Got ma 3d model ready but not sure where to start from, I want to apply texture, normal map, opacity, specular and diffuse map, can any one please tell me what should be applied first? does normal comes first or the texturing n other maps?, I have finished unwrapping my model.
awesome tutorial. I played with it and didn't get a red cage. I have my object combiend with many other objects. Does it need to be separated and done separately?
@badATchaos xNormal is awesome! It's real time viewer is closer to more game engines by default. Maya is more complex but it is capable of literally anything with a little scripting, and now that it has full python (including PyMel) built in it is great for anything from movies to games.
A different UI could be made for Maya (more like xNormal), but it would limit other non-game projects. If that's not a problem it'd be an amazing scripting project. A game version of Maya would be sweet!
@sargent3d yeah. well being a game design student i've personally found better results using xNormal. However I do find the enveloping technique useful. :P
amazing. So do they use normal maps on every character in games?
GaiaFX 3 weeks ago
hohoho..!! this is amazing..!!
thnx man
Vickramjason 2 months ago
Thank you :)
narutoisgreat1234 6 months ago
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Got ma 3d model ready but not sure where to start from, I want to apply texture, normal map, opacity, specular and diffuse map, can any one please tell me what should be applied first? does normal comes first or the texturing n other maps?, I have finished unwrapping my model.
sabz2011 10 months ago
wow, this was exactly what I was looking for! Thanks so much! Subscribed and favorited!
spindash2023 1 year ago
awesome tutorial. I played with it and didn't get a red cage. I have my object combiend with many other objects. Does it need to be separated and done separately?
Anhslaught 1 year ago
you sounds like squidward
HawxTeamDelta 1 year ago 8
thank you thank you thank you !
i will upload my work soon in a animation :D will you check it out then ?
TheArkayProductions 1 year ago
thanks for that informative tut.
Btw, just out of curiosity were you suffering from cold when you made this tut?
ageless1003 1 year ago
I don't like transfer mapping. xNormal is the way to go.
badATchaos 1 year ago
@badATchaos xNormal is awesome! It's real time viewer is closer to more game engines by default. Maya is more complex but it is capable of literally anything with a little scripting, and now that it has full python (including PyMel) built in it is great for anything from movies to games.
A different UI could be made for Maya (more like xNormal), but it would limit other non-game projects. If that's not a problem it'd be an amazing scripting project. A game version of Maya would be sweet!
sargent3d 1 year ago
@sargent3d yeah. well being a game design student i've personally found better results using xNormal. However I do find the enveloping technique useful. :P
badATchaos 1 year ago
Wow! Thanks! :-D
rightyfull 1 year ago
Thanks for sharing
yadda101 1 year ago
thanks for the tutorial but it is not working for me even i have made uv mapping
eminemprabhu 1 year ago
thanks a lot for the video it was so easy to understand your tutorial
BeRzERko 2 years ago
This has been flagged as spam show
tks :)) added to my favorites
cyberfx3d 2 years ago
thanks G
iHoLdNiNeS 2 years ago
Verry explicative!Thank you!
nikespeed14 2 years ago
thank you for sharing, 5 stars
nevsnarog 2 years ago
5 stars and dirctly added to my favorites ,-)
thecayflow 2 years ago
This was really usefull for me , man keep them coming you are awesome:DD
and000n 2 years ago
This was really helpfull friend , thank you and keep them cool models normal mapped:D
and000n 2 years ago