Added: 1 year ago
From: Autodesk
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  • too bad its so expensive

    ill stick with blender i guess

  • such a huge pick up for Maya DMM, was hoping be my dynamics advantage but looks like a lot more artists will use it now that its actually included in Maya.

  • @Henbot Thanks for that "gem".

  • Jesus christ thats a huge HUGE HUGE new addition to Maya, I used it (DMM) extensively. Bloody incredible plugin. Had to pay a seperate license for it before. Do we still have to pay a seperate subscription or is it included in the price ie. you have to pay a lot extra to have it?

  • Is this a plug in? like Physics simulation because thats what I think there implying, but it says new Maya feature.

  • @Clambercty Yeah it looks like DMM been included in Maya now. The plugin was incredible, bloody incredible and brilliant and it means Autodesk must have purchased it.

  • Ohh this looks pretty good! I may switch to Maya but hows the rendering? compared to 3ds max I dont have vray

  • what is the plug in called that is a physics simulation?

  • @ghales705 DMM I used it when it was seperate to maya quite a bit, its bloody amazing thats a huge boost to the program.

  • easy to use?

  • For the info : If the Visor window does not display the Effects Assets tab, in the Visor window, select Tabs > Revert to Default Tabs.----

    if you dont have Effects assets window in ndynamics tab dop this

    From the Status Line, select Customize.

    In the Menu Set Editor, under Menu sets, select nDynamics.

    Select Edit > Revert nDynamics to Default.

  • Alright, there's a point where you can stop saying "the plugin" and start saying "it".

    Jesus.

  • Y U MAKE SO EXPENSIVE!

  • WHEN THIS VIDEO WAS POSTED, WE DID NOT KNOW THE MODEL WAS A GUY FROM DEUX EX HUMAN REV.

  • do you have to sign up to use it

  • Dear game makers,

    Could you make a game using Maya?

    It's almost, REAL LIFE *-*

  • @eduruocco cutscenes in games are all done in programs like maya. to process gameplay with mayas full level of dynamic rendering and detail would take triple the processing power we have today

  • @eduruocco you cant have a game engine that will render real time this fluid simulation.. such a thing doesn't exist yet.. :)

  • @AlexSlark I dont care if I would have to buy a room to put my PC in. I am almost sure that the computer that made Avatar used something that could render real time that fluid :D

  • @eduruocco haha Ok then, lets make a game that only 3 people in the world can play.. :)

  • @eduruocco

    Uh, most devs already do.

  • @eduruocco finalfantasy was made using maya

  • Ive got MAYA 2012.. where can i find the fire, pyro and all that stuff?

  • This is pretty sweet, but the one thing that's annoyed me since version 3.5 is that Maya has never had a feature developed that's allowed it to do the kind of wispy/ribbon smoke that can be done in Max with AfterBurn and now even better with Krakatoa.

  • (cont'd) I'd even seen some demos that claimed to not use AfterBurn with the same look although I don't know that I believe the poster. Now XSI ICE allows XSI users to build that and obviously Houdini had it from the beginning, but you have to be Rocket Scientist to use it.

  • where can i find the complete tutorial step by step?

  • the water looks so fuckin real

  • as awesome as this is, my laptop can't do this.

  • @Kinos141 lol mine either :(

  • its still really creepy that they called it maya 2012 XD!

  • 12.000 € for licence okay ^^

  • the question is, how does this new stuff stack up to realflow?

  • Why do all the sims have an auto resizing bounding box? Can you cache those now in 2012?

  • @DelightningVFX you can already cache them in 2011

  • i was like :O from 0.00 to 4:41 :O :O :O

  • this maya should have been called, apocalypse edition.

  • Cinema 4D, soooo long!

  • Where is the DMM plugin? I don't see it included.

  • OH MY GOD. Sorry, Blender, but this is amazing.

  • So, this is like the Stacy Malibu, has a new hat !!!!

  • never mind my other comment i didnt realize... nvm.

  • the first 2 words in the title is maya 2012. get it? the mayan character predicts 2012.

  • I highly agree with Omegaroth....a Super Jizz was blasted towards my screen...only to create a smiley face that i will remember for the rest of my life...i call it autojizz 2012...

  • i jizzed at 0:27 and didnt stop jizzing until 4:41

    i... i think im done

    thank you autodesk :)

  • i did not listen to a thing

  • Very cool: Like Blender 3d's smoke sim...

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