@Sk8tr32111 No, I only used game logic to give an impression that it's breacking using the physic engine of blender and nodes (actions). althgough It could be animated "real-time" in the game engine as shards are pre-made (again, not real time destruction) I rendered it using blender internal.
@dmftt Well, for this video, I have created all the brocken parts, this is not generated real time if it's what you mean. I used the bullet physic engine to record the "breacking-like" animation of the parts, it's more a trick for people to break thing "easily" in an animation. Maybe you should watch for the fracture addon or phymec's channel on youtube, there are some impressive video there.
@dmftt Sorry, I forgot to tell that there are obviously some tricks to use to create some brocken parts, like the explode modifier (generating multiple parts from a mesh) or boolean modifiers (cuting a mesh from an other mesh).
mostrar todo mundo quer,,, agora ensinar como se faz essa merda aí já eh outra história né.... PQP,, já to cansado de procurar tutoriais pra blender dessas paradas e nunca achar...
how long did the whole process take? i mean from the modeling to the texturing and rendering, the animations, the final rendering included the video one etcetera
idk, i first used blender, its very good for making games and that kind of stuff, but 3ds max is much better, i have used both, and everyone i know who uses 3d programs preffers 3ds max rather than blender, its just a recommendation
OK merci je connais cet effet de collision quand un objet rentre dans un autre objet mais si continue dans tes recherches je pense que tu pourrait utiliser un empty avec un champ de force ou un wind centre pour reussir ca par contre je ne sais pas s'il est gere dans le game engine
Merci de ta réponse. Je suis très par ses effets explosion et écroulements en tout genre! Donc c du explode et après rigid body je suppose mais très peu de particule, et pour ton immeuble qui explose comment pour qu'il y ait une explosion depuis le centre c un empty que tu utilise?
@juniordesigner22 J'aurais tendance à dire qu'il s'agit plus de l'utilisation des morceaux eux même ici. Ce qui se passe c'est en gros un bug de collision voulu, quand les pièces sont en contact les unes avec les autres avec un vertice, une face, ou un coté au même endroit qui se chevauche, elles se repoussent mutuellement. Donc ici tout s'éjecte vers l’extérieur en se repoussant tous d'un coup les uns des autres. Pas indispensable, TRES gourmant en ressource par contre, mais c'était un test.
@HFdemofilms Yes, only the falling parts, but instead of modelling it one by one by hand, I used the explode modifer to separate the shards from each other, and only then animated it in the game engine. (You can watch the second tutorial I made for more precisions on the process, the only difference with the tut' is that I didn't brake the entire object, only a round hole in the center, just what I needed). Then as I said the texture gives the illusion for the rest of the mirror.
@sixstringscumdog Hi, I only used blender 2.5 to do this. You can also check the fracture add-on which gives awesome results, there are many videos of this one on youtube too ;)
@xDesolateStudios Yes, but you can' make a game with this in it.. this is rendered animations and simulations, using the game engine physics, but you can't make this in a game.. then the game should render each frame..
@xDesolateStudios I will correct the title and change "game engine" in "game logic". It only has something to do with "game" because I used the game mode from blender to set things up, but the final results are not game made, although you can use this method in little games or else.
Ah, that seems a bit more realistic now. I'm assuming that any attempt at this type of destruction would be way to intensive for any -playable- game, correct? (Especially ones in BGE)
@xDesolateStudios It depends on what kind of game it is, I had the idea from a tutorial from blendercoockie on how to create a simple minigame. But as long as it's not massive or too complex, you can use it in any game, just as in games you see out there featuring Havok,etc., although the settings would be a little different. Or if it's a big destruction you want, it's not forced to be realtime, but also scripted from a recorded animation + some realtime elements, giving an impression of random.
i have blender i just can't figure out how to make animations i can move the cube that shows up in the beginning at first i wanted to test the animation by making the cube move but how do i do it? u can move the cube but i don't know how to animate the movement
@Elijan1996 The quickest way to is probably by pressing i on your keyboard to add keyframes, and choose from location, rotation, scale or whatever, etc.. then move the cursor in the timeline to go forward or backward, move your cube and add new keyframe(s). Then animation should play from one key to the next one. Hope this helps. If you're new to blender I recommand to check Blendercoockie,com lots of cool tips and advices there.
@Draigliar Today almost 1 year and a month, I started late July last year. 8 to 9 month when I started this. I started Space Oddity after two month. But I have to admit that since I really want to emerge from it I spend (loose) a LOT of time practicing, too much some people say..
@TomWalks Well.... That's curtainly less time then I originally feared. so with enough time I could actually make my game :D.... I have a newbie question though. how do I get into the wireframe for character modelling and stuff?
@Draigliar Sorry for this answer x) I feel sometimes parts of my brain disconnect from each other to save ressources. I hope I wont fail this time or I'll have to get some rest : Do you mean, once in texture painting mode and texture mode the "face selection" box next to to the layers ? Litteraly the wires appears.
@TomWalks hey could you prehaps put some downloads like the .blends or osmethin for the cups and stuff that gets destroyed i think they would be interesting to play with and i am quite a noob so i dont htink i could make anything like that.
Hope Blender can implement the Finite Element or Applied Element Method which is non-linear that means you can simulate the things from intact to and after breaking.
@nepse778 I first watched the "mini game" tutorial on blendercookie, from there and many tests later I ended with this, even if it's totally different, the basis was found there. It's not true destruction, just logic and physic. So it's not really hard, it just needs a lot of patience. And yes Blender 2.5 is free. And thanks :)
wow . . . . . no transparency :(
Brassicka1 5 days ago
ok so your showing us real life...can we see the blender now?
THEKRAKENWILLEATYOU 3 weeks ago
i want this program
qurexema 3 weeks ago
@qurexema its free
megatazziboy264 2 weeks ago
@megatazziboy264 how do i get it then
qurexema 2 weeks ago
@qurexema go to blender.com and go to download section. Then just download the one that seems right for your computer and enjoy!
megatazziboy264 2 weeks ago
Comment removed
qurexema 3 weeks ago
how can i make a the map destroyable and how to make a first person to hold a tool weapon ect.
pls make a tutorial and how to make the map to be random generated and a inventory how to make a GAME
MrBlu3HoMi3 3 weeks ago
Good Work
thegustavodagTRAILER 3 weeks ago
Is it a real game??
Sk8tr32111 1 month ago
@Sk8tr32111 No, I only used game logic to give an impression that it's breacking using the physic engine of blender and nodes (actions). althgough It could be animated "real-time" in the game engine as shards are pre-made (again, not real time destruction) I rendered it using blender internal.
TomWalks 1 month ago
could you make a tutorial?:)
likamuffin 1 month ago
@likamuffin There's one already ;)
TomWalks 1 month ago
come hai fatto a creare tutti quegli oggetti che si rompono?
Francy4600 1 month ago
Give me the textures?
sorry for english:)!!!!
MelanieFeFe 1 month ago
@MelanieFeFe Se vuoi le texture, puoi trovarle sul sito cgtextures (gratuito). Qui è dove le ho trovate. Scusa per il mio italiano :)
TomWalks 1 month ago
Can you Upload the Blend files Please?
JailbreakAG 2 months ago
lmao XD that last bottle has seizures
BlackDewn 2 months ago
can you save the "broken parts"?
i want to create some meshes for CryEngine 3 but i have to create the broken parts too
dmftt 2 months ago
@dmftt Well, for this video, I have created all the brocken parts, this is not generated real time if it's what you mean. I used the bullet physic engine to record the "breacking-like" animation of the parts, it's more a trick for people to break thing "easily" in an animation. Maybe you should watch for the fracture addon or phymec's channel on youtube, there are some impressive video there.
TomWalks 2 months ago
@dmftt Sorry, I forgot to tell that there are obviously some tricks to use to create some brocken parts, like the explode modifier (generating multiple parts from a mesh) or boolean modifiers (cuting a mesh from an other mesh).
TomWalks 2 months ago
This is amazing. As soon as i get my i7 laptop im going to learn the ways of blender. This is simply amazing.
sardo97 2 months ago
lol dude "STOP BRO" aahahah that one was nice...and im happy you are 9gagger too :D
Physics level IMPOSIBRU!
TheDJSTALKER 2 months ago
@TheDJSTALKER 9gag is funnyjunk's slower, mentally disabled brother in the famiry.
SpaceBunneh 1 month ago
second train car test oh,he stopped allright...
earleroy 2 months ago
challenge acepted
thesonicfan211 2 months ago
i llike that work I would like to be able once to make something like that with blender 3d Modeling Thank you very much
abdeddineamine 2 months ago
"MY CAR"! "MY HOUSE"!
CHFafard 2 months ago
i would like this blend file please
CHFafard 2 months ago
why dont game developers use this for physics??
Freakenomics 2 months ago
@Freakenomics Cause it's not real time, it's pre-rendered. It'll be a few more years yet before we see physics this advanced in games.
mattycakes13 2 months ago
@Freakenomics Too much strain on a standard household pc.. Selling to the masses haha
StrikingPrey 2 months ago
2 men did't know physics
AllGamesTrailer 3 months ago
fucking cool epic physics nice upload bro!
AllGamesTrailer 3 months ago
mostrar todo mundo quer,,, agora ensinar como se faz essa merda aí já eh outra história né.... PQP,, já to cansado de procurar tutoriais pra blender dessas paradas e nunca achar...
GabrielLSO0148 3 months ago
how long did the whole process take? i mean from the modeling to the texturing and rendering, the animations, the final rendering included the video one etcetera
Margalus89 3 months ago
@Margalus89 Every animations took one to 2 days of work, from the beginning to the end. Not really a big deal.
TomWalks 3 months ago
@TomWalks well the whole project must have took a month!
Margalus89 3 months ago
@Margalus89
leave blender and try 3ds max
3Dsmaxcb 2 months ago
@3Dsmaxcb why exactly?
Margalus89 2 months ago
@Margalus89
idk, i first used blender, its very good for making games and that kind of stuff, but 3ds max is much better, i have used both, and everyone i know who uses 3d programs preffers 3ds max rather than blender, its just a recommendation
3Dsmaxcb 1 week ago
Is this DMM?
Or are there pre made break points and gibs.
MrBoblebob 3 months ago
@MrBoblebob No it's all manually modelled, then animated using the bullet engine.
TomWalks 3 months ago
goodbye bro
thatzstijn 3 months ago
LOL'd at Challenge Accepted!
ezrarishona 3 months ago
LOL at the rage faces on the cups
killer8479394 3 months ago
lol bro!
andreylarin 3 months ago
I swear I saw a katapult in the thumbnail :D
contoepico 3 months ago 12
@contoepico 0:29
voetballol1 2 months ago
WOW !!
sergentlol3000 4 months ago
Nice job, I know I can't do better. :)
10250011 4 months ago
1:20 DICK FIGUREEEES
Schnabetier 4 months ago
@Schnabetier That's not from dick figures, they just used it....
psfanboy999 4 months ago
wow ... awesome.....:)
Rose14101 4 months ago
at 1:50 make the cube look like the borg cube :D
shdggsdv 4 months ago
How did you simulate the shattering ceramic + wood? Tutorial?
DynaDuctINC 4 months ago
0:32 FUCK YO HOUSE NICKA!!
theryan96 4 months ago
bge is amazing ! :) and peruspena1 yep Blender will be ever the best GE :)
Roman8880 4 months ago
could blender be the future of gaming?
peruspena1 4 months ago
@peruspena1 no most game designers use code and complex interfaces that they make THEMSELSVES. blender is not meant to be a designer for large games.
iamlegendbitches 4 months ago
@iamlegendbitches Thanks for appropriate answer :D
peruspena1 4 months ago
OK merci je connais cet effet de collision quand un objet rentre dans un autre objet mais si continue dans tes recherches je pense que tu pourrait utiliser un empty avec un champ de force ou un wind centre pour reussir ca par contre je ne sais pas s'il est gere dans le game engine
juniordesigner22 4 months ago
Merci de ta réponse. Je suis très par ses effets explosion et écroulements en tout genre! Donc c du explode et après rigid body je suppose mais très peu de particule, et pour ton immeuble qui explose comment pour qu'il y ait une explosion depuis le centre c un empty que tu utilise?
juniordesigner22 4 months ago
@juniordesigner22 J'aurais tendance à dire qu'il s'agit plus de l'utilisation des morceaux eux même ici. Ce qui se passe c'est en gros un bug de collision voulu, quand les pièces sont en contact les unes avec les autres avec un vertice, une face, ou un coté au même endroit qui se chevauche, elles se repoussent mutuellement. Donc ici tout s'éjecte vers l’extérieur en se repoussant tous d'un coup les uns des autres. Pas indispensable, TRES gourmant en ressource par contre, mais c'était un test.
TomWalks 4 months ago
could you tell us how you made the shards at 0:15? it is one of the best
HFdemofilms 4 months ago
@HFdemofilms Hi, it's a texture of broken glass I found on cgtextures(dot) com, I just made it appear at the right time with a simple keyframe.
TomWalks 4 months ago
@TomWalks did you make the individual shards by hand?
HFdemofilms 4 months ago
@HFdemofilms Yes, only the falling parts, but instead of modelling it one by one by hand, I used the explode modifer to separate the shards from each other, and only then animated it in the game engine. (You can watch the second tutorial I made for more precisions on the process, the only difference with the tut' is that I didn't brake the entire object, only a round hole in the center, just what I needed). Then as I said the texture gives the illusion for the rest of the mirror.
TomWalks 4 months ago
Salut encore une question ta tasse de lait et ton lavabo c du fracture tools?
juniordesigner22 4 months ago
@juniordesigner22 Salut, non c'est la même méthode pour tout.
TomWalks 4 months ago
But will it blend?
jefflanters 4 months ago
I lol'd extremely hard at 1:17
DarkDragon562 4 months ago
@TomWalks hi
can u tell me what other programs, if any, i need besides blender 2.5 to do this. and thanx ahead of time. nice vid too btw. very awesome. :D
sixstringscumdog 5 months ago
@sixstringscumdog Hi, I only used blender 2.5 to do this. You can also check the fracture add-on which gives awesome results, there are many videos of this one on youtube too ;)
TomWalks 5 months ago
@TomWalks ok kool. well i already have blender 2.5 so i guess im ready to attempt this. lol. keep posting vids man !!!
sixstringscumdog 5 months ago
Please make a 9/11 video i will sub and like if u do
PhantomGamer100 5 months ago
I would be nice if this would work only in the game engine and could be used in an actual game, instead of just being a rendered simulation...
IncrediMedia 5 months ago
@IncrediMedia
I was under the impression that this was actually in the Game Engine, as the title suggests?
xDesolateStudios 4 months ago
@xDesolateStudios Yes, but you can' make a game with this in it.. this is rendered animations and simulations, using the game engine physics, but you can't make this in a game.. then the game should render each frame..
IncrediMedia 4 months ago
@xDesolateStudios I will correct the title and change "game engine" in "game logic". It only has something to do with "game" because I used the game mode from blender to set things up, but the final results are not game made, although you can use this method in little games or else.
TomWalks 4 months ago
@TomWalks
Ah, that seems a bit more realistic now. I'm assuming that any attempt at this type of destruction would be way to intensive for any -playable- game, correct? (Especially ones in BGE)
xDesolateStudios 4 months ago
@xDesolateStudios It depends on what kind of game it is, I had the idea from a tutorial from blendercoockie on how to create a simple minigame. But as long as it's not massive or too complex, you can use it in any game, just as in games you see out there featuring Havok,etc., although the settings would be a little different. Or if it's a big destruction you want, it's not forced to be realtime, but also scripted from a recorded animation + some realtime elements, giving an impression of random.
TomWalks 4 months ago
please teach me Base god
Matthewsinger2011 5 months ago
you made this? wow nice.
i have blender i just can't figure out how to make animations i can move the cube that shows up in the beginning at first i wanted to test the animation by making the cube move but how do i do it? u can move the cube but i don't know how to animate the movement
Elijan1996 5 months ago
@Elijan1996 The quickest way to is probably by pressing i on your keyboard to add keyframes, and choose from location, rotation, scale or whatever, etc.. then move the cursor in the timeline to go forward or backward, move your cube and add new keyframe(s). Then animation should play from one key to the next one. Hope this helps. If you're new to blender I recommand to check Blendercoockie,com lots of cool tips and advices there.
TomWalks 5 months ago
@TomWalks thn man i already found that site before you told me and learned to make animation but i need to learn how to model things like you did
Elijan1996 5 months ago
Comment removed
maudz04 5 months ago
......how? O.O
BrianStantonTV 5 months ago
1:17 Fuck yeah!
greivlooe 6 months ago
but will it blend?
Neomex000 6 months ago
STOP BRO!
spellinganimals 6 months ago 17
Very cool :)
rcfarsh 6 months ago
.... I'm almost afraid to ask... How long have you been using Blender?
Draigliar 6 months ago
@Draigliar Today almost 1 year and a month, I started late July last year. 8 to 9 month when I started this. I started Space Oddity after two month. But I have to admit that since I really want to emerge from it I spend (loose) a LOT of time practicing, too much some people say..
TomWalks 6 months ago
@TomWalks Well.... That's curtainly less time then I originally feared. so with enough time I could actually make my game :D.... I have a newbie question though. how do I get into the wireframe for character modelling and stuff?
Draigliar 6 months ago
@Draigliar You mean the Z key on your keyboard I think.
TomWalks 6 months ago
@TomWalks lol I feel like a retard. just had to do a tutorial on skulpt mode.... but now I need to learn how to paint the damn thing.... thx anyway!
Draigliar 6 months ago
@Draigliar Sorry for this answer x) I feel sometimes parts of my brain disconnect from each other to save ressources. I hope I wont fail this time or I'll have to get some rest : Do you mean, once in texture painting mode and texture mode the "face selection" box next to to the layers ? Litteraly the wires appears.
TomWalks 6 months ago
@TomWalks augh... I have no idea how to do what you just said.... cuz I seriously just downloaded this thing like two days ago.
Draigliar 6 months ago
@Draigliar Nvm, I might be lagging, sorry.
TomWalks 6 months ago
@TomWalks hey could you prehaps put some downloads like the .blends or osmethin for the cups and stuff that gets destroyed i think they would be interesting to play with and i am quite a noob so i dont htink i could make anything like that.
raytaxthevoid 6 months ago
Very nice stuff! :)
Zeitfreund 6 months ago
This is awesome..
tenegon 6 months ago
nice good
pedroharrypotter 6 months ago
"Stop bro"
GeekingForJesus 6 months ago
Fuck Yea...
Bloodraven216 7 months ago
@Bloodraven216 *tut tut tut*
ImpossiblePasta 7 months ago
@ImpossiblePasta the cup YOU SILLEH GOOSE
Bloodraven216 7 months ago
It's incredible! Congratulations!
AdautoCarlos 7 months ago
wheres the tutorial? id really like 2 learn how 2 do this!
beautifulchampion 7 months ago
LOL @ "STOP BRO"!
gorogawa 7 months ago 8
@gorogawa LOLOL
stephk42 7 months ago
@gorogawa *facepalm*
Jason132able 5 months ago
Did you use thetiivik's tut on some of these?
Nice job.
ronstero 7 months ago
Superb, but why does it have to be slow motion whenever someone does these?
GreenTeaGringo 8 months ago
too fake~ky!! of the destruction.
Hope Blender can implement the Finite Element or Applied Element Method which is non-linear that means you can simulate the things from intact to and after breaking.
blower05 8 months ago
fuck yeah.
mrmasterdocterchef 8 months ago
You did the simulation real-time and rendered it as ussual or is that real-time too?
because it looks pretty amazing!
TheKrishux 8 months ago
@TheKrishux I used the game engine physic to record the animation real time and then rendered it. I now just added a tutorial.
TomWalks 8 months ago
If this really is real-time.... Waiting for the tut! amazing!
TheKrishux 8 months ago
Very good man xD
very impressive.
juninhoSLa 8 months ago
This is realtime?! Wow!
Tweaktipps 8 months ago
wow
TheL00nytune 8 months ago
This is awesome. I subscribed. Waiting for the tutorial. Blender FTW
lukassstyyy 8 months ago
Foi usado um novo add on?
Muito bom o trabalho!
Fernando1234lo 8 months ago
Comment removed
Fernando1234lo 8 months ago
Very nice !
How do you glue the pieces together before the collision ?
sydneydoc 8 months ago
@sydneydoc I'm actually working on a tutorial, I think next week will have this question answered.
TomWalks 8 months ago
@TomWalks
Thanks Tom
sydneydoc 8 months ago
Damn, It ROCKS !!!
wax78 8 months ago
Very inspiring scenes! I'd love to see a behind a "behind the scenes" video that explains some of the techniques you used.
bilderbastler 8 months ago
I lol'd when the car flew off towards the distance.
Love the video, I think I may have to try blender out.
Xport9 8 months ago
Why aren't video game developers actually experimenting anymore? You see E3, and nothing compares to what this short video expresses.
SkellionPowalskiz 8 months ago
Is this all realtime in BGE??
ADEdge 8 months ago
This is awsome man, was it hard to figure out how to do it? And is blender 2,5 free?
nepse778 8 months ago
@nepse778 I first watched the "mini game" tutorial on blendercookie, from there and many tests later I ended with this, even if it's totally different, the basis was found there. It's not true destruction, just logic and physic. So it's not really hard, it just needs a lot of patience. And yes Blender 2.5 is free. And thanks :)
TomWalks 8 months ago
What song is this?
basspenguin 8 months ago
@basspenguin Chopin, Prélude Op 28 N° 15
TomWalks 8 months ago
@TomWalks Thanks! Great video btw. Looking forward to a tut.
basspenguin 8 months ago
WOW!
Please say what music is playing, it's nice too.
adlsfreund 8 months ago
Excelent! You know what would be nice? A tutorial :D
Jem30191 8 months ago
@Jem30191 I seconded that I'd love a tutorial of this.
dorianphoenix 8 months ago
0:06 challenge accepted
1:18 fuck yeah
theLichKing1 8 months ago
"Bender"? futurama robot? :)
meridian73 8 months ago
Worth watching it...Congratulations excellent job, plus it clearly shows how neat is Blender's Physics and Game Engine...... Thumbs Up !
blenderguy2008 8 months ago
lol this is awesome
ralusek 8 months ago
Wow. This is awesome xD. You should totally get more views...
Andyboi45 8 months ago