@KungFuFurby Capcom did not develop this game. A company called Atelier Double Co. Ltd. developed it for Capcom. Toshio Okamoto was the main music composer and created the sound driver to this game.
Actually, Atelier Double only did sound at the very least based off of the credits. Sun L I believe handed the rest. I personally determined Atelier Double did this game's sound driver through a code comparison, and thus came up with Norihiko Togashi, Toshio Okamoto, and Kenichi Tomizawa as the composers.
@KungFuFurby Ah, so they only did the sound driver?
I thought Noriko Togashi worked for Banpresto, as well as Kenichi Tomizawa.
I must say, I love Atelier Double's sound driver. It is probably my favorite one made for the SNES games. I have a strange question to ask you- Can their sound driver be replicated and used to make your own music?
Because I like how their sound driver sounded with Toshio Okamoto's compositions of Jungle Wars 2 and Ranma 1/2 RPG.
I'm not sure about Banpresto... and Kenichi Tomizawa I believe worked for Atelier Double. The only two sound drivers that I have successfully made music for is using Paul Lay's sound driver and Mukunda Johnson's SNESMod. Although not impossible, I am not going to attempt to replicate the sound driver.
Actually, I love SNESMod... I could show you some of my music made with that.
The biggest problem I see with replication is that you must reverse-engineer the sound driver and its raw data, and you are going to have all sorts of pointers to sort out. Ironically, I have run into the raw note data once with a game called Finalset Tennis (not the same sound driver). On Paul Lay's sound driver, I have done manual editing of the raw note data.
No, I don't want to hear some, thank you. If SNESMod or Famitracker requires a lot of knowledge to work on and create your own music and sound drivers, or try to make your own music using an existing sound driver like Atelier Double's, then it is not for me. They have got to make everything for beginners and newbs like me that way I can use it.
For SNESMod, all I use is Schism Tracker (or something that can output .it files) and the application itself to convert them over. That's a lot easier than manually coding it in. On both sound drivers that I've made music on, I can produce a five minute tune and still have at least some space left. For SNESMod, I can even produce multiple tunes in one bank!
Wow, this game truly was poorly designed; I guess the AVGN should review it, LOL. Seriously though, this staff roll is just no good. They did the cast of characters just fine, but why use the password balls for the credits? All other MM games had appropriate staff rolls. Well, I'm pleased that you found the long lost ending to this game and now I can watch it as much as I want. All that's left for me to do is pawn off my cart. Great job in finding the ending.
@KungFuFurby Capcom did not develop this game. A company called Atelier Double Co. Ltd. developed it for Capcom. Toshio Okamoto was the main music composer and created the sound driver to this game.
MysticArksRevenge 1 month ago
Actually, Atelier Double only did sound at the very least based off of the credits. Sun L I believe handed the rest. I personally determined Atelier Double did this game's sound driver through a code comparison, and thus came up with Norihiko Togashi, Toshio Okamoto, and Kenichi Tomizawa as the composers.
KungFuFurby 1 month ago
Comment removed
MysticArksRevenge 1 month ago
@KungFuFurby Ah, so they only did the sound driver?
I thought Noriko Togashi worked for Banpresto, as well as Kenichi Tomizawa.
I must say, I love Atelier Double's sound driver. It is probably my favorite one made for the SNES games. I have a strange question to ask you- Can their sound driver be replicated and used to make your own music?
Because I like how their sound driver sounded with Toshio Okamoto's compositions of Jungle Wars 2 and Ranma 1/2 RPG.
MysticArksRevenge 1 month ago
I'm not sure about Banpresto... and Kenichi Tomizawa I believe worked for Atelier Double. The only two sound drivers that I have successfully made music for is using Paul Lay's sound driver and Mukunda Johnson's SNESMod. Although not impossible, I am not going to attempt to replicate the sound driver.
KungFuFurby 1 month ago
@KungFuFurby I see. Hmm. I bet they aren't as good.
I see. So it can be done in some way.
MysticArksRevenge 1 month ago
Actually, I love SNESMod... I could show you some of my music made with that.
The biggest problem I see with replication is that you must reverse-engineer the sound driver and its raw data, and you are going to have all sorts of pointers to sort out. Ironically, I have run into the raw note data once with a game called Finalset Tennis (not the same sound driver). On Paul Lay's sound driver, I have done manual editing of the raw note data.
KungFuFurby 1 month ago
@KungFuFurby Damn, that sounds hard.
No, I don't want to hear some, thank you. If SNESMod or Famitracker requires a lot of knowledge to work on and create your own music and sound drivers, or try to make your own music using an existing sound driver like Atelier Double's, then it is not for me. They have got to make everything for beginners and newbs like me that way I can use it.
MysticArksRevenge 1 month ago
For SNESMod, all I use is Schism Tracker (or something that can output .it files) and the application itself to convert them over. That's a lot easier than manually coding it in. On both sound drivers that I've made music on, I can produce a five minute tune and still have at least some space left. For SNESMod, I can even produce multiple tunes in one bank!
KungFuFurby 1 month ago
@KungFuFurby Well, maybe you can try Ranma 1/2 RPG and Jungle Wars 2? Those 2 games use Toshio Okamoto's sound driver.
MysticArksRevenge 1 month ago
Wow, this game truly was poorly designed; I guess the AVGN should review it, LOL. Seriously though, this staff roll is just no good. They did the cast of characters just fine, but why use the password balls for the credits? All other MM games had appropriate staff rolls. Well, I'm pleased that you found the long lost ending to this game and now I can watch it as much as I want. All that's left for me to do is pawn off my cart. Great job in finding the ending.
ChadTheVoiceOverGuy 3 months ago
Comment removed
ChadTheVoiceOverGuy 3 months ago
If it wasn't for the full ending being disabled (which unlocks Dr. Wily) this secret would've still been functional, without a cheat device...
JLukas 6 months ago
weird staff roll.
captainhydao 6 months ago