Added: 4 years ago
From: oktal3700
Views: 12,189
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  • where is the new video? I would really want to see him. thx

  • cool

  • I will post a better video some time soon. The fitness function just needs some work and then it should be quite good.

    It's just a proof of concept anyway, for my work on the AI of the game Ecksdee (a.k.a XD), it's not intended to be totally awesome.

    I am hampered by not having much time at the moment and very patchy internet access at home. Give me time...

  • Can't wait to see it :D I'm getting interested in these ANN stuff. I wish I could see some working code online especially the 'learning' part. I'm used to do some 'Flash developer' work and proper ANN can boost some Flash games. Is there open source ANN?

  • The software used in this video is open source C++ code, part of CEL (go to the CrystalSpace URL in this video's info text)

  • Actually it evolved a bit :D Stay in place and rotate - survival tactic!

  • Not really ;) The fitness function is a simple "distance traveled" so if it doesn't get very far then it's classed as unfit :P

  • Brrrmmm-crash... Brmm-crash... Brmm-crash... Brm-crash... Brmm-crash-Brmm-crash-Brmm-cra­sh.

    Has it evolved?

  • Not much. Left to run overnight it can get to the edge of the level before crashing. That's as much as it can do since the fitness function is just the straight-line distance from the start position.

  • cool model though...

  • i played xd, its like wipeout but totally ripped off and not as good as the thing it rips off

    *gives up and goes back to quake 1 source ports

  • not as good yet, but it will be. such is the nature of things

  • now i have tried doing it myself i now realise how hard it is, well done!

    sorry about my previous comment :P

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