This is awesome! Very realistic movements. would it be impossible to make it so when he jumps he transforms into a human or another object? How would you go about trying to achieve that (even if it took
@oXIdizzyIXo Hmm.... It would be extremly hard, but I would have to use shape keys, push the verts around till he looks human, use an animated texture, scale the rig around... It would be veery hard i would say! and it would be only for that scene! The next camera cut I would use a completly different model and rig (but it would still look the same in the finished project so no one would notice)
@X3SB Thank You for the comment, because giving me the basics of how to do it makes it a somewhat realistic project, and even if it turns out bad at least I tried! TBH i dunno if I'd need textures, I'd just make a really polished material and high quality lighting.
@FAnimsBiddy Well, if memory serves, what I did was use cube modeling, like I made a very basic human structure out of a cube, then I used suburf (or turbo smooth for you 3dsmax users) and then edited the verts untill it looked good. Then after I applied it, I added his armor and his helmet.
This is awesome! Very realistic movements. would it be impossible to make it so when he jumps he transforms into a human or another object? How would you go about trying to achieve that (even if it took
Months or even a year?)?
oXIdizzyIXo 8 months ago
@oXIdizzyIXo Hmm.... It would be extremly hard, but I would have to use shape keys, push the verts around till he looks human, use an animated texture, scale the rig around... It would be veery hard i would say! and it would be only for that scene! The next camera cut I would use a completly different model and rig (but it would still look the same in the finished project so no one would notice)
X3SB 7 months ago
@X3SB Thank You for the comment, because giving me the basics of how to do it makes it a somewhat realistic project, and even if it turns out bad at least I tried! TBH i dunno if I'd need textures, I'd just make a really polished material and high quality lighting.
oXIdizzyIXo 7 months ago
@FAnimsBiddy Well, if memory serves, what I did was use cube modeling, like I made a very basic human structure out of a cube, then I used suburf (or turbo smooth for you 3dsmax users) and then edited the verts untill it looked good. Then after I applied it, I added his armor and his helmet.
X3SB 1 year ago
@FAnimsBiddy Hey thanks man!! And my Issac Clarke model is quite popular around here...
And with deadspace 2 comin out... hmmmm I should probably revisit that, if I have time of course
X3SB 1 year ago