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  • @needo2new lol this video is so old now! check out duailtyzf . com for the trailer as well as a bunch of vids of the game!

  • awesome!!

    i can just see the enemy commander's reaction to all 1200 of his ships being destroyed.... "but did you use the bullet hell? what do you mean theres only two of them?!?" haha

    btw whats the music right at the beginning?

  • @iforce2d ha ha ha, that's funny!

    Wow, this video is old, almost 2 years! Duality ZF has improved so much since then. We should have a Bullet Hell game mode video up soon. In the meantime please check out some of our newer videos...

    The song at the beginning is Legacy by Imphenzia, I love it!

    P.S. Imphenzia is supplying our entire soundtrack for Duality ZF! ;)

  • thats solid

  • click through the video responses to see our improvements... this video is a year old now!

  • wow!

    did you guys make the sprites or get them from somewhere?

  • We created all the artwork ourselves. Most of it is hand drawn, but there's a lot of procedural artwork as well.

  • this alpha demo is now 9 months old. check out our latest trailer, currently the april 2009 trailer.

    plus, duality zf features "Custom Soundtracks" which means you can replace the music with your own if it's really that big of a deal. the imphenzia soundtrack is hard to showcase in a video clip, but the unique songs per each stage, each game mode, each boss fight, etc. really match the mood of the game. no one has put techno to a shooter before, so it's something extra for us to stand out.

  • Is this going to be two ships controlled with just the controller because if it is then i fear you've lost a potential audience already - sure some people could surely manage the difficult task of controlling this way but clearly for the most, it would prove insanely frustrating

  • dual play is optional, not a requirement nor default, so no fear. when know it can scare gamers away so we were cautious with our presentation of it. once you play the game solo play (regularly, with one ship) then we introduce game modes with dual play, completey optional and completely with different scoreboards. that said, i guarantee there's no way anyone will not be trying it out. it turns out dual play is not that hard for xbox gamers who are already use to independent thumb controls.

  • *we know it can scare gamers away so we were cautious with our presentation of it.

  • @matthewdoucette scare gamer..

    i want in on xbox live.

    whats taking so long.

  • Just wanted to say, your game looks awesome, it must take skill to control 2 ships at once and be able to dodge the barrage of bullets. This has to be the most bullet filled vertical scrolling shooter I have ever seen. This is definitely on my buy list when it comes out, but I won't be on Godlike V... You entered DBP in 2008, will you be there in 2009?

  • Keep in mind this demo is now 6 months old. You should watch the April 2009 trailer. But, thank you! We have enough difficulty modes to suit anyone. It has been very well tested. We entered an unfinished game in DBP 2008 and we plan to submit a finished game into DBP 2009. Not sure what game, yet!

  • I don't like the way the enemies ships fall down, not realistic at all.

  • This demo is five months old. We've fixed it! :)

  • It was the VERY first thing I programmed without any beta testing and I had no intention to leave it in there. It was just a sprite drawing test, not even a tech demo test, and due to other priorities it wasn't fixed by the time this demo was created. I had no idea at the time that original code would still be running by this time. However, it HAS been fixed for some time now. We'll have a demo to demonstrate this in a week or two! ;)

  • Ok good luck with the game :)

  • the game looks awesome, but im more impressed at the guy being able to control 2 ships at the same time, and do as well as he did

  • DUAL PLAY is incredible, and addictive. This wasn't even a good run. We expect to see some amazing gameplay videos on youtube by true 2d shooter elites, once we release the game. Seeing such gameplay may be more exciting to me than releasing the game!

  • I'm more interested about what language it's coded in. I'm planning on releasing my shooter on xbla too when it's done.

  • It's coded in C# using the XNA Game Studio. It's not being released on XBLA. It's being released on XBLCG (Xbox Live Community Games). Anyone can download C# and XNA Game Studio, make and submit a game to XBLCG, all for free.

  • looks fantastic^^

    funny and nice =)

    good job ;)

  • I accidentally posted the comment before this one on a friends account.

  • I replied to the comment posted under your friends account, just so you know. Thank you for input and compliments!

  • looks great! you should make another with some type of score system to keep people coming back for more. nice music too

  • Duality: ZF has an incredible scoring system, plus it will be shared online globally similar to leaderboards. We developed a scoring system which properly measures the domination of the game and is compatible across difficulty modes, independent of number of players, and works in both solo play to dual play. No matter what mode you play, or how many friends you play with, your scores can be compared. Glad to see there are people who will appreciate this!

  • Any progress? I am very interested in seeing the progress. We are currently developing a XNA game too. Good job!

  • yes, lots of progress! :) we'll be posting a new video soon. good luck with your game, i'll check it out.

  • I think the weapon sound is too distracting ... apart from that it looks great!!

  • we lowered the weapon sound volume to avoid this. thanks for the compliments and feedback!

  • This looks awesome. Subscribing because I want to see how it turns out. The double play looks sick.

  • Dual play is fun as hell.  Once you adapt to it, which happens surprisingly quick for regular console users, going back to solo play, or losing one of your fighters for good in dual play, begins to feel like you lost an arm.

  • Looks very nice; but the playfield seems rather large/wide for a vertical shooter (akin to 1942: Joint Strike.)

    Might just be my personal preference speaking, though. Proceed, gentlemen... I look forward to playing it. ;)

  • it's too wide?

    the idea was: take a 3:4 (titled 4:3) vertical shooter and give extra space for more fighters.

    considering dual play, which we hope to popularize, 1 player = 2 fighters, and only takes 2 players = 4 fighters. 4 players = 8 fighters... which makes for some of the most intense shoot'em up gameplay existing. this format provides the most room for all of these multi-fighter modes.

  • While I'm not crazy about the extra wideness (too many downfalls for this kind of game IMO), I can understand why you'd want more space with that kind of insanity going on. :)

  • if anyone can tell me why the quality of this video is degraded in comparison to our first video, please let me know. is it the length (4 minutes)? or something else?

  • the game or youtube quality? youtube murdered the quality on this upload. why? you have to click "watch in high quality" to watch it as intended...

  • I wouldn't make it past the first enemy :)

  • How much is this going to sell for? I'll buy it for 200 points

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