Added: 2 years ago
From: sargent3d
Views: 24,186
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  • amazing. So do they use normal maps on every character in games?

  • hohoho..!! this is amazing..!!

    thnx man

  • Thank you :)

  • wow, this was exactly what I was looking for! Thanks so much! Subscribed and favorited!

  • awesome tutorial. I played with it and didn't get a red cage. I have my object combiend with many other objects. Does it need to be separated and done separately?

  • you sounds like squidward

  • thank you thank you thank you !

    i will upload my work soon in a animation :D will you check it out then ?

  • thanks for that informative tut.

    Btw, just out of curiosity were you suffering from cold when you made this tut?

  • I don't like transfer mapping. xNormal is the way to go.

  • @badATchaos xNormal is awesome! It's real time viewer is closer to more game engines by default. Maya is more complex but it is capable of literally anything with a little scripting, and now that it has full python (including PyMel) built in it is great for anything from movies to games.

    A different UI could be made for Maya (more like xNormal), but it would limit other non-game projects. If that's not a problem it'd be an amazing scripting project. A game version of Maya would be sweet!

  • @sargent3d yeah. well being a game design student i've personally found better results using xNormal. However I do find the enveloping technique useful. :P

  • Wow! Thanks! :-D

  • Thanks for sharing

  • thanks for the tutorial but it is not working for me even i have made uv mapping

  • thanks a lot for the video it was so easy to understand your tutorial

  • thanks G

  • Verry explicative!Thank you!

  • thank you for sharing, 5 stars

  • 5 stars and dirctly added to my favorites ,-)

  • This was really usefull for me , man keep them coming you are awesome:DD

  • This was really helpfull friend , thank you and keep them cool models normal mapped:D

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