Added: 1 year ago
From: X3SB
Views: 903
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (8)

Sign In or Sign Up now to post a comment!
  • This is awesome! Very realistic movements. would it be impossible to make it so when he jumps he transforms into a human or another object? How would you go about trying to achieve that (even if it took

    Months or even a year?)?

  • @oXIdizzyIXo Hmm.... It would be extremly hard, but I would have to use shape keys, push the verts around till he looks human, use an animated texture, scale the rig around... It would be veery hard i would say! and it would be only for that scene! The next camera cut I would use a completly different model and rig (but it would still look the same in the finished project so no one would notice)

  • @X3SB Thank You for the comment, because giving me the basics of how to do it makes it a somewhat realistic project, and even if it turns out bad at least I tried! TBH i dunno if I'd need textures, I'd just make a really polished material and high quality lighting.

  • @FAnimsBiddy Well, if memory serves, what I did was use cube modeling, like I made a very basic human structure out of a cube, then I used suburf (or turbo smooth for you 3dsmax users) and then edited the verts untill it looked good. Then after I applied it, I added his armor and his helmet.

  • @FAnimsBiddy Hey thanks man!! And my Issac Clarke model is quite popular around here...

    And with deadspace 2 comin out... hmmmm I should probably revisit that, if I have time of course

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more