Added: 1 year ago
From: NEKOBLADE
Views: 16,383
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  • so how do u kno what size u should scale the uv pieces to fit on the uv grid? why cant every piece be tiny for example?

  • @konohahurricane07 Well the smaller the uv piece the less detail it will be able to hold for the texture. The larger pieces will be able to hold more detail so on a model that will require a lot of detail in certain areas you should increase the size of those UV pieces so that you can add more detail to it within Photoshop or you texturing application.

    I hope that helped!?

  • @NEKOBLADE it did thanx, makes sense

  • Thanks a lot man! This was really useful :)

  • Cheers

  • nekoblade is 2012 starchylde no question

  • nekoblade for president

  • 0:45 is that the popo

  • awesome, great vid.

  • hey man i did everything you did to the letter ( i believe ) but when i add my file ( the edited uv picture) it doesnt change? any help? if it helps the file when put into maya after being edited doesnt take the "ball" shape in the preview window...

  • @Filchie Try pressing "6" on your keyboard once you have the texture loaded and if that doesn't work then once you load the texture file hit the "Refresh" button.

  • @NEKOBLADE k so the pressing 6 thing worked (WOOHOO) but it textured the wrong model, there is my character and some little accessories and for some reason it textured them instead? you got anything cuz this is my first time haha

  • gracias, mi amigo.

  • @NEKOBLADE do i have to fit all that uv's in that single cube the way you do it? or can i do it in different places?

  • thanks man....

  • dude You make things look so simple, you know today after the lecture on thisi UV subject i was literally shitting in my pants thinking about the complexity..but this basic tutorial of yours made my day ! Thanks a ton bro, even though i had to turn up the volume, i wont bitch and whine cz its free and is awesome !

    Respect

  • very good. thank you for the effort to produce this tutorial dude.

    keep on it.

  • my axe didn't change to my right texture after opening it?, what am i doing wrong?

  • @AussieRaver1996 Sorry for not getting back to you sooner but do you mean after you have painted the texture you are trying to load it onto the axe?

    Well go into the hypershade editor and the material you used to load the texture on select it and in the right on a panel you should see some info for it go to where you would usually load the file to it and just hit reload and it should fix the problem.....?

  • @NEKOBLADE i'v found out, it was so simple, i had to activate/ turn on the textured box things on the op where wired frame and stuff is, thanks anyways, 

  • @AussieRaver1996 lol oh ok well you can alternatively press "6" on your keyboard which will also do the same thing... =)

  • @NEKOBLADE ty for the shortcut key =P

  • thanks for the tutorial mate...doing a project and this helped!!

  • great tutorial first ever thing i did! Nice and easy to follow, the stoner-sounding voice is soothing to follow

  • @GraveD1gger Well wow thanks :) To answer your previous question press "6" it should fix your issue :D

  • Comment removed

  • Love it, but have to ask why this, and most other non-professionally produced tutorial vids are recorded at such a LOW sound volume? I have to crank every volume control I have all the way up to just hear you at a normal tone. I apologize for singling you out as you are certainly not the only or worst offender, but it is something I notice and find really annoying.

  • @southernhussy Ahh sorry my mic is VERY sensative usually and i thought that i would do everyone a favor its better its more wuiet than too loud though right?... lol well either way in the hext tutorial video i will turn the volume up for sure!!

    Thanks for the feedback :)

  • @southernhussy I am sorry about that :| i will speak up or move the mic closer to my mouth in the next video!!

  • Comment removed

  • No offense but your texturing and modelling skill dont look ery good.

    When you model somethign you want it to be one whole object and not several different primitive shapes standing on top of each other.

    Also, the faces which you dont see you can delete them, additonallt if you go to Edit Mesh>Bevel (something like that at the very bottom) you can add more detail to the hammer head itself.

  • @Nantchev It was planned in advanced (i haven't yet finished the tutorials i have been too busy with my work which is 3d animation) this technique is proven to work very well you leave it in parts then combine later after you import the objects as subtools into Zbrush to add detail and create normal maps then once exported from zbrush and imported back into Maya you combine into one object

    Once i finish the following tuts you will inderstand

  • @Nantchev

    The objective of these tutorials arnt to show off my skills but more to help people use Maya (people looking to learn something simple) some people get thrown off when you try to create something real complex to show off what you can do instead you just start simple and gradually teach them to use all of the simple skills learnt to create more complex models then teach the other ways of doing certain things

  • @NEKOBLADE

    KKO!

  • i cant see the object when i click on it in the uv texture editorrr

  • @sYKoDyNaMiiCs1 I am not sure i understand can you private message me a screen shot?

    and i will try to help

    Thanks

  • @NEKOBLADE i cant send you a picture through youtube, i would need an email anyway at 2:02 i do the exact same but there is no white lines on the screen

  • @sYKoDyNaMiiCs1 sorry i assumed you would understand what i ment (upload to an image host and post me a link in a message) well i would suggest you start a fresh scene and try again it should be there but you can go to Create UVs > Automatic unwrap (i think) but it wont look like it does in my video

    I hope this helps :)

  • @NEKOBLADE cheers dude

  • Thank you for the Tut!!! I got a question though, I tried to select all polygons. then tried to use the move tool to move it up the workspace. but the cylinders messes up whenever I try to move the whole thing. Is there any way to move it all at once?

  • @Bagtas03 Well go into Object Mode (hold the right mouse button) and select the cylinder you want to move, if you want to move more than one which is what i think you are asking then select one of the cylinders then hold "CTRL" then left click the other cylinder and "W" for the move tool.

    I hope that helped :)

  • @NEKOBLADE Thanks for the response! :)

  • @Bagtas03 The object in the workspace or the uv's, if it's the object you are trying to move hold thr right mouse button and select all then hold again for object mode then move it, if its the uvs you are trying to move then select one of the vertecies in UV mode (hold the rigth nouse button > UV) then hold the right mouse button again and go down to Select > Shell then move the UV's

  • good tutorial but wont scaling the files down that small make the texture distorted?

  • @mastergradeone The parts i am telling you to scale down are not going to be seen by anyone so it will be fine but yes you are correct it would distort the texture but does not matter as those parts are not visible

  • Comment removed

  • cant get the object to show in the uv texture editor :/

  • thanks for the tutorial. Just one question, if you resize the uv's in the editor, along one axis, will this stretch your texture?

  • @sweatermeat It can do sometimes but i will get around to making a more detailed tutorial pretty soon i was ment to have the shield tutorials uploaded by now, my internet messed up, i couldnt upload anything for a while i will get on top of it shortly

    i will cover alot more in texturing on the texturing a shield tutorial :) i will message you with a link once it is up

  • @NEKOBLADE thanks man, nice one!

  • Good tutorial. =) Hoping to see more tutorials!

  • @nurkanurka Thanks i should have a new tutorial up pretty soon (within the next day or two)

  • This tutorial was great! thx a bunch

  • @Rosmatox Thank You!! for the great feedback :)

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