Added: 5 years ago
From: amigastar
Views: 4,203
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  • Beautyfull work!

    Good atmosphere, music, and code..........

    Thank you very much!

    

  • Too bad this brilliant peace of work came in second at Mekka&symposium 2002.

    Would have been a winning production, but it got blown away by Planet Potion (by Potion)

  • This is god damn impressive and in 64 kilobytes only too! One of the best 3d engines on Amiga I've ever seen. Skarla have awesome engine too. Top stuff. This would have made one helluva game on Amiga. Unfortunatelly there's no games market for Amiga anymore.

  • Catchy Castle! I like that, unfortunately I hate hearable loops in samples e.g. choirs, etc. I want to see a great game from demosceners, not demos only :).

  • that was fucking impressive for the hardware, amiga > pc

  • @phuturexy more like programers had to write proper code back then... today the hardware is so strong you barly notice if the coder write dirty code :P

  • @tbbw ... you don't understand modern tech do you.. you fuck up the code, the game still crashes....or people appear in walls.

  • @BillyCauseyjr Nvidia cards can actualy correct alot of common misakes the coder do.

    Back in the amiga days if you made a tiny mistake then you got to watch some guru meditation and then go thru a ton of asm code, programers of today are lazy compared to what was needed back then.

    Back then the computer crashed instead of just the program you ran so next time you "End Task" think about it that 20years ago you needed to reboot compleatly and debuggers was not as advanced as they are today.

  • This is pretty sweet.

    I have to give huge props to the demo creators, they state in the credits that everything was pre-calculated.

    Most demos they just lead you to assume it's all realtime, which give false hope of say... an actual game using the demo engine.

    So big props to the loonies!

  • pre calcuated whilst running, aka realtime!

  • please notice that this is a 64kb intro and not a demo!! .. puts this thing in another perspective!

  • These guys are amazing!

  • thanks for your answer doom3l, but the MC 68040 has a fpu integrated thats why i dont understand

    the message.

  • WERWERWER

  • hi .I need help .I have an a4000/040, but when i tried to play this demo, the the screen showed me the next message .FPU REQUIRED.anybody help me please

  • Obviously you don't have an FPU. Buy and install one (it's a chip) if you have a socket for it. If you don't, purchase a 68040 with FPU. Or else simply watch this video ;)

  • is it possible that your CPU is a 68EC040? the 68EC040 was a variation of the 68040 that lacked an FPU. It's also possible that the program is requiring an Altivec FPU such as you got with a PPC card that was (why would anyone want to do this?) set up to use the PPC for nothing more than the FPU

  • Doesn't anyone ever wonder why, if these demo coders are so talented, that they don't use that talent to produce an actual game?

    People look at these things and go "WOW! Look what these guys can do!" Yes, they can produce a short, non-interactive demo. Let's see them actually write something that does more than just put some pretty graphics on the screen.

  • Probably around 30% of demosceners do actually write games, but there's one thing doing a demo effect, and another thing adding interaction, AI, gameplay, etc. If you saw this demo from a first person perspective you wouldn't find it that impressive, it's the direction that works in the above example. So many demos use timing sensitive programming to achieve the effects they do, fitting in much else is often impossible. Still, the scene rocks! :)

  • That's exactly my point, they spend their time creating pretty, non-interactive demos that entertain people for a couple of minutes and everyone thinks they're programming gods. If they want to really impress people, they should find a way to put the same level of graphics and motion into a game.

  • Its about the demo. Its about the hardware.

  • They did. It's called Killzone 2. You should check it out.

  • Killzone doesn't count since it's written for a system with advanced, dedicated 3D hardware.

    Where are all the Amiga games they've written?

    Just because a sculpter can create a perfect replica of a Rolls Royce, doesn't mean that he's an expert car builder. You can sit in that replica all day, but it's still not going to move because he lacks the skills to produce a fully working vehicle. All he knows how to do is to make something that looks nice.

  • This is exactly what Scavenger attempted, isn't it? And that didn't work out well.

  • wow, what a fantastic coding

    But i think that it needs more than a motorola processor .(ppc):(

  • Supreme coding !!! Unblvbl.

  • it runs sooo fucking smooth, so i get goosebumps by it, awesome!

  • Very good, thank you ;-)

  • Fantastic this is just what i wanna see

  • Great demo showed of the amigas aga textured mapping abillities esp if you had a faster processor 68030/040/060 and more memory

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