Added: 9 months ago
From: VideosatNSF
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  • Gets even better with geophysics.

    

  • very helpful

  • The physics actually still look floaty with computer animated cartoons. Classic cartoons had more believable physics.

  • Sweet! Maybe they can go back to Monsters vs Aliens and re-animate every scene.

  • Comment removed

  • So what's the science behind the "Dreamworks smirk"?

  • @ 1:47 is that girl 12 years old?

  • wake me up when the artists propelling this industry are put higher on credits list than the caterers and assistants to the driver of Mr. So and So

  • Lucrative? yea, but only for the clients and business men in the industry... everyone else ie. the artists and talent behind the industry get sh*t on with terrible hours/strenous work/no home life and crappy pay. just waiting for that straw to break the camels back. CG'ers unite!

  • we really ???

    There is a class of physics of animation??!

  • Woot! Fire it up, Shrunkenheadmen! I can't wait to take the physics of animation class! 

  • ‎"The smaller the object, the harder the shadows?"

    Shouldn't that be dependent on light-source, geometry, materials, and ambient light?

  • @bittergourd72 Yes, among thousands of other variables. The scale of the object is part of its geometry. He's just describing one rule of thumb in that clip, not the entirety of how shadows work. =)

  • This is why science is important when it comes to art :> More artists need to realize this!~ Thank you for sharing :D

  • Comment removed

  • it always amazes me the amount of work that's put into every film, they just seem so real, and transport you. Sheer genius :)

  • yeah i'm gonna be a physicist but i'm not gonna do this lol.. but its cool

  • Note: Prof. Stuart Sumida at CSU San Bernadino should be credited for working with Dreamworks on the wing designs for "How to Train your Dragon."

    Alej Garcia

  • So...dragons in real life would be like that?

  • It's an interesting job field where that could come in handy.

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