Added: 2 years ago
From: Irradic
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  • This looks very awesome! :O What programs did you use for modelling? I'm coding little projects with DBPro, too =) How long have you been working on this game?

  • Omg wow nice graphics! What coding language did u use, what program did u use to make the character, and what did u use to make the water and the background, buildings etc?

  • Very nice.

  • in what did you assembled the level? blender or custom game editor?

  • how do you optimize it? it's laggy even on high ends specs

  • is it hard to program

  • @joeyd233 yeah

  • graphic is greate. it's all yours?

  • @MegaSpartan96 - Thanks, you should check the most current video though. Yes it is all mine.

  • wat is dark basic pro ,a disk or a program in tha computer, how much

  • is indeed a great game with lots of graphics, once I was programming with DarkBASIC, but the standard version, I'm with Gamestudio, to see if I'm better, but it shows that you put dedication to this game, well done!

  • hatsss offfffffff

  • is dis is really made frm dark basic??????

  • @11Adityabhaskar11 - Yes, the game is created in Dark Basic Pro.

  • @Irradic dude can u plz give me some cod or tell me about codes....

  • Hey Irradic, try using FastSync rather than Sync. This was an old trick I used back when I used DarkBASIC. It should give you a little speed.

    rem Refresh the screen

    FastSync

    rem Make user able to quit

    if EscapeKey() = 1 Sync

    endif

  • @Autumn6 Thanks for the tip mate. I collapsed the majority of objects in the scene and was able to boost my frame rate by around 20 fps by reducing the render calls. It's now at around 80-90 fps which should be more than enough.

  • @Autumn6 ...that can cause problems for lots of things... Ignores a lot of commands from windows....such as input sometimes...

  • nice environment

  • Dude, this is the best game I have ever seen using DarkBasic Pro. I AM AMAZED! I am new to using dark basic pro and I am thinking of making a game for a school project. I was wondering if you could PM me with some tips. Once again, GREAT GAME!

  • Where did u go to learn all this stuff 0.0 fan - fricking - tastic

  • @zzdesolatezz - Thanks a lot ! I would like the share the story behind it all. But unfortunately 470 characters wouldn't be enough. To keep it short it's all based on frustration and the desire to not having to rely on other people. Back then I was only able to code since I graduated from BSCS focusing on dry software design and programing. So I picked up books and taught myself everything about 3D modelling. It took me a loooong time, but it was definitely worth it.

  • i would killlllll for your talent... seriously... this is a true gem... all i can make is crappy 2 games

  • i got attacked for asking u about what programs u knew of bc my knowledge of them wasnt vast thats all sure i dont mind im not replying anymore anyways to him

  • how many polys per frame you workin with? and how many polys is that character.

  • The main character has around 8000 tris, including the armor and sword. The entire scene at it's current state ( as seen in the new videos), consists of around 90.000 tris. Unfortunately I can't give you any direct info on polygons per frame. The statistic command constantly displays a value of 2, which is nothing more than the plain in front of the camera. Which is used to render the post effects.

  • DX Waaaa Damn you Irradic for making such a awesome game! I hope u get hit by a car! XD jk Dude that looks awesome o.o Wish I can do that...... *reach for gun* >_>......

  • that looks IMMENSE! PLEASE Pm me when complete

  • this time u actually showed a lil respect instead of arrogance so ill show u some to but dont underestimate someone u dont even know my iq is near genius level i may be a bit lazy when it comes to searching as i am a procrastinator but my abilty to pick things up fast is far beyond most so i set my standards high from the start but it was all thought out well from the rough draft to the work up to the finished project

  • Punctuation. Look it up. Should be easy to learn since you're a genius and all.

  • @justmikedamnit as i said idc about what im typing i said i knew it was wrong to so mike how bout you read other things before you go speaking

  • Alright, let's dance.

    I DID read it all, and it's pretty clear that you lack the basic understanding of pretty much... everything needed to get started with game development. You will NEVER ever create "an rpg that looks like the 360s graphics", whatever that means.

    The way you type (and try to articulate) makes it hard for anyone to believe your IQ is anywhere close to 3 digits.

    Search engines, basic English, proper online behavior - work on these prior to anything else. Have a nice one.

  • @justmikedamnit and as for articulating anything i articulate how i like as i said i am free to speak as i like you got a problem with it thats ur problem not mine get a brain and stop talking shit bc honestly you are far from a level at which ud be able to accurately argue with me

  • @justmikedamnit as i said in case you forgot to read or comprehend the fact of the matter is i type how i please i dont use punctuation bc i dont want to thats my issue and as i said i will one day make a game with rivaling the 360s graphic engine as for intelligence were not dancing bc ive already left you int he dust dont speak where you dont know anything about me or my capabilities furthermore didnt ur mother teach u manners now i am done with the banter of a child such as yourself

  • Why don't you guys take it to a private level. I'm sure nobody is interested in your little online argument. It's one thing being smart, I think what lacks now is a bit of maturity. If you have questions regarding the project or anything else you want to share, post away.

  • Touchè.

    It upset me, that's all.

    Was just looking at the result of the possible engines out there. I'm beginning to work with XNA myself and it seems that it is a lot of work for little result, but that's just for now, according to the masterminds.

    It looks like DB is not for me, as I'm still starting with 3D and I rather code in C#.

    Luck to you - game looking MAD dude. Real pro. Laters.

  • Finding the right engine isn't as easy as it seems. So I can totally understand where you are coming from. The project is on DBPro for now, mostly due to it's ease of use. Maybe also because I've been working with DBPro for such a long time. I only wish it would perform better. Anyway, good luck to you as well and thanks for the compliment.

  • hey irradic im lookign to get some info me and my buddies are about to make an rpg that looks like the 360s graphics and i was wondering if i could trouble u for some info and programs to get?

  • ...LOOOOOOOOOOOOOOOOL

  • dont be retarded kingtom001

  • At least get my name right. :)

  • @Kingtom001 if u were more important i would

  • Lawl. Well, you're less important. Look at you, begging for someone else to do the work for you, asking them to find programs and information to pretty much get you to where you want to be.

    Do the damned work yourself, man -- one of the programs is actually listed in the video name, why don't you start there? Retard. And besides...you want to do graphics which match the 360? I assume this is probably your first attempt at a game, because...well, you're an idiot by aiming so high at 1st. Retard.

  • @Kingtom0001 i asked for programs that i couldnt find when i did a search and its not bad to set ur standards high id do a rough adaption and then get better and upgrade things but i know the program i wanted one with more potential the only retard is you i wasnt begging i was asking thats calling being polite take the dick out of ur ears so ur brain can function correctly how bout that for a change?

  • Haha, setting your standards high is okay, but only if you're actually already well versed in the language you intend to use to the point that it's actually achievable. As for right now...I don't think you're going to be very good at the prospect of developing a game with graphics to match the 360...rofl, good luck. :)

  • on vb you can do private sub's does anyone know if theres a function like this on DB

  • the graphics are spot on! the thing i hate about DB is that you have to code solid objects with coordinates takes forever

  • How long did it take you to learn and get to this point with DBasic? Did you have any experience with other programming languages?

  • I can't really tell, I bought DBPro when it was release but didn't really use until 2 years ago. It's pretty easy to pick up, there are enough examples on the forum to learn from. Yes, I do have a coding background. But the harder part will be the creation of the 3d assets. Took me a few years to get to this point. But there is always the option of just buying ready made characters and other things.

  • Hello, I am thinking of making a RPG first-third person shooter, and I would like some advice on how to make models and maps look decent.

  • wow that nice you know where i can get some Dark basic pro example codes im tyring to learn it better and that the best way i can.

  • when you make this game you can make it 3rd person and first right

  • DBPro is not a click&play game creator. You have to code every aspect of your game. So you can have any kind camera you want. 3rd person, 1st person, top down, isometric...as long as you can code it you can have it in your game

  • is there a demo!???

  • very impressive indeed so DBPro is finally a stable version to start a project?

    : /

  • Well I'm trying to get the best out of it. So far I haven't encountered any problems yet. I'd say give it a go

  • it's been pretty dam stable for me, and I've been using it for years!!

  • Try zd soft for capturing video, set the min. framerate to 30fps. Think that would help

  • How did you animate your character?

  • I'm using MAx's biped system

  • Great job so far. Do you have a website? what type of game will this be, a MMO style? I read that DarkBasic has improved there engine, is this why the walk animations are smoother now? or does it have to do with how you code the game?

  • Thanks ! I think I would describe it as action adventure. Something similar to Onimusha, Jade Empire and Heavenly Sword. Darkbasic Pro has been improved over the years, bug fixes, some new features and slight performance improvements.

    But all the fixes don't have much to do with the animation. It really comes down to the quality of the media you use. I based the walk animation on motion capture data.

    You can find a link to my website on my profile.

  • That's impressive. I did some 3d tracking with voodoo and 3ds max for a school project. Turned out really cool... but I lost the files. I checked out your site and the site for DB. They have a lot of programs, would DB be the best to start with? I have student versions of Max and Photoshop

  • Thank you .

    The Darkstudio bundle is a nice package.

    You should take a look at it if you are considering purchasing DB Pro.

  • I downloaded the trial. Seems that I can only get the older 6.XXX version to actually compile the code to see if it works. I also cant get the debugger to work, even after installing direct x 9, and reinstalling DBp. But I was thinking about buying Pro anyway. Can't get the "dungeon" tutorial to work  I get an error about map$..too much to say in youtube. Of course I am probably going over my head in the beginning, trying to get 3ds Max models to load and run...yeah I know start out small

  • I advice you to download KW-Xport and export into .x directx mesh format. Not sure if 3ds files are working now but there was a time where they were causing problems. Personally I export into .X and then save the model as .dbo.

  • what uses .dbo? are you useing Max? KW-Xport sounds like it has some nice features. What would tangents be used for? I kept getting an error when exporting a cube

  • I also noticed that The Game Creators are having a Bonanza deal and include DarkSHADER, is this needed to use shaders and normal maps or is it just a tool to make it easier ?

  • I'd definitely get the Bonanza deal if I were you. That's if you can still avail of it. Darkshader adds a few extra commands. In general Shaders work without it, but others might need the additional commands.

  • Yes I'm using Max as well. DBO is Darkbasics own mesh format. Objects load faster if in DBO format, so I recommend saving your .x files as dbo's. You can do so by loading the .x object and saving it as .dbo. Pm me if you got problems with the exporter.

  • can u make a cut scene using anything in darkstudio and if i bought darkstudio would it lag on a nvidia geforce 6100

  • Well I don't know if Darkstudio comes with any application that could be used for cut scene creation. You could use a 3D model application like Blender though. Darkstudio is a bunch of programs so let's assume you are talking about DB Classic and DB Pro. So, will it lag ? That will depend on your code and the media you will use. If you stick to low polygon models and don't go overboard with texture sizes and shader effects, your game should run fairly well.

  • is this a program were you have to write every line of code down

  • You should try using Fraps. I use camstudio but it makes everything choppy. Fraps is designed for game capturing. :) Looks incredible btw.

  • Wow!

  • Ok well, im sorry for jumping to negative conclusions I wish you succes with the further development of the game:)

  • Don't worry about it. I was just wondering since you wrote your comment to my reply where I mentioned that the game is running at 70-90 fps but is capped at 30fps. Strangely my reply to your comment disappeared. Youtube is really bugged lately specially the inbox. Anyway thanks for the well wishes !

  • yes, well i found youtube's email and comment system the worst from all i have used.

    I still have the sign that i got a new message but nothing new came,.

  • how did u get learn program it?? and how long??

    i still don't know to program any language!!

    so, i just using blender as a game engine!!

  • The shading are very well done and great details.

  • Thanks a lot ! I'm really glad you are composing music for my project. Rudolpho's work and yours are outstanding.

  • ok this is sh... AWESOME... i need to know something.. does DBPro (only) can have movements, creating world i already know and um... i guess you can make your character too right?

  • First of all thanks ! I'm afraid I didn't quiet get what you were trying to say with "(only) can have movements...). You can do anything you want in DBPro, as long as you know how to program it.

    The character and environment were created in a 3D modeler and then imported into DBPro.

  • (continued from first reply ), and why i say that is because if you want to make the game playable for most of the people, you will need to make it be playable on mid end or even low end computers, and, for that you would need some extra lines of code,, well, thats my opinion.

  • Thanks ! Well DBPro isn't very fast to begin with,at the end I'll see how much extra fps I can squeeze out of it through optimization. I'm running this on a 3 year old PC with a slightly newer 60$ budget card (9600GSO) at 1680x1050 at 70-90 fps. The game is capped at 30fps.

    This should play very well on a mid range PC at 1280x720.

  • well, the game is really good, except the low FPS.

    I tried to start a game with it too, but, i couldn't import the 3D models i made wih blender and the maps made with 3D world studio however i have followed the instructions correctly.

    I don't want to be rude or anything (bad ) but, i think the low fps is a problem with your game and the programming language itself, until you wont make a game engine in dark basic and make the game using that engine .

  • Best graphics I've ever seen made with DBPro. But most people probably don't have computers that powerful, so I would probably optimize (at the end) because its probably going to lag and nobody wants lag (well maybe a few).

  • Beautiful... But I can only dream about having a computer good enough to run that though :(

  • Freaking awsome game my friend!

    Keep it coming :)

  • hey dude. Nice much better capture and very good game. keep going : )

    wish you the best of luck :P

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