Added: 4 years ago
From: Arwingpilot
Views: 441
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  • i hate CD's, i prefer DVD's and video tapes :D

  • I doubt any games on a cartridge today would be 100% load free.

    Either that, or the cart would have to be enourmous to hold all that data *coughneogeocough*

  • Nowadays, its not just the games that arent built to last. Its the consoles too. Look at the 360 for example. I wonder how many of these new machines will still work in 20 years time?!

  • Cartridiges are much better than CD's. I think the N64 Was the best form of cartridge. It was brilliant, I would love for them to bring back cartridges.

  • But CDs Do get High Quality Music on them.

  • Anyway i dont think modern kids would accept cartridges.. unless they played n64 then i think that noone would think carts are better because they look out-of-date.

  • Meh.

    Carts own cd's, point taken, we all know, but it will never happen again.

  • If nintendo went back to using cartridges they'd go bankrupt... It's way way WAY more expensive than using cd's...

  • Not to mention slower and with lower capacities :C

  • I agree they should have sticked to Cartridges. They are WAY better!

  • I'm not a big fan of disks either, shame that cartridges are no longer viable. Well apart from handhelds. Even if disks are cheaper to make the price of games seems to be going up.

    Maybe that's cos of the new Blu Ray technology. Loading times don't bug me too much though. When I played the Amstrad you would have to wait ages for casette games to load so I am used to it.

  • CARTS FTW!!

  • Also.. Its a marking ploy ... Save money with CD's AND make more ... CDs=Break easy and need replacing alot .... They make alot more cash that way.

  • What's the point in having lame adverts for products you can't buy? My game uses HTX sound? If the game lets me know every time I play it then maybe I'll know what the hell it is!

    Loading screens are absolutely unforgivable!

  • Loading screens only waste the most precious thing in life, time!

  • When you pop a disc into your system for a while, nothing drains the enthusiasm more than screen after screen of pointless, brainless, lame, bloody copyright messages. Stick that CRAP in the credits so we don't have to look at it! Do we give a flying fuck about who developed the game? Or what engine it's programmed in? If anyone honestly think that's interesting they really ought to get out more.

  • Producing cartridges with the amount of memory most games have today requires is immensely expensive... Still like carts better though!

  • If they really have to go cheap... They could try using flash memory or something. That'd be faster than CDs... And what I hate even more is when CD doesn't have enough space they go to DVDs... Why not back to cartridge? And now hey use that BD crap. I hate it. I hate it even more than I'd hate to drink urine!

  • lol! Carts ROOL!!

  • i agree with you cartridges are so much better than cds. i remember when i was about 5 years old and woke up in the middle of the night to play my playstation and it was so loud because the disc was spinning it nearly woke my parents up :-( but when playing the snes you couldn't hear nothing it was silent. :-) man how could you drop your starwing cart!? it doesnt deserve that.... :-( but i forgive you! :-)

  • Long live cartridges!

  • CD's hold 650 megabyte's, DVD's (which the XBOX 360 and the PS2 use) hold 4700 megabyte's).

    Now for cartridge's, the maximum amount of memory they can handle is determined by available technology and cost.

    A SNES cart could hold up to 8 Megabyte's (64 Megabit's) and an N64 up to 64 Megabyte's (512 Megabit's).

  • The bigger the cart, the more it cost's to make (you probably won't remember Street Fighter 2 on the SNES costing 65 pound's when it came out due to it's 16 Megabit size).

    The biggest reason nobody use's cart's anymore is because of their cost. Back in the N64 day's, a CD for the PS1 would cost 10p to manufacture, a cart would cost 20 pound's.

  • Nintendo's decision to use cart's for the N64 would have bankrupted them if it wasn't for the success of the Gameboy, there was virtually no profit from a high selling game due to high manufacturing cost's, and a game that didn't sell well would cost the publisher million's, because a massive financial outlay is needed to produce all of the cart's for sale.

  • Those are some great facts, mate! I understand now! I guess I saved myself the embarresment of this by saying "correct me if I'm wrong", huh? Thanks! I learned a lot! :-)

  • No problem.

  • The expeiment thing sounds like something off Braniac. About Sonic on the 360, those loading screens were enough to put me off, let alone the broken gameplay and glitches and everything. If I wanted to have loading screens I'd leave the room for 10 minutes everytime I did something in the game. By the way, Sonic on the 360 sucks more than Bubsy 3D, and that game was awful!

  • Heh. You don't have to tell me twice! I HATED both those games!

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