Added: 3 years ago
From: brianLED
Views: 4,915
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  • The first time this dungeon was hard , the second time it was easy. Don't know why , maybe i just had luck or something..

  • Argh, I need to stop listening but I can't... I'm going to make myself get the game out again doing this XD Excellent work

  • ugh! This is the hardest dungeon for me lol. I just went ahead and skiped this dungeon! Now I have this one to finish!

  • nice done mate

  • Level 7: Eagle Tower is my 2nd favorite dungeon after Level 6: Face Shrine

    I remember it took me a while to figure out what I was supposed to do with that green orb [with the whole throwing it at the pillars and making the 3rd and 4th floors fall]

  • Wow, I love this... I forgot how amazing this game was, how many memories there are attached, even though I only beat it like two and a half years ago

  • I can play this on my sax.

  • my fav level but freaky as hell

  • this song scares the shit out of me

  • I beat this level in a hotel bathroom <3

  • ...Why did that get six thumbs up? o_O

  • Comment removed

  • 8. :(

  • Comment removed

  • 12. :c

    Still, not the point. o_O

  • Comment removed

  • Why did this get seventeen thumbs up?

  • Eagles tower was an amazing dungeon, and so is this ^^

  • It was amazing, but I hated the fact that I can never remember where to take that stupid ball... :(

  • i can play that on the piano

  • Well, this music brings back the bad memories I had trying to beat eagle's tower. Although I beat the game like 2 years ago.

  • This level was my favorite until I discovered its flaws. 1 key out of 3 is really needed. There's a key block I never unlocked, even the first time I played the level. And the pillars are on the 2nd floor, that means that if you destroy 'em, it's the 3rd floor that is supposed to fall, not the 4th! Plus, this level is known for having serious mapping problems, making 2 rooms on the 3rd floor unaccessible because of the crystal barriers. This level was badly made.

    Anyway, I can beat it in ~2:30.

  • The part of the "4th" floor that falls is actually a 2 by 3 block area that fits into the 3rd floor, crushing 2 3rd floor blocks in the process. Looking at the map, the pillars correspond to where the 4th floor falls, so I guess you can assume that the rest of the 3rd floor is crushed as well as those two blocks.

    Once the 4th floor falls you can access the parts of the 3rd floor that the crystal barriers blocked. I think that that was done on purpose to make the level seem more confusing.

  • I never knew that about the keys though, wow. I knew you could have a spare in the Key Cavern, but I never knew you could in Eagle's Tower as well. Is that without the screen skip glitch?

  • You don't need any glitch or cheat.

    As for the pillars, they old the 3rd floor, and for some reasons it's the 4th floor that fall..

    For to two unaccessible rooms, look at this image: (replace * by periods and _ by slashes)

    hyrule-quest*net_zeldapedia_im­ages_8_81_MilieuTourVautour*pn­g

    It's the 4 rooms on the 3rd floor that get crushed. The 1st room is unaccessible, and the top-right seems to be an old beta room.

  • That's pretty interesting! It's neat to see what those inaccessible rooms would look like. I suppose they're there to prevent game crashes, like Missingno in pokemon R/B/Y. Every map that I've ever seen of Eagle's Tower had those rooms omitted completely.

    So where would you go from that path at the top? Would it be the most upper-left room of the "new" 3rd floor? Or perhaps it would simply block you from exiting? I'd also be interested to know where those stairs were originally going to lead.

  • The stairs brings here:

    hyrule-quest*net_zeldapedia_im­ages_6_6e_FinEscalier*png

    ...In a wall! There were probably stairs here that has been removed. So the 4th floor was probably not supposed to crush on the 3rd at the beginning and there were the way to get to the 4th floor before. Maybe... Because the stairs are going down... But looking by the room's mapping (which doesn't fit with the rooms around), it is a beta room for sure. It seems that Nintendo forgot these 2 rooms.

  • i remember this temple as the hardest of LA

  • I don't understand what you mean with period so I couldn't watch the link. Could you please be a little bit more specific? (My bad, I haven't studied english for that many years)

  • I was stuck in this level for at least 5 years, no kidding. I got this game when I was like 9 years old, and I didn't finish it until I was like 15. I never realized that I should use the ball to crush the pillars. Now when I play the game I become pissed at myself, because it's pretty obvious that the ball has an inportant function in the dungeon. Haha.

  • wow.... you used a tool like mario paint to bring out the same feelign that Nintendo did in the original making of the game... props to you!

    (btw great use of the flowers and stars)

  • Love it

  • GRREEEATTT STUFF DUDE.

  • I loved this level, the boss was really the miniboss but with a different species of animal friend. How cool was that?

  • Though he was fairly simple both times, the Grim Creeper was definitely a cool miniboss, my favorite in addition to the Master Stalfos. Glad you brought that up. ^_^

  • Are you going to do Wind Fish's Egg after doing Turtle Rock?

  • Hmm. I wasn't going to, but now that you mention it the inside of the Wind Fish's Egg is technically a dungeon. In addition to that, I like its theme a lot (now that I remember it).

    Alright, I'll take you up on that; I am going to do Inside the Wind Fish's Egg as part of this series. Thanks a lot for suggesting it and reminding me how good it is. ^_^

  • Haha, no problemo, and thanks!

  • Those gameboys are chillingly accurate!

  • Gameboys for a song on gameboy... who'da thunk it? =P But yes, I agree.

  • Excellent job with the echos. It makes me smile every time I hear someone use that effect.

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