Added: 3 years ago
From: Xkeeper0
Views: 2,976
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (8)

Sign In or Sign Up now to post a comment!
  • never knew that

  • Yeah I've notice this thing a while ago.

  • its the same thing in water levels, if you simply enter it (not by pipe) and just fall without jumping, he will fall fast. but if you "jump" he will now know hes in water.

  • I actually use that bug(or feature?) on some castle levels on SMB2j... when I was too lazy to jump.

  • Oh, hey, sup Booshe.

    I actually can't remember any castles it would work in SMB2J... then again, I can't remember much about that game other than it being a nightmare.

  • Odd. Very cool though! Hadn't really thought about that before!

  • I get the feeling that the other reason for this is to have lower gravity in the water levels - as you can't actually "jump" in them. Or maybe I'm blatantly wrong. :P

  • The funny thing is that, when you start in a water level, the gravity is actually the "land" gravity (i.e., fast). That changes once you start swimming.

    I'm not really sure what causes it. It's just weird.

  • Was that a double-jump the first go round?

  • Nope, just a standard stopped jump by holding down A :P

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more