@Jhim2000 I'm not interested in how the SGX demos run - I have seen them before on beagleboard and other devices. I'm interested in how much power that will draw.
I should have been more specific from the beginning
@Jhim2000 The NEON should be part of the Cortex-A8 package - it shouldn't matter too much wether its used or not (actually it could speed up calculations and leave the CPU longer in idle/power-saving state). The DSP and the SGX on the other hand were added by TI and draw additional current. The DSP won't be used much if the compiler / doc situation stays like this. The DSP can also be used to unstress the CPU (media). Games often require SGX for rendering AND CPU for precalc, logic, physics etc.
Floating point math is a big deal to me. I will use fixed point on the A8, because I have to. I'd rather not though.
NEON seems like it has uses - complex geometry for one. But the overheads involved make it redundant in terms of pushing pixels. I *really* hope to see some libs that make use of it's advantages. A 32 bit data bus? That is no more effective than fixed point done on the CPU itself.
Be good to off-load some non-critical calcs though.
Any tests with some SGX demo running? I suspect that will be used in so many games in the near future that a test of that would be more useful than just browsing the internet - who does that on the go all the time anyway? You'd have extra power draw from the usb gadget which allows you to connect whatever service you use.
Oh and something like a keyboard and mouse connected to the pandora would be nice too! - how about playing Q3 using normal controls, then hooking up keyboard and mouse and then playing a round of Q3?
Cool, Our Lady Peace...great album. Oh yeah, Pandora too!
oddyoh 1 year ago
FAKE!!!!!!!! Why don't you show the whole 15 hours???
ArchNME 1 year ago
I'm also interested in seeing how the SGX demo's run.
Can't wait to get hold of this and do some real work.
Jhim2000 1 year ago
@Jhim2000 I'm not interested in how the SGX demos run - I have seen them before on beagleboard and other devices. I'm interested in how much power that will draw.
I should have been more specific from the beginning
JayFoxRox 1 year ago
@JayFoxRox
Sry Jay. Didn't realise you would have been offended :)
JhimBhoy out
Jhim2000 1 year ago
@Jhim2000 I'm not "offended". Just wanted to clarify it because others might not understand my post neither ;)
I'm just one large fail when it comes to communication.
JayFoxRox 1 year ago
Comment removed
Jhim2000 1 year ago
@Jhim2000 The NEON should be part of the Cortex-A8 package - it shouldn't matter too much wether its used or not (actually it could speed up calculations and leave the CPU longer in idle/power-saving state). The DSP and the SGX on the other hand were added by TI and draw additional current. The DSP won't be used much if the compiler / doc situation stays like this. The DSP can also be used to unstress the CPU (media). Games often require SGX for rendering AND CPU for precalc, logic, physics etc.
JayFoxRox 1 year ago
Floating point math is a big deal to me. I will use fixed point on the A8, because I have to. I'd rather not though.
NEON seems like it has uses - complex geometry for one. But the overheads involved make it redundant in terms of pushing pixels. I *really* hope to see some libs that make use of it's advantages. A 32 bit data bus? That is no more effective than fixed point done on the CPU itself.
Be good to off-load some non-critical calcs though.
More interested in the DSP to be honest.
Jhim2000 1 year ago
Any tests with some SGX demo running? I suspect that will be used in so many games in the near future that a test of that would be more useful than just browsing the internet - who does that on the go all the time anyway? You'd have extra power draw from the usb gadget which allows you to connect whatever service you use.
JayFoxRox 1 year ago
Oh and something like a keyboard and mouse connected to the pandora would be nice too! - how about playing Q3 using normal controls, then hooking up keyboard and mouse and then playing a round of Q3?
JayFoxRox 1 year ago
@JayFoxRox Quake 2 - Lowest LCD brightness - 410mA peak, Maximum LCD brightness - 530mA peak
Quake 3 - Lowest LCD brightness - 370mA peak, Maximum LCD brightness - 500mA peak
MWeston2 1 year ago 4
@MWeston2 Q3 really draws less electricity?! Interesting...
Sammi84 1 year ago
Mighty impressive!
00Resev 1 year ago