I'm positive the SEGA Mega Drive Genesis had 4 PSG channels, ''The Revenge Of Shinobi'' by Yuzo Koshiro used all 4. The 8-bit SEGA Master System also used all 4 from the PSG SN76489 so it is there but nobody ever seems to use it.
I'm guessing most people assume there is only 3 because most Mega Drive Genesis soundtracks only use 3, very few programmers use all 4 like Yuzo Koshiro and Matt Furniss. I always knew there were 4 channels and not 3. The noise channel is actually the 4th channel so it's the 3rd square wave channel that is hardly ever used by programmers and composers.
Maybe it doesn't get used much due to memory in the carts or something? DAC eats up alot of memory.
@SonicTheJackrabbit oh joy I'm late to this one by a long time but I'm sure you've already figured it out
it's a technical limitation of the mega drive, using three tone channels and the noise channel results in the crap noise channel as seen on the master system, whereas using two tone channels and the noise channel opens up more frequencies and thus a better noise channel
since the noise channel is commonly suited for hi-hats, and those come at a frequency not available, you can see why now
You have to sacrifice a tone channel for pitch control over the noise channel . . . so you can have 3 tone channels if you don't care about variable pitch noise. (or if you're not using noise at all, obviously)
Nice work man! I love the megadrive's sound chip. Even though the SNES might be technically superior, there's some samples in that machine that can give the music a good set of balls. Especially something like Jungle Strike or Streets of Rage.
Man, I would have loved to see this come out for the Megadrive! It would kicked ass I bet. I can't wait for Medivo too man. You do great wonders with this sampling.
As much as I love both the SNES and Genesis, I personally think the Genesis is better when it comes to music. Mainly because there is just alot more bass, like in Streets of Rage. Though I will admit the SNES can produce some pretty damn good sound. (DKC and Star Fox do prove that.) However imagine how Stickerbush Symphony and Hot Head Bop would through the Genesis hardware.
With pre-recorded DAC loops, and the YM2162 & PSG pushed to their limits. Holy shit.
I'm not sure, but if I do I will be using my Dailymotion account due to the awful flagging and DMCA system that has been plaguing this site for some time now.
Hiroyuki Iwatsuki knew the limits of the Snes SPC700. Just sayin'.
nintendo1889x 10 months ago
Orginal drums are here and stopOFF! sample.
MacOSX1998 10 months ago
You should do Genesis remixes of Ken's Labyrinth
Dakkiller1 1 year ago
This is awesome man!
But why not include and use the 4th PSG channel?
Adam060756 1 year ago
@Adam060756
The PSG only has three channels. Two instrumental and one noise. Only you are referring to the Sega CD or 32x. Then maybe.
SonicTheJackrabbit 1 year ago
@SonicTheJackrabbit
I'm positive the SEGA Mega Drive Genesis had 4 PSG channels, ''The Revenge Of Shinobi'' by Yuzo Koshiro used all 4. The 8-bit SEGA Master System also used all 4 from the PSG SN76489 so it is there but nobody ever seems to use it.
Adam060756 1 year ago
@Adam060756
Taken from Sega Retro Wiki:
Additional sound chip: Texas Instruments SN76489 4-channel PSG (Programmable Sound Generator)
Why is everyone telling me there is three instead of four!? XD
SonicTheJackrabbit 1 year ago
@SonicTheJackrabbit
I'm guessing most people assume there is only 3 because most Mega Drive Genesis soundtracks only use 3, very few programmers use all 4 like Yuzo Koshiro and Matt Furniss. I always knew there were 4 channels and not 3. The noise channel is actually the 4th channel so it's the 3rd square wave channel that is hardly ever used by programmers and composers.
Maybe it doesn't get used much due to memory in the carts or something? DAC eats up alot of memory.
Adam060756 1 year ago
@SonicTheJackrabbit oh joy I'm late to this one by a long time but I'm sure you've already figured it out
it's a technical limitation of the mega drive, using three tone channels and the noise channel results in the crap noise channel as seen on the master system, whereas using two tone channels and the noise channel opens up more frequencies and thus a better noise channel
since the noise channel is commonly suited for hi-hats, and those come at a frequency not available, you can see why now
DalekSam 6 months ago
You have to sacrifice a tone channel for pitch control over the noise channel . . . so you can have 3 tone channels if you don't care about variable pitch noise. (or if you're not using noise at all, obviously)
darkychao 4 months ago
Oh damn.
grounder 1 year ago
@grounder
o yea boi
SonicTheJackrabbit 1 year ago
Nice work man! I love the megadrive's sound chip. Even though the SNES might be technically superior, there's some samples in that machine that can give the music a good set of balls. Especially something like Jungle Strike or Streets of Rage.
Man, I would have loved to see this come out for the Megadrive! It would kicked ass I bet. I can't wait for Medivo too man. You do great wonders with this sampling.
BlooditeDrakan 1 year ago
@BlooditeDrakan
As much as I love both the SNES and Genesis, I personally think the Genesis is better when it comes to music. Mainly because there is just alot more bass, like in Streets of Rage. Though I will admit the SNES can produce some pretty damn good sound. (DKC and Star Fox do prove that.) However imagine how Stickerbush Symphony and Hot Head Bop would through the Genesis hardware.
With pre-recorded DAC loops, and the YM2162 & PSG pushed to their limits. Holy shit.
SonicTheJackrabbit 1 year ago
This is fantastic.
KizukuKanshi 1 year ago
Awesome video. Are you gonna be doing any more commentaries?
megabbaut 1 year ago
@megabbaut
I'm not sure, but if I do I will be using my Dailymotion account due to the awful flagging and DMCA system that has been plaguing this site for some time now.
SonicTheJackrabbit 1 year ago
cool samples bro
DalekSam 1 year ago
@DalekSam
ty
SonicTheJackrabbit 1 year ago