@Scottzgar actually, it is the best looking game out there. especially for consoles. its just hard to put out a quality product and have it appreciated in a generation of numb-minded kids with ADHD..
if a game doesnt give you a dumb 'merrit-badge' for every little action you do (aka cod), no kids are gonna appreciate it
then again, nobody expects the average speed-addicted child of today to notice things like CoD's shitty 30fps or 60 FoV cap. thats just 2 of many shortcuts taken
@BodyFortress69 Getting rid of texture detail limits is not a big thing? And he is working on eliminating the need to worry about the ammount of geometry also? Are you kidding? These developments are HUGE!
@FilthyBeava What he does is huge, but what other people are doing at the moment isn't ground breaking IMO, my favourite engine from recent times is the Havok Engine
@Chigokai1080 It's so strange that the US broadband infrastructure is so behind. It was always a mystery to me. Usually companies deploy their high-end into US, but when it comes to broadband and 3G networks it's just lagging severely behind. I live in the UK and I have a connection that runs smoothly at about 1.2 MB/s and I have absolutely no traffic limit. It's unbelievable that the same tech takes so much longer to implement in the US. Why is that?
STOP longing for 'better' engines because the longer dev takes to map & model etc, the longer it takes to complete a game, the longer gamers have to wait for a game and the higher the financial risk for game companies when the game fails. Think about it.
If anything, a lot of modern games shown us how better eyecandy does NOT mean a more successful game. Doom3 online: dead. Wolfenstein: dead, AVP: dead. Yet, ppl still play CS1.6 and old Doom/Skulltag) online... Funfactor > Graphics.
After rage I think either doom4 or Quake5Areana. Quake5 would be a great move since the multiplayer part in the industry today is not what it used to be and it would also not take so long to make, doom4 would probably take longer. Thats my guess, what you guys think?
@chkdsk1991 totally agree.he would fix the planet with a graphic engine to eliminate any form of pollution we get,and he will also develop a patch for all humans to instantly anihilate any trolls patrolling the internet. :D
@VGAnxiety put his eyes and brain inside a braint tank like in futurama and keep him alive forever and ever . We lost Jesus goddammit we musn't lose John Carmack
I like the interview , this is basically the most honest and experienced man in the whole industry, he knows how to make games , private developers RULZ!
@GodsAmongMortals haha that's awesome I have seen a few interviews with him and he does always say that and it is always in relation to some technology being on top of another piece of technology. Go on John "on there" Carmack.
i can spent all day listening to this guy....he is my god when it comes to programming and technology...and he is the reason why i'm doing doing computer sceince....
im sad ID left quake and wolfenstein to raven, raven ruined quake 4 and wolfenstein (2009), cant wait for doom 4 and rage. zenimax and bethesda are both good campanys, all there PC games (altho buggy) are great, they allow mods and there not shiity console ports.
John Carmack needs to step back and create a new pioneering title. They have released a series of failures over the years. ID were bought out last year so I don't know how that will affect their quality going forward.
I doubt Rage will do well relatively speaking as a game for gameplay from what I saw from the trailers. I'm not trying to beat him up or anything, I would just like him start producing gameplay quality again :(
Return to Castle Wolfenstein was made by Raven, not id, and you're the only person I've ever heard call that game terrible. Maybe you meant the recent Wolfenstein game?
John Carmack did score a perfect 1600 on his SAT (which he took before 1995, before the "re-centering"), a score which translates to an IQ in the 160 - 170 range.
This comment has received too many negative votesshow
I work for ID. I know John. We go out for lunch occasionally. He is really smart but we feel he is getting rusty and spread out too much. So when he gets involved with our team and tries to offer suggestions we sort of roll our eyes because we do this stuff all day and John is doing too much public relations work and is rusty.
If Carmack is focusing on PR and is rusty at programming, then John Romero is a workaholic genius who's going to blow everyone's mind with the most state-of-the-art game ever. And 2+2 = 9.
Wait and see? That's a lot like wait and watch everyone win. I say marry VR and DDR to your 1st-person shooter's simplicity, John; get Romero back too.
john romero's departure from id was one of the best moments in id history. romero is awsome but, the "when it's done!" release is the best approach to ALL games is the best strategy.
...please do NOT remind that "the game" ever existed...i waited...and waited...and waited for years...apogee let me down...what WOULD be the shit is if Carmack sold the commander keen rights back to Tom Hall and then we got new commander keen games...but hey, daikatana was not a bad game, just to hyped and to ahead of it's time in the age of continuous and constant breakthroughs, a game like that couldn't have been mad in the then average several month development cycle.
@Nathanderdethdealer I don't agree. id was a lot more influential in the early-mid 90s, but unless Rage blows us out of the water they still have samey shooters, like quake 4 or quake ET.
@archRIFT Their game engines have served as the basis of all other FPS. They were the ones who first created a scroll game, 3d game, FPS, 360 degree FPS, etc. All FPS are built on id's engines. If id didn't exist, neither would your FPS and your typical scroll games.
@LiouTao id Software have certainly been pioneers in the world of gaming, but what you are saying is not correct. Scroll games were on the market several years before id Software even existed. Parallax scrolling for example was first introduced in Moon Patrol from 1982 (id Soft was founded in 1991). Even 3D games existed before id (eg. Starglider, 1986), though these didn't use texturing. Also, most game engines today (eg. CryEngine) are written in C++ and are not build atop id technology.
@Dragonion2010 Moon Patrol is an arcade game, I'm talking about scroll games on the computer. Back then computers weren't very powerful, so they couldn't utilise smooth-scroll until Carmack came along and was able to efficiently program a smooth-scroll game (they ported Super Marios 3). Before that, there was no such thing as smooth scroll in computer games.
And you'll have to pardon me on my terminologies, I tend to use Carmack and id Software synonymously.
@LiouTao Seriously: where do you get this information from? Just as a counter-example to your statement Shadow of The Beast from 1989 used smooth multi-layered/parallax scrolling and this game was released for several different platforms, including the Amiga and PC which hopefully count as computers in your world. Hell, even I myself as a teenager wrote a side scroller game somewhere back in the 90s - it's not that difficult, you know! Please: verify your information before posting!
@LiouTao Just a correction. They were the first to create a scrolling game on the PC, but the tech already existed on consoles. The first scrolling game they created was a Mario Bros clone demo, which they even sent to Nintendo in the hopes of getting the license to port it to the PC (which Nintendo rejected). I don't remember if they were the first to implement paralax scrolling, though, or if the technology was already on consoles to be honest.
@FeanorBR That's what I'm trying to say, they're the first to create a scrolling game on the PC. I dunno about parallax scrolling, it was definitely already on consoles, but on PC definitely not. The ability to make smooth scroll on PC wasn't available until the Johns came along. Carmack was able to finally program efficiently to allow the 'not so powerful' computers of the day to handle smooth scroll. Consoles no doubt already had smooth scroll, it was the PC that didn't due to technicalities
@devildeggs I fully agree! I was bored stiff, but at the same time I didn't feel like doing anything productive. But a few minutes into this video I felt like Carmack had just jumpstarted my brain.
This guy should start yoga classes for guys or something:P
I'M not pedantic.. I think he's BRILLIANT and over an excellent speaker! You can't argue with the guy's technological (or financial) achievements. BUT watch any interview and count how many times he said "on there." I sto[[ed counting at about a dozen just a few mins into this interview. Just one of his quicks I guess :)
I love how his "uhh" is actually, "on there".
smitty5332 2 months ago
..and the final product is Rage. A Short,underwhelming game which is'nt even the best looking on the market. Well done John.
Scottzgar 4 months ago
Comment removed
Jagethemage 2 months ago
This has been flagged as spam show
@Scottzgar actually, it is the best looking game out there. especially for consoles. its just hard to put out a quality product and have it appreciated in a generation of numb-minded kids with ADHD..
if a game doesnt give you a dumb 'merrit-badge' for every little action you do (aka cod), no kids are gonna appreciate it
then again, nobody expects the average speed-addicted child of today to notice things like CoD's shitty 30fps or 60 FoV cap. thats just 2 of many shortcuts taken
Jagethemage 2 months ago
Just make Enemy Territory Live. And not that quake wars flop. Im talking about RTCW:ET.
ssuuppeerrbbooyy 7 months ago
wow, he talks CONSTANTLY. His ideas and thoughts are quite interesting but it seems like he can talk without breathing :) this guy, hehe
MartinGro131 8 months ago
ID Software is the best game company ever :)
cvetomir2 8 months ago
Carmack must've hacked the PSN lol
theAwsomBeaverrr 8 months ago
I hope he does create a new engine, not many of the recent ones have done anything big
BodyFortress69 8 months ago
@BodyFortress69 Getting rid of texture detail limits is not a big thing? And he is working on eliminating the need to worry about the ammount of geometry also? Are you kidding? These developments are HUGE!
FilthyBeava 7 months ago
@FilthyBeava What he does is huge, but what other people are doing at the moment isn't ground breaking IMO, my favourite engine from recent times is the Havok Engine
BodyFortress69 7 months ago
@Werwolf889 Well, yes. Then again, there's a lot more demand as well.
cristicbz 8 months ago
Carmack rocks.
corkkyle 8 months ago
What a POS the new wolfenstein was. Single player was ok but the Multiplayer was what people really wanted. Pile of crap
Adol666 9 months ago
It has nothing to do with how many people have broadband it's got to do with Bandwidth caps.... and that makes me sad :(
Chigokai1080 11 months ago
@Chigokai1080 It's so strange that the US broadband infrastructure is so behind. It was always a mystery to me. Usually companies deploy their high-end into US, but when it comes to broadband and 3G networks it's just lagging severely behind. I live in the UK and I have a connection that runs smoothly at about 1.2 MB/s and I have absolutely no traffic limit. It's unbelievable that the same tech takes so much longer to implement in the US. Why is that?
cristicbz 11 months ago
I listen to John Carmack to comfort me at night when I cant sleep.
SilkyMuggs 11 months ago 3
ON THERE
CSSpitfire 11 months ago
STOP longing for 'better' engines because the longer dev takes to map & model etc, the longer it takes to complete a game, the longer gamers have to wait for a game and the higher the financial risk for game companies when the game fails. Think about it.
If anything, a lot of modern games shown us how better eyecandy does NOT mean a more successful game. Doom3 online: dead. Wolfenstein: dead, AVP: dead. Yet, ppl still play CS1.6 and old Doom/Skulltag) online... Funfactor > Graphics.
megalodonNL 1 year ago
which algorithm does he use for dating?
stimmedRine 1 year ago
@stimmedRine The bank account one.
WN4723 11 months ago
Wolf would have rocked if the PC version didn't look cack.
UnitedKingdomify 1 year ago
After rage I think either doom4 or Quake5Areana. Quake5 would be a great move since the multiplayer part in the industry today is not what it used to be and it would also not take so long to make, doom4 would probably take longer. Thats my guess, what you guys think?
nils4545 1 year ago
BRING ON DOOM 4!!
KyleGP 1 year ago 4
Chuck norris of programming.
Griffith101 1 year ago 4
its fantastic when the genius speaks about games and engine programing
changegames 1 year ago
у него очень здорово поставлена речь =)
Tigran993 1 year ago
What's ever happens, I don't want the disc format to go away. I like going to the store and buying a physical copy of the game.
Delta094204 1 year ago
yeah John Carmack is probably the most realistic guy out there.
BuddhaMaster84 1 year ago
this guy should rule the world.
Seriously, this planet would be a lot better
chkdsk1991 1 year ago
@chkdsk1991 totally agree.he would fix the planet with a graphic engine to eliminate any form of pollution we get,and he will also develop a patch for all humans to instantly anihilate any trolls patrolling the internet. :D
Antimanele104 1 year ago
this guy's a legend, super smart, and i loved his games over the years ...but i get a kick out of how everything is 'there' ...or, 'on there'.
lol!
Zodiac1911 1 year ago
Its such a pleasure to hear this guy talk.
vigilhammer 1 year ago 4
The Chuck Norris of gaming.
adam11mpls 1 year ago 73
@adam11mpls Let the John Carmack jokes begin.
We don't live in a real world, we're all a program created by John Carmack.
Next
Cypher1X 1 year ago
after carmack dies , someone should reverse engineer his brain
VGAnxiety 1 year ago 28
@VGAnxiety haha.. nicely said !!
vigilhammer 1 year ago
@VGAnxiety by that time... he would have developed Smart Ais like in halo
sgtlegendkiller 7 months ago
@VGAnxiety put his eyes and brain inside a braint tank like in futurama and keep him alive forever and ever . We lost Jesus goddammit we musn't lose John Carmack
Cobac 7 months ago
@Cobac Jesus made most people believe in ghosts and fairy tale realms,so he isn't much of a loss.
VGAnxiety 7 months ago
@VGAnxiety point taken , i had to think fast so i didn't knew who to put , hmmmm what about Einstein then ?
Cobac 7 months ago
@Cobac Einstein's the boss... approved! :D
VGAnxiety 7 months ago
what about john romero? ;D
ImpulseSoftware 1 year ago
This guy rocks. good interview.
region1111 1 year ago
John Carmack and Todd Howard are the best game directers EVER!
RussianTheory 1 year ago
When interviewing John Carmack, only 1 question is needed.
ihaspowers 1 year ago 7
I like the interview , this is basically the most honest and experienced man in the whole industry, he knows how to make games , private developers RULZ!
stewox1 1 year ago
supergeeks rule
m82artin 1 year ago
I'm looking forward to playing Rage, on there.
meehar 1 year ago 3
This has been flagged as spam show
@meehar
"I'm looking forward to playing Rage, on there"
LOL
its brutal how often he says that shit. somebody should do a video of him with a "on there" counter.
joyfulvulture 1 year ago
John Carmack kicks ass, but he ALWAYS says "On there."
GodsAmongMortals 1 year ago 4
@GodsAmongMortals I'm glad I'm not the only person to have noticed it! It gets very annoying very quickly!
But he rules as a developer and rocket engineer.
Naturality 1 year ago
@GodsAmongMortals haha that's awesome I have seen a few interviews with him and he does always say that and it is always in relation to some technology being on top of another piece of technology. Go on John "on there" Carmack.
bleemo2000 1 year ago
I'm looking for the G4 Icons episode about him. Does anybody have it? And can you upload it if you do?
HumanDaikon 1 year ago
E3 2010- ID-Rage/Doom4 and Bethesda-TES V
RussianTheory 1 year ago
carmack is god!
vamp1res 1 year ago 2
this guy is a legend i remember reading about him in my PC mags
historywillabsolve 1 year ago
i can spent all day listening to this guy....he is my god when it comes to programming and technology...and he is the reason why i'm doing doing computer sceince....
cyberbemon 1 year ago 3
@cyberbemon Yeah I listen to this guy whenever I need motivation during my CS degree.
Jinmane 1 year ago
im sad ID left quake and wolfenstein to raven, raven ruined quake 4 and wolfenstein (2009), cant wait for doom 4 and rage. zenimax and bethesda are both good campanys, all there PC games (altho buggy) are great, they allow mods and there not shiity console ports.
Ultizer 1 year ago 3
@Ultizer I thought Quake 4 and Wolfenstein were good games, just nothing special.
Rogerdof 1 year ago
@Rogerdof
Wasn't developed by ID Software neither of them.
zauii89 1 year ago
@zauii89 I know. I just replied to him that I think Raven didn't ruin those franchises, just that they haven't been anything special.
Rogerdof 1 year ago
John Carmack needs to step back and create a new pioneering title. They have released a series of failures over the years. ID were bought out last year so I don't know how that will affect their quality going forward.
delatroy 1 year ago
what failures? Every game they developed became commercial success, and everytime with groundbraking 3D technology!
Symbrio 1 year ago 4
@Symbrio Doom 2 > Doom 3 :/
Quake 3 > Quake 4
Return to Castle Wolfenstein was terrible.
I doubt Rage will do well relatively speaking as a game for gameplay from what I saw from the trailers. I'm not trying to beat him up or anything, I would just like him start producing gameplay quality again :(
delatroy 1 year ago
@delatroy
Return to Castle Wolfenstein was made by Raven, not id, and you're the only person I've ever heard call that game terrible. Maybe you meant the recent Wolfenstein game?
avooslwuthoqquan 1 year ago
@avooslwuthoqquan Return to Castle Wolfenstein was made by Gray Matter Interactive, not Raven.
SirJonthe 1 year ago
@SirJonthe
Ha, you're right. I have no idea why I said Raven. They made Wolfenstein, not Return to Castle Wolfenstein.
avooslwuthoqquan 1 year ago
@delatroy quake 4, quake wars, and wolfenstein were not made by ID ffs, they were made by raven, its like saying activision make call of duty.
Ultizer 1 year ago
@Ultizer oh lol :/
delatroy 1 year ago
hmm, I wonder how far up his IQ is?
manladyyasser 2 years ago
liek 160 min
RatchetSK 2 years ago
@manladyyasser Don't underestimate motivation and passion.
printer0 2 years ago
John Carmack did score a perfect 1600 on his SAT (which he took before 1995, before the "re-centering"), a score which translates to an IQ in the 160 - 170 range.
selby06 2 years ago
wow, this I did not expect.
manladyyasser 2 years ago
@manladyyasser Over 9000!
iJames1o1o 2 years ago
John is great, i want to add something:
long life to 3DLabs, they were and will remain the greatest !
02daft 2 years ago
wolfenstein did not sell well right??? what now john ???? dont let raven software make those games!!
erikouwehand 2 years ago
This comment has received too many negative votes show
I work for ID. I know John. We go out for lunch occasionally. He is really smart but we feel he is getting rusty and spread out too much. So when he gets involved with our team and tries to offer suggestions we sort of roll our eyes because we do this stuff all day and John is doing too much public relations work and is rusty.
Entropy56 2 years ago
@Entropy56 That's quite a statement to make.
KingKool2099 2 years ago 3
If Carmack is focusing on PR and is rusty at programming, then John Romero is a workaholic genius who's going to blow everyone's mind with the most state-of-the-art game ever. And 2+2 = 9.
raid0422 2 years ago
@Entropy56 no
bigmonkeyman44 1 year ago
That's a great idea. id Software should do a launch title for a nex-gen console. id Tech 5 is the bomb!
krisfrosz133 2 years ago
Get Carmack and Gabe Newell working on a game together... gaming boner!
TAz69x 2 years ago
haha :D
VADRIGAR666 2 years ago
roflmao
jrs655357 2 years ago
Wait and see? That's a lot like wait and watch everyone win. I say marry VR and DDR to your 1st-person shooter's simplicity, John; get Romero back too.
BeenJammin3 2 years ago
On there, out there, in there, I love it man. John Carmack is a god, and hearing him talk is amazing. Where can I watch the rest of this vid though?
Offspringfan64 2 years ago 2
nggggg ngggg, carmack talks like such a goon :p
spiderman1321 2 years ago 3
@spiderman1321 That's cuz he's the biggest nerd on the planet, and he also happens to be be idol. lol
hobbit2245 2 years ago 3
he has a nerdy voice but hes a good speaker
TheEarlOfDublin 2 years ago 3
john romero's departure from id was one of the best moments in id history. romero is awsome but, the "when it's done!" release is the best approach to ALL games is the best strategy.
Nathanderdethdealer 2 years ago 8
didn't work out so great for 3DRealms though ;)
brandon9271 2 years ago
...please do NOT remind that "the game" ever existed...i waited...and waited...and waited for years...apogee let me down...what WOULD be the shit is if Carmack sold the commander keen rights back to Tom Hall and then we got new commander keen games...but hey, daikatana was not a bad game, just to hyped and to ahead of it's time in the age of continuous and constant breakthroughs, a game like that couldn't have been mad in the then average several month development cycle.
Nathanderdethdealer 2 years ago
@Nathanderdethdealer I don't agree. id was a lot more influential in the early-mid 90s, but unless Rage blows us out of the water they still have samey shooters, like quake 4 or quake ET.
archRIFT 1 year ago
@archRIFT Their game engines have served as the basis of all other FPS. They were the ones who first created a scroll game, 3d game, FPS, 360 degree FPS, etc. All FPS are built on id's engines. If id didn't exist, neither would your FPS and your typical scroll games.
LiouTao 1 year ago
@LiouTao id Software have certainly been pioneers in the world of gaming, but what you are saying is not correct. Scroll games were on the market several years before id Software even existed. Parallax scrolling for example was first introduced in Moon Patrol from 1982 (id Soft was founded in 1991). Even 3D games existed before id (eg. Starglider, 1986), though these didn't use texturing. Also, most game engines today (eg. CryEngine) are written in C++ and are not build atop id technology.
Dragonion2010 1 year ago
@Dragonion2010 Moon Patrol is an arcade game, I'm talking about scroll games on the computer. Back then computers weren't very powerful, so they couldn't utilise smooth-scroll until Carmack came along and was able to efficiently program a smooth-scroll game (they ported Super Marios 3). Before that, there was no such thing as smooth scroll in computer games.
And you'll have to pardon me on my terminologies, I tend to use Carmack and id Software synonymously.
LiouTao 1 year ago
@LiouTao Seriously: where do you get this information from? Just as a counter-example to your statement Shadow of The Beast from 1989 used smooth multi-layered/parallax scrolling and this game was released for several different platforms, including the Amiga and PC which hopefully count as computers in your world. Hell, even I myself as a teenager wrote a side scroller game somewhere back in the 90s - it's not that difficult, you know! Please: verify your information before posting!
Dragonion2010 1 year ago
@LiouTao Just a correction. They were the first to create a scrolling game on the PC, but the tech already existed on consoles. The first scrolling game they created was a Mario Bros clone demo, which they even sent to Nintendo in the hopes of getting the license to port it to the PC (which Nintendo rejected). I don't remember if they were the first to implement paralax scrolling, though, or if the technology was already on consoles to be honest.
Either way, the John's are gods.
FeanorBR 1 year ago
@FeanorBR That's what I'm trying to say, they're the first to create a scrolling game on the PC. I dunno about parallax scrolling, it was definitely already on consoles, but on PC definitely not. The ability to make smooth scroll on PC wasn't available until the Johns came along. Carmack was able to finally program efficiently to allow the 'not so powerful' computers of the day to handle smooth scroll. Consoles no doubt already had smooth scroll, it was the PC that didn't due to technicalities
LiouTao 1 year ago
Love listening to this guy talk. Thanks for the upload!
devildeggs 2 years ago 62
@devildeggs ditto
HelderP1337 2 years ago
@devildeggs Yeah, John Carmack can just talk and talk and talk nonstop, not that I'm complaining. :)
krisfrosz133 1 year ago
@devildeggs I fully agree! I was bored stiff, but at the same time I didn't feel like doing anything productive. But a few minutes into this video I felt like Carmack had just jumpstarted my brain.
This guy should start yoga classes for guys or something:P
Ubersnuber 1 year ago
The lighting on his face is pretty bad...
Entropy56 2 years ago
Its Real Time Global Illumination :-P
brandon9271 2 years ago
To be such a brilliant man he greatly over uses the phrase "on there" ;-)
brandon9271 2 years ago
At least he doesn't say "ah" and "um" much and talks nonstop; all without a teleprompter as you-know-who...
Entropy56 2 years ago 6
This comment has received too many negative votes show
Yeah he also says "off of" which really annoys me, and "couple" instead of "couple of"
Jinmane 2 years ago
hes a fine speaker you are just a pedantic nerd
TheEarlOfDublin 2 years ago
I'M not pedantic.. I think he's BRILLIANT and over an excellent speaker! You can't argue with the guy's technological (or financial) achievements. BUT watch any interview and count how many times he said "on there." I sto[[ed counting at about a dozen just a few mins into this interview. Just one of his quicks I guess :)
brandon9271 2 years ago