Added: 2 years ago
From: UphillGames
Views: 98,022
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  • Love the theme, would this game not sell if fleshed out? ie background story (cut scenes such as 50's news flashes) and the usual game fleshing & polish such as power ups, side quests such as save the girl (robot girl) etc etc etc i'd love to see this getting the red carpet treatment into a full game.

  • Hi there!

    Would you tell me which engine you used?

  • @HorstEwald We used PhysX for physics, Direct3D for graphics, and FMOD for audio. The rest of the engine and code was our own.

  • This is an awesome game. It's really short though. Will you be expanding it?

  • I think my brother helped design the robot! I remember he showed the game to me and such.

  • @MissMoonstruck Tell Jeff he's awesome.

  • I installed the game and go play, feature film and the game crashes and writes Microsoft problem, dont seed something like that I have windows xp pls help

  • Amazing, the animation/graphics look great. The physics look incredible + it looks really fun :-D

  • thats intense

  • Hey, if anyone is interested in maybe trying to replicate and continue this game, I would be glad to help. I know LUA and C++. I also am really good with ideas. Personal message me back if you want to collaborate on this.

  • I saw this game on show on the TV outfront in the entrance during fall preview day, if you really did make this game, have any recomendations for getting in, specifically for a Artist and Game designer?

  • @Zeuqe400 Besides the artists we worked with sparingly, I don't have much knowledge of their side. My application was easy, but it may have helped that I previously attended their high school summer workshop twice. I know you that do not need to know any programming prior to entering (although it can help). The same may apply for the game design degree. The artists had to have like a 50 page sketchbook with each side of every page filled with 4 sketches by the first day of class.

  • @Zeuqe400 The two variations of the game design course weren't introduced until my junior year. I didn't find DigiPen's game design taught in the GAM classes to good or remotely enough, so I question the design taught in the GAT classes. In my opinion, various techniques (especially the core concept of rewarding behavior) are important, but the majority of learning good game design is by testing and tinkering.

  • @Zeuqe400 I would suggest not going the hybrid route and get solid fundamentals in art or programming. This may help you get a job in the game industry later as you would have a solid role, although I cannot predict what jobs will be like in 4-5 years.

  • music kick ass :O

  • This game is way better than Mech-Assault one and two, wish i had my millions to help fund more games like this.

  • it looks good sucks u guys stoped working on it it has a whole bunch of awsome stuff in that would work heck i would buy it

  • color?

  • so is that big ufo mothership the final boss thing?

  • Yes I purposely spelled awesome wrong :P

  • It's like a big-ass lego set! ITS AWESP<E

  • Great game, heard about it on IGN. You guys did a great job.

  • This may be a stupid question. But is this all of the game? Aren't there any other levels or attacks or such? Or is this only in a beta stage? I'd like to know :P

  • Yeah, this is pretty much all of the game. Our producer didn't cut back too much when making this trailer. There isn't more because were just students, and we only had artists for a short time. Besides the robot, most things are programmer art. If we had dedicated artists, I would have loved to create different places to go and weird 50s sci-fi bosses to fight, but we stopped working on the game last October.

  • @UphillGames Damn thats too bad this game could have been really big.

  • I played it, and it was good, I liked it, and I especially liked the long tutorial's music, but it was short.

  • A style, which we havent seen in any other game. Respect for that. We need more of something like this

  • This reminds me of a 2003 PS2 game called "War of the Monsters," which also had a 50s vibe but had a wider variety of giant monsters and stuff.

    Thing is, this one has better physics and is more impressive. So nice going.

  • Awesome and original !!

  • like the deadspace style health meter on the robots back.

  • Yeah, I thought of that before I even knew about Dead Space. The whole aim was to not have any HUD at all to make it feel more like a movie. We did have to add the targeting reticule and the money counter in endless mode, but otherwise we kept to the no HUD idea pretty well.

  • What is the name of the song by Travis Abel and why wasn't it used in the game?

  • I apologize if you've either received no comment or multiple. YouTube doesn't seem to be registering my responses.

  • @Drumman1001 I know this is a year late, but the song s called Mothership.

  • Thx for the game, I love the concept. Especially its 50's mood, with b&w and the robot body.

    Anyway you should provide a BitTorrent link to download the .exe, it will be faster and not overload your server. Keep the good work.

  • Very fun game, would love to see this on Steam.

  • i would love to see this as an indie game on xbox live.

  • I would too, if we got some company to let us make a much bigger version.

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