This is a pathetic demonstration for an ubiased renderer. The less light source area ubiased render has, the slower it converges. Its sure bet that scene lit by HDRI or a large light source right next to the object converges very fast. But what about showing us some REAL situation. By real i mean for example room with furniture, one window and no artifical light sources inside, only skylight and sunlight. Would be suddenly way slower, huh ? ;-)
@maxwell will this fast render will be integrated into 3D apps(Maya)....will be great if done...........also is this kinda a preview or can be used for production now(or in future)...even if the quality is not top quality to be frank whts the main difference between this preview kinda render and the final render....if u had rate both from 10...what marks will u give to both of them
It will be CPU based, but wow, that is still pretty damn fast.
Maxwell can get results pretty much straight away though when you hit render, and it is quite a low polygon object, but still, that is impressive.
It seems as quick as lets say the Modo Preview Render, if this video is anything to show by it.
But does this mean it isn't as physically correct? It certainly isn't suffering from as much noise at start off, so it does make me wonder whether this preview takes shortcuts.
@iKaGe01 :Hi, it is physically correct, it's just the bunch of new speed optimizations we have been working on during Maxwell v2 development. It converges to the same solution than the normal engine but it gives a much faster result in the first seconds, especially for direct lighting, hdr, etc. The buddhas scenes has 2 million polys, not so few :)
@maxwellrenderkitchen How can cpu 4 cores work as fast as 260 cores from a gpu? im sorry but this lack of info is too suspicious. I really hope this video is true.
And if its jus a software optimization why just use cpu? why not directly use gpu to get insane results???
@lynchon : Hi Lynchon. There is not lack of info but we are just showing it in Siggraph LA these days to everyone who comes to our booth. The rest of details will be released in the next days. A cpu core has nothing to do with a gpu core, you just can't compare 4 vs 260, it just does not work like this but there are many critical aspects that affect performance dramatically. Juan
wow is this realtime rendering can be used for animations
what version is this ?
theshiningeagle 1 year ago
It's impossible?!!!
DenAndful 1 year ago
This is a pathetic demonstration for an ubiased renderer. The less light source area ubiased render has, the slower it converges. Its sure bet that scene lit by HDRI or a large light source right next to the object converges very fast. But what about showing us some REAL situation. By real i mean for example room with furniture, one window and no artifical light sources inside, only skylight and sunlight. Would be suddenly way slower, huh ? ;-)
Recon442 1 year ago 2
@maxwell will this fast render will be integrated into 3D apps(Maya)....will be great if done...........also is this kinda a preview or can be used for production now(or in future)...even if the quality is not top quality to be frank whts the main difference between this preview kinda render and the final render....if u had rate both from 10...what marks will u give to both of them
adi4harry 1 year ago
How can i open the real time window ??? , i looked for it every where !
baboo4714 1 year ago
wtf O.O am so got thes ~~~~~but i wana ask what cpu you used in the vid?
agdamp 1 year ago
Just read the PDF. If you are going to be inserting this into plugins as well; that will be even better for me as a Modo user :D
iKaGe01 1 year ago
Wow, then. I'm impressed :D Great work! Can't wait to have this update in my hands
iKaGe01 1 year ago
It will be CPU based, but wow, that is still pretty damn fast.
Maxwell can get results pretty much straight away though when you hit render, and it is quite a low polygon object, but still, that is impressive.
It seems as quick as lets say the Modo Preview Render, if this video is anything to show by it.
But does this mean it isn't as physically correct? It certainly isn't suffering from as much noise at start off, so it does make me wonder whether this preview takes shortcuts.
iKaGe01 1 year ago
@iKaGe01 :Hi, it is physically correct, it's just the bunch of new speed optimizations we have been working on during Maxwell v2 development. It converges to the same solution than the normal engine but it gives a much faster result in the first seconds, especially for direct lighting, hdr, etc. The buddhas scenes has 2 million polys, not so few :)
maxwellrenderkitchen 1 year ago
@maxwellrenderkitchen How can cpu 4 cores work as fast as 260 cores from a gpu? im sorry but this lack of info is too suspicious. I really hope this video is true.
And if its jus a software optimization why just use cpu? why not directly use gpu to get insane results???
lynchon 1 year ago
@lynchon : Hi Lynchon. There is not lack of info but we are just showing it in Siggraph LA these days to everyone who comes to our booth. The rest of details will be released in the next days. A cpu core has nothing to do with a gpu core, you just can't compare 4 vs 260, it just does not work like this but there are many critical aspects that affect performance dramatically. Juan
maxwellrenderkitchen 1 year ago
@maxwellrenderkitchen Ok sorry for loosing faith in next limit, i just checked the forum and is true, hurray!
Not using GPUS means i dont need to pay for one of those ultra expensive cards! Im in love with next limit.
Estas novedades son las que hacen que no me arrepienta de haber invertido en maxwell.
lynchon 1 year ago
@maxwellrenderkitchen Ok sorry for loosing faith in next limit, i just checked the forum and is true, hurray!
Not using GPUS means i dont need to pay for one of those ultra expensive cards! Im in love with next limit.
Estas novedades son las que hacen que no me arrepienta de haber invertido en maxwell.
lynchon 1 year ago
@lynchon Ahaha, did you really have to ask that? GPU core =/= cpu core.
2dFXman 1 year ago
@maxwellrenderkitchen
2 million is not a lot of poly's.
Capeau 1 year ago
Tienes OC o solo son directos los 2.6GHz? la nvida 9800GT no trabaja con cores virtuales... o simplemente es truco de video y edicion?
klm06 1 year ago
Is it real? Is it CPU or GPU based?
s4tr4b 1 year ago
@s4tr4b
This must be CPU based, the converging would be much faster on a GPU.
cildni 1 year ago
Comment removed
xWintermutex 1 year ago
This has been flagged as spam show
@cildni This convergence speed looks a lot like GPU raytracers I've seen and they would be mad not to use the GPU, so I believe that it is GPU.
xWintermutex 1 year ago
more information please
maxwellsandy 1 year ago
Done in a Intel Core i7 920 @2.67 GHz, Nvidia 9800GT
maxwellrenderkitchen 1 year ago