I've searched a lot on youtube to find tutorials about "motion tracking" and "3Ds"... This is a really good tutorial for beginners!
I'm busy with a small project: I'd like to track a scene, import an object from SolidWorks into 3Ds and then rendering it into the "real world"... and this tutorial helped a lot! But I'm using Icarus to track...
Hey pal, one problem with this for me is that it wont allow me to open up my video as you did on 3DSMax :(, when trying to open it up via the render tab, it simply wont let me open it, no error message, but when opening it up via the views tab etc a error mesage occurs saying, "No Driver to Handle Given File".. baha, would you still be able to track without the video sufficiently? although i can guess it would be alot harder, Thanks in advanced!
grrrr when i go to get animation to merge it doesn't show any of my 3d max files and then i click all files and they show up.... but then when i click one of the files it says Oh Shit this file is improper... God damn shitty damn shit.
@troy2062 Could you tell me what file extension does it have to be, I tried importing the avi. File that i have into background but it Max appaerently doesnt support it. Ill try reconverting to Mpeg1
@troy2062 hey may i ask a quick ques..why did u chek the "animate background" chek box in that dialogue box,what it ll enable?thanks for possible help!
The tracking points here are used, however the camera movement is a bit too slight for the result to be visible here. Even so, the methods outlined here are effective for just about any good quality source footage. :)
I know your probably sick of answering questions, but If I were to animate a 3D person, would I track the movements of a person the same way, and then just attach parts of the animated person to the corrisponding tracking points?
What you are asking is known as Motion Capture. SynthEyes does have this capability, however you would require several cameras recording at once from different angles, and visible (usually lit) capture points on the subject.
what if I just wanted to replace a real person with an animated one? It wouldn't work that way? couln't I put points on the feet, knees, chest , head and arms and just attach them to the 3d figure? Say you had 20 tracking points, you could attach 20 different models to every point right?
This would not work, as it would involve separate tracking layers for each limb and the result could not be translated into realistic movement. Each mesh would simply move independently.
hi it seems like when you play the background footage the 3d object you put in there stays on one place and it looks like it doesn't need any script from syntheyes. What to do if you in to the same background instead of a plane add some building which need to stay on one place (like align object to the script)
Why when I import the data it don't give a plain or something so I'll know how to place my objects... it's kinda working but it's hard to place the extra elements..
You have to use the point guides as a reference and somewhat model the topography of the ground and objects in the footage, at least the ones you want to have a shadow cast over. You then give this a matte/shadow material, which will be rendered as invisible, but will cause the object to show shadows cast on the object, as well as made objects behind it appear invisible as well. This is how CG objects can appear "behind" objects in the footage. It is the very core of modern day film CG.
the craft has way to menny verticees or pints tou should use less and it would give a beter effect play well and render faster, uther than that it was good
The lagging playback is just a result of the low capture framerate. In reality, the mesh performs perfectly, at around 190fps+ in the viewport, and rendertimes are very short (about 3 seconds).
nice work but please tell me how to make a script?
omaromari1975 1 month ago
@omaromari1975
This is explained in Part 1.
troy2062 1 month ago
I've searched a lot on youtube to find tutorials about "motion tracking" and "3Ds"... This is a really good tutorial for beginners!
I'm busy with a small project: I'd like to track a scene, import an object from SolidWorks into 3Ds and then rendering it into the "real world"... and this tutorial helped a lot! But I'm using Icarus to track...
productontwerpen 4 months ago
so why do u need a camera tracking to make this?
otlsmidnight 4 months ago
Sorry i'm spanish, What's the web site you said on video? Thanks
matipre96 1 year ago
this is sweet... it's been 2 years but im gonna ask a question anyway. can't we do this camera tracking on 3ds max? do we need synth eyes program?
SercanSalkir 1 year ago
@SercanSalkir
3DS Max does have this capability, however it is more awkward and imprecise compared to SynthEyes or another dedicated tracking application.
troy2062 1 year ago
@troy2062 yeayy thanks a lot ^^
SercanSalkir 1 year ago
@troy2062 I mean, wmv
Peaceinlifenowar 10 months ago
Hey pal, one problem with this for me is that it wont allow me to open up my video as you did on 3DSMax :(, when trying to open it up via the render tab, it simply wont let me open it, no error message, but when opening it up via the views tab etc a error mesage occurs saying, "No Driver to Handle Given File".. baha, would you still be able to track without the video sufficiently? although i can guess it would be alot harder, Thanks in advanced!
Conflowny 1 year ago
thank very munch.....
marillatrompe 1 year ago
did u use a plugin?
deadpool3131 1 year ago
haha.. seems like the camera tracking is useless~ hehe .. its only a fly thing... though ur were made a static building.. srry.. my english sux`
entnixe 1 year ago
hey when i add a plane with matte material my video dissapears what can i do ?
djorkid 1 year ago
grrrr when i go to get animation to merge it doesn't show any of my 3d max files and then i click all files and they show up.... but then when i click one of the files it says Oh Shit this file is improper... God damn shitty damn shit.
MrNightWork 1 year ago
@cvb941 is this the same program as the first tut?:S
donut761 1 year ago
@cvb941
Camtasia.
troy2062 1 year ago 2
@troy2062 thanks for ur tutorial,it realy helped me!
bharatkumargupta 1 year ago
@troy2062 Could you tell me what file extension does it have to be, I tried importing the avi. File that i have into background but it Max appaerently doesnt support it. Ill try reconverting to Mpeg1
Peaceinlifenowar 10 months ago
what is that script for i dont understand?
scarfaces91 1 year ago
it was very helpful thx very much
scarfaces91 1 year ago
Great tutorial, I had been trying to work out for months how to get film footage into 3d max, excellent work.
ummbasso 2 years ago
Genial man, espero que sigas subiendo + tutoriales, un abrazo y muchas gracias.
eric892892 2 years ago
how do u add shadows
KoopsTV 2 years ago
@KoopsTV
Shadows can be produced using a plane with a Matte/Shadow texture applied.
troy2062 2 years ago
@troy2062 can u please explain us about the other program that u use called synth eyes,what is it exactly for?
bharatkumargupta 1 year ago
@troy2062 hey may i ask a quick ques..why did u chek the "animate background" chek box in that dialogue box,what it ll enable?thanks for possible help!
bharatkumargupta 1 year ago
@lukaszy123
What I named "Script" was merely the exported tracking data from SynthEyes which I saved to the desktop.
troy2062 2 years ago
were you referring to a 3D mesh as a "her"? haha, nice tutorial :)
prallworks 2 years ago
@prallworks
Lol. Spending enough time on a WIP does that to you. xD
Thanks ^^
troy2062 2 years ago
The tracking points are completely useless if you don't use them.
Shore thay are visible but you don't use them.
knapptor 2 years ago
@knapptor
The tracking points here are used, however the camera movement is a bit too slight for the result to be visible here. Even so, the methods outlined here are effective for just about any good quality source footage. :)
troy2062 2 years ago
I know your probably sick of answering questions, but If I were to animate a 3D person, would I track the movements of a person the same way, and then just attach parts of the animated person to the corrisponding tracking points?
MUNKVIDEO 2 years ago
Always happy to answer :).
What you are asking is known as Motion Capture. SynthEyes does have this capability, however you would require several cameras recording at once from different angles, and visible (usually lit) capture points on the subject.
troy2062 2 years ago
what if I just wanted to replace a real person with an animated one? It wouldn't work that way? couln't I put points on the feet, knees, chest , head and arms and just attach them to the 3d figure? Say you had 20 tracking points, you could attach 20 different models to every point right?
MUNKVIDEO 2 years ago
This would not work, as it would involve separate tracking layers for each limb and the result could not be translated into realistic movement. Each mesh would simply move independently.
troy2062 2 years ago
Thanks for the tutorial on both video.
tbenefi33 2 years ago
hi it seems like when you play the background footage the 3d object you put in there stays on one place and it looks like it doesn't need any script from syntheyes. What to do if you in to the same background instead of a plane add some building which need to stay on one place (like align object to the script)
anglani1 2 years ago
Well done, Thanks for posting. You made it simple and explained it well.
Truered74 2 years ago
for some reason my videos keep flashing black any idea why i have upladed a video example please help
StropwenProductions 2 years ago
Why when I import the data it don't give a plain or something so I'll know how to place my objects... it's kinda working but it's hard to place the extra elements..
thanks mate
girardimichelangelo 2 years ago
After you have imported the data from SynthEyes to Max (or another app), you can just drag out the planes as a guide.
Although I may have misunderstood your question.
troy2062 2 years ago
When I place a plane or any other object it seems like I'll have to place it, rotate it and set it for the right perspective manually... no idea
girardimichelangelo 2 years ago
Yes, that is what is required to align it correctly.
troy2062 2 years ago
What do you use to capture your computer? I know its not camstudio...
LightningFireFilms 2 years ago
I use Camtasia.
troy2062 2 years ago
just one more question please how can you add shadows ??
takeitonemoretime123 2 years ago
You have to use the point guides as a reference and somewhat model the topography of the ground and objects in the footage, at least the ones you want to have a shadow cast over. You then give this a matte/shadow material, which will be rendered as invisible, but will cause the object to show shadows cast on the object, as well as made objects behind it appear invisible as well. This is how CG objects can appear "behind" objects in the footage. It is the very core of modern day film CG.
JJMDude 2 years ago
The best tutorial! thanks i was waiting so!!
doublesob 3 years ago
10x...will try and if i can get it to work will post response ;)
zWizart 3 years ago
hey...nice work !
but background seem so 2d.. can it be done with totaly rotation of camera around x , y and z axis?
downloading program now and will try it ;)
zWizart 3 years ago
Once you don't go overboard with insanely random motion at low resolution, you can do perfect 3D tracking :).
troy2062 3 years ago
whats the song called?
JePaProducties 3 years ago
The music is "Clubbed To Death" by "Rob Dougan".
troy2062 3 years ago
the craft has way to menny verticees or pints tou should use less and it would give a beter effect play well and render faster, uther than that it was good
natmaxex 3 years ago
The lagging playback is just a result of the low capture framerate. In reality, the mesh performs perfectly, at around 190fps+ in the viewport, and rendertimes are very short (about 3 seconds).
troy2062 3 years ago
no the video itself is good i mean that using less polygons can make a beter modle uther than that the video is realy good. you did a good job
natmaxex 3 years ago
Yes, I was talking about the Exceeder mesh also :)
troy2062 3 years ago
At last!!!! thanks verry much!
doublesob 3 years ago
Hell yeah! Thanks so much for part 2! Also, thanks for the shoutout! =)
I plan on posting my tracking tests in the near future and i'll be sure to let you know so you can see what you've helped me achieve!
Once again, awesome stuff my friend and thanks alot!
JaredDespotic 3 years ago
Glad I was able to help you =].
troy2062 3 years ago