Added: 2 years ago
From: eclipse245
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  • hey man we have subscribed for you for a reason... more arma 2 tutorials!!

  • How do u assign for example killings someone as a task?

  • I subbed; your videos are easy to follow and informative.

    Keep it up ;)

  • can you put up a video on radios and how to make conversations please.

  • how do you end a mission?

  • @bcuppy go to the activation drop down menu and choose End. There are multiple "ends" (ie. End#1, End#2 etc.) so you can make multiple possible end states to your mission. As the video also shows, you can type ForceEnd; in the On Act. field of a trigger as well.

  • Uh, I'm trying to make a script where a bunch of OPFOR units will move to a certain place once an Independent unit is present... I've tried synching the trigger to the waypoints for the OPFOR vehicles, and setting the trigger to "independent present", am I doing something wrong?

  • @TheSqueezedLemon

    you have to make a move waypoint first right infront of your opfor vehicles. Then you make the next one where you want it to be. Since the first waypoint to your trigger, which should be siezed by independent

  • How do i make tasks for different players,

    for example: Airforce doing a different task and the infantry doing different task, the airforce cant see the infantry task/objective and same for the infantry

  • @fingerniklas You'd script it separately, I believe.

  • @fingerniklas Just assign different waypoints to your guys. So say your a rifleman, assign a move waypoint to wherever then an air unit e.g. A10 to another place. Message me if you wan't more explanation :)

  • @DomDiddyDomable thats just a move order. What i was talking about is different Objectives. The tasks you have in the singleplayer, sometimes there are other AI units that have a different objective to do wile you do another

  • @fingerniklas Sorry, and excuse me if im not getting you cos im not in to the whole scripting stuff it goes right over my head haha. But Im just guessing that instead of 'move' it could be destroy? So the A10s destroy a tank platoon then the player destroys a fuel depot. Or holds a certain area for 5 minutes. Just a guess though

  • yo can u tell me how to make auto save trigger cust my team is confused to make it

  • can i also hide vehicles ? not lock them I mean can i do a free "H" on the ground and once the enemy vehicle is destroyed it will magically appear?

  • can i also call groups like group1 ? cause i dont want to name everyone to unlock or something

  • @killerrj8 With scripting you can make groups be classified as single entities yes. Not within the editor though.

  • @eclipse245 hey what if you named your task tsk1 and another task tsk2 and all i want to have happen tsk1 be suceeded when BLU-FOR secures a church! i need help! please!

  • Does anyone know how do I make a trigger that executes when someone boards a vehicle?

  • no offense, but i recommend writing down what you plan on saying before hand, it took a few views to follow what you were saying because of the delays in your speech, again no offense intended, good tutorial once i figured out what you were saying, just a reccomendation

  • I keep getting "Missing ;" what the fuck does that mean!? AAARGH

  • @Blodogaere you have to put a ; behind a order - when you name something you cant use space thats the problem i think you have to use_ or-

  • questiion what if i just want the objective to be just that somwone wuld go somwere?

  • IS there something in game I have to place to show Notes

  • Ok, I now have a problem, I've followed your steps but when i try it and I finish objective there's an error with the variables (now this is Op flashpoint GOTY but i've also got a website with ALL the commands) I don't know what I'm doing wrong i'm putting in the code you give me and it's the same code for opflash but it's not working and keeps crashing.. help please?

  • YOU ARE MY SAVOIR! :D

  • HELP! why this doesnt work if the objectives are more than 1?

    i want to make to destroy 2 radars to complete objective 1

    but i can make a objective for only 1 radar...

  • @elsifili You should put in condition "!alive radar1 and !alive radar2" Presuming the radars are named radar 1 and radar 2. YES the "and" should be there or it won't work

  • @elsifili If "and" doesn't work try "&&"

  • How do u make certain units disapear?

  • im confused with this video i cant learn :(

  • hey do you know how to make a nuke ?

  • @AlexB4455 armaholic has one.

  • 6:05 weird how the declaration of a variable comes after you've set a value in it! Is that correct?

    The syntax looks very much like c++, I'm feeling right at home.

  • @slipcurve That's correct. But order isn't too important in this case. You can make it = true after or before defining the publicVariable. And yes the Syntax is essentially C++

  • @eclipse245

    I'm trying to add a trigger to my mission where too many civilian casualties will result in a failure. Do you know how to do this? I'm using Operation Arrowhead but I Imagine it's the same as arma2. I have almost every enemy and civilian unit on lower than 100% probability so I can't know for sure how many there are.

    Thanks for the helpful video.

  • @eclipse245 WTF! You haven't the faintest idea of what you're doing. publicVariable doesn't define variables. It simply broadcasts the current value of the specified variable to all clients, and the server. And SQF i nothing like c++ syntax. It has similarities, sure, but it's far from c++ syntax.

  • @MulleDK13 Just to clarify: obj = true; defines the variable.

  • @MulleDK13 affirmative. You're basically declaring that on this trigger the variable "obj" becomes active.

  • @MulleDK13 At least he is helping others if you think you know so much better than everyone else why don't you make a tutorial rather that making videos of you acting like a tard in other peoples level creations?

    Also it is very close to C++ ( no one claimed it was exactly like it); and everyone how knows c++ picks up the scripting in this game very quickly.

    Don't be such a dick, people hate 21 year old know it alls like you, especially when you are clearly wrong.

  • @pranays lol, you're a perfect example of a n00b.

    It is NOT close to c++. Like I said, it has similarities in the syntax, but it's neither comparable nor close to.

  • What do you do when you whant to have something saying on the objective? and you'r vids helpt me allot thx!

  • hey i'd like to ask you something for objectives that i'm going to use and i hope you can help me.

    i'm making a map where you can activate attack waves with radio's and i'd like to know how do you make a objective to destroy the complete wave of 4 cars (2 trucks and 2 machine gunned cars) and 18 other men that are being transported in the 2 trucks. i hope you can help me with this.

    thanks

  • @supfreak2020 You would need the mission to check whether or not all those are dead. Give every unit a name and then !alive unit1 etc. etc.

  • @eclipse245 ok thanks

  • @eclipse245 this really worked but now i'm kinda stuck with my next thing.

    i want that when everyone is dead there will be a helicopter coming to pick you up but i don't know how and i also don't know how to make an objective to enter a helicopter.

  • Your voice sonds of death and swine flu, I just cant listen to it and you hardly explained what the hell was going on. You just typed in random shit at the speed of light and said what was about to happen.

  • @mylesbradley1234

    haha, nice post. listen to youself:

    "you hardly explained what the hell was going on"

    Why should he do that when, as you said youself

    "said what was about to happen" ? Just wondering...

  • Hey eclipse is there a save game trigger?How do i make it?

  • How do you make triggers that can fire multiple times ( e.g. saveGame) when each task is done. I set the trigger to REPEATEDLY but it still only fires once. I guess once the trigger is fired, its stays to a true state and doesn't revert to false. In the condition field I have an OR condition for objectives (set by other triggers) which works, but only the one time. How do I reset the trigger if REPEATEDLY doesn't do that automatically?

  • How do you use the !Example when what your trying to set as an objective is an object rather then something thats alive?

  • Hi Peter, i have a noobish question. If the tunguska is in a group, consistiong of i.e six units. How can i make a "Tunguska is down" message when ALL of them are down? I dont want six messages, i want one. Thanks =)

    And btw, i love your videos, keep up the great work! =D

  • @InzaneNOR you would have to give a name to every unit. Then in the condition field you put: !alive unit1 && !alive unit2 && !alive unit3 && !alive tung1;

    That should work

  • @eclipse245 Ty

  • @eclipse245:

    I did try that, which don't work. So I did search youtube for another vid with another script. I found one that did work. you have to write it like: ((!Alive unit1) AND (!alive unit2) AND (!alive unit3))

  • Comment removed

  • 5:03 Woh, What the P

  • How do you make an objective appear after a previous objective has been completed?

  • Would it not be better to hard code the objectives within the missions pbo file? This way all the objectives are predefined, and all you have to do is have the triggers call them since they they will be set when the mission is loaded.

    or is this the easy mode method?

  • @mercnet1980 Well. First of all, if you edit a pbo, then that's not really hardcoding :P But yea, this is the easy mode.

  • Yeah right, you're not 30 years old like you claim in your profile....more like 16

  • @zonexll AHA, yea obviously :P 17

  • what if i wan to end the objective only when lets say 2 tanks are destroyed, i placed !alive tank1 && tank2; into condition, but when i destory both tanks i wont complete the objective

  • @EdgarEmigholz

    Probably a bit late for a reply (1 Month lol) but if you still need an answer you need to put in condition "!alive tank1 && !alive tank2;". !alive needs to go before all unit names in the condition.

  • how do u mark and objective's location on the map? and when it is complete how do u make it show the objective as complete?

  • Hey great vids.. helped me alot.

    Can you tell me one thing though?

    How can i make it so after Obj_1 is completed a helicopter will go to a certain point and wait for my guys then extract them we=hen they are in te heli. I know how to make the extraction, just need to know how to do that...

  • @iiDavies I believe you should synchronize that trigger with the chopper waypoint.

  • where did you download the DBO_afghanistan? armaholic maybe?

  • hey nice vid but i have a question im new to arma 2 so i want to know how to spawn a soldier or soldiers in a vehicle in the editor

  • this moveincargo namehere,

    make a humvee for example and call it hum and then in the init field of the soldiers type this moveincargo hum;

  • @coolflash71

    1. Make soldier

    2. Make car

    3. Group soldier with car

    4. Set soldier to "In Cargo"

  • @coolflash71 Give your vehicle a name, for example vehicle1. Now select a unit you want in the car, and type the following in the Initialization bar: this moveInCargo vehicle1;

    You will have to do that for every single man you want inside the vehicle. Have fun!

  • Thanks for the tutorials! Maybe in time, my missions will get on a Sunday TG event. ;)

  • um what is your servers IP i would love to try some of your missions

  • Join Tactical Gamer. That's the only way you'll be able to join the server anyway.

  • hey can i ask u if u are gonna get arma 2 op arrow head and were did u get the island dbo_Afghanistan

  • Definitely going to get Op Arrowhead. I don't play ArmA, until that expansion comes out. It will make ArmA so much better and with all the proper systems such a FLIR. =D

    Armaholic.

  • @eclipse245 FLIR and lasers ^^ w00t

  • i checked it

    thank u man great

  • thank you

    is there a code were i tell the system when all the enemy unites die then end mission?

    please help

  • watch Trigger tutorials.

  • Comment removed

  • this code doesent make much sense

  • what code?

  • I have a question;

    Assuming I want to change the tasks, on the condition of a certain event how would I do it?

    For example;

    !(alive car) = New mission tasks.

  • Condition:  !alive car;

    On Act: The code that's in this tutorial.

  • Where can i download some SP missions theres really very few going around (armaholic). Are they discussed and distributed in some forum?

  • what do you mean? Armaholic has like 5 SP missions on the main page right now. Not to mention how many they have in the Download database :P

  • where are the 5? I must be missing something

  • there's 2 on main page. Go through their database. They have like over 40 SP missions.

  • okay so Im trying to make and Objective to be to take out a Guard post. Essentially, to complete the obj u have to take out three men, who are not grouped.

    I used the code !alive soldier1 && soldier2 && soldier 3 as the condition, but it wont work.

    It does however work if I use the condition !alive soldier1

    Any ideas on how to fix this? Dont want to group them cos that will mean more code to make them stay still

  • !alive soldier1 && !alive soldier2 && !alive soldier 3

    There you go :P

  • You could probably also try

    !alive(soldier1 && soldier2 && soldier 3)

    But I'm not sure if that would work. Just seems like it would from a programmers standpoint.

  • how do you make is so you have to blow up a certain building to win

  • Ummm. I don't remember what you have to do if it's a static building. But if it's one of the building from the "Units" tab. You just give it a a name and use the same code as with the tung1.

  • I'd just want to know if there is a shortcut you can take, if you have say, 100 enemy troops on the map, and you want the map to end once they're all destroyed. Do I then have to do it this way? Or is there a simple command that just involves everyone on the opposing side.

  • Make a trigger and place it in the middle of the map. Make axis A and axis B like 15000

    Then Just set Activation to "OPFOR" and click on "NOT PRESENT" then in Condition put: this and in On Act put: ForceEnd;

  • Thanks a bunch mister!

  • no problem.

  • Oh... one thing though... the code that tells the briefing that the objective is completed brings up coding errors when I try it in ArmA(1)...

  • Thanks mate!

    Completed my first 'proper' SP mission with the aid of this tutorial. You kill all enemies in a town then get extracted by chopper using the radio to call it. :D

    I can note though that I used ArmA (1) you use this code (I had just one objective; don't know if you need extra code when you have two, other than the 'setCurrentTask' code):

    "1" objStatus "DONE"

    in the On Act. field of the trigger.

    Once again, thanks a lot mate :D

  • I can't wait for your module tutorial mate. I can't seem to get the ambient combat module to work. I'm lucky if it spawns 1 russian jet after about 5 mins :(

  • I get your result with ambient combat. So I'll look into it before I do the tutorial. Tutorial might come next week ;)

  • This is very helpfull but. . if u could may you show us that are noobs to the editor how to setup an objective such as capturing a town, flag or outpost or area! Keep up the great work ur tutorials are helping alot!

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