Kongplete
Xaffre 6 months ago
Don't be hatin on the Donkey Punch, bitches don't know about my back air. Yeah, I'm the original member of the DK crew.
Damaster524 1 year ago
Charging the DK punch in the air has some function or is it just aesthetic?
starshkr46 2 years ago
the first one helped him turn around, but I'm not sure about the second one
Klashkrool 2 years ago
Hang time I believe.
spunit262 2 years ago
Second one completely cancels DK's landing lag.
JPleal10 2 years ago
This has been flagged as spam show
It keeps Donkey in the air so he can jump off the moving platform.
DanieleGiorgino 2 years ago
I'm glad I subbed you!
4lbatross 2 years ago 2
how is the japanese version different than the american one besides the hit sounds and lack of smash di that makes a difference in btt?
squaminator 2 years ago
You know how the game kinda pauses (or at least slows) when you hit something? That pause is less in japanese version (this also makes it harder to DI because you have less time to input)
ba11in41ife 2 years ago
In other words, moves have less hitlag.
xAfterDawnx 2 years ago
Wow, niiice
maxisku2 2 years ago
congrats!
Purtle28Patrick 2 years ago
how do you record these at such high quality? your videos are so pretty!
xAwesomeSaucemx 2 years ago
it's TAS, so it's played on an emulator on a computer and doesn't need an external video capture thing for recording.
Kawufix 2 years ago
Would you please tell me where was the 1 frame improvement made on the run?
RaikoumaruKazuma 2 years ago 2
He was just faster.
ChivalRuse 2 years ago
improvement at about 0'04"00, he does the ledge cancel 1 frame faster.
blazesoul13 2 years ago 5
I believe it was charging the Donkey Punch to land at 00:12
Zm4rf 2 years ago
Donkey Punch... lol
lolilops54 2 years ago 9
Nice.
Iced1992 2 years ago
Najs!
mrhazuki 2 years ago
Kongplete
Xaffre 6 months ago
Don't be hatin on the Donkey Punch, bitches don't know about my back air. Yeah, I'm the original member of the DK crew.
Damaster524 1 year ago
Charging the DK punch in the air has some function or is it just aesthetic?
starshkr46 2 years ago
the first one helped him turn around, but I'm not sure about the second one
Klashkrool 2 years ago
Hang time I believe.
spunit262 2 years ago
Second one completely cancels DK's landing lag.
JPleal10 2 years ago
This has been flagged as spam show
It keeps Donkey in the air so he can jump off the moving platform.
DanieleGiorgino 2 years ago
I'm glad I subbed you!
4lbatross 2 years ago 2
how is the japanese version different than the american one besides the hit sounds and lack of smash di that makes a difference in btt?
squaminator 2 years ago
You know how the game kinda pauses (or at least slows) when you hit something? That pause is less in japanese version (this also makes it harder to DI because you have less time to input)
ba11in41ife 2 years ago
In other words, moves have less hitlag.
xAfterDawnx 2 years ago
Wow, niiice
maxisku2 2 years ago
congrats!
Purtle28Patrick 2 years ago
how do you record these at such high quality? your videos are so pretty!
xAwesomeSaucemx 2 years ago
it's TAS, so it's played on an emulator on a computer and doesn't need an external video capture thing for recording.
Kawufix 2 years ago
Would you please tell me where was the 1 frame improvement made on the run?
RaikoumaruKazuma 2 years ago 2
He was just faster.
ChivalRuse 2 years ago
improvement at about 0'04"00, he does the ledge cancel 1 frame faster.
blazesoul13 2 years ago 5
This has been flagged as spam show
I believe it was charging the Donkey Punch to land at 00:12
Zm4rf 2 years ago
Donkey Punch... lol
lolilops54 2 years ago 9
Nice.
Iced1992 2 years ago
Najs!
mrhazuki 2 years ago