GraphicRects are infinitely tiled, you didn't need to set the GraphicRect to 20000 for it to be infinitely seen. The (0,0,512,512) rect would've been exactly the same.
Also, if you got rid of the while(!Obj_BeDeleted(obj){ and it's corresponding closing bracket } for the blizzbullet, the bullet would do exactly the same thing! It doesn't get far enough to actually use the while loop.
@Beanisawsome2
CreateLaser01 has 8 parameters, make sure you have them correct.
DoubleVla 2 months ago
@Beanisawsome2
Well obviously the fault must be in the function it self. CreateLaser01 has 8 parameters, make sure you check them and use the wiki as well.
DoubleVla 2 months ago
Fantastic...see you in part two...man I'm late watching this...
LawenceCodye 2 years ago
NEET HELEPOLIS!
SonicZeroX 2 years ago
GraphicRects are infinitely tiled, you didn't need to set the GraphicRect to 20000 for it to be infinitely seen. The (0,0,512,512) rect would've been exactly the same.
Also, if you got rid of the while(!Obj_BeDeleted(obj){ and it's corresponding closing bracket } for the blizzbullet, the bullet would do exactly the same thing! It doesn't get far enough to actually use the while loop.
I still like the tutorial <3
Nautth 2 years ago
I messed up real bed I see. Basically sliding the graphicrect is more than enough no?
And you are right about the object bullet loop. ( Another failure from me ). =(
DoubleVla 2 years ago