Added: 2 years ago
From: garrettwademan
Views: 13,215
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  • does the game run smoothe or is it laggy

  • nice man

  • I'd love to play test this and provide feedback to you and maybe some ideas if you want them, I've wanted to make my own RPG for a long time now and have a lot of ideas but I'm too noobish in the areas of coding.

  • @stronglyon1

    Good suggestion

    He can just click his mouse a few times and the graphics will magically improve lmao

  • very nice. will weather affect terrain and players?

  • not bad man keep it just update ur grafics a litle 

  • So where can I play this?

  • I misread Isle of porn . sory

  • @ExturnaIFunction , I have a LOD for the terrain itself in 3 different levels and 3 levels of LOD for models. I disabled it in this video because with a gaming PC everything is fairly smooth.

  • tbh i think you have some really great features there, impressive. I especially like the looking out the windows at the harsh weather outside, a really rl house feel to it.

  • @warcratfDelirious , Thank you. This game is constantly changing though so if you have any thoughts or ideas to improve it, please let me know because now would be the time to incorporate them. This is a player's game and I don't want to go to far from that path.

  • This is currently the most interesting 3DGS project I have ever seen ... Well are you planning to make it Open source? That would be fuckin cool! Keep up the good work and sorry for my english ... Kind regards

  • this i pretty cool stuff, man.

    would you still recommend 3d game studio or are there better programs outthere?

  • @lordhuebi , Yes I would still recommend 3D Game Studio over Unity, Torque, Realm Crafter and Ogre. I have a license for all of them and I still think 3DGS is better if you have the right tools and plugins.  This is only for an Indie developer perspective. If you have a bigger budget or team, you will want to move to the next software out there.

  • @garrettwademan This looks pretty neat, How`s the progress?

    If you need someone in Scandinavia to Demo it(play testing) i`d volunteer for it.

    Perhaps even be of creative assistance if you need it, Got nothing but time to spend. so let me know.

  • @dragonlie THANKS for the offer, I will take you up on that. Yes I am still working on this project in the evenings and on weekends. My day time job is consuming a lot of time at the moment and I find myself traveling a lot. I have the basic game structure down and everything is functional. It is just a matter of time now before I put all of my ducks in a bucket and kick it. I could use a lot of testing and your offer is much appreciated.

  • how did you make the animation of the character

  • @brendonMilligan, I am not a real good humanoid modeler in MED, however I can use other software such as 3DSMAX and Blender. I can't seem to figure out how to export the model in a MDL format though with UV mapping and animation. This woman player was created by my good friend who does this for a living, I wanted to have a professional character to use for testing until I got the game basics down.

  • loolol sneak feature :3 that game looks amazing for a homebrew best wishes to you hope the project is still alive ^_^

  • @private420 , it is still very much alive...check out garrettwademan (dot) com at my forum, constantly talking about it and updates.

  • How did you design it?

  • @Dennis2148 what do you mean? What program am I using? I am using 3d game studio. Other than that, my design tactic is to wing it...

  • @garrettwademan How did you created the character, and the terrain??

  • @Dennis2148 , the character took some time, I learned how to model over the past 8 years.  I have been working on terrain perfection for 5. Just trial and fire.

  • @garrettwademan Okay... Thx :)

  • great job and all but its called FOL-IAGE

  • @TheDJinator , haha. I know, After working with my variables in my database, I used the spelling "foilage"...but then later realized I had it all screwed up. Since everything had the name of "foilage" and not "foliage", I just accepted it.

  • do you have to make a human avatar cuz im making one with cats like impressinve title and wolf quest

  • @1999whitewolf human avatar as in creating your own look on a player?

  • Sweet-goodluck man it looks good!

  • Good for you man, I'm sure you'll think of something to get it out to the world. Hey you look experienced, can you make some tutorials on how to create a Game Interface and clean stable coding optimizations.

  • @Armoton17 , yea, I can certainly look at creating some tutorials and give my strategy on how to create stable code that is virtually bulletproof.

  • @garrettwademan Yeah, I'm creating a game to and it will be online. I have bad experience with coding in 3D Game Studio A8 (Pro Edition), there are so little tutorials as well because it is such a pricey tool. I need help with... Creating a Game Interface, Network / Server security, creating stats / items, I spent too much money to quit now, I wish more people would make videos on this stuff.

  • @Armoton17, online games are tough, it took me almost 5 years to understand server/client with secure databasing. You run into issues like DOS denial of service, sql injections, information retreival. I use a system I found to be secure where it protects against all of this. I monitor all incoming requests and outgoing information, and if it looks fishy, I block it, record the client id, name, IP address and review the packet header for any other details. I will create a video on this too.

  • lol rcs loading screen edited ;D check out my work 

  • o ok i hope you get better

  • i have been away for a lil from the vids but is it randey yet?

  • @robby2289 i have been working on my site because i recently had shoulder surgery and i am down an arm. it is still progressing but not beta worthy

  • Might want to recruit a team. Looks cool as hell for a one man job.

  • @MrBeenasfareven , thanks man. I have tried getting a team together but nobody knows how to code or create good graphics, etc.

  • @garrettwademan sorry to hear that. If I knew anything, I would help

  • @garrettwademan Sadly, you are going to find the overwhelming majority don't know or want to learn programming or graphics. Most will say it is cool but not have the drive or desire to get involved. How long did it take you to learn 3DGS? Not programming but the package itself. Weeks? Months?

  • @abw73, I have seen this already, I was just trying to put it nicely before haha. You must have experienced the same thing then I take it. It took between 2-3 years with working in 3DGS to get good and comfortable with it. I sadly had to learn the hard way with a lot of things just by trial and fire.

  • @garrettwademan I've seen it many, many times. I started a project in C many years ago and had a handful of people say they were definitely interested. When it came time to program, every single one of them had some excuse, and they were all suddenly too busy. I would guess less than 5% of people who say they want to get involved actually will. Just like craigslist... the vast majority are flakes.

  • ....................O_O

  • Are you still working on this??

  • @DailyProphetNews Yes I am, have been working on a larger world.

  • im trying to learn how to use the program but how did you learn to code and what type of code is it?

  • @reborneclipse It is called C-Script, it is only for 3D Game Studio. I learned by simply repeating it over and over and reading the manual and playing with commands.

  • @reborneclipse Practicing is the only way to learn. Start with VERY simple things and move on. Pick up some introductory books or read simple tutorials. Even the greatest 3D programmers out there started off very basic.

  • Very impressive work. I really like the weather effects. :D

    Keep up the good work!

  • That Looks Like a great Game man, i would like to play it sometime, in it's finished product

  • Feel Good Inc in the background, nice :P

  • @kettling , oh ya

  • @garrettwademan The game looks nice too ofcourse :P, I was wondering, you said the camera has collisions, so it doesn't go trough the house, but is it possible that when you leave a house, and the camera is behind you, it will get stuck (inside the house)? or have you made something to prevent that from happening?

  • @kettling , good catch. It doesn't get stuck. If the camera sees collision between it and the player, it will zoom in to make sure you cannot see behind objects or always make sure you can see your player. If you leave a house, the camera will sense that the wall is in between and zoom in (forced zoom by the code) and it will instantly leave the inside of the house and get back into focus of the player.

  • @garrettwademan Ah, that's a really neat idea, I hadn't thought of that!

  • @garrettwademan Hey there, i am also looking to make an MMORPG myself, but i dont know any programs, you mind giving me some suggestions on what to use?. thanks

  • @jackfudgeu I recommend using 3D Game Studio, you can get the free version at their site, just Google it. See if you can work with the code. That alone won't help you make a MMORPG, so you need to download the ANet plugin for 3DGS to support 2000 players per server. Don't use Realm Crafter, I bought licenses but found too many issues with it, Torque is also good, but never got to deep into coding.

  • @garrettwademan one more question, how did you find out all the scripting?, its insane i dont know anything about that lol.

  • @jackfudgeu I love the commands and scripting. At first, it was very discouraging when using their preloaded scripts, the movement code was too choppy and I thought I could never make a good game. What I did was go through their 25 tutorials and messed around with their code, after that I began working on simple things like terrain and movement...once I got my first version done, I scrapped it and did terrain, movement and sun effects. I scrapped that because I had to restart using different

  • @jackfudgeu structure because I found a better way to do it. All in all I restarted 7 or 8 times using my technique from the prior project, but honing in on it and making it better. By the time I got to this version (version 9) everything began to fall into place and I feel I can do anything with the 3D Game Studio script...it is very powerful.

  • isle of porn xD good game

  • Is this meant to be a Wurm online clone?

  • @Kane1993x, no it is not.  It is actually completely different.

  • Wow this is gonna go far man!, the programming at the beginning realy freaked me out.

  • Thanks. What do you mean it freaked you out? haha

  • Well, there was so much coding i almost fainted. I didn't realise it was that complicated!

  • @xXAFTEREFFECTSXx, haha, what you see is approx between 60,000 to 75,000 lines of code.  The plan is going to be around 1,000,000 lines of code once it will be in beta. It really isn't that complicated if you break it up. I should of just wrote a book.

  • great work, do you need help?

  • How do I learn programing as you learned?I want program as you please help where to start, I already read 3dgs workshops But where begin my knowlege?

  • You can check out garrettwademan(dot)com/guide for starters.

  • On that site you will see how to contact me if you get stuck. The only way to really get comfortable with it is to jump right in going over the 25 tutorials that the 3D Game Studio website provides. Go to their website and go to the downloads page, you will see it under TUTORIALS. Once you get moving and have more questions, feel free to ask.

  • cool that u know how to do that your smart

  • This is Ganna be a Big Big Game Keep it up ...

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