Lucrative? yea, but only for the clients and business men in the industry... everyone else ie. the artists and talent behind the industry get sh*t on with terrible hours/strenous work/no home life and crappy pay. just waiting for that straw to break the camels back. CG'ers unite!
@bittergourd72 Yes, among thousands of other variables. The scale of the object is part of its geometry. He's just describing one rule of thumb in that clip, not the entirety of how shadows work. =)
Gets even better with geophysics.
stringfellow573 2 months ago
very helpful
1111abrar 7 months ago
The physics actually still look floaty with computer animated cartoons. Classic cartoons had more believable physics.
skeletonmf 8 months ago
Sweet! Maybe they can go back to Monsters vs Aliens and re-animate every scene.
Jefe1975 8 months ago
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Jefe1975 8 months ago
So what's the science behind the "Dreamworks smirk"?
TheBenSweeney 8 months ago 8
@ 1:47 is that girl 12 years old?
analwartchicks 8 months ago 6
wake me up when the artists propelling this industry are put higher on credits list than the caterers and assistants to the driver of Mr. So and So
WutDaHeckMan 8 months ago 19
Lucrative? yea, but only for the clients and business men in the industry... everyone else ie. the artists and talent behind the industry get sh*t on with terrible hours/strenous work/no home life and crappy pay. just waiting for that straw to break the camels back. CG'ers unite!
WutDaHeckMan 8 months ago
we really ???
There is a class of physics of animation??!
kosm3ckcss 8 months ago
Woot! Fire it up, Shrunkenheadmen! I can't wait to take the physics of animation class!
EmmyFluff 9 months ago
"The smaller the object, the harder the shadows?"
Shouldn't that be dependent on light-source, geometry, materials, and ambient light?
bittergourd72 9 months ago
@bittergourd72 Yes, among thousands of other variables. The scale of the object is part of its geometry. He's just describing one rule of thumb in that clip, not the entirety of how shadows work. =)
fennecfanatic 8 months ago
This is why science is important when it comes to art :> More artists need to realize this!~ Thank you for sharing :D
MrKazekoh 9 months ago
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MrKazekoh 9 months ago
it always amazes me the amount of work that's put into every film, they just seem so real, and transport you. Sheer genius :)
imanbell 9 months ago
yeah i'm gonna be a physicist but i'm not gonna do this lol.. but its cool
voodoochild1029 9 months ago
Note: Prof. Stuart Sumida at CSU San Bernadino should be credited for working with Dreamworks on the wing designs for "How to Train your Dragon."
Alej Garcia
AlejandroLuisGarcia 9 months ago
So...dragons in real life would be like that?
ErichoTTA 9 months ago
It's an interesting job field where that could come in handy.
Aresftfun 9 months ago