Added: 2 years ago
From: witmsp
Views: 11,693
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  • when ever I try to export my model any part that moves for the animation flys off to some random placeI think it maybe by bone rig but I don't know what it is

  • @Verynicepro That could be any number of things, but yeah, look at the rig and make sure everything in the model is skinned.

  • @witmsp it is the skin but it's almost like evey polygon thats weighted fails to render right

  • hey, i followed your steps completely.. but i keep getting a build error in xna

    "The mesh "mesh_free_man", using SkinnedEffect, contains geometry that is missing texture coordinates for channel 0", any ideas why im getting that? i dont have a texture applied to my model, is that why?

  • @johnnymm65 Yeah, that's probably the issue. I guess each vertex will need at least 1 set of texture coordinates. You can likely remove this dependency by altering the vertex type to exclude the texture coordinate information.

  • Good job, help me a lot

  • @doggiecai I appreciate that; thanks.

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