Added: 2 years ago
From: ScienceOfThePS3
Views: 1,383
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (19)

Sign In or Sign Up now to post a comment!
  • 0:32 moonwalkin' zelda

  • 0:39

    dear god....hes so corrupted

  • I love how Smith stops working, turns upside down, loses his head, then randomly turns into stone.

    Then the spammage of stone + sword banging is epic.

  • Zelda is Missingno

  • 1:22 it looks like a bowser thingy. =P

  • 0:59

    Master Smith turned to stone

    XD

  • is that his pangas doing the work

  • 7:59

    Doctor...Link flatlined...he's dead. D=

  • 6:50 zelda really let herself go

  • Zelda is holding a really big burger...

  • 1. Play a clean game and create 3 save states. One should be a scene where you have complete control over the character. Another should be during the intro scene, after the menu. The third should be during the menu, after the logo.

    2. Perform the corruption, specify a range so that it doesn't do as much damage to graphics and music as it does to game code.

    3. Test the corrupted game using the save states provided in the original game.

    4. Create a setup where you can easily repeat steps 2 and 3.

  • Also, lmao @ 1:00. Blacksmith workout.

  • Know any good data ranges to corrupt for GBA games?

  • Nope. They are different for every game. Start at 1000 to avoid corrupting the header.

  • Ah, perminately in Spanish...

  • Hey, you found the video before I even had a chance to tell you about it.

  • Yep.

  • What's your favorite part?

  • Not bad. lol @ smith going crazy in the first scene.

  • May favorite part was at 5:43 when Link rolls off the screen.

  • DO A LINK ROLL!

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more