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  • ...amazing. Beautifully done!

    

  • snyggt!

  • may i ask: how do u render the model with the low poly wireframes? (when i render mine with wireframe it shows the insane high poly version)

  • He needs more mass in the torso and also, why the hell is standing in such a straight way? Orks aren't like that. They don't care about formation, just brawling and smashing stuff to bits.

  • you ought to pull the head up onto the shoulder a biiit more. They arent as hunched over as that.

  • Lookin good man! :)

  • He is pretty badass!

    (in a good way ;) )

  • why did you make it sound like a lion or a tiger and the original concept art looks nothing like the computer animated character 0:22

  • wow u should really help blizzard in wc4 if they plan to make it anyway

  • it looks like a warhammer 40k orc

  • EPIC EPIC NICE and EPIC

  • Awesome WORK!!! Post it on .turbosquid for purchase!

  • sack ork?

  • the orC 2 human like....its 2 skinny .... :| MORE MUSCLE

  • Great Job!

  • This isn't an Ork. It's just a bloke on real strong steriods.

    Serious note: he looks awesome.

  • Very nicely done, but you forgot to give this orc a penis.

  • @Gazzadus In Warhammer, orcs do not have penises. They don't have sex. There are no female orcs. They are born out of a fungus.

  • Very very nice work my friend! Superb job all round. Very realistic and smooth! Nice one!

  • I wanna get this good.....Tops 10/10

  • Comment removed

  • Hell you are good !

    P.S What is the program you are useing to animate this?

  • Great job!

  • super, but legs is too weak

    sorry for my eangleasheeeegffffhhh

  • I really like your work.... if you will make Engra Deathsword (Warhammer) i will be your bitch for the rest of my life XD

  • wow bro, this is a masterpiece, it's like he was taken from Dawn of War 2 (which he cannot be since he is medieval and way different from that Warboss but the graphics are very alike), keep the damn good work up dude cuz the internet needs more entusiastic 3D animators like you.

  • where's da WAAAGH!!!!  ????

  • awesome man. Is the muscle rig very hard to set up.

  • boy has some swagger in his step 2:00 .

  • cool fore war craft me if know enny thig abut PC prograing i do an army huge big naty army and go on a rampage have fight to last one the hole thing say 200000 ponts frume the war hammer army book piss off the warcraft guys hay why dont you get a 3D print of it you get a mini made frume your PC rending out resen well still graet art work thare

  • REALY NICE ORC!!

    but in my opinion warcraft orcs look better

    (can u make a warcraft 3 Blademaster? That would be awsum)

  • way to big shoulderpand :D i know its supposed to be that way,but you can allways change things from the original. other then that,amazing work! is there a way to convert 3ds max files to maya? i mean its the same company and so o_o

  • wow. This is a true inspiration for my own career pursuit (In the gaming industry, Animation, etc.) So you used 3DS Max for this?

  • u missed one thing... he dident say WAAAGH!... awsome anyway XD

  • oh hey i have that artbook

  • Where is the goblin ? :D

  • so you model and color with brush and the last editing is with 3d max...

  • your pro!!!

  • you modeled the orc with 3d max? or did you import it from another 3d program?

  • awesome lookin' dude

  • It looks really good, but, it would be better if it had pointy tusks.

  • Very well done I like how every looks!!

    I just a question, i noticed that you were moving the control of movement from the rigth, is that a preset? or did you create your own rigging control?

  • This is incredible man, you've got talent!

    I've been using 3ds max for 1 year, i swear this must've taken at least 3years practice.

    I love 3ds max for modelling, but texturing is realy awful (due to lack of knowledge)

    What program do you recommend for texturing 3ds max files?

  • Amazing job mate,kudos!

  • HOHOOOLly shit man... i wish i had that ability and knowledge haha veeeeery good stuff....

  • Very Very Very Goooooooood Animations. Congratulations. you are very very good :)

    ps:im not good in english sorry :)

  • BEAUTIFUL 

  • very nice, but this is an ork not a human, his legs are too long

  • @girlsaurus Exactly.

    He animated an Orc.

  • Amazing...

  • make a space marien and do an epic battle, 400 orks vs 20 space marines!!

  • How many poly is his low poly version?

    Because it seems quite high poly :D

  • @aksadad its not high poly dude, its low poly count one can tell, the texture map makes the magic happen :D

  • i hope you got paid for doing this ^^

    very cool

  • the top half is really good but the bottom looks to skinny and short, and he should be hunched over a bit

  • @Mormur1234 sorry, hunched over and not just have his neck stick out, very well done though

  • This is just amazing! I like the epic shoulder pads.

  • This looks great (last scene is amazing) yet, what (I think) makes Warhammer so cool, are the mature characters. In Warcraft all the models are kinda cartoony, which I don't really like. I do like this, but it may have been more realistic =]

  • @DarthNeoXaladin cartoony but still mature , the taurens looks bad ass ( i dont play wow no more for 2 eyars )

  • Sick model man, I love how you did the muscle and the face morphers! Great job, props!

  • I have always finished projects,Making mistakes,finding problems etc is all part and parcel of what has to be done.

    I would say looking at other peoples work on there personal sites is a really usefull starting point...if anything that will make u produce better work.

    Id say dont give up...get through each project and u will do better on the next and the next and so forth^^, This isnt the best advice by all means.

  • wow! looks great!!!!

  • 3ds max is of the hook in gaming farless for animation and rigging

  • bellissimoooooooo

  • freaking awesome~!

  • Very impressive... Do you have any advice on a fairly new 3d'er in training? I can't seem to stick with one idea. Everytime i run into a problem (which is fairly quickly) i tend to give up and start on a new idea, how would you suggest I tackle this?

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