Added: 2 years ago
From: CJ34Z
Views: 10,092
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (11)

Sign In or Sign Up now to post a comment!
  • Great sound quality!

  • A normal map created like this won't be right. All the gimp plugin does is make the dark areas of the image go inwards and the light areas outwards. It won't be quite right if you just run an image through it like this. The dark bricks will go further inwards than the lighter ones for example.

  • i just downloaded the normal map plug in and it worked :D

  • by the way... how do i get the normal map filter for gimp, can i have a link?

  • Download the latest gimp and it should have a normal map filter.

  • i did, its 2.6.6 and i dont have that fillter :/

  • Then its a gimp addon which you should try to google.

  • ok so once i have the normal map how do i tell blender to read it as a normal? because in game mode wont it appear the the blue/purple colors?

  • There's a tutorial for that made by totter333. In the first part he says how to make normal map but since you got that skip ahead a bit and he will explain how to add the normal map.

    BTW his tutorial is on my favorites and blender playlist.

  • alright cool thanks

  • i see, id like to help with future games im a pretty good designer ill post some vids later, but for now i have a question, in my zombie game i want the zombie to follow me when im near, i got that down but he follows me backwards ( he moves towards me with his back facing me) IVe tried rotating but i cant get it, any ideas?

  • I'm not really good with this sort of stuff(I haven't really bothered learning the programming side of blender) but what might help is to use python coding to tell your zombie to face your character. I think you should as laxwolf though because he is good at this sort of stuff. His link is on my channel.

  • hey dude what does this do for mankind? haha i mean what is it generally used for just this or cn it be for something else... btw nice mac!!

  • Normal maps are for people who make games and what they do is they give a flat texture a 3d effect saving the modeler a lot of bother. For example CoD4 if you look closely at the walls you will notice the texture is flat but far away it looks 3D. Normal maps are used in all games nowadays.

  • whats the point of gimp? i just savae it from google and texture it into a wall i made p.s hows project phoenix doing?

  • Yes but the problem is that your wall will look flat and unrealistic. And making a normal map on blender(or whatever program you are using) takes a lot longer and is more complicated than just doing it on gimp. By adding a normal map to your wall it will make it look more realistic. project Phoenix is coming along quite smoothly, we have some more members so it should progress a lot faster.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more