Nice idea, but this tactic won't work, as soon as a few players start to do it, they'll just block you with their workers and than u totally lost ;) As long as they micro a lot and ur scvs cant kill them ;)
man if he scouted, you would have gotten ass-raped in seconds. This is not a practical build at all haha. Looks like your APM is decent though.
One thing i'd change is get tanks and 1 viking or dropship and take the side ledge and cut off his gas. A terran without gas is GG and if he doesn't have tanks with scan to counter the game is over.
An interesting strategy with the high resource minerals/base liftoff. It would've been much better to make some barracks right near his base and constantly pump out marines and stuff near it. You'd cut his base off and turtle him in a lot while you could also make more units right where you need them to fight.
@Cruelhazard Yellow mineral piles give 55% more minerals per trip than Blue mineral piles. So early in the game doing this gives a massive advantage in minerals, unless your opponent expands - then they will have 40% more than you.
This comment has received too many negative votesshow
You're pretty terrible with Terran and used some random strategies that hindered you, as well as failing at micro you didn't utilize your CC effectively. I can't believe the amount of responses celebrating this either, copper league experts no doubt.
Considering that he was faster than the opponent, I think this may become a staple move in TvT because no Terrans hit within the first 2-3 minutes - yet. Vs Zerg I'm sure this would not be a wise move, great idea though.
I also like the new speed for terran buildings, I like the old one too but this really allows to catch up thanks to the high yields whereas before, you could only dream of nice moving strategies cause they really weren't effective...
@ninjasks89 yeah and i'm also dissapointed with the sounds... why did they choose harsh Wildwestern voices for SCV drivers lol I miss their sympathethic "orders received"... terran computer voice sucks too... heh the change of this particular voice reminds me a lot of a change of Command and Conquer E.V.A's voice between CC1 and CC tiberian sun... guess they couldnt find the sweet teen which voiced the original as she matured:D
North American "Pro" players play a completely different style of game (both micro and macro) than Korean players. This strategy would get mauled in a true "Pro" environment and in actual Pro-leagues. Also, the brackets (Copper, gold, Platinum, etc.) are used to sort players based on how well they play, not how they play.
a worker works for ~6secs (mine + trip), 2 workers on same patch give you minerals ~ every 3 secs. Starting positions with blue minerals have 8 patches - 40 min every 3 secs from fully saturated field (16 workers). Yellow min field is 6 patches (each giving 7 per trip instead of 5) thats 42 minerals every 3 secs on a fully saturated field, but with less workers (12). Migrating to a yellow field at start is just not worth it, it actually puts you behind.
I think you'll have only more 2 scvs at most by the time i float my cc to the new spot. Thats 40 minerals, while I'll make 42 on my first trip. So my rate of return is already higher. The game didn't really last long enough to see him use the extra mineral patches.
This comment has received too many negative votesshow
Wow this has to be a huge problem for balance, cause terran can just lift up and make their base at gold minerals and get a huge econ advantage right away.
What do you mean by that? The lifting off and landing only took a few seconds, even if my opponent knew I was going to do that, there's nothing he could do about it.
I disagree, the gold expansion only have 6 mineral patches against the normal 8 minerals. So let's say that you can have 2,5 SCV's per mineralpatch in average (cuz it depends on how far it is from the CC), the 6*2,5 = 15SCV's for the gold expansion against 8*2,5=20SCV's on the normal. The minerals per trip for the gold is 7 minerals. while the normal is 5.
@nejtilsvampe yeah but the benefit to taking gold is you don't have to make as many scv's to have a strong econ, it cuts your push distance in half, and it makes taking your normal natural on this map way more safe. I've seen people just do a 2 barracks push with this lifting one and bunkering up under the mineral line with like 4 marines 4 scvs, it's incredibly hard to stop in any matchup.
awesome surprise play. And they shouldn't just rockpile every gold expansion. this was ingenious! Keep it as a facet of play for a while and see how the game develops, I say.
just askin' where i could download sc2 maps.. plss reply if you know 'bout a reliable source thank you! :)
FWindChilL 1 year ago
This woul only work with low level SC2 players. Still cool vid.
beanbie1 1 year ago
Great game. I like the initial high wield switch :-)
PrinzMegahertz 1 year ago
agreed i hope they rework the terran music to be a little more deadly and a little less country bumpkin
cracksnake 1 year ago
After they removed the 80s synth factor from the SC2 tune it just sounds like random hillbilly music. Me no like
thepts 1 year ago
Nice idea, but this tactic won't work, as soon as a few players start to do it, they'll just block you with their workers and than u totally lost ;) As long as they micro a lot and ur scvs cant kill them ;)
vfzvfzvfz 1 year ago
oh jesus, red shouldn't play sc2. he just shouldn't.
SpriteBox 1 year ago
7:07 why didnt the red terran just shoot the tanks from the top of the ledge?
Ronald3570 1 year ago
files/389234884/PROtoss_hahahah_sure.SC2Replay
gcrFU 1 year ago
ur enemy is totally noob , evry mid player would bash u
MrIrgendeinscheiss 1 year ago
well his opponont literally walked by his base......so he did scout.
benzagel 1 year ago
man if he scouted, you would have gotten ass-raped in seconds. This is not a practical build at all haha. Looks like your APM is decent though.
One thing i'd change is get tanks and 1 viking or dropship and take the side ledge and cut off his gas. A terran without gas is GG and if he doesn't have tanks with scan to counter the game is over.
StarcraftStudy 1 year ago
@StarcraftStudy he did scout 1:40 watch to his right
modipete90 1 year ago
Yo SlaineD we are rooting for you. Go out there and get rank 1 Platinum!
Mercyless1233 1 year ago
This guy is a tactical genius.
tuski117 1 year ago
@tuski117 not really, there were lots of ways red coulda won, he just wasnt very good.
Ronald3570 1 year ago
@tuski117 no? If his ally knew anything, he would have been dead before he had a chance to defend himself.
scMan0303 1 year ago
This strategy again....
YuTe3712 1 year ago
An interesting strategy with the high resource minerals/base liftoff. It would've been much better to make some barracks right near his base and constantly pump out marines and stuff near it. You'd cut his base off and turtle him in a lot while you could also make more units right where you need them to fight.
FlamingKillamajig 1 year ago
what an amazing strat i never thought of... The lift-straight-to-gold-minerals strat haha. Amazing.
Balgore8 1 year ago
timespeed game? normal ,fast or very fast?
PaulStance182 1 year ago
@PaulStance182 Faster
Balgore8 1 year ago
The audio quality of this video is absolute shit...
Nietzschianbarn 1 year ago
so is the video
DraclePL 1 year ago
This comment has received too many negative votes show
this is a gayass theme song,
aznxCOOLxguy 1 year ago
Holeee sh*t... and I thought Terran relocations only worked in Natural Selection! Sweeet!
bja6a 1 year ago
It's not worth it, you never really catch up before the gold mins are mined out.
Krissam2k 1 year ago
@Krissam2k not true.
peonu1 1 year ago
how would you stop this lol...
malgrif091 1 year ago
This comment has received too many negative votes show
the SC2 theme songs sucks ass
tofusauce 1 year ago
This new theme song is so awesome
etherealeyes 1 year ago 17
The liftoff at the beginning was awesome. So ballsy, so much reward!
PKRockinOmega 1 year ago
two words:
BARRACKS
ADDONS
klopsasaurus 1 year ago
otherwise pretty cool.
klopsasaurus 1 year ago 2
@klopsasaurus He didn't need them, spent the gas on tanks.
ch3dder 1 year ago
Do you guy like the old terran theme in Sc1 or this one?
eliwood514 1 year ago
SC2 one is my favorite now. However, I prefer the Protoss and Zerg themes in the first one because they're too ambient in the second.
Cruelhazard 1 year ago
@Cruelhazard Yellow mineral piles give 55% more minerals per trip than Blue mineral piles. So early in the game doing this gives a massive advantage in minerals, unless your opponent expands - then they will have 40% more than you.
BarakaObama2012 1 year ago
This comment has received too many negative votes show
You're pretty terrible with Terran and used some random strategies that hindered you, as well as failing at micro you didn't utilize your CC effectively. I can't believe the amount of responses celebrating this either, copper league experts no doubt.
endsymphony 1 year ago
This has been flagged as spam show
What's the point of this aside from the thrill of being a dickhead on the internet?
RyokenMK 1 year ago
@RyokenMK Yellow minerals gives more than blue minerals. Giving you an economic advantage.
BarakaObama2012 1 year ago
I was talking about endsymphony being a rude fuck-head.
RyokenMK 1 year ago
Considering that he was faster than the opponent, I think this may become a staple move in TvT because no Terrans hit within the first 2-3 minutes - yet. Vs Zerg I'm sure this would not be a wise move, great idea though.
BarakaObama2012 1 year ago
slained does this again in a crota video check it out at his page Blizshouter
Arundel4real 1 year ago
This is awesome :o
I wonder if its beneficial for terran to always do that :o
youngamaker 1 year ago
Probably not. An early scout in the right place could have fucked that up. It was a very risky but rewarding move.
gameboy00 1 year ago
In fact, you see the enemy SCV pass him in his line of sight. Surprised he didn't see it.
gameboy00 1 year ago
He did see it, he even tried putting up a bunker.
nejtilsvampe 1 year ago
Very creative, like it :D
peyote42 1 year ago
This has been flagged as spam show
really low quality
penileunit 1 year ago
Lol parts of the song reminds me of the Anime Bleach...
MrNackLee 1 year ago
That was very BW gosu style, I like it...
I also like the new speed for terran buildings, I like the old one too but this really allows to catch up thanks to the high yields whereas before, you could only dream of nice moving strategies cause they really weren't effective...
sinekonata 1 year ago
quality is poor, sound goes loud/quiet often.
penileunit 1 year ago
Wow...what interesting tactics.
ZarethKnyght 1 year ago
that guy has some hair on his chest for doing that. ballsy as hell
bobojoe1 1 year ago 2
Nice cheese
orcbreath 1 year ago
If anyone enjoys making videos about gaming, but can never get the views or subscribers that you think you deserve, visit this channel.
CommunityGamingInc 1 year ago
GOLD!
agutinoff 1 year ago
5 star because it was an awesome game doesn't matter the quality..better than no quality
Nile505 1 year ago
This comment has received too many negative votes show
crappy ass quality, 1 star and u suck
ricefarmer 1 year ago
Is this the new SC music?
kgjersda 1 year ago
ya terran music overlayed because theres no music in beta...but maby someone else can also comfirm this. That is what I heard from hd starcraft
Nile505 1 year ago
I think he said that there's no music in replays, specifically - I'm sure there's music in the actual games.
RaelXavier 1 year ago
@Nile505 there is music in the beta
georgemoore13 1 year ago
Yes, but there is more than one song for each race. Nothing from the original though.
BarakaObama2012 1 year ago
What does the favored on the loading screen mean? Is that your better, or your more likely to load faster or you've played longer or what?
chetjan 1 year ago
New music sux compared to BW.
bashmaistora 1 year ago 3
O.o great idea ^^
Zhensa 1 year ago
Would be awsome when both T would head for the expo (as blue does). ^^
YTsr 1 year ago
the video quality is poor
any way you could improve on that?:)
frontliner2 1 year ago 2
YouTube needs an few hours for get HD on new videos.
Sufr1r 1 year ago
why didn't he use the add ons to his rax from the start, and have a numbers advantage that way to break the front?
FTW0FTW 1 year ago 3
Haha what a plan!
swupstik 1 year ago
atleast tvt is still lame as ever =P
BenHileday 1 year ago 2
scv at 1:40 must be lik WUT!?
leeoku 2 years ago 2
who else thinks that the terran music lack raw power. I feel like I'm freaking working in a saloon in the wild wild west.
ninjasks89 2 years ago 11
agreed. It reminds me of the transitional scenes from firefly. Doesn't have the driving force of the old sound track.
pyroman8813 1 year ago
@ninjasks89 Like everything else with this franchise its stolen - this time from firefly -
FeedofyourFlesh 1 year ago
@ninjasks89 yeah and i'm also dissapointed with the sounds... why did they choose harsh Wildwestern voices for SCV drivers lol I miss their sympathethic "orders received"... terran computer voice sucks too... heh the change of this particular voice reminds me a lot of a change of Command and Conquer E.V.A's voice between CC1 and CC tiberian sun... guess they couldnt find the sweet teen which voiced the original as she matured:D
Arrinao 1 year ago
Good looking. ^___^
Jackassbobby112 2 years ago
North American "Pro" players play a completely different style of game (both micro and macro) than Korean players. This strategy would get mauled in a true "Pro" environment and in actual Pro-leagues. Also, the brackets (Copper, gold, Platinum, etc.) are used to sort players based on how well they play, not how they play.
mspeichts 2 years ago
gg you two
PannaIka 2 years ago 2
Hilarious use of barracks as overlord spotter.
:) :) :)
Rennapsyrrah 2 years ago
if you watch SC, Rax are constantly used as scouts since they are very tough and are mostly useless unless you go for some strange build like this.
CHAOSBLACKDOOM 2 years ago
lol, awesome
Hazzehorse 2 years ago
LOLOLOL GOSU MACRO!!!
Darkdrakan 2 years ago
a worker works for ~6secs (mine + trip), 2 workers on same patch give you minerals ~ every 3 secs. Starting positions with blue minerals have 8 patches - 40 min every 3 secs from fully saturated field (16 workers). Yellow min field is 6 patches (each giving 7 per trip instead of 5) thats 42 minerals every 3 secs on a fully saturated field, but with less workers (12). Migrating to a yellow field at start is just not worth it, it actually puts you behind.
eugen1225 2 years ago 4
I think you'll have only more 2 scvs at most by the time i float my cc to the new spot. Thats 40 minerals, while I'll make 42 on my first trip. So my rate of return is already higher. The game didn't really last long enough to see him use the extra mineral patches.
Slaineded 2 years ago
only in the beggining, but that's why he gets defences up as soon as possible instead of macroing up like most terran
duleekim 2 years ago
This comment has received too many negative votes show
that's....... pretty cheap, not gonna lie. Wonder what Blizzard does about it (probably just gonna do the rock thing like someone else said.)
atla18 2 years ago
This comment has received too many negative votes show
Wow this has to be a huge problem for balance, cause terran can just lift up and make their base at gold minerals and get a huge econ advantage right away.
dochmbi 2 years ago
if your opponent do a proper searching, it wont work at all. it only works at non-pro levels..
hopang12 2 years ago 2
This is a platinum ranked match. He did scout me on the 10th scv. Standard
Slaineded 2 years ago
then what did he do? absolutely nothing.
It's not matter of balance. The opponent just didn't care much then after searching.
hopang12 2 years ago
What do you mean by that? The lifting off and landing only took a few seconds, even if my opponent knew I was going to do that, there's nothing he could do about it.
dochmbi 1 year ago
0:04 - 0:50.
It took about 46seconds to begin that cheese.
How about you send one scv really fast next time and do the faster searching, and send marines quickly?
I see no way to be defeated if you are aware of the cheese and react quickly next time.
hopang12 1 year ago
All red had to do was play standard, tech and expand, but instead he kept commiting to piecemeal attacks. His overreaction was his downfall.
He should have had a starport by the time the cheese was ready.
toptierkthx 1 year ago
Unless you stop it early, a gold minerals base produces more income than a main+natural base in less time.
The other oponent only has an edge the first 3-4 minutes.
fr0d0b0ls0n 1 year ago
I disagree, the gold expansion only have 6 mineral patches against the normal 8 minerals. So let's say that you can have 2,5 SCV's per mineralpatch in average (cuz it depends on how far it is from the CC), the 6*2,5 = 15SCV's for the gold expansion against 8*2,5=20SCV's on the normal. The minerals per trip for the gold is 7 minerals. while the normal is 5.
nejtilsvampe 1 year ago
@nejtilsvampe yeah but the benefit to taking gold is you don't have to make as many scv's to have a strong econ, it cuts your push distance in half, and it makes taking your normal natural on this map way more safe. I've seen people just do a 2 barracks push with this lifting one and bunkering up under the mineral line with like 4 marines 4 scvs, it's incredibly hard to stop in any matchup.
antikmart 1 year ago 2
@antikmart im sure zerg would make short work of it, if they are able to scout it early that is
haggus611 1 year ago
LOLz surprise surprise.
chaidaro 2 years ago 2
mariens are basically useless they're just there to take damage... Tanks 1 shot dead lol.
raymanlegy 2 years ago
tier 2 units typically own tier 1 units ............
Aeiouv1 2 years ago
@Aeiouv1 Yes, In Warcraft maybe. You have here counter at early stages of the game for something that is later tech.
RMZ1989 2 years ago
lol dude in SC and WC its sometimes
quantity> quality.
i actually just beat a person in WC3 using Huntz, ACs and glaive throwers. while he had knights and gryphons
purplefrog21 2 years ago
awesome surprise play. And they shouldn't just rockpile every gold expansion. this was ingenious! Keep it as a facet of play for a while and see how the game develops, I say.
Truenappa 2 years ago 4
you know they're just going to add rockpiles to every high yield after seeing this
also fix the audio, it's awful
StyleKrong 2 years ago
lol
how much minerals u get from those gold patches??
renenirvana 2 years ago
I think you get double the normal amount of minerals, but gas is the same. Great replay showing how terran can abuse some maps.
thedarkone123123 2 years ago
@thedarkone123123 You get 7 minerals per trip from high-yield mineral patches.
mspeichts 2 years ago
How much from normal patches?
moozles 2 years ago
5 minerals per trip from normal mineral patches.
mspeichts 2 years ago
omg this is the most leet replay i've yet seen... perfect play, total control
AIexandar 2 years ago
so the whole map is revealed at the beginning of the game in sc?
Psyduc16 2 years ago
You see all the map features but not where your opponent spawns.
i8thefood 2 years ago
@Psyduc16 yes, is revealed.
noobieplx 2 years ago
wc3 style
Aeiouv1 2 years ago
OMFG
THIS IS HILARIOUS
PRO
zyy1993 2 years ago