not all remasters are like this. There are many audiophile remasters like MFSL and Audio Fidelity CDs that sound better than the original vinyl record masterings
The worst part is that newbies in the art of mixing (such as myself) are led to think that this is what it's supposed to sound. I saw many articles about mixing stating that a mix has to sound as loud as it can, and showed images of brickwalls as examples to be followed.
Especially with the decline in physical media, it won't even cost that much to have two versions because the files could be sold online cutting down on production costs.
Recording and reproducing sound as accurately as possible was the original purpose of the high fidelity movement ever since it began during the 1950s. It resulted in recording and reproduction systems of an extremely wide dynamic range.
Now that we have such systems, a number of record companies and radio stations defeat the entire purpose by compressing the dynamics of the music to be "competitive".
I think if you use a multiband compressor at very low levels of compression, it will actually enhance the detail and give some life to the music. It depends on what music we are talking about, of course. Forget that with orchestra music, for instance. I think a better example in this video would be a rock song with real drums with loud cymbals, rahter than techno.
@metalupyourass9 I stand corrected! I just would never have thought such an ugly effect, could be a Desirable one. And because I have never heard the effect applied in the Analog world, I assumed it was an unwanted side effect of digital mix-down! Holly Crap! People actually LIKE this technique?! Shocking. I would have loved this track for example, to be without it. I feel somewhat dissapointed you know. :_(
Ok, well. I'll remove the comment. Thanks for your wisdom man.
its not just major labels anymore. smaller labels have more reason to squash the masters because they think they need to compete. its all bullshit. nobody buys an album because of how loud it is, and nobody has ever not bought an album because it wasn't "loud enough". people buy albums for the music so when will labels realise this?
@canitasteyou321 youre so right, I think people will sit there and become accustomed to a certain loudness at a certain volume level on thier home system, and when they play something else, actually mastered properly, theyre like, oh this isnt as good as this other guys track, here listen, this guys awesome, here listen to this! (and obviously its like 3 or 4 dB louder so it gives the impression of being more powerful and "better".
if you people are sick of this shit, write letters, emails, facebook comments, tweets, or whatever to the record labels. ITS NOT GOING TO STOP UNLESS MANY PEOPLE MAKE THE LABELS AWARE OF YOUR CONCERNS.
Wow, you even hear the difference between example #1 and #2 in Youtube, which has a quite bad sound quality (about 96kbit/sec I guess). The Loudness War is destroying our music.
youtube audio is 128kb/s at 480p and higher resolution. It's about acceptable for hearing major differences. I wonder how these mixes would sound through cheapo PC speakers that most people use - might be that a brickwalled mix might sound even better!
Ive never understood why people do this, why go through the effort of making a track and then lose most of the waves by clipping it to death! if they want it to sound like a wall of sound then why dont they just have each sound boringly set to the same volume and velocity!
Where has your music gone? I love the track in this video and your sound cloud appears to be down...i tried without the hyphen and its up but with no tracks :( sad panda!
Also there's a problem in a way people listen music nowadays.
MP3's and stupid iPods with bug earphones can hardly deliver the dynamic range and soul of the music. Most common people that buy CD's would actually listen music in that way and they don't care about details nor do they have ears and sense to feel it.
Music today is being produced for that kind of folks not for audiophiles. Same thing happens with video games or movie industry for example.
Yes. And if you only read the very first word I wrote (word "also"), then you would understand that I was trying to point out another problem that encourages the record companies to push music engineers to destroy their mixes by overly compressing audio and maximizing RMS volumes.
Audio and data compression are different things, but they support each other. Cause lack of details, and production mistakes often cannot be noticed on mp3 anyway.
@StarFury2 My mistake, i dont think producers over compress the music to compensate for mp3 compression as it was happening way before mpegs were standard. A lot of it has to do with radio and mp3 players...being able to listen to music side by side these days means that there its very easy to hear volume differences and generally speaking with most people "loud" sounds better "fatter/fuller" I hear people mistaking volume for sound quality all the time regarding synthesis its depressing.
@StarFury2 ... anyway this trend means that if your track isn't as loud as the one that played before it it sounds cheaper to a lot of people, i personally only ever lightly compress at mastering, I personally hate the loss of dynamics which sometimes i have spent days working on. How do you mean the same thing happens in the video game industry or movies? The quality is dropped to cater for a mass market?
Increase in loudness leaves much bigger initial impression than increase in quality. There were actually some very good studies about why our ears and brain make it so. And today it's all about initial impression. It's all about sudden bomb that makes your jaw drop. It doesn't just happen in music, but in other forms of commercial artworks.
Video games example I've mentioned - I meant that today, all are being made as quick adrenaline shot, masking it's shallowness with constant action and explosions, but once you scratch the surface looking for details you'll see that there are none. No game developer would dare investing years in developing detailed simulations, or deep point&click adventures, as these are consumed by limited number of people and thus do not bring the desired payback. Same with music! Peace mate
I love how, on the second clip, each time the audio is supposed to be louder, it HITS you like a bunch in the gut, whereas the first track is the same volume all the way through.
I totally agree with everything you say here. We the listeners should be in control of the volume. Not the record label or mixer guy.This loudness war needs to end!
I Agree with EVERYTHING you said. We Have to Stop this Bullshit. Go join the company "Turn me Up" & have your Say.
The moment they Started destroying Music simply to SELL more, they bypassed the reason we invented Music in the first place: For the Listening Experience. Is it no wonder Vinyl is selling more? Thats because the Highest Volume in the Grooves is conciderably Lower than the that of Digital Media. Thank You so much fo doing this Video.
@therealKINDLE yeah!!!!!!!!! i did everytime 2 masters, one for the sheep of the web (loudness fuckin war), and the other for the REAL people and "vinyl" enthusiast (soft compressed , at max -2.5 Db of GainReduction).
Don't let any thick lines touch the top. Only skinny ones ;)
dubified89 4 hours ago
The higher end of the pads I can definitely tell opened up more, Very elegant melodic track by the way...
wuz1sname 3 weeks ago
not all remasters are like this. There are many audiophile remasters like MFSL and Audio Fidelity CDs that sound better than the original vinyl record masterings
ACDC7369 1 month ago
The worst part is that newbies in the art of mixing (such as myself) are led to think that this is what it's supposed to sound. I saw many articles about mixing stating that a mix has to sound as loud as it can, and showed images of brickwalls as examples to be followed.
retanoab 2 months ago
I dont understand why the bloody record labels cant release 2 versions of albums???
A natural version and their stupid, corrupt, loud version.
tri400 2 months ago
@tri400
Especially with the decline in physical media, it won't even cost that much to have two versions because the files could be sold online cutting down on production costs.
dewasiuk47 2 months ago
Recording and reproducing sound as accurately as possible was the original purpose of the high fidelity movement ever since it began during the 1950s. It resulted in recording and reproduction systems of an extremely wide dynamic range.
Now that we have such systems, a number of record companies and radio stations defeat the entire purpose by compressing the dynamics of the music to be "competitive".
acoustics101 3 months ago
@acoustics101 what i don´t get is why they do that if the sound isn´t better,where is the benefit ?
corporacionmonstruo 1 month ago
Good video and beautiful song! That was a good example, and the first one shows also how compressed music uses to REALLY pump, btw...
mvyper 3 months ago
I think if you use a multiband compressor at very low levels of compression, it will actually enhance the detail and give some life to the music. It depends on what music we are talking about, of course. Forget that with orchestra music, for instance. I think a better example in this video would be a rock song with real drums with loud cymbals, rahter than techno.
megahurtz30 3 months ago
THANKS ALAN.....A LOVER MUSIC AT LAST!!!
pepegarval 6 months ago
Thanks for saying this. It needs explaining like this.
therealsweep 6 months ago
Comment removed
therealKINDLE 6 months ago
@therealKINDLE Its meant to have the effect its called ducking lol\
metalupyourass9 6 months ago
@metalupyourass9 I stand corrected! I just would never have thought such an ugly effect, could be a Desirable one. And because I have never heard the effect applied in the Analog world, I assumed it was an unwanted side effect of digital mix-down! Holly Crap! People actually LIKE this technique?! Shocking. I would have loved this track for example, to be without it. I feel somewhat dissapointed you know. :_(
Ok, well. I'll remove the comment. Thanks for your wisdom man.
therealKINDLE 6 months ago
I'm a pacifist in the loudness war.
poddish 6 months ago
its not just major labels anymore. smaller labels have more reason to squash the masters because they think they need to compete. its all bullshit. nobody buys an album because of how loud it is, and nobody has ever not bought an album because it wasn't "loud enough". people buy albums for the music so when will labels realise this?
canitasteyou321 7 months ago 9
@canitasteyou321 youre so right, I think people will sit there and become accustomed to a certain loudness at a certain volume level on thier home system, and when they play something else, actually mastered properly, theyre like, oh this isnt as good as this other guys track, here listen, this guys awesome, here listen to this! (and obviously its like 3 or 4 dB louder so it gives the impression of being more powerful and "better".
LiquidChem 1 month ago
You should match the volumes.
I think the masses likes compressed music, not only because it's louder. But because it's more easy to understand.
Despite the fatigue for the ears... Anyway in a lot club or whatever they push hard the soundsystems with bad quality speakers.
So at the end, the consumers brain is used to compressed music, they like the pumping, and thinks that dynamic music is as boring as classical music.
They love the wall of sound, they want their heads be smashed.
DaviasArzgul 7 months ago
Thank you for this. And I actually like the song being played too.
theoneandonly09 8 months ago
This has been flagged as spam show
if you people are sick of this shit, write letters, emails, facebook comments, tweets, or whatever to the record labels. ITS NOT GOING TO STOP UNLESS MANY PEOPLE MAKE THE LABELS AWARE OF YOUR CONCERNS.
canitasteyou321 8 months ago
YOU SHOULD HAVE MATCHED THE LEVELS.
ajuk1 8 months ago
Wow, you even hear the difference between example #1 and #2 in Youtube, which has a quite bad sound quality (about 96kbit/sec I guess). The Loudness War is destroying our music.
80486er 9 months ago 2
@80486er
youtube audio is 128kb/s at 480p and higher resolution. It's about acceptable for hearing major differences. I wonder how these mixes would sound through cheapo PC speakers that most people use - might be that a brickwalled mix might sound even better!
Parkinson9999 7 months ago 2
Ive never understood why people do this, why go through the effort of making a track and then lose most of the waves by clipping it to death! if they want it to sound like a wall of sound then why dont they just have each sound boringly set to the same volume and velocity!
fukdyamum 10 months ago
great vid
fogzax 10 months ago
A really easy way to notice the compression in the first clip: listen to how the bass gets quieter (almost mute) during cymbal hits.
MrKickyourbutt 10 months ago
Where has your music gone? I love the track in this video and your sound cloud appears to be down...i tried without the hyphen and its up but with no tracks :( sad panda!
sacredgeometry 10 months ago
Also there's a problem in a way people listen music nowadays.
MP3's and stupid iPods with bug earphones can hardly deliver the dynamic range and soul of the music. Most common people that buy CD's would actually listen music in that way and they don't care about details nor do they have ears and sense to feel it.
Music today is being produced for that kind of folks not for audiophiles. Same thing happens with video games or movie industry for example.
StarFury2 10 months ago
@StarFury2 I think he was talking about audio compression not data compression. They different things.
sacredgeometry 10 months ago
@sacredgeometry
Yes. And if you only read the very first word I wrote (word "also"), then you would understand that I was trying to point out another problem that encourages the record companies to push music engineers to destroy their mixes by overly compressing audio and maximizing RMS volumes.
Audio and data compression are different things, but they support each other. Cause lack of details, and production mistakes often cannot be noticed on mp3 anyway.
StarFury2 10 months ago
@StarFury2 My mistake, i dont think producers over compress the music to compensate for mp3 compression as it was happening way before mpegs were standard. A lot of it has to do with radio and mp3 players...being able to listen to music side by side these days means that there its very easy to hear volume differences and generally speaking with most people "loud" sounds better "fatter/fuller" I hear people mistaking volume for sound quality all the time regarding synthesis its depressing.
sacredgeometry 10 months ago 2
@StarFury2 ... anyway this trend means that if your track isn't as loud as the one that played before it it sounds cheaper to a lot of people, i personally only ever lightly compress at mastering, I personally hate the loss of dynamics which sometimes i have spent days working on. How do you mean the same thing happens in the video game industry or movies? The quality is dropped to cater for a mass market?
sacredgeometry 10 months ago
@sacredgeometry
Increase in loudness leaves much bigger initial impression than increase in quality. There were actually some very good studies about why our ears and brain make it so. And today it's all about initial impression. It's all about sudden bomb that makes your jaw drop. It doesn't just happen in music, but in other forms of commercial artworks.
StarFury2 10 months ago
@sacredgeometry
Video games example I've mentioned - I meant that today, all are being made as quick adrenaline shot, masking it's shallowness with constant action and explosions, but once you scratch the surface looking for details you'll see that there are none. No game developer would dare investing years in developing detailed simulations, or deep point&click adventures, as these are consumed by limited number of people and thus do not bring the desired payback. Same with music! Peace mate
StarFury2 10 months ago
This has been flagged as spam show
My blog will post videos like above for fans of dynamic music
nomoreloudnesswar.blogspot.com
JimijaymesGuitarist 11 months ago
I love how, on the second clip, each time the audio is supposed to be louder, it HITS you like a bunch in the gut, whereas the first track is the same volume all the way through.
AtariMaxiTariyama 1 year ago 2
I totally agree with everything you say here. We the listeners should be in control of the volume. Not the record label or mixer guy.This loudness war needs to end!
PearlJammer07 1 year ago
I Agree with EVERYTHING you said. We Have to Stop this Bullshit. Go join the company "Turn me Up" & have your Say.
The moment they Started destroying Music simply to SELL more, they bypassed the reason we invented Music in the first place: For the Listening Experience. Is it no wonder Vinyl is selling more? Thats because the Highest Volume in the Grooves is conciderably Lower than the that of Digital Media. Thank You so much fo doing this Video.
Lets SAVE our Music NOW.
therealKINDLE 1 year ago 14
@therealKINDLE yeah!!!!!!!!! i did everytime 2 masters, one for the sheep of the web (loudness fuckin war), and the other for the REAL people and "vinyl" enthusiast (soft compressed , at max -2.5 Db of GainReduction).
sardhouse76 2 months ago
Analogue media never has a 'brick wall' problem.
SlimeTron5000 1 year ago 2
I agree.
Vanjal 1 year ago
Wickid video, nicely one!
good track n all ;)
ejxiviii 1 year ago