its the same thing in water levels, if you simply enter it (not by pipe) and just fall without jumping, he will fall fast. but if you "jump" he will now know hes in water.
I get the feeling that the other reason for this is to have lower gravity in the water levels - as you can't actually "jump" in them. Or maybe I'm blatantly wrong. :P
The funny thing is that, when you start in a water level, the gravity is actually the "land" gravity (i.e., fast). That changes once you start swimming.
I'm not really sure what causes it. It's just weird.
never knew that
Mattrules64 2 years ago
Yeah I've notice this thing a while ago.
ShimmySystem 2 years ago
its the same thing in water levels, if you simply enter it (not by pipe) and just fall without jumping, he will fall fast. but if you "jump" he will now know hes in water.
DiamondPhoenix000 2 years ago
I actually use that bug(or feature?) on some castle levels on SMB2j... when I was too lazy to jump.
djbouche 2 years ago
Oh, hey, sup Booshe.
I actually can't remember any castles it would work in SMB2J... then again, I can't remember much about that game other than it being a nightmare.
Xkeeper0 2 years ago
Odd. Very cool though! Hadn't really thought about that before!
Nexxion 3 years ago
I get the feeling that the other reason for this is to have lower gravity in the water levels - as you can't actually "jump" in them. Or maybe I'm blatantly wrong. :P
XenesisXenon 3 years ago
The funny thing is that, when you start in a water level, the gravity is actually the "land" gravity (i.e., fast). That changes once you start swimming.
I'm not really sure what causes it. It's just weird.
Xkeeper0 3 years ago
Was that a double-jump the first go round?
xxHiryuuxx 3 years ago
Nope, just a standard stopped jump by holding down A :P
Xkeeper0 3 years ago