classic on Hard in Melee. I see you're dead already :P
Brawl was made with the image of the "gamer" in mind, meaning quite literally, your mother, your father, and any "casual gamer". It stole what we Gamers had and took away the need for skill.
^How Melee will own Brawl, in nearly every aspect^
Aericron247 2 years ago
Don't bash a post if you don't know who you are talking to. I was a tournament contender in melee, maining falco. I knew all the tricks. The two games are different, and that's it. There is still a need for skill in brawl, and even if it is a "weaker" skill, or easier to pull off, people will still become better than other people. Both games are great, and different. Melee will never die, but it will never be as popular as brawl. If they make a forth, brawl too will lose popularity.
boboblaster999 2 years ago
I'd like to ask, just how often you've switched between Brawl and Melee. I went from the Super Smash Bros, to Melee. Got my ass kicked because well, different controller, and I never owned a gc till recently. That aside, transitioning from Melee to Brawl wasn't anything like from 64 to GC. I've noticed that pretty much the only difference in the difficulties is the handicap that is given to the cpu, how far their attacks send you, etc. Brawl is one sided in that it gives over powering items
Aericron247 2 years ago
I remember the transition from 64 yo melee, and your right that was a big one. But if you use the gcc for brawl, there are minor differences but the control scheme is basically the same, until you break it down into the advanced techniques, that is. I go back to melee every once and a while, but I mostly stick with brawl now. Some of the items are overpowered, but I play with them off 90% of the time so it doesn't really affect me much.
boboblaster999 2 years ago
I liked my items. I remember I would snipe people with them constantly. I still do, and I never liked using the wii-mote in any variation. And what was up with Zelda/Shiek's transformation time? it