gosh, one cannon near the nexus is a lot better, and then you focus on stalkers and 2 more cannons later. Way better agains everything, reaper rush, marine drop-in with medivacs...I am not pleased with this strategy. Weak and slow. And 1 cannon saves most of your probes and kills the bunker.
@TudorStephen Going for a cannon is a bad decision on three counts. One, the cannon would come out later than a stalker would. In an early game push you need defense as fast as possible (a chrono'ed stalker). Two, cannons cannot move, and ideally you're going to want to push out to win the game after you defend the rush. It takes away from your ability to push out. And third, reapers have a hefty damage bonus against buildings, which makes cannons a risky choice.
@nevertrevorforever That's Right. The ideal number of probes/SCV/Drone per gas geiser and mineral patch is 3. If you out more than 3, they'll just wait outside.
So, a base with 8 mineral patches and 2 gas geisers, need (8+2)x3=33. But because of the fact that probes tend to bump each other and have to find empty patches to mine, It isn't as effective to have more than 18 probes on minerals.
@Gilroben ...where did you take your math classes???? (8+2)x3 = 33.....looks like 30 to me....but you're thinking about it incorrectly. 8 patches x 3 probes = 24 ....+ 2 geysers x 3 probes = 6 = 30 total.....even though blizzard released info about 3 per patch being optimal ...it has been proven to have diminishing returns. 16 on minerals and 3 per gas is optimal early game...then later adding probes on minerals to 20 per base...not 24. the last 3-4 probes have diminishing returns.So 26 per base
@AWESOMENESSVane - Force said earlier in the video that you can tell that the Terran opponent is going for a Marauder or Reaper rush if you seen an early Refinery in the Terran base, but you probably figured that out by now.
Or just use your same rush stragy to flank the enemy reapers and also rushing your academy and build anti air turrents while suprising the ground units showed in your vid but if they aren't like anti air then just copy them or do what the vid says :D.
hey sorry for the inconvenient noob question, but what is beta? i was never explained what it is,. i also noticed that the pylon's build area was all filled with blue, but when i make a pylon, its just like, a ring...?
Nice video. I managed to fend off a reaper rush without looking at your video. After looking at your video, I finally understand how to fend off and counter attack.
@DDCommentaries Yea what infoh said, the amount of supply used for Probes/whatever units you are producing. For example, if you have 12/18 for your supply count thats what he means by "at 12."
while the toss was countering he shoulda pumped reapers with the money he had and sent them to the toss' mineral field while lifting his comm center and relocating somewhere else
@Stilllil That's why Terran are cheat... Their primary unit is anti-air, they have the best rush, they have the cheapest anti-air aircraft that can attack ground, they have siege tanks, Thors...
@Stilllil It's not whining, everybody says it... I haven't read: "Protoss are overpowered on SCII, or Zerg are impossible to win"... It's not whining, it's a fact. Blizzard fixed the Reapers and the barracks on 1.01 to avoid rush.
@Stilllil It's not just difficult for Protoss. When you play against Terran you're forced to build Gateway, Vespin Gas Assimilator and Cibernetics core in the first 5 minutes to Train stalkers, very expensive and weak against ground units.
So you spend 75 in the early Assimilator + 125 cibernetics core and 125Min + 50Ves (you could use it to defend your base with 3 zealots).
325 mineral + 50 vespin gas spent on defeating a 50 mineral + 50 vespin Unit.
@Robfre96 No it doesn't. And by the way it's all about game-play. Fuck the graphics actually. I played Sc1 until 1 months ago and that seriously looks like crap. But it's still fun to play.
@ForceSC2strategy I looked at my comment and wow did I sound like an ass when I put that out there. Care to PM me your system hardware components and I can give you advice if you want. Again, I typed my other comment half asleep around 3AM last night so I was a bit tired, lol.
these are diamond level players?? i find that so hard to believe, terran stoppped scv production. went above 200 minerals and just played poorly in general.
@killboyy777 Its basically cheapshot tactics, playing the metagame of ruining the other opponent to the point that he is convinced the other player has a large advantage and getting the opponent to leave early.
Lol Terran player is horrible as mentioned he had no OC built fail micro did not put his bunker in the right place nor his barracks if u were to play a pro Terran that reaper rushes this strat will fail don't give toss players a false sense of security
That Terran player sucked. Things he could have done to win:
Do not build the bunker in a place it is easy to surround. Such as between 2 buildings.or near a ledge. Not this map though. It is not so good with bunker reaper rush.
Bring 2 SCV to repair it.
He used his Marauder horribly. Keep your force as one group. Such fail micro by the Terran player.
Would love to see a counter to the proxy marauder rush. The reaper rush is simple enough to counter, but the fail microing from the terran player has me unconvinced about a counter to a maurader rush.
@juvygenius the terran also didn't get a fast orbital command center to compensate for his early econ hit. with a few mules terrans will have enough money to make enough force to kill the toss. i also find it better to go for the probes instaed of the zealot at the start to hurt toss' econ more.
This was actually a close game, the Terran player wasn't that good, if he would have transitioned properly and started to micro, then there's a chance he would have had that game.
@cruzdt you lift your command center nd send it to your enemy and make it there but if the player was good then he would get a probe/scv/drone and stop it from landing
@cruzdt when u mine up to get a planitary fortress fly it to there base do not build it yet because it can not fly have ur works run to opponets base then land next to his nexsus and build a planitary fortruss have ur works repair it as it is making
As a toss player I always get this only happened once which was weird because he didn't micro his reapers so my zealots took him out -.- First post ftw
it was a 13 gate, just sayin
Itscheho 1 week ago
wood league
wghan87 1 month ago
This has been flagged as spam show
RIP to GomTv after seeing this site quitgn dot info
PoughOxendine335 1 month ago
how to stop reaper rush:
step1: make stalker
DONE
nickolasblabla 1 month ago 8
gosh, one cannon near the nexus is a lot better, and then you focus on stalkers and 2 more cannons later. Way better agains everything, reaper rush, marine drop-in with medivacs...I am not pleased with this strategy. Weak and slow. And 1 cannon saves most of your probes and kills the bunker.
TudorStephen 2 months ago
@TudorStephen Going for a cannon is a bad decision on three counts. One, the cannon would come out later than a stalker would. In an early game push you need defense as fast as possible (a chrono'ed stalker). Two, cannons cannot move, and ideally you're going to want to push out to win the game after you defend the rush. It takes away from your ability to push out. And third, reapers have a hefty damage bonus against buildings, which makes cannons a risky choice.
valbeau13 2 months ago
@TudorStephen reaper rush is not even used anymore, the extra barrack build time and larger maps killed this strategy long ago.
PROTLxONgame 1 month ago
how many probes to you put on each refinery? i usually put 3 for each one.
nevertrevorforever 3 months ago
@nevertrevorforever That's Right. The ideal number of probes/SCV/Drone per gas geiser and mineral patch is 3. If you out more than 3, they'll just wait outside.
So, a base with 8 mineral patches and 2 gas geisers, need (8+2)x3=33. But because of the fact that probes tend to bump each other and have to find empty patches to mine, It isn't as effective to have more than 18 probes on minerals.
Gilroben 2 months ago
@Gilroben ...where did you take your math classes???? (8+2)x3 = 33.....looks like 30 to me....but you're thinking about it incorrectly. 8 patches x 3 probes = 24 ....+ 2 geysers x 3 probes = 6 = 30 total.....even though blizzard released info about 3 per patch being optimal ...it has been proven to have diminishing returns. 16 on minerals and 3 per gas is optimal early game...then later adding probes on minerals to 20 per base...not 24. the last 3-4 probes have diminishing returns.So 26 per base
yeahmoik 2 months ago
@yeahmoik I had perceived and tried to correct it, but comment service was out. I was furious cause people would laugh at me. LOL.
Very interesting that theoretically it's 30, but in the pratice, not.
Thanks for the call!
Gilroben 2 months ago
can you make a video for "how to stop a midgame medivac drop" with mass marines and everything as protoss, i've heard that one is infact impossible
MrRitsj 5 months ago
lol wasnt that a mistake? instead of atking the bunker you should atk the scv
NarutoSasukeRockLeeN 6 months ago
chrono out an early stalker, and its done...
TheCanadianMVP 6 months ago
out of the 100 or so games.. ive won all ( 2 ) by reaper rushing. this vid makes it harder =(
sk8rjake122 7 months ago
what if terran does all in and sends scvs?
wolf56404 7 months ago
Where is the video showing me how to do the reaper rush? :D
WaRSPiRiTUK 9 months ago
@AWESOMENESSVane - Force said earlier in the video that you can tell that the Terran opponent is going for a Marauder or Reaper rush if you seen an early Refinery in the Terran base, but you probably figured that out by now.
B10HaZaRD 10 months ago
Excellent strategy but I prefer long premium games where hundreds or thousands clash.
Mosse190 10 months ago
he does good micro that isn't easy
kibong631 10 months ago
Got a zerg counter video for this?
liangxiaolei 10 months ago
@liangxiaolei build queens, done
OmarSuicide 9 months ago
@liangxiaolei build queens, done, or metabolic boost
OmarSuicide 9 months ago
horrible video
tMowgli4003 1 year ago
more simply and more economy make pylon => forge => photon cannon ... but yes with this strategy u don't have unit :) nice video
Mihnea90Teo 1 year ago
man ur opponent was a sore loser
r8ymond 1 year ago
Or just use your same rush stragy to flank the enemy reapers and also rushing your academy and build anti air turrents while suprising the ground units showed in your vid but if they aren't like anti air then just copy them or do what the vid says :D.
MW2Baillistick 1 year ago
the reapaers are very good on some maps.but my starcraft 2 dont play so good at my computer so im not so good player at all
nikpapsify 1 year ago
k thanks great explanation , definatly suscribing
rgard13 1 year ago
U shud have reaseach warp gate :)
ChipmuckNations 1 year ago
This has been flagged as spam show
download the new crack to play on official online starcraft 2 servers - youtube.com/watch?v=FQs6tqMPR3s
Phaffj 1 year ago
This has been flagged as spam show
Hey Check Out My awesome Tactic Annoing Probe in my Profile!
Fiercy2 1 year ago
if you do the opening faster with less probes you can get stalkers faster on the battle! :)
The81Ghost 1 year ago
This has been flagged as spam show
download the new crack to play on official online starcraft 2 servers - youtube.com/watch?v=FQs6tqMPR3s
Phaffj 1 year ago
@AWESOMENESSVane whether it is marine or reaper you still need stalker to kill them, and zealot to buy time :D
evincarselenia 1 year ago
Hmm.... no warpgate
purplemonkeyred 1 year ago
this vid is out! =)
Good bye reaper!!!
LequaLequa 1 year ago
I liked how you explained what to look for while scouting. Thats the most problems with guides (well how do i know that one is coming ?)
thx alot
aperson519 1 year ago
hey sorry for the inconvenient noob question, but what is beta? i was never explained what it is,. i also noticed that the pylon's build area was all filled with blue, but when i make a pylon, its just like, a ring...?
IveSoGotThePow 1 year ago
I pity the terran in this video.
tommydyhr 1 year ago
what about turrets?
thecanindian 1 year ago
yeah, ok nice defense, but a bit better terran would ve killed all your probes with more micro. I think thar bunker was a waist of time.
Cantinflas99 1 year ago
@Cantinflas99 reaper has no chance against stalker, but reaper in the bunker has
evincarselenia 1 year ago
Where's the terran players second barracks? That's only 150 minerals, could get some units in faster, toss player woulda been gone.
MahajiHaji 1 year ago
Terran isn't over powered.
Stilllil 1 year ago
@Stilllil it is tho...
BerryTheReal 1 year ago
@Stilllil yes they are
johnorey 1 year ago
@johnorey No they aren't. People need to stop whining.
Stilllil 1 year ago
Thanks to the adivice
:D
Subscribe :D
cauli2 1 year ago
EXACTLY WHAT I WAS LOOKING FOR. my friend is gay
WingedAngel9 1 year ago
I tried to do a reaper rush once but once I got to his base he had photon cannons in it.
CocoCheap 1 year ago
@CocoCheap yes, it's an another counter to reapers but a lot of reapers can deal whit it and so, protoss don't have much units
Kurcolhin 1 year ago
that guy should have researched warpgates
lightbring0 1 year ago
@lightbring0 i think he needed the gas for the stalkers
moonsault23 1 year ago
Nice video. I managed to fend off a reaper rush without looking at your video. After looking at your video, I finally understand how to fend off and counter attack.
Thanks
leloric 1 year ago
This has been flagged as spam show
all the best zerg, terran and protoss strats and build orders - youtube.com/watch?v=SNMAYSP8ze0
MRSjhhamm 1 year ago
how would a early cannon around your nexus help vs that?
ekinorak 1 year ago
terran player is awful...
supaman1000 1 year ago
good vid man.
RoyallyPwnt 1 year ago
wat u mean by 9 pylon and 12 gateway?
TheThumwood 1 year ago 3
@TheThumwood suppy... in the top right hand corner...9/10.... then at 12 gateway...
djhi9hlit3 1 year ago
@djhi9hlit3 thanks!
TheThumwood 1 year ago
@TheThumwood build pylon at 9 supply and 12 supply etc//
ThatsSaucey 1 year ago
@TheThumwood he means by the current supply level
at the top right of the screen
Superbigbawss 1 month ago
I know you are probably sick of this question but what does it mean when you say things like -
" At 11 "
" At 12 "
DDCommentaries 1 year ago
@DDCommentaries the food count bruz
infoh 1 year ago
@infoh The what? sorry i am really new to SC
DDCommentaries 1 year ago
@DDCommentaries Yea what infoh said, the amount of supply used for Probes/whatever units you are producing.
kirbysoldier3 1 year ago
@DDCommentaries Yea what infoh said, the amount of supply used for Probes/whatever units you are producing. For example, if you have 12/18 for your supply count thats what he means by "at 12."
kirbysoldier3 1 year ago
I fucking hate reapers!!!!!
DocterMuzzy 1 year ago
good replay i guess... idk, i think that terran player was just shit. i still think that the reaper harass is too dominant against toss...
ItsMrTony 1 year ago
@ItsMrTony Yep
reapers can come in before the gateway is even done
That is just rediculous
Marksnicks117 1 year ago
I think you should reduce the physx, reflection and the other unnoticeable stuff.
the only thing you should keep at high is the texture.
BigDaddy7O 1 year ago
diamond nr. 10 .... and he played like silver nr. 50?
gen2face 1 year ago
terran was weak
while the toss was countering he shoulda pumped reapers with the money he had and sent them to the toss' mineral field while lifting his comm center and relocating somewhere else
worpax 1 year ago
This looks like something that's fairly easy for the terran to do, but pretty hard for the Protoss to fend from.
Stilllil 1 year ago 45
@Stilllil That's why Terran are cheat... Their primary unit is anti-air, they have the best rush, they have the cheapest anti-air aircraft that can attack ground, they have siege tanks, Thors...
They're strong in every stage of the game.
Lgw1984 1 year ago
@Lgw1984 now your just whining.
Stilllil 1 year ago
@Stilllil It's not whining, everybody says it... I haven't read: "Protoss are overpowered on SCII, or Zerg are impossible to win"... It's not whining, it's a fact. Blizzard fixed the Reapers and the barracks on 1.01 to avoid rush.
Lgw1984 1 year ago
@Lgw1984 Okay, i think Reapers are a overpowered too. I play Terran. But you can'r say that the whole race i overpowered.
Stilllil 1 year ago
@Stilllil It's not just difficult for Protoss. When you play against Terran you're forced to build Gateway, Vespin Gas Assimilator and Cibernetics core in the first 5 minutes to Train stalkers, very expensive and weak against ground units.
So you spend 75 in the early Assimilator + 125 cibernetics core and 125Min + 50Ves (you could use it to defend your base with 3 zealots).
325 mineral + 50 vespin gas spent on defeating a 50 mineral + 50 vespin Unit.
Lgw1984 1 year ago
@Lgw1984 and 150 mineral from the barracs, anyways if you play protoss you should get cybernetics core anyway
LionsXe 1 year ago
@Stilllil everything is easy for terran :p as is marauder rushing etc
maartendesmet 1 year ago
@Stilllil counter is long way harder to rush, but it's relevant of the player quality^^
Kurcolhin 1 year ago
dont give a crap if starcraft fans comment this but this game looks like it was made in 2003!!!!!
Robfre96 1 year ago
@Robfre96 No it doesn't. And by the way it's all about game-play. Fuck the graphics actually. I played Sc1 until 1 months ago and that seriously looks like crap. But it's still fun to play.
Stilllil 1 year ago
@ForceSC2@strategy good micro. You'll be a great player if you improve macro. Nice vid. xD~
gohman123 1 year ago
wow...what a garbage player.... sent in his SCV's? NOOB@!!!!!!
n2p1mp 1 year ago
This has been flagged as spam show
You should really look into making your videos at a better frame rate...
Joshgt2 1 year ago
@Joshgt2
For sure! All i need is a new computer.
Care to donate?
=)
ForceSC2strategy 1 year ago 88
@ForceSC2strategy I looked at my comment and wow did I sound like an ass when I put that out there. Care to PM me your system hardware components and I can give you advice if you want. Again, I typed my other comment half asleep around 3AM last night so I was a bit tired, lol.
Joshgt2 1 year ago
@ForceSC2strategy Lower the graphics ;)
Lgw1984 1 year ago
@ForceSC2strategy overclock.
teh1337storm 1 year ago
ok sound volume is not low. I will sub
gundrag000 1 year ago
I uploaded about fast mutal. watch it plz..
gundrag000 1 year ago
why you don't make cannons ? even one cannon can be good defence. if terran has no tank.
gundrag000 1 year ago
these are diamond level players?? i find that so hard to believe, terran stoppped scv production. went above 200 minerals and just played poorly in general.
killboyy777 1 year ago
@killboyy777 Its basically cheapshot tactics, playing the metagame of ruining the other opponent to the point that he is convinced the other player has a large advantage and getting the opponent to leave early.
FStoneLP 1 year ago
lol, "I shoulda went planetary fortress rush"
mannhingkhor 1 year ago
Lol Terran player is horrible as mentioned he had no OC built fail micro did not put his bunker in the right place nor his barracks if u were to play a pro Terran that reaper rushes this strat will fail don't give toss players a false sense of security
xGore220 1 year ago
That Terran player sucked. Things he could have done to win:
Do not build the bunker in a place it is easy to surround. Such as between 2 buildings.or near a ledge. Not this map though. It is not so good with bunker reaper rush.
Bring 2 SCV to repair it.
He used his Marauder horribly. Keep your force as one group. Such fail micro by the Terran player.
AzureDrag0n1 1 year ago
The terran in this video only got to diamond with his cheese, he was complete garbage.
Lenfal 1 year ago
Would love to see a counter to the proxy marauder rush. The reaper rush is simple enough to counter, but the fail microing from the terran player has me unconvinced about a counter to a maurader rush.
juvygenius 1 year ago 2
@juvygenius the terran also didn't get a fast orbital command center to compensate for his early econ hit. with a few mules terrans will have enough money to make enough force to kill the toss. i also find it better to go for the probes instaed of the zealot at the start to hurt toss' econ more.
LifeFlayer 1 year ago
this was diamond? O. o
LuFFyStRuM 1 year ago
THANK YOU. :)
pkbro1122 1 year ago
This was actually a close game, the Terran player wasn't that good, if he would have transitioned properly and started to micro, then there's a chance he would have had that game.
UltimateKuber 1 year ago
What is this planetary fortress rush that was discussed in game chat at the end?
- Have fortress built then do a rush?
- Build some type of command center into fortress near his base?
cruzdt 1 year ago
@cruzdt you lift your command center nd send it to your enemy and make it there but if the player was good then he would get a probe/scv/drone and stop it from landing
rsvmaker878 1 year ago
@cruzdt when u mine up to get a planitary fortress fly it to there base do not build it yet because it can not fly have ur works run to opponets base then land next to his nexsus and build a planitary fortruss have ur works repair it as it is making
cyclone689 1 year ago
great video
gunztheman 1 year ago
Okay, now make a video that doesn't rely on the Terran failing micro
Curator48 1 year ago
Thanks for all this videos, not idea how you manage to make so many
warhawk241241241 1 year ago
Need to find out to stop one with Zerg!
btw Mass Reapers! more then 5 and with the ability to one shot spinecrawlers, two/three shot Spire and Spawning Pool!
Gaga4Parma 1 year ago
I hate cheesy pussy terran, serves him right. He got outplayed big time!
arabjin666 1 year ago
@arabjin666 he wasnt that good
Cuuljoe 1 year ago
As a toss player I always get this only happened once which was weird because he didn't micro his reapers so my zealots took him out -.- First post ftw
xDexTax 1 year ago
Great, was wondering how to stop the reaper rush as protoss :)
VoetbalBoy7 1 year ago