Added: 1 year ago
From: JAVSsito
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  • Sort of reminds me of Ico...

  • When does this wonder will come out? i can't really wait! :D

  • cool!! :D

  • I think playing this would equal to mediation. If I had a playstation I would get it immediately!

  • why make a game named the same as another game, specially when the other one was better than this crap

  • fake

    

  • @joyx81 Your comment is.

  • whay does this remind me of the patapon series???

  • Don't stop believing.

  • Oh boy I sure can't wait to walk around in a long vastness desert

  • Just a small town girl livin in a lonely world...

  • I love it when a game really shines as an art form, not just a piece of entertainment.

    Games need to be taken more seriously, they need to show the world that game's aren't just for meat heads and children.

  • @googolplexbyte

    My thoughts exactly! Games can be so much more than getting headshots and talking crap to each other..

  • NICE 20 SECOND LOGO INTRO HERE

  • MiteBcool if they pull the solitude feeling we got in shadow of the colossus it will be great

  • 2deep4u : the game

  • Half a minute of logos, and a person running in a desert. They sure know how to excite.

    And I don't see why you are. Any information on gameplay? If the gameplay will be an unicelular time-killer for a single evening, like Flower and Flow were, the would-be artsy design holds no value.

    I fail to see the uniqueness.

  • @1Usernamehere1 Stop pretending you don't see it. The design holds very much value. It will be a unique experience. You might have aproached Flow and Flower in the wrong way. They are not games to be played to 100% complete in a speedrun so someone can feel good about it. Flower was a gorgeous experience. The premise, visuals are like nothing out there and the music is just fantastic.

  • @egretdingo

    I play games for the gameplay. Not for the art-style.

    You can't make a good game without good gameplay. Gameplay is what videogames are about.

    Art-style, sound design, graphics do make games better, and I'll go as far as to say that you can't make a good game without those, but can't make A GAME without gameplay.

    So no, I'm not going to stare at art and pretend that it's a good game just because it tries to be artsy.

    The only right way to aproach games it to experience the gameplay.

  • @1Usernamehere1 It's a bit of a shame that you must keep using words like "trying to be artsy". What does it even mean for a game to "be artsy"? That just makes you sound like a luddite. Is good gameplay really what you remember ten years later? In the moment I would play a game with magnificent original and smooth gameplay to have fun and instant gratification, but the games with great gameplay rarely age well and it is never the thing I remember about a game.

  • @egretdingo

    Gameplay ages faster that visuals? Really? You're pulling that out of your ass.

    What the hell are you doing playing videogames if you value the art-style more than the gameplay? The GAMEplay is never the thing to remember about the GAME? It's like you're trying to make me insult you. Go watch a cartoon.

    People like you are the cancer of the videogame industry. Your type, the "art over gameplay" type did a good job at shitting up the indie game market. I hope you're proud of yourself

  • @1Usernamehere1 Aging faster than visuals? Who said that? What is up with your attitude? Do you know how "opinions" work? The indie game market is relatively new, at least the viable market is. Now it's that corner where risks are taken and new things are tried. I would say that that is a direct result of what happened with big companies not taking risks and being stuck in the past. I'm very sorry, but who the hell thinks of great gameplay elements when they're remeniscing about great games?

  • @1Usernamehere1 Isn't it usually an emotion or specific experience you remember more? Either from the story and what happens to characters, or the sense of wonder and amazement when remembering an experience? The feeling you get when exploring new things? A surprise like Samus taking off her helmet? A good artstyle doesn't actually age very much, in my opinion. Just what's "fashionable" changes around it and technically it may age, but a good style can stand the test of time pretty well.

  • @egretdingo

    Yeah, indie market is so progressive. I bet that's why every second indie game is a 2d platformer nowadays.

    Your words draw me to a conclusion that you, sir, don't know shit about videogames and should have never moved past minesweeper.

    If you want to enjoy art, music and story, go watch a goddamn movie or a cartoon.

    People who enjoy GAMES and know how they work remember gameplay. Gameplay is what matters. Everything else is just additions and enhancers.

  • @1Usernamehere1 So you keep saying, but I know what I like. There is no such thing as "knowing shit about videogames" and this isn't a competition. Are you saying that every 2D platformer is the same? Meatboy, Limbo and Braid are all vastly different and original games, who just happen to be in 2D. Could you answer what it is about the old games you deem great that you remember first and most?

  • @egretdingo

    It's simple. The more competent you are with games, the more value your opinion holds. Same with music, movies, art, anything. Nobody is born with a taste. Taste is something to develop.

    On the subject of 2d platformers by indie developers. All of them run on mechanics from 20 years ago, with a single gimmick for a whole game. They are fun, but they are also not innovative. They are a step back. They don't move the industry forward. They are the with the new "blockbuster" games.

  • @1Usernamehere1 Playing a lot? Playing a lot of different games? Being good at the particular games? Your attitude was a bit abrasive, even though you don't know my competence. I'm not even sure if competence should be the determination of authority. Videogames are so subjective. So is taste. My experiencing of games is simply different to yours, but somehow your experience and taste are "objectively better"? I can't stop you from thinking that, but don't you think it's a bit meaningless?

  • @egretdingo

    Allright, I'm tired of this arguement.

    The next time you give me a "taste is subjective" card, consider that 80% of people in the world have extremely bad taste in music and are supporting people like lady ga ga, giving her money and popularity, while talented musicians get neither. That's what games like journey, the newer CODs and people like you are doing to videogames.

    Enjoying games for the art is like enjoying music for the musician.

  • @1Usernamehere1 Yeah I wasn't playing that card though. I'm sorry if this is difficult for you to understand, but what I'm saying is that it's a bit sad to think yourself better than someone because your taste in videogames is somehow "objectively better". It's pointless to think so, since there is no way to objectively measure it. Journey has every right to exist as a game, instead of some "experimental short film". It wouldn't be the same experience. That last sentence is just a bad analogy.

  • @egretdingo

    "Taste is subjective". Only people with no taste say that.

    The error you make is that you assume that taste is a one-dimensional scale. IE, everyone likes different things, everything is equal. It's not. There's a second dimension and it's called "quality".

    If you say "I like RPGs", I'll be okay with that. Genres are on the diversity scale. But if you'll say that you like DA2, I'll say you have no taste, because DA2 is at the bottom of the quality scale.

  • @1Usernamehere1 Are you sure I'm assuming everything is equal? Why bring up quality at all? Can that be objectively measured in a videogame? Maybe you should make another analogy to music, that seemed to work out for you. I did not particularly like DA2. DA1 was alright. There is such a thing as exaggerating though. I would consider DNF much worse than how bad the cool imageboards try to make DA2 seem.

  • @egretdingo

    God damnit, I remember the times when people used to play games, not watch them.

    Cutscenes and story twists are okay, but they will never get close to the feelings I had when fighting the soldiers in Half-Life or when metting spiders in DMoMM for the first time.

    The art is good, it can make up a huge part of a game, but it's never something to judge a game based on. Because art should serve gameplay, not the other way around.

  • @1Usernamehere1 Now we're getting somewhere! I consider fighting the soldiers in HL1 to be memorable as well, but more because of the emotions and thoughts like: "Holy shit these guys are formidable!" When I think back on that I don't go: "Oh the AI was just amazing and the gameplay during that segment was so fresh.". This might all be a little case of semantics. What we consider to be "gameplay" and "experience" might differ.

  • @egretdingo

    Well, gameplay is what caused that emotion. Just like any other art-form, gameplay affects your emotions.

    How did the soldiers make you feel? By how they look? By how they sound? By how they are described?

    No it was all because of how they behave, how they play. THIS is gameplay. When the gaming experience itself creates an emotional response. When it comes to making you feel, art is weak.

    Though, art, sound n story can create atmosphere, and I value it high. Not above gameplay, tho.

  • @1Usernamehere1 The argument I was making had more to do with what you remember from the games from 10 years ago. Emotions and experiences are remembered, not the gameplay or the elements themselves directly. That's how it works for me, anyway. Powerful experiences are remembered. Unique premises and settings. The atmosphere that goes with it. The sense of wonder, amazement and so forth.

  • @egretdingo

    And gameplay leaves the deepest notch in your memory. Yes, you don't give credit to gameplay itself, but it uses other aspects of the game to entertain you. Visuals, sound and story are mere tools in the hands of gameplay.

    A good racing car will drastically increase your performance, but what really matters is the racer. Without the racer, the car just won't move. Yet when you watch Formula1, you focus on the cars. Same with gameplay and other aspects of a game.

  • @1Usernamehere1 Gameplay leaves the deepest notch in your memory? I'm willing to bet 6 times out of 10 the experiences and emotions you remember, or anything you remember of the great games of old are not brought on by gameplay or are not gameplay elements. Though you seem like the type of person who would never admit it, as it would be somehow "losing". It's okay though.

  • @egretdingo

    And I'm willing to bet that 7/10 of your pleasant memories about videogames are associated with good gameplay, but you too would never admit it, because what the hell this is an internet arguement.

    Imagin your favorite game, but without ANY gameplay elements. Half-life without shooting, for example. You just walk around without any guns and the NPCs just stare at you, doing nothing. Because, you know, they don't have to do anything. Their artistic value is enough to entertain you.

  • @1Usernamehere1 You're confusing cause and effect. Gameplay can bring about an experience or emotion, but it's not what you remember.

  • I feel like a better person after watching that

  • it looks pretty but I don't know what the point of buying this game is?

  • @vey2go Subjecting yourself to a unique experience that you might remember for a decade or more. I don't see myself remembering a specific CoD or Assassins Creed.

  • Any perks or iron sights? if not, im not buying

  • Really looking forward to this. Looks so beautiful.

  • Make this pc please

  • the only thing that i hate about this game is that it's not coming out on the 360!!!! WHY DAMN IT WHY?!?! lol

  • @kriskr3w101 because it is an exclusive Playstation 3

  • @Aereo40 i know that that's the thing i hate about the game...

  • I want it for PC!

  • Looked phenomonal at e3, pity it's PSN only though. Hopefully there'll be a Steam version in future.

  • why..... why??? why will it be ONLY for PS3?

  • Limbo's mother :O

  • She's just a small-town girl

  • Artstyle reminds me of Samurai Jack

  • another game I would recommend that deviates from the norm when it comes to games, are both Child of Eden and Enoch. The first one is a basic rail shooter but with AMAZING imagery and graphic design! Its like what acid trips must be like. The second game is a highly stylized RPG with beautiful graphics, not like Crysis 2 but like Killer 7, that features a Japanese take on Enoch.

  • Im gonna get this no matter the price, i hope its long though-- i'd replay it alot tho

  • Too arty farty for my taste

  • @SomethingGodAwful Cause it promise to be different from any other game out there. It's so hard to find something unique, today. Flower was simply awesome. Poetic!

  • @JAVSsito My shit comes out different each time I take a dump, but that doesn't make it poetic. Fuck this game, and fuck flower.

  • @SomethingGodAwful

    Wow, you're just an open minded little tike aren't ya!? He's so cute. : )

  • @SomethingGodAwful Yeah, can you imagine playing an innovative game that isn't like Call of Duty? I can't, it's such a foreign concept to me.

  • @Muzikdude15 Dude you can play a game that explores artistic mediums and still is more involved with the gamer than Flower or Journey. I would recommend Heavy Rain for its very strong RPG elements, and its memorable moments for players like when you have your character cut his own finger off. Another game I would recommend is Child of Eden, because it has AMAZING hypnotic graphics while still being a rail shooter! Also another action game could be El Shaddai: Ascension of the Metatron

  • @SomethingGodAwful I dont know maybe people who are into artistic games

  • @SomethingGodAwful I think a fair amount because some of us were fans of Shadow of the Colossus and this game cultivates a similar alienated atmosphere, which while not reminiscent of the "Michael Bay"-esque action of modern day videogames, reaches a bit farther back into the recesses of exploitative gameplay which has slowly been diminishing over the past few years in favor of ADHD-friendly games.

  • @SomethingGodAwful Because these guys make the most incredible games known to man. You want piss weak games go play COD!!!

  • disliked

  • anyone know what song this is? is it an original? is there going to be a soundtrack?

  • @kohdai00 Uhm...can't remember the soudtrack of the demo. Hope this will be the original song, anyway. It's beautiful!

  • @kohdai00 I know it's made by Austin Wintory, who's also making soundtrack for Monaco.

  • @djdedan... All you see IS ingame

  • OMG theres enemeys!

  • uuuuuuuuuuuuuuuuuuuuuuuugggggg­gggghhhhhh this makes me want to buy a PS3 just for this game DX

  • no game play :-(

  • Lunatic ha scritto praticamente che atmosfera e musica sono fantastiche ed ansioso di capire di che tipo di gioco si tratta, mentre Ren, non ho ben capito: "Il gioco che Wanda (?) e colui che ha creato un enorme statua lodato kana (?), che sia questa?"

    LOL"

  • @Ryuzaki1304 Grazie Ryuzaki! :D

  • @Ryuzaki1304 Grazie Ryuzaki! :D

  • Comment removed

  • 雰囲気と音楽が俺得。どんなゲームなのか楽しみにしてます。

  • @lunatic0wolf Sorry guys! Can't read japanese :( Well...I can try with romaji, but I can't read kanji and kana.

  • ワンダと巨像を作った人が讃えたゲームってこれであってるのかな­?

  • Comment removed

  • Trailer meraviglioso, speriamo bene nel gameplay, il fatto che si tratti di un gioco per PSN ne limita le potenzialità, ma sono sicuro che ne uscirà fuori ugualmente una vera e propria perla videoludica, musica evocatissima.

  • @Ryuzaki1304 Ne limita? A mio parere è proprio nel fatto che è un gioco per PSN che si dimostra tutta la sua grandezza.

  • Concept e stile strepitosi! Lo attendo con ansia.. Flower mi ha incantato, questo non sarà da meno.. ne sono certo :)

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