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  • i have stupid problem. In steam i have Orange Box, and Left 4 Dead 2 ... but in browser where we can found a textures, I haven't any road textures. How can i fix that?

  • I suggest using a road of 384 units wide,it fits more realistically.

  • Comment removed

  • FAKE DAT CURV! 10:35

  • A little confused here: In the video you say the size of a two lane road is 256 and a four lane would be 512, while it does work some of the bigger vehicle's (the bus, semi-trucks etc) have problems fitting. Also I found that in a example map provided by valve (Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\zoo_ur­ban_01.vmf) the size of a two lane road is 512 not 256. I was just wondering if there is a reason besides the scale of your scene or the pros in it to use one size or another?

  • @thacorpser 256 and 512 are base values you can use to create your roads. Sometimes you'll have to increase those values to a larger number. 256 and 512 are good values to start with, but they will vary based on your design.

  • Thanks dude thats a big help. Roads where the the only thing i did not no how to do.

  • also, i would like to know what the instance is composed of, or where i can find information on how to make that instance so that my skybox will work. thanks

  • how did you rotate the brush by 90 degrees? what is the shortcut?

  • @iamstormtrooper didn't he just use the texture rotation field (sorry not a hammer user) to rotate the texture?

  • @roninsmine yeah, but regularly, it would rotate w/o snapping to some type of rotation field. i figured out its in the 2d options to set the default rotations by 15degs.

  • At last some tutorials :D

  • Great tutorial!

  • actually i think u made the lanes too narrow compared to the size of a car or person. IRL, theres plenty of spaces on either side of a lane with a car in it for people to walk through..

  • @perfecttrunks2000 I did a quick check the size Alex uses is the same as the default VALVE ones.

  • @matnelson1 yea but that means nothing. we all know valve has some weird dimensions.. for example the prop_door dimensions is like 128 or something and much taller than the human models. also the models walk around with their arms wide open. and I was referring to real life.

  • @perfecttrunks2000 All depends on the road. 256 (2 lane), and 512 (4 lane) are average values to start with. Not all roads fit the template but having a starting off point that you can modify is whats important.

  • Omg First comment D:

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