Added: 2 years ago
From: TheNerdSocietyAdmin
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  • Thanks

  • but how do i do that when i build a building that building gives me gold every minute? and if i build more of that building i get a higher income? could you make such a tutorial? please? :D

  • Your videos are freaking awesome they have helped me so damn much!!!!

  • This was a great help! I now understand how variables work, also.. I continued this doing this: Unit - a unit owned by player 1 red finishes a construction,

    actions: set income = income = (+50) this does so that the income is increased by income + 50, in my case the income was 0 so that i would get + 50 income for each building. This was what i hoped to learn from this video, and it worked!!! XD

  • doesnt work for me.

  • yeah it works, thx for help

  • What if The Building or unit dies?

  • I didn't see you set the timer .... it didn't work in my world editor , how can make an income very 2 secs? it realy don't work to my WE.

  • how can make an income every 2 secs? you didn't the time....

  • thx but, how do i do when i wanna train a unit to a region with income like a TD ?

  • @toten30

    Make a trigger that says something like:

    Event-Unit enters region A

    Conditions-Unit belongs to PlayerY

    Actions-Create one type of triggering unit for PlayerX in region B

    -Remove Triggering Unit

  • On the income timer, is it player 1 (red) that got all the gold?

  • yupp

  • Any possible way too increase the amount of income when building an certaint building

  • hey .... i need to request something........ how to remove players like in DotA?? Like this ...[Player Group - Remove Player 1 (Red) from PlayersSentinel] I found it in triggers of dota template but it didn't works...Really need to do this..... tnx

  • HI, i have one question thath i realy want you to answer.

    how to load a map in a map, like go in a religon and then it will load to a new make and how to get back to the map you started at. Thank you^^

  • Thanks ^^ Good one

  • I thought you were going to be an idiot or do it wrong like other people tutorials, but this one was actually very helpful. Thanks a bunch

  • or maybe if you noe a save function for like rpgs

  • Save/load functions is pretty advanced, i sont think i will have enough room for it in one tutorial... but, sure, I can create a tutorial about it, but remember, its really advanced, so i wont get it done untill a couple of weeks... and also because i have to do other tutorials first.

  • dude can you create a tutorial on first person view ? ive seen dose on youtube but no tutorials. suscribed !!

  • Sure! coming soon, wont take long!

  • ummm...i cant figure it out...im not good at finding things out on my own with this, its rly hard. could u possibly do one where it give X amount of gold and lumber to a player who kills a unit? is so that would be perfect, thx!

  • Thats very simple... its also very equal to the tutorial that i created here. do what i did in this tutorial, only you do only create 1 trigger, that trigger will be excactly the same as the one called building, except you change the event to: unit - generic unit event and its already set to dies, so just click "ok". now you gotta change some of the values in the condition we created in the tutorial. change Trained Unit to "dying unit" and change "footman to "youre unit". cant put it any simpler

  • nice easy tutorial. Thanks for the help

  • how do u make it so that when a unit dies the player that killed that unit gets a certain amount of money?

  • change the event to when a unit dies... the set the variable to variable + how much you want the player to get for killing the unit... also add a condition unit-type event... if u need that.

  • thank you!! <3

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