Thanks so much for making the effort to articulate your words. There are plenty of native English speakers who just slur their words together. Anyway, cool stuff, I love voxels.
Can you mix voxels and polygons in creating a game? cause i know if you work with some stuff you cant work with another at the same time. I wondering if this is the case also or if they are capable of being worked together
@2mustange Using "Deferred Shading" you can very easily render voxel and polygon content side by side (and even let them interact with each other visually (like cast shadows on one another)).
"cubes alone aren't THAT exciting" - i was just like "whaaa..?" never played minecraft? ;) oh, and i discovered ur channel by my own "investigation", so pls dont count me to the shitload of ppl that just come from notch's blog ;)
Regarding the first four seconds, I’d like to recommend Alvy Ray Smith’s paper “A Pixel Is Not A Little Square, A Pixel Is Not A Little Square, A Pixel Is Not A Little Square! (And a Voxel is Not a Little Cube)”, which is available free on the intergoogles. :-)
Voxels are not memory efficient. Obviously it would take less memory to store the star as 8 triangles. The same LOD quadtree method can be applied to triangles, so LOD is not a advantage of voxels. And streaming has nothing to do with voxels vs triangles. Voxels are a waste of memeory, and time.
@archon808 The star is just an example to illustrate how SVOs work. Voxels are more memory efficient than triangles when used to represent objects with great mesostructural detail (when the pixel : triangle-ratio approaches 1 : 1) which the star is not. When it comes to representing objects with low mesotructural detail (like flat surfaces, when the pixel : triangle - ratio is very high), triangles are more memory efficient than voxels.
@ObeseRacoon I love rasterization, especially screen space techniques, which rasterization kind of favors. Tessellation makes it possible to add non-height field mesostructural details to geometry which is cool, but costly. In general, I use the right tool for the job and considering how elaborated polygon graphics are, alternative technologies have a hard time competing with them. But I think that voxels still have some things to offer which polygons don't, so I research them further.
haha...Screenshit 4:49
apothecary0 1 day ago
Comment removed
apothecary0 1 day ago
Я скоро кончу от твоего голоса...
APirojkov 1 week ago
Thank you for your articulate explanation! You really helped me understand how and why octrees are used for voxels.
themacguffinman 1 month ago
These videos are great thank you very much for taking the time to make them. Best explanation on the internet.
Nexfluts 4 months ago
I am really interesting in voxels. Voxels have tons of possibilities. :) I love it.
m44ever 6 months ago
Thanks so much for making the effort to articulate your words. There are plenty of native English speakers who just slur their words together. Anyway, cool stuff, I love voxels.
CodyRicheson 6 months ago
This has been flagged as spam show
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KingPrymTyme 6 months ago
Demoguy needs a better mic!
zproxy 7 months ago
Thank u very much for this video. It was very educational for me.
sepidar666 7 months ago
Can you mix voxels and polygons in creating a game? cause i know if you work with some stuff you cant work with another at the same time. I wondering if this is the case also or if they are capable of being worked together
2mustange 7 months ago
@2mustange Using "Deferred Shading" you can very easily render voxel and polygon content side by side (and even let them interact with each other visually (like cast shadows on one another)).
radulphi 7 months ago
"cubes alone aren't THAT exciting" - i was just like "whaaa..?" never played minecraft? ;) oh, and i discovered ur channel by my own "investigation", so pls dont count me to the shitload of ppl that just come from notch's blog ;)
Dummweltschutz 7 months ago
Regarding the first four seconds, I’d like to recommend Alvy Ray Smith’s paper “A Pixel Is Not A Little Square, A Pixel Is Not A Little Square, A Pixel Is Not A Little Square! (And a Voxel is Not a Little Cube)”, which is available free on the intergoogles. :-)
TOTAhruman 7 months ago
Voxels are not memory efficient. Obviously it would take less memory to store the star as 8 triangles. The same LOD quadtree method can be applied to triangles, so LOD is not a advantage of voxels. And streaming has nothing to do with voxels vs triangles. Voxels are a waste of memeory, and time.
archon808 7 months ago
@archon808 The star is just an example to illustrate how SVOs work. Voxels are more memory efficient than triangles when used to represent objects with great mesostructural detail (when the pixel : triangle-ratio approaches 1 : 1) which the star is not. When it comes to representing objects with low mesotructural detail (like flat surfaces, when the pixel : triangle - ratio is very high), triangles are more memory efficient than voxels.
radulphi 7 months ago 22
@archon808
It depends. If the object is organic in nature, it works.
If the object is artificial, nurbs tend to do a better job in conjunction with weight mapping.
I think in the future, we'll be using different technologies to do different things.
osakanone 7 months ago
Dude, this is great work! I can't wait for parts 2 and 3!
wrburdick 10 months ago
did you mean a square instead of a rectangle?
Harpreet06 10 months ago
@Harpreet06 oh yeah thx
radulphi 10 months ago
Wow thanks for making this very informative.
I was wondering what you think of hardware tessellation + rasterization?
ObeseRacoon 10 months ago
@ObeseRacoon I love rasterization, especially screen space techniques, which rasterization kind of favors. Tessellation makes it possible to add non-height field mesostructural details to geometry which is cool, but costly. In general, I use the right tool for the job and considering how elaborated polygon graphics are, alternative technologies have a hard time competing with them. But I think that voxels still have some things to offer which polygons don't, so I research them further.
radulphi 10 months ago