man i want that i got my home and a mob trap and i want a mine cart station at the house shoot me all the way to my big genrated hill as a under ground home and be able to ride back to my first house
@TaviRider could you make a empty minecart detector that always works that works by stopping the minecart with booster rails and then turns them on to have a constant speed going into the hill?
@ihatecoeguy You could do that, yes. As long as you reset the cart's momentum, you can make a reliable detector. The problem is that you have to jolt the rider to do it. Since this station tries to keep the rider's experience as smooth as possible, I avoided that technique.
What about a RS NOR latch whit to detector rails, one detector rail on the minecart dispenser, and one just after the first booster rail. Then a new minecart can`t leave the dispenser if there is a minecart in the station.
@tsviper The detector rail just after the first powered rail won't detect the minecart. And if somehow I can position the minecart so that it's on both the powered rail and the detector rail, it will power the powered rail and the minecart will immediately go flying out of the station, every time.
@tsviper That's true. I would like to have a detector rail in that starting spot so I can tell whether there's already a minecart there, but I have to have a powered rail there to start the trip.
I enjoyed this video and ur commentry so I went ahead and put 2 hours into watching all of the content on ur page. good stuff man. I haved subbed to u and wait for the explanation video with eager anticipation. so i thought i would simply say thank you
@Mpa12120 I use the registered version of Fraps. Since this generates enormous files, I use Windows Live Movie Maker to stitch together files and reencode them to fit in YouTube's limit before uploading.
@TaviRider How did you do the switch for the tracks and what not for which direction you want to go? I got everything else built but confused about the track selection and stuff
@TaviRider Is it possible to reload itself? so you have 2 stations and the minecart stops @ that station and at the first station it gets reloaded. so multiple people can ride it. I want to use it for SMP ;) reply would be appreciated ;) love ur vids btw!
@MittahDejong I don't understand what you're asking. Each station would have its own dispenser for carts, but you probably wouldn't want it to drop a cart there every time, because someone arriving would bump into it.
@TaviRider Sorry i asked it really weird, i downloaded the map and i already saw it has a reloadsystem. Very cool!
But can you also leave more then 1 cart from that station? like 3-4 people that leave from the same station? Keep in mind the distance to 1 station to another will be very huge. Thanks anyways!
@MittahDejong To use this station on SMP you need traffic management. Tracks need to be one-way to avoid collisions. You also need some way of keeping only one person in the station at a time. This is a difficult problem to solve... I haven't figured out how to do it yet.
@TaviRider We in our SMP server are thinking about that atm :P If you have mabye an idea how to make it work for multiple could you upload that mabye? Oh and if we got a solution i will reply to u so u can mabye make a video about it ;) If you want i can send you the IP of the server when its done and u can check it out ;)
Well anyways, i really enjoy youre vids and i think ur amazing helper. Subbed and favorite ;)
@MittahDejong I have only general ideas about how to deal with multiplayer scenarios. The simplest thing is to keep all tracks one-way so you don't have any head-on collisions. The hard part is making sure that there's only one person using the station at a time. I'm not sure how to achieve that, especially since riders may destroy their carts, hop out of their carts, or disconnect at any time. If you figure out a way to solve those problems, I'd love to see how you did it!
@TaviRider Don't beat yourself up. It's a problem in the real world, too, perhaps not even a solved one! But it's fascinating to contemplate and work at! This stuff would have made my electrical engineering classes fly by, back in uni!
Would you have a simple logical representation of how the curcuit works out.. im reverse engineering the world, but a simple blueprint would be greatly appreciated :D
@ACABan88 In 500 characters (the comment length limit on YouTube)? No. But my next video will be a tour of the guts, where I'll describe how it works on a component level.
@dmnvll I tried to build his door mechanism, ran out of red dye, spend 2 hours exploring and spelunking and building an outpost, continued building, needed green dye, spend another two hours, crossing a sea and discovering a dessert and building another outpost tower. Total time for simple door circuit: 4 hours.
Great station :-) For SMP traffic management could you have a pressure plate on a corner which switches you to a spare track lane that is empty (from either direction). Obviously you would need 3 passing lanes for 3 players etc unless you used a stop and go system where you would wait until they pass then are boosted on your way again - this may be simpler to implement?
@Biffa2001 The queueing isn't the hard part: It's the exact same mechanism as the cart dispenser, actually.
The hard part is knowing when you can move the queue. For instance, what if someone disconnects while they're in the middle of the queue? Also, someone can ride a cart into the station and just sit there. How can you distinguish that from someone who rides into the station and disconnects? You can put a time limit on how long people are in the station, but that's annoying for riders.
@TaviRider If a player disconnects mid-ride could not the wooden/stone plate's different functions be used to see if it's empty or not? If empty, send it to a sideline with a cactus, if not send it to the station. The same if a player sits in a cart in the station. I say all this will a very limited knowledge of carts and pressure plates - just some ideas :-)
@Biffa2001 To have a cart go over a wooden/stone pressure plate it needs a booster cart. Otherwise the cart will stop on the plate and never move again. I'm trying to avoid glitches like booster carts.
But that's not the real problem here. The problem is knowing where the players are, not knowing where the carts are.
Yes, just when I'm about to make a minecart station and looking through videos to get a grasp of what I need. This is exactly what I had in mind, mutliple destinations, return on same line, minecart dispenser. GRRREAT VIDEO.
Wonderful Job on the station! I have to point out I really loved (and learned alot) from how you setup those double doors. The small RS-Nor latch and reset, in a very compact design and using the repeaters to input a delay for the doors to open together! May seem trivial when the focus is on the station.... but I sure learned alot from looking at it.
@GoldenWing81 If you find that useful, you should check out TaviRider's World of Redstone. It includes a number of double door designs, all laid out for you to reverse engineer.
That particular double door design is based on Minecraftaddict's design. I just reworked it a little so the button is flush with the wall.
@teapoted I had already used the primary colors inside: Red for input, green for processing, blue for output. And my local light rail system, MUNI, uses purple and yellow for two of its lines, so it seemed familiar to me.
You should try to figure a way to create necramars station but with out booster tracks. it is by far the best station, it keeps everything going one direction and keeps all unoccupied carts off the tracks. He has a video on how to do a track switcher but i think that it could be improved after see yours.
@coasterking03 I don't know what you're referring to about minecarts on tracks. At intersections carts either follow the connected curve, or pass straight through. That works regardless of orientation.
@SpaceMonkeysJTV Yeah. Supporting multiplayer is a much bigger can of worms. I see this as a step in that direction. On multiplayer you need traffic management, and separate incoming/outgoing tracks. I still haven't figured out how to do traffic management in an automated way.
@TaviRider Oh well mine got really baddly messed up, I thought it was rapid loading, but it may have been because in the dispenser I removed like 3 carts from the middle of the cycle...
@reconJeff Yeah, you can't mess with the carts in the middle. There's RS NOR Latches in there that need to know whether there's a cart on top. If you remove the cart, the RS NOR Latch will be in the wrong state.
@Wofiel Not really. You still have the exact same problem. Your suggestion is to deal with the case where someone drops in two carts rapidly. Well what if they drop in a single cart, wait a while, and then drop in two rapidly? Your T Flip Flop solution is going to have the exact same problem as the dispenser itself.
@TaviRider Ah, I misunderstood how yours worked earlier.
What I meant was, why not, when the dispenser is full, make the loading rail default as a brake? As opposed to a switch to a cactus. As soon as a cart is taken from the loading rail, it shuts itself off again, until it has checked again that the dispenser isn't full.
There wouldn't be any double-loading because as soon as a cart is on track to the main dispenser, it becomes a brake again.
1) It will take a little time for the first cart to reach the detector and for that to shut off the input rail. Because of that, it will still be possible for a fast player to get multiple carts in the system.
2) Any powered rail used as a brake must be slanted, or at a dead end. Depending on where the extra cart stops, this may not leave enough length to give it enough momentum to get in the system when the congestion clears.
@Wofiel 3) There may be a better solution that minimizes the problem: Have the dispenser system loop back closer to the deposit slot. Right now part of the problem is waiting for the cart to travel down to the end of the queue. If it looped back, deposited carts would get into the system much sooner.
you should add one of those things minecraftaddict has. it's just a little cart blocked off by half steps on a rail, so you can just right click to get out of the cart easily.
@Alfee94 I considered that, but I decided against it. That requires the user to understand why the cart is there and to use it properly. There's also the issue of people taking the dismount cart.
And with the empty minecart detection, the biggest problem with dismounting (runaway empty carts) is handled anyway.
Really good - you definitely achieved your goal! Looks really easy to use, even though you got lots of complex functionality in there. Is this aimed at single player?
@TaviRider I really like how neat you made everything inside. I'm still in awe every time I see D3ltra dispenser because it's so well done.
I'm planning on building a station on the SMP server I play on once the admin updates to 1.5, with binary switch and what-not, we'll see how well it goes :)
i not kid!!!'
plastkoppen 2 months ago
@plastkoppen Learn English kid.
SuperMyagi 2 weeks ago
This has been flagged as spam show
wow get a life dude
zaragonxpurexx 3 months ago
I like when you say "hey KIDS," lol i'm a kid ha ha ha
sweetannabee 3 months ago
press f5 and see what happens if you know what it does before you do press f5 thumbs this comment up if you dont still thumbs this comment up
117starpower 4 months ago
i would be so happy if i played with you
117starpower 4 months ago
Wow all your stations look exactly the same and take no time to travel between!! Nice work man.
LeeTheWatcher 8 months ago
Please do a basic tutorial
Ryanattard1 8 months ago
5:52 is now fixed in 1.6
Marioking707 8 months ago
Awesome work man... very nice stuff
ryanbo83 8 months ago
man i want that i got my home and a mob trap and i want a mine cart station at the house shoot me all the way to my big genrated hill as a under ground home and be able to ride back to my first house
schoolboyz92 8 months ago
THIS IS SO BEAUTIFUL
Asurnasurpal 8 months ago
Oomg! Very exelent
xyoyo83x 8 months ago
@iEasyCool Basically it's an OR and two RS NOR latches. For more details see my behind the scenes tour. v=SWn_kt0r0tI
TaviRider 9 months ago
Which gates dud you used for the departure selection?
iEasyCool 9 months ago
Wow, this is a great station. I think I want to implement a station just like this in my single player!
tpeasetiger 9 months ago
Door boosters are not a glitch.
DaniQ123 9 months ago
How do you make destination selector/switch? I want to know how you can select different destinations..., can you make a tutorial?
nowak101 9 months ago
@TaviRider could you make a empty minecart detector that always works that works by stopping the minecart with booster rails and then turns them on to have a constant speed going into the hill?
ihatecoeguy 9 months ago
@ihatecoeguy You could do that, yes. As long as you reset the cart's momentum, you can make a reliable detector. The problem is that you have to jolt the rider to do it. Since this station tries to keep the rider's experience as smooth as possible, I avoided that technique.
TaviRider 9 months ago
@TaviRider what if have it gradualy slowing down before it so the jolt of stoping is smaller
ihatecoeguy 9 months ago
@ihatecoeguy You can only do that reliably if you know the momentum of the incoming cart.
TaviRider 9 months ago
What about a RS NOR latch whit to detector rails, one detector rail on the minecart dispenser, and one just after the first booster rail. Then a new minecart can`t leave the dispenser if there is a minecart in the station.
tsviper 9 months ago
@tsviper The detector rail just after the first powered rail won't detect the minecart. And if somehow I can position the minecart so that it's on both the powered rail and the detector rail, it will power the powered rail and the minecart will immediately go flying out of the station, every time.
TaviRider 9 months ago
one problem I see whit your design, is if you press to times on the minecart button, the you geet 2 minecarts in the station
tsviper 9 months ago
@tsviper That's true. I would like to have a detector rail in that starting spot so I can tell whether there's already a minecart there, but I have to have a powered rail there to start the trip.
TaviRider 9 months ago
Kids.......Really......THANK YOU! Better to feel young, than old!
xXShowtubeXx 10 months ago
subscribing because:
1: you're videos are great
2: you hosted a gang garrison 2 server which I liked
:)
nealshireman 10 months ago
@nealshireman Hey, nice to see a familiar name over here. :)
TaviRider 10 months ago
I enjoyed this video and ur commentry so I went ahead and put 2 hours into watching all of the content on ur page. good stuff man. I haved subbed to u and wait for the explanation video with eager anticipation. so i thought i would simply say thank you
TheJohnMajor01 10 months ago
@TheJohnMajor01 You're welcome. I appreciate subscriptions most of all.
TaviRider 10 months ago
Tempting to be first dislike, but your videos are just so AWESOME!
510frank510 10 months ago
What recorder do you use to get 1080p? Thanks
Mpa12120 10 months ago
@Mpa12120 I use the registered version of Fraps. Since this generates enormous files, I use Windows Live Movie Maker to stitch together files and reencode them to fit in YouTube's limit before uploading.
TaviRider 10 months ago
Who is the guy that designed the Minecart dispenser ?? I need to know!!
christlunalover 10 months ago
@christlunalover A guy who goes by the handle D3ltra. He has a channel here on YouTube.
TaviRider 10 months ago
Can we see the inside and what goes on behind the scenes?
SeanDIDK 10 months ago 2
@SeanDIDK Yup, that's exactly what my next video will be. I humbly suggest that you subscribe to my channel. :)
TaviRider 10 months ago 9
@TaviRider Already am :D. Can't wait to see the behind the scenes.
SeanDIDK 10 months ago
@TaviRider How did you do the switch for the tracks and what not for which direction you want to go? I got everything else built but confused about the track selection and stuff
SeanDIDK 10 months ago
@TaviRider Is it possible to reload itself? so you have 2 stations and the minecart stops @ that station and at the first station it gets reloaded. so multiple people can ride it. I want to use it for SMP ;) reply would be appreciated ;) love ur vids btw!
MittahDejong 10 months ago
@MittahDejong I don't understand what you're asking. Each station would have its own dispenser for carts, but you probably wouldn't want it to drop a cart there every time, because someone arriving would bump into it.
TaviRider 10 months ago
@TaviRider Sorry i asked it really weird, i downloaded the map and i already saw it has a reloadsystem. Very cool!
But can you also leave more then 1 cart from that station? like 3-4 people that leave from the same station? Keep in mind the distance to 1 station to another will be very huge. Thanks anyways!
MittahDejong 10 months ago
@MittahDejong To use this station on SMP you need traffic management. Tracks need to be one-way to avoid collisions. You also need some way of keeping only one person in the station at a time. This is a difficult problem to solve... I haven't figured out how to do it yet.
TaviRider 10 months ago
@TaviRider We in our SMP server are thinking about that atm :P If you have mabye an idea how to make it work for multiple could you upload that mabye? Oh and if we got a solution i will reply to u so u can mabye make a video about it ;) If you want i can send you the IP of the server when its done and u can check it out ;)
Well anyways, i really enjoy youre vids and i think ur amazing helper. Subbed and favorite ;)
Cheers - Mitch
MittahDejong 10 months ago
@MittahDejong I have only general ideas about how to deal with multiplayer scenarios. The simplest thing is to keep all tracks one-way so you don't have any head-on collisions. The hard part is making sure that there's only one person using the station at a time. I'm not sure how to achieve that, especially since riders may destroy their carts, hop out of their carts, or disconnect at any time. If you figure out a way to solve those problems, I'd love to see how you did it!
TaviRider 10 months ago
@TaviRider Don't beat yourself up. It's a problem in the real world, too, perhaps not even a solved one! But it's fascinating to contemplate and work at! This stuff would have made my electrical engineering classes fly by, back in uni!
killroy42 9 months ago
Looking forward to the inside view! Great videos, keep em up!
tincre10 10 months ago
Wow. Your ideas are as excellent as your presentation. Great work. Thanks!!!
TheRealMcdd 10 months ago
Would you have a simple logical representation of how the curcuit works out.. im reverse engineering the world, but a simple blueprint would be greatly appreciated :D
ACABan88 10 months ago
@ACABan88 In 500 characters (the comment length limit on YouTube)? No. But my next video will be a tour of the guts, where I'll describe how it works on a component level.
TaviRider 10 months ago
You're some kind of mad redstone genius, TaviRider. Wish I had the patience and attention span to buil OH LOOK A CAVE OPENING!
dmnvll 10 months ago 30
@dmnvll I tried to build his door mechanism, ran out of red dye, spend 2 hours exploring and spelunking and building an outpost, continued building, needed green dye, spend another two hours, crossing a sea and discovering a dessert and building another outpost tower. Total time for simple door circuit: 4 hours.
killroy42 9 months ago
@killroy42 HAX ftw :D
Maxincredible52 9 months ago
ahaha i thought he was gonna say n this long section is my penis oh god :P
UnhappyBook 10 months ago
Can't thank you enough for making this and sharing it.
zzubnik 10 months ago
Great station :-) For SMP traffic management could you have a pressure plate on a corner which switches you to a spare track lane that is empty (from either direction). Obviously you would need 3 passing lanes for 3 players etc unless you used a stop and go system where you would wait until they pass then are boosted on your way again - this may be simpler to implement?
Biffa2001 10 months ago
@Biffa2001 The queueing isn't the hard part: It's the exact same mechanism as the cart dispenser, actually.
The hard part is knowing when you can move the queue. For instance, what if someone disconnects while they're in the middle of the queue? Also, someone can ride a cart into the station and just sit there. How can you distinguish that from someone who rides into the station and disconnects? You can put a time limit on how long people are in the station, but that's annoying for riders.
TaviRider 10 months ago
@TaviRider If a player disconnects mid-ride could not the wooden/stone plate's different functions be used to see if it's empty or not? If empty, send it to a sideline with a cactus, if not send it to the station. The same if a player sits in a cart in the station. I say all this will a very limited knowledge of carts and pressure plates - just some ideas :-)
Biffa2001 10 months ago
@Biffa2001 To have a cart go over a wooden/stone pressure plate it needs a booster cart. Otherwise the cart will stop on the plate and never move again. I'm trying to avoid glitches like booster carts.
But that's not the real problem here. The problem is knowing where the players are, not knowing where the carts are.
TaviRider 10 months ago
@TaviRider Ah yes, I forgot about the need for boosters to move from a pressure plate. Let's get them grey cells a'working and solve this!
Biffa2001 10 months ago
awesome station I have been looking for something like this for a while
blackroseanjel22 10 months ago
Yes, just when I'm about to make a minecart station and looking through videos to get a grasp of what I need. This is exactly what I had in mind, mutliple destinations, return on same line, minecart dispenser. GRRREAT VIDEO.
Leafall 10 months ago
Awesome as always.
markovcd 10 months ago
tutorial?
RyanPinchback1 10 months ago
tnx i don't understend what did you say,but now i downlaod the map and i understend!
TheTomass1223 10 months ago
Wow, can't wait to see inside.
AeroMancer 10 months ago
great system! This one is defenetly replacing my current, booster powered station!
Kongluring 10 months ago
TaviRider, are you James Bernard from propellerhead?
Josephfuture 10 months ago
Wonderful Job on the station! I have to point out I really loved (and learned alot) from how you setup those double doors. The small RS-Nor latch and reset, in a very compact design and using the repeaters to input a delay for the doors to open together! May seem trivial when the focus is on the station.... but I sure learned alot from looking at it.
GoldenWing81 10 months ago
@GoldenWing81 If you find that useful, you should check out TaviRider's World of Redstone. It includes a number of double door designs, all laid out for you to reverse engineer.
That particular double door design is based on Minecraftaddict's design. I just reworked it a little so the button is flush with the wall.
TaviRider 10 months ago
Lovely station, but why the clown colors? =)
teapoted 10 months ago
@teapoted I had already used the primary colors inside: Red for input, green for processing, blue for output. And my local light rail system, MUNI, uses purple and yellow for two of its lines, so it seemed familiar to me.
TaviRider 10 months ago
Tutorial video please?
LegoAppleCo 10 months ago
Good job making a coherent video.
SpaghettiMarinarable 10 months ago
You should try to figure a way to create necramars station but with out booster tracks. it is by far the best station, it keeps everything going one direction and keeps all unoccupied carts off the tracks. He has a video on how to do a track switcher but i think that it could be improved after see yours.
django8888 10 months ago
Awesome as usual, keep it up! You never cease to amaze.
silver639 10 months ago
You are an amazing Minecrafter, and great at explaining how your awesome things work out. You deserve so many more views/likes/subs.
Mitchisboss 10 months ago
really love how neat you made this and a great explanation to go along with it, keen for your behind the scenes video!
sh1ruba 10 months ago
"Doesn't use SW corner glitch"....uses the SW preference for mine carts on tracks
coasterking03 10 months ago
@coasterking03 I don't know what you're referring to about minecarts on tracks. At intersections carts either follow the connected curve, or pass straight through. That works regardless of orientation.
TaviRider 10 months ago 4
@TaviRider Also, it appears this one wouldn't work for a multiplayer server. Players would collide while on the track.
SpaceMonkeysJTV 10 months ago
@SpaceMonkeysJTV Yeah. Supporting multiplayer is a much bigger can of worms. I see this as a step in that direction. On multiplayer you need traffic management, and separate incoming/outgoing tracks. I still haven't figured out how to do traffic management in an automated way.
TaviRider 10 months ago
This is very nice, but it seems to be really finicky. Like if you dont wait 3 seconds, it messes up really badly...
reconJeff 10 months ago
@reconJeff If you wait more than about a second but less than 3, it should toss the cart on the cactus.
TaviRider 10 months ago
@TaviRider Oh well mine got really baddly messed up, I thought it was rapid loading, but it may have been because in the dispenser I removed like 3 carts from the middle of the cycle...
reconJeff 10 months ago
@reconJeff Yeah, you can't mess with the carts in the middle. There's RS NOR Latches in there that need to know whether there's a cart on top. If you remove the cart, the RS NOR Latch will be in the wrong state.
TaviRider 10 months ago
@TaviRider oh...lol
reconJeff 10 months ago
@TaviRider Could you make the loading rail a brake with a T flip flop and two detectors until the loaded minecart is sorted?
Wofiel 10 months ago
@Wofiel That is equivalent to adding another row to the dispenser.
TaviRider 10 months ago
@TaviRider But it would stop any further carts from being added, instead of being thrown into cacti, no?
Wofiel 10 months ago
@Wofiel Not really. You still have the exact same problem. Your suggestion is to deal with the case where someone drops in two carts rapidly. Well what if they drop in a single cart, wait a while, and then drop in two rapidly? Your T Flip Flop solution is going to have the exact same problem as the dispenser itself.
TaviRider 10 months ago
@TaviRider Ah, I misunderstood how yours worked earlier.
What I meant was, why not, when the dispenser is full, make the loading rail default as a brake? As opposed to a switch to a cactus. As soon as a cart is taken from the loading rail, it shuts itself off again, until it has checked again that the dispenser isn't full.
There wouldn't be any double-loading because as soon as a cart is on track to the main dispenser, it becomes a brake again.
Wofiel 10 months ago
@Wofiel I can see three problems with that.
1) It will take a little time for the first cart to reach the detector and for that to shut off the input rail. Because of that, it will still be possible for a fast player to get multiple carts in the system.
2) Any powered rail used as a brake must be slanted, or at a dead end. Depending on where the extra cart stops, this may not leave enough length to give it enough momentum to get in the system when the congestion clears.
TaviRider 10 months ago
@Wofiel 3) There may be a better solution that minimizes the problem: Have the dispenser system loop back closer to the deposit slot. Right now part of the problem is waiting for the cart to travel down to the end of the queue. If it looped back, deposited carts would get into the system much sooner.
TaviRider 10 months ago
so much efficiency! can't handle it!
StaticEclectic 10 months ago
This is glorious.
SpaceMonkeysJTV 10 months ago
you should add one of those things minecraftaddict has. it's just a little cart blocked off by half steps on a rail, so you can just right click to get out of the cart easily.
Alfee94 10 months ago
@Alfee94 I considered that, but I decided against it. That requires the user to understand why the cart is there and to use it properly. There's also the issue of people taking the dismount cart.
And with the empty minecart detection, the biggest problem with dismounting (runaway empty carts) is handled anyway.
TaviRider 10 months ago
Really good - you definitely achieved your goal! Looks really easy to use, even though you got lots of complex functionality in there. Is this aimed at single player?
D3ltra 10 months ago
@D3ltra Hey D3ltra! Yeah, pretty much single player. Multiplayer is a hell of a lot harder... I'm sure I'll have to tackle that some day.
TaviRider 10 months ago
@TaviRider I really like how neat you made everything inside. I'm still in awe every time I see D3ltra dispenser because it's so well done.
I'm planning on building a station on the SMP server I play on once the admin updates to 1.5, with binary switch and what-not, we'll see how well it goes :)
Keep up the great work TaviRider!
Tesseract91 10 months ago
very nice Mr. T, your videos are always great
goldfinger490 10 months ago
Amazing Job dude!
Centribo 10 months ago