Really i couldn't care less for Raytracing <.< i don't care if the reflection suck ass, all i want is good physics not fucking good mirror images <.< weird shit ppl focuses on in this world :S
Dude, ray tracing is path of light or projections on digital models; it solves a much greater set of problems that scanline rendering cannot solve (easily anyways).
Not to mention, doing something like this say 20 years ago, was completely out of the question. Its a milestone not just for gaming applications.
So basically its the next step towards better lighting in games, or at least more realistic. That means Mirrors in Half-Life 6!!! and when you are under water in a game you will experience refraction as if you were in real water. Oh wait, they haven't even gotten water physics to work in games yet....
Ahem. Ray tracing is not only about lighting, its about all drawing. Of course the most visible changes are about lighting (refraction, reflection, very detailed shadows), but ray tracing will also increase performance a lot. The bigger the scene, the more ray tracing shines, and at some point it is faster than a traditional rasterizer. And I'd like you to know that a) Crysis and a few other games have water refraction (not physically correct i think) and b) water physics is a lot harder.
And as a nice random fact, with ray tracing you can draw balls (and most simple shapes) with infinite accuracy (you can zoom in as much as you like and never see polygons)
raytracing is a technique that determines the pixel color at the screen by casting a ray into the 3d scene to "look" where it hits an object to find out what color to use
the common technique is rastering
it determines the color for a pixel by going through all polygons in the scene and calculatig its position on the screen and then filling the pixels with the associated color of the texture of the poly. thats way faster
Raytraced is a outer technic for show the scenes 3D in screen. The actual tecnic commom used is Rastering. The Raytraced is more realistic because use phisics correct parameters for generate the imagens on the screen but it is so slow
with that being said , how are you gonna put a bluray disc in it ? the more you think about it , the less it makes .a ps3 is console and it WILL eventually obsolete but the technology it packs is so advance that until now , you cant get a better deal . im not saying it's bad , im just saying that for a entertainment powerhouse and gaming platform (no RTS tho , pc is the king of RTS) ps3 is a better platform .if you have a lot of money , pc is the way to go.
Unfortunately, raytracing requires more of the branching and logical instructions than just straight math. Of course, it does require a lot more power overall, too.
Graphics cards will need to be redesigned a bit to do it well, but I can see it happening.
Ray Tracing will moer probably will be able to work with an Intel Larrabee, a 64 Cores Proc ( 2010 is near^^) willbe better for Ray Tracing than a GPU
Thats why you don't get a PS3. Thats why you get a $500 computer (which can pwn the PS3), hook it up to your HDTV, then plugin a controller (wii, 360, PS3 controller or use the good old fashioned) then game away! Its only the thought that its not a console which makes it not attractive.
wow , a console hater and a dumbass pc fanboy . tell me , how do you build a pc that can run crysis ( which have as good graphic as MGS4 ) at very high level with decent frame rate and keep it below 500$ .a gtx280 cost at least 450$ or 4870X2 500$. i would love to buy the damn computer that run crysis on very high with 20fps off you for 1000$ if it's even possible in the next 6months. i you cant , shut the hell up and stop comparing . geez .
i've never said they are worse ? they're the best if you know how to invest in pcs .but , it would cost around 1000$ bucks at least to built a pc to catch up with games in the next 1-2 years or so . anyway , im building a new pc , pretty awesome so far .GTX 285 .. wooot , im out of money T_T . cant buy game for the next 2 months .
Intel's upcoming stab at the graphics market, known as Larrabee, for 2010, will be very interesting. It'll have 16 to 24 cores (maybe 32 cores in future versions) plus some fixed-function hardware for textures.
For doing ray tracing graphics on a CPU, Larrabee should blow away what can be done on an 8-core system and CELL. Larrabee will compete with Nvidia's next-gen GPU architecture (I mean the next major GPU beyond the upcoming GT200) and AMD's Fusion family.
have u ever seen any ps3 ray tracing videos??? i doesnt strugglle at all and when it ray traces its only the cell processor. it doesnt even use the rsx to make those graphics. Imagine the graphics capabilites when it uses its ray tracing abilities with the cell processor and RSX.
Yes. Raycasting was used in Wolfenstein 3D. And your point is...?
Raycasting is a pseudo 3D rendering method. That means it's not 3D but in fact 2D. This technique is no longer used.
What you see in the video is raytracing. It's a completely different technique and is very cpu intensive, because raytracing precisely calculates every pixel on the screen.
the thing bout raster graphics is that they lack lighting and shadow realism. look at crysis or killzone 2, just imagine a game 20x better than that especially when it is being used by the movie industry. though its hard to tell when its possible cus of the lack of hardware memory. lets say end of 2008 or start of 2009-2010 which is what intel and nvidia marked.
What do you mean by raster graphics? graphics made out of pixels?
Honestly I don't find this raytracing stuff that exciting. Imho, pixelshading is more or less covering up what is not possible with current hardware, and you could do reasonable (and a hell of a lot cheaper!) effects that -resemble- raytracing. Not the real thing, but relatively close, and more affordable.
Well obviously raytracing will make it to the gaming industry but for endusers it won't be this "giant step"
i agree but what i mean really is that a fusion or hybrid of gpu and cpu can really improve ray tracing in games. such that reflection and refraction can be viewable in gpu. there is OpenRt which will be like opengl but i think RT will be interactive in 2009 or 10. hardware and memory bandwhich increase will enable RT. it certainly not a giant leap in graphics but it would be still helpfull.
True. In a few years when hardware becomes better and cheaper, real-time raytracing will be possible on affordable PCs. Raytracing provides more satisfying results than pixel shading because instead of just shading, it follows each ray of light for pinpoint accuracy with light effects like refraction, reflection, shadowing, etc. Raytracing is really just light physics calculations though. It will be like ragdoll physics now; it's easy to do now, but years ago it was just a dream.
exactly my point i strongly believe that this and radiosity well radiosity has become a reality already with the new enlighten engine by geomerics, but ray tracing is a more efficient way to render games and plus the amount of cores acceleration is widely helping. it is already the 21st century so might as well give it a shot.
the physics has been there for centuries, we just need faster machines :)
micolsdk 1 year ago
@micolsdk not on silicon
INeedToLiveLonger 1 year ago
SEGA's Model 4 ray tracing capable hardware is currently in development
Further information is to be found at the following address -
fgnonlinedotwebsdotcom
pornostar100 2 years ago
Too much echo and light. More curtains next time, please.
VCat2006 2 years ago
yep, subtitles would have (and still would) helped, cause we want to know what he's saying.
pwiattitto 2 years ago
boring :(
thekhenthul 2 years ago
Really i couldn't care less for Raytracing <.< i don't care if the reflection suck ass, all i want is good physics not fucking good mirror images <.< weird shit ppl focuses on in this world :S
lolpalol2342 2 years ago
Well yeah... but wouldn't it be cooler to have your physics AND your realistic graphics?
It's like saying you don't want people to grow potatoes because you like steak.
monkeytwineball 2 years ago
Dude, ray tracing is path of light or projections on digital models; it solves a much greater set of problems that scanline rendering cannot solve (easily anyways).
Not to mention, doing something like this say 20 years ago, was completely out of the question. Its a milestone not just for gaming applications.
twebb72 2 years ago
I bet that nobody cares.
lolpalol2342 1 year ago
Mmmm, donuts.
AzuMao 2 years ago
So basically its the next step towards better lighting in games, or at least more realistic. That means Mirrors in Half-Life 6!!! and when you are under water in a game you will experience refraction as if you were in real water. Oh wait, they haven't even gotten water physics to work in games yet....
Hukler 2 years ago
They could, it just takes a assload of CPU power.
cyborgtroy 2 years ago
Ahem. Ray tracing is not only about lighting, its about all drawing. Of course the most visible changes are about lighting (refraction, reflection, very detailed shadows), but ray tracing will also increase performance a lot. The bigger the scene, the more ray tracing shines, and at some point it is faster than a traditional rasterizer. And I'd like you to know that a) Crysis and a few other games have water refraction (not physically correct i think) and b) water physics is a lot harder.
msqrt 2 years ago
And as a nice random fact, with ray tracing you can draw balls (and most simple shapes) with infinite accuracy (you can zoom in as much as you like and never see polygons)
msqrt 2 years ago
lighting = drawing in CG
All you see in the real world are rays of light. Photography does literly mean 'drawing with light'
Capeau 2 years ago
Mirrors? GlQuake and UT99 had mirrors! The E3 Source engine demo did, too.
Wetrix had some nice dynamic waves, IIRC.
VCat2006 2 years ago
Blood had mirrors lol
kamonar 2 years ago
supergeek
jaealle 2 years ago
raytracing is a technique that determines the pixel color at the screen by casting a ray into the 3d scene to "look" where it hits an object to find out what color to use
the common technique is rastering
it determines the color for a pixel by going through all polygons in the scene and calculatig its position on the screen and then filling the pixels with the associated color of the texture of the poly. thats way faster
raytracing=starting at the "eye"
rastering=starting at the "scene"
ecreif 2 years ago 5
What he means is it figures out where each beam of light goes
like when it gets reflected or goes through glass
blahdob 2 years ago
Raytraced is a outer technic for show the scenes 3D in screen. The actual tecnic commom used is Rastering. The Raytraced is more realistic because use phisics correct parameters for generate the imagens on the screen but it is so slow
vitorbalbio 2 years ago 3
Holy crap SUPER VOXELS BAHAHAH! 3DFX would be proud of such progress -- and it's not ATI or even nVidia behind this-- that's CRAZY
Aardcore 2 years ago
with that being said , how are you gonna put a bluray disc in it ? the more you think about it , the less it makes .a ps3 is console and it WILL eventually obsolete but the technology it packs is so advance that until now , you cant get a better deal . im not saying it's bad , im just saying that for a entertainment powerhouse and gaming platform (no RTS tho , pc is the king of RTS) ps3 is a better platform .if you have a lot of money , pc is the way to go.
Hikayuhuy 3 years ago
Frankly the PS3 is still way too expensive; at least here in Norway. :|
Particularly considering that while it's getting better, the PS3 still lacks content that truly justifies the purchase.
Drunkenvalley 2 years ago
A GeForce 9800 GX2 has 256 strem processors and it has 2 cores//...
drakio99 3 years ago
Unfortunately, raytracing requires more of the branching and logical instructions than just straight math. Of course, it does require a lot more power overall, too.
Graphics cards will need to be redesigned a bit to do it well, but I can see it happening.
cyborgtroy 3 years ago
Ray Tracing will moer probably will be able to work with an Intel Larrabee, a 64 Cores Proc ( 2010 is near^^) willbe better for Ray Tracing than a GPU
RalenSanis 3 years ago
It takes 3 Ps3 to render just 1 car. All i can imagine is that the ps3 will blow up if it tried to render that.
McTDEUCE 3 years ago
Thats why you don't get a PS3. Thats why you get a $500 computer (which can pwn the PS3), hook it up to your HDTV, then plugin a controller (wii, 360, PS3 controller or use the good old fashioned) then game away! Its only the thought that its not a console which makes it not attractive.
viewer949 3 years ago
wow , a console hater and a dumbass pc fanboy . tell me , how do you build a pc that can run crysis ( which have as good graphic as MGS4 ) at very high level with decent frame rate and keep it below 500$ .a gtx280 cost at least 450$ or 4870X2 500$. i would love to buy the damn computer that run crysis on very high with 20fps off you for 1000$ if it's even possible in the next 6months. i you cant , shut the hell up and stop comparing . geez .
Hikayuhuy 3 years ago
yer pcs r more expensive, but that dosnt mean they are worse
imsososogreat 3 years ago
i've never said they are worse ? they're the best if you know how to invest in pcs .but , it would cost around 1000$ bucks at least to built a pc to catch up with games in the next 1-2 years or so . anyway , im building a new pc , pretty awesome so far .GTX 285 .. wooot , im out of money T_T . cant buy game for the next 2 months .
Hikayuhuy 3 years ago
lol yer...
im pretty cheap tho, got 8800gtx not that bad
imsososogreat 3 years ago
All the amazing graphics features, like shadowing, reflections, and even natures!
cyborgtroy 3 years ago
Intel's upcoming stab at the graphics market, known as Larrabee, for 2010, will be very interesting. It'll have 16 to 24 cores (maybe 32 cores in future versions) plus some fixed-function hardware for textures.
For doing ray tracing graphics on a CPU, Larrabee should blow away what can be done on an 8-core system and CELL. Larrabee will compete with Nvidia's next-gen GPU architecture (I mean the next major GPU beyond the upcoming GT200) and AMD's Fusion family.
airraideagle 3 years ago
Larrabee project is for GPU mate so basicly 16 core's for a graphics card is prettey low the GeForce9800 GX2 has 256 core's
Dangle24 3 years ago
Hes not talking about the same kind of cores
ish718 3 years ago
Ps4 will probably use ray tracing, seeing how far we are already.
Subtalvik2 3 years ago 2
ps4 will definately use some sort of ray tracing for sure cus software renderers may be coming back.
doverman2 3 years ago
that dependws which way hardware goes , if intel gets its way the future is gpgpu not cpu calculated graphics
girlsdrinkfeck 3 years ago
agree cus at this point intel doesn't have anything to prove that this will be successfull
doverman2 3 years ago
yup , cas even the ps3 struggles to make advanced graphics with the modified 7800 and the cell
girlsdrinkfeck 3 years ago
have u ever seen any ps3 ray tracing videos??? i doesnt strugglle at all and when it ray traces its only the cell processor. it doesnt even use the rsx to make those graphics. Imagine the graphics capabilites when it uses its ray tracing abilities with the cell processor and RSX.
JEWDOOMAGIK94 3 years ago
so ?i seen 8 year old games with raytracing on the PC , its not new and not special
girlsdrinkfeck 3 years ago
PS3 not PC
JEWDOOMAGIK94 3 years ago
PC came first
girlsdrinkfeck 3 years ago
yeah no shit
JEWDOOMAGIK94 3 years ago
i think not
Tomahawk1505 3 years ago
THAT my friend, is ray CASTING...
not ray TRACING...
ray casting is used in wolfenstein 3D etc.
Greyh0und 3 years ago
i dont care
girlsdrinkfeck 3 years ago
also your wrong , i mean ray tracing , quake 2/3 has been modified to use ray tracing , and its a old game
girlsdrinkfeck 3 years ago
Yes. Raycasting was used in Wolfenstein 3D. And your point is...?
Raycasting is a pseudo 3D rendering method. That means it's not 3D but in fact 2D. This technique is no longer used.
What you see in the video is raytracing. It's a completely different technique and is very cpu intensive, because raytracing precisely calculates every pixel on the screen.
Demoras 3 years ago 2
Yeah that was used for old Qbasic games.
TheSleazySaint 3 years ago
Haha, idiot
mygaffer 3 years ago
FAIL
Danny77uk 3 years ago
Does that look like Wolf3d?
cyborgtroy 3 years ago
PS4 will probably use some form of hybrid rendering. A combination of rasterization and ray-tracing.
I think the question is, what ratio or mix of ray-tracing and rasterization?
airraideagle 3 years ago
totally agree with you that was what i was tryin to say the whole time hybrid rendering of raster/RT will dominate next 2010.
doverman2 3 years ago
wow! :D
madmax10101 3 years ago
the thing bout raster graphics is that they lack lighting and shadow realism. look at crysis or killzone 2, just imagine a game 20x better than that especially when it is being used by the movie industry. though its hard to tell when its possible cus of the lack of hardware memory. lets say end of 2008 or start of 2009-2010 which is what intel and nvidia marked.
doverman2 4 years ago
What do you mean by raster graphics? graphics made out of pixels?
Honestly I don't find this raytracing stuff that exciting. Imho, pixelshading is more or less covering up what is not possible with current hardware, and you could do reasonable (and a hell of a lot cheaper!) effects that -resemble- raytracing. Not the real thing, but relatively close, and more affordable.
Well obviously raytracing will make it to the gaming industry but for endusers it won't be this "giant step"
Droyd21 4 years ago 2
i agree but what i mean really is that a fusion or hybrid of gpu and cpu can really improve ray tracing in games. such that reflection and refraction can be viewable in gpu. there is OpenRt which will be like opengl but i think RT will be interactive in 2009 or 10. hardware and memory bandwhich increase will enable RT. it certainly not a giant leap in graphics but it would be still helpfull.
doverman2 4 years ago
True. In a few years when hardware becomes better and cheaper, real-time raytracing will be possible on affordable PCs. Raytracing provides more satisfying results than pixel shading because instead of just shading, it follows each ray of light for pinpoint accuracy with light effects like refraction, reflection, shadowing, etc. Raytracing is really just light physics calculations though. It will be like ragdoll physics now; it's easy to do now, but years ago it was just a dream.
gangstermailuser 4 years ago
exactly my point i strongly believe that this and radiosity well radiosity has become a reality already with the new enlighten engine by geomerics, but ray tracing is a more efficient way to render games and plus the amount of cores acceleration is widely helping. it is already the 21st century so might as well give it a shot.
doverman2 4 years ago
It will be a long time before ray tracing is used by the gaming industry...
zytekfan 4 years ago
why?
djphatd 4 years ago
This has been flagged as spam show
I'm still not happy with the finial result maybe we need a 4ghz 32-cores system to visualize what I'm thinking it should be!,.. Livewire- :P
YUPchannel 4 years ago
ray tracing will kill rasterization thats if it can go real time smoothly with upcoming monster hardware
doverman2 4 years ago