Thats what the next gen "source" engine needs, destructible environment. like proper destruction, I don't have a good example, but more advanced than red faction 1.
but it will have to be caped, you can't destroy the entire world.... that would be silly. but def full holes in wooden shacks. Like imagine in HL2 EP2 when your fighting mass groups of enemies when that cool music plays, there could be multiple wooden shacks there which could get bullet holes all the way through, and then fall down.
This would be possible without tricks in the UDK. Source is fairly outdated engine-wise, and it's kinda sad that Valve keep pawning it off as something high-tech.
Still, much love for Valve and Source. One of the best low-end engines out there for hobby developers who don't have a lot of resources.
@Blue2becool When you build a map, you have to keep in mind that someone with a single core 1.3GHz processor, 1GB ram, and a Integrated Intel 4500M Graphics chip-set will want to play the map too.
You have to go for looks and optimization at the same time.
@DaMasterSarge or like idtech 5, Cryengine 3 has realtime lighting and "realtime" radiosity. Source does this prerendered shit with its shadows, only model shadows are realtime.
They have made light with realtime shadows but used rarely. Portal 2 did this and did it well, even with the low shadow volume.
@DaMasterSarge Cryengine 3 is a good engine, but using it feels like using Win XP Ultimate, it does everything you tell it to do, but it has no comfort that you know its working hard to produce what it does, but source is like a Win 7 PC trying to do something really hard, it might not do it as well as the XP, but boy its fun as hell to use. But anyway, I hate PC's, I'm a mac!
@lukeme99productions Depends on what your making... I'm still trying to find out what engine I should use for my new MMO, I was thinking Source, but I don't wanna pay copyright to Valve.
@DaMasterSarge it needs to work on a little cryengine 3, unreal engine 3,frostbite 2 they all look great uncluding chrome engine but it need some time to work oni think half life 3 may come but when they modiffied the engine o maby it wont becuse valuve cant count to 3
Maya (modelling and texturing), 3ds max + rayfire tool (fragmentation and animation), The animation of destruction has being played by trigger (when you shoot it). It has also different variations of animation (randomly played)
@kyb6kyb6kyb6 How do you make the model explode into thousands of small pieces like that, without having to compile all those thousand pieces one by one?
Source engine supports up to 128 pieces (bones) per model, so every model can consist of 128 pieces. In my case, every tile is one model, with 3 different animations that being simulated in 3dsmax and randomly selected to achieve "originality" of neighbor tiles.
@kyb6kyb6kyb6 so i basicly just gotta make 1-128 pieces in one mesh, then add a bone to each piece in the mesh, then animate the bones / rig? Like npc's and stuff?
yes, but with RayFire tool it automatically add bones to every piece (After simulation, of course). Rayfire can use physX engine to simulate destructions\explosions, every simulation automatically turns into animation, that you can export to SMD.
It's very difficult to play? If you are going each tile is broken in pieces Like that ..? (Translate by Google) :D
polibtesiuzfakt 3 days ago
I'd hit that with a crowba.....oh, so he is.
Vuldyn 6 days ago
wow :)
kuape1 1 week ago
wow amazing !!! i didnt know of such capabilities in source ! great !!!!
LightningBeast 1 week ago
Bf3 destruction.
Ndsbot 2 weeks ago
im making a dynamic terrain map, so hard on the dinasuar engine but still possible,like i said im dreaming of source 2's possiblitys
DeniseStarFish 1 month ago
fucking cant wait for source 2 if this is an almost 7 year old engine... think of what source 2 will be like...
DeniseStarFish 1 month ago
Source FTW!
tonihomi 1 month ago
Физика на высоте
TheDJsSTYLE 2 months ago
PFFT. just turn it to func_physbox then chop it up LOL jk
dachshund103 2 months ago
fake ddm im guessing :)
sporemisio 2 months ago
Thats what the next gen "source" engine needs, destructible environment. like proper destruction, I don't have a good example, but more advanced than red faction 1.
but it will have to be caped, you can't destroy the entire world.... that would be silly. but def full holes in wooden shacks. Like imagine in HL2 EP2 when your fighting mass groups of enemies when that cool music plays, there could be multiple wooden shacks there which could get bullet holes all the way through, and then fall down.
ibainesy 2 months ago
@ibainesy I remember Red Faction1's destructable environment. Did Red Faction2 also have destructable environment?
TableWolfMusic 2 months ago
@ibainesy You mean like Battlefield?
Marnik701 2 months ago
@Marnik701 havn't played battle field
ibainesy 2 months ago
this remember me... Serious Sam 3 xD
i dont know why
Auron6912 2 months ago
lmao is this the why how you do your bathroom?
wmcpromo 2 months ago
Has better physik engine than CoD
turoexe 2 months ago
@turoexe No shit
Rye998 2 months ago
@turoexe cod doesn't have a physics engine it uses havok which is bad
MadhouseBox 1 month ago
Add some dust and it'd look hella amazing.
Theonegamefreak 2 months ago
Wow, that look awesome ! Good job !
RavenholmHunter 3 months ago
This video shows up everywhere. Its alright, but not good enough to take over
OwnageFish 3 months ago
Source engine is still awesome :D look at all the epic stuff you can do with it even on slower computers :)
LoLWTF77 3 months ago
Dude! Save the user! Make those gibs fade after time or go static! D:
subfacenormal 3 months ago
this engine looks for a good FPS games I wish that I would be able to make an engine :3
Gh0StSecurity 3 months ago
at the screnn i think it was a minecraft map :D
JeydetaJosen 3 months ago
Now, see...
This would be possible without tricks in the UDK. Source is fairly outdated engine-wise, and it's kinda sad that Valve keep pawning it off as something high-tech.
Still, much love for Valve and Source. One of the best low-end engines out there for hobby developers who don't have a lot of resources.
Metroid225 3 months ago
@Metroid225 no.....just no. look at cods engine the only good engines right now are frostbite 2, source, cryengine and unreal engine 3
MadhouseBox 1 month ago
So is it the tile just changes, emits particles, makes a sound and spawns peices on the ground?
FIREFRO626 3 months ago
This is one of the......
This is the only redeeming quality source engine has :D
Ducksymoylan 3 months ago
Try the pie!
farcere 4 months ago
are those pieces gonna remain on the ground forever? Or do they have a timeout?
0RobinHood1 4 months ago
MUST BE FOR EPISODE 3! DX
TyranofROBLOX 4 months ago
Comment removed
FiredFox3 4 months ago
I'm gonna try this.
In my bathroom.
Shanzikull 5 months ago 82
you should work for Valve man :D
DjRazZ93 5 months ago
Modeling tools are completely unnecessary. I've done this in hammer alone using the clipping tool and physboxes that start silent (not moving).
Make them not collide with the player and you've got non-laggy fake DMM.
matt10394 5 months ago
@matt10394 Non-Laggy? With a Windows 8, 8 GB Ram, and 2.2 ghz Quad Core its not laggy
Blue2becool 4 months ago
@Blue2becool When you build a map, you have to keep in mind that someone with a single core 1.3GHz processor, 1GB ram, and a Integrated Intel 4500M Graphics chip-set will want to play the map too.
You have to go for looks and optimization at the same time.
matt10394 4 months ago
wow nice !
FreemanBG 5 months ago
Source if wanted, could look as good as Cryengine 3.
DaMasterSarge 5 months ago 64
@DaMasterSarge or like idtech 5, Cryengine 3 has realtime lighting and "realtime" radiosity. Source does this prerendered shit with its shadows, only model shadows are realtime.
They have made light with realtime shadows but used rarely. Portal 2 did this and did it well, even with the low shadow volume.
crativ3 1 month ago
@DaMasterSarge Cryengine 3 is a good engine, but using it feels like using Win XP Ultimate, it does everything you tell it to do, but it has no comfort that you know its working hard to produce what it does, but source is like a Win 7 PC trying to do something really hard, it might not do it as well as the XP, but boy its fun as hell to use. But anyway, I hate PC's, I'm a mac!
lukeme99productions 1 month ago
@lukeme99productions Depends on what your making... I'm still trying to find out what engine I should use for my new MMO, I was thinking Source, but I don't wanna pay copyright to Valve.
DaMasterSarge 1 month ago
@lukeme99productions mac? the only games u can play are valve games how would u know about cryengine? unless u also have a pc
MadhouseBox 1 month ago
@DaMasterSarge it is good as Cryengine 3 but still if the protagonist gets the legs and the body it will look awsome
faizi1997 1 month ago
@DaMasterSarge the reason they dont is because they want everybodys computer to run there games without causing it to explode like a mini sun
sparkie1j 1 month ago
@DaMasterSarge Maybe even Cryengine 2!
ItztehDarklehcat 1 month ago
@DaMasterSarge it needs to work on a little cryengine 3, unreal engine 3,frostbite 2 they all look great uncluding chrome engine but it need some time to work oni think half life 3 may come but when they modiffied the engine o maby it wont becuse valuve cant count to 3
Boryspitzanzx 1 month ago
@DaMasterSarge But, it would kill someones computer. The potential doesn't matter if no one can play it.
gmidropout1 1 month ago
@DaMasterSarge problem is. The source engine is too heavy, with better graphics. Otherwise they would.
rookie2202 1 week ago
nice physboxes
breakerboy365 6 months ago
So is this how valve made the Portal 2 smashing bits?
SADXhacker 6 months ago
Could You Release This As A Public Mod Resource? :D
glados360 6 months ago
@glados360
sharing is caring
gtamikesvideos 6 months ago
@gtamikesvideos You gotta share, you gotta care! XD
DaMasterSarge 5 months ago
Sir , what did you use to make this kinda aswome phys ?
AncientTerra 9 months ago 16
@AncientTerra
Maya (modelling and texturing), 3ds max + rayfire tool (fragmentation and animation), The animation of destruction has being played by trigger (when you shoot it). It has also different variations of animation (randomly played)
kyb6kyb6kyb6 9 months ago 2
@kyb6kyb6kyb6 Do youi know where i can get it free ? or just idk 1 of them for free ?
If so i will Gladlly subscribe .
AncientTerra 9 months ago
@kyb6kyb6kyb6 How do you make the model explode into thousands of small pieces like that, without having to compile all those thousand pieces one by one?
2009MachineGun 9 months ago
@2009MachineGun
Source engine supports up to 128 pieces (bones) per model, so every model can consist of 128 pieces. In my case, every tile is one model, with 3 different animations that being simulated in 3dsmax and randomly selected to achieve "originality" of neighbor tiles.
kyb6kyb6kyb6 9 months ago 6
@kyb6kyb6kyb6 so i basicly just gotta make 1-128 pieces in one mesh, then add a bone to each piece in the mesh, then animate the bones / rig? Like npc's and stuff?
2009MachineGun 9 months ago
@2009MachineGun
yes, but with RayFire tool it automatically add bones to every piece (After simulation, of course). Rayfire can use physX engine to simulate destructions\explosions, every simulation automatically turns into animation, that you can export to SMD.
kyb6kyb6kyb6 9 months ago
This has been flagged as spam show
@kyb6kyb6kyb6 I thought the Source Engine would animate the individual pieces. Not the case?
duckotaco 2 months ago
@kyb6kyb6kyb6 Have you ever trought about making one big destructable map?
TheSisisspore 1 month ago
@TheSisisspore
Yep :) .But I'm working on my little project for now and too busy to accent my attention on destructible map.
kyb6kyb6kyb6 1 month ago
@kyb6kyb6kyb6 If you finish that 'litle project' and want to make one big map again, I wan't that to. One big destructable map :D
TheSisisspore 1 month ago
lobby scene
MEKON17 9 months ago
Sweet! :D
CliveO2007 1 year ago