but how do i do that when i build a building that building gives me gold every minute? and if i build more of that building i get a higher income? could you make such a tutorial? please? :D
This was a great help! I now understand how variables work, also.. I continued this doing this: Unit - a unit owned by player 1 red finishes a construction,
actions: set income = income = (+50) this does so that the income is increased by income + 50, in my case the income was 0 so that i would get + 50 income for each building. This was what i hoped to learn from this video, and it worked!!! XD
hey .... i need to request something........ how to remove players like in DotA?? Like this ...[Player Group - Remove Player 1 (Red) from PlayersSentinel] I found it in triggers of dota template but it didn't works...Really need to do this..... tnx
Save/load functions is pretty advanced, i sont think i will have enough room for it in one tutorial... but, sure, I can create a tutorial about it, but remember, its really advanced, so i wont get it done untill a couple of weeks... and also because i have to do other tutorials first.
ummm...i cant figure it out...im not good at finding things out on my own with this, its rly hard. could u possibly do one where it give X amount of gold and lumber to a player who kills a unit? is so that would be perfect, thx!
Thats very simple... its also very equal to the tutorial that i created here. do what i did in this tutorial, only you do only create 1 trigger, that trigger will be excactly the same as the one called building, except you change the event to: unit - generic unit event and its already set to dies, so just click "ok". now you gotta change some of the values in the condition we created in the tutorial. change Trained Unit to "dying unit" and change "footman to "youre unit". cant put it any simpler
change the event to when a unit dies... the set the variable to variable + how much you want the player to get for killing the unit... also add a condition unit-type event... if u need that.
Thanks
luddefatawa 2 months ago
but how do i do that when i build a building that building gives me gold every minute? and if i build more of that building i get a higher income? could you make such a tutorial? please? :D
rugbug100 9 months ago
Your videos are freaking awesome they have helped me so damn much!!!!
xHoverCatx 1 year ago
This was a great help! I now understand how variables work, also.. I continued this doing this: Unit - a unit owned by player 1 red finishes a construction,
actions: set income = income = (+50) this does so that the income is increased by income + 50, in my case the income was 0 so that i would get + 50 income for each building. This was what i hoped to learn from this video, and it worked!!! XD
therecreative 1 year ago
doesnt work for me.
LoveTechnoHateRock 1 year ago
yeah it works, thx for help
lortoc 1 year ago
What if The Building or unit dies?
Dogtar2 1 year ago
I didn't see you set the timer .... it didn't work in my world editor , how can make an income very 2 secs? it realy don't work to my WE.
christopherllano 1 year ago
how can make an income every 2 secs? you didn't the time....
christopherllano 1 year ago
thx but, how do i do when i wanna train a unit to a region with income like a TD ?
toten30 1 year ago
@toten30
Make a trigger that says something like:
Event-Unit enters region A
Conditions-Unit belongs to PlayerY
Actions-Create one type of triggering unit for PlayerX in region B
-Remove Triggering Unit
Dav1oMagnific0 1 year ago
On the income timer, is it player 1 (red) that got all the gold?
MrGamerdude1 1 year ago
yupp
TheNerdSocietyAdmin 1 year ago
Any possible way too increase the amount of income when building an certaint building
Qunlord 1 year ago
hey .... i need to request something........ how to remove players like in DotA?? Like this ...[Player Group - Remove Player 1 (Red) from PlayersSentinel] I found it in triggers of dota template but it didn't works...Really need to do this..... tnx
037mitsuki 1 year ago
HI, i have one question thath i realy want you to answer.
how to load a map in a map, like go in a religon and then it will load to a new make and how to get back to the map you started at. Thank you^^
coffaeliteX 2 years ago
Thanks ^^ Good one
Keall230 2 years ago
I thought you were going to be an idiot or do it wrong like other people tutorials, but this one was actually very helpful. Thanks a bunch
CenturyGamer 2 years ago
or maybe if you noe a save function for like rpgs
HomeMadeClone 2 years ago
Save/load functions is pretty advanced, i sont think i will have enough room for it in one tutorial... but, sure, I can create a tutorial about it, but remember, its really advanced, so i wont get it done untill a couple of weeks... and also because i have to do other tutorials first.
TheNerdSocietyAdmin 2 years ago
dude can you create a tutorial on first person view ? ive seen dose on youtube but no tutorials. suscribed !!
HomeMadeClone 2 years ago
Sure! coming soon, wont take long!
TheNerdSocietyAdmin 2 years ago
ummm...i cant figure it out...im not good at finding things out on my own with this, its rly hard. could u possibly do one where it give X amount of gold and lumber to a player who kills a unit? is so that would be perfect, thx!
SmallFryDK1919 2 years ago
Thats very simple... its also very equal to the tutorial that i created here. do what i did in this tutorial, only you do only create 1 trigger, that trigger will be excactly the same as the one called building, except you change the event to: unit - generic unit event and its already set to dies, so just click "ok". now you gotta change some of the values in the condition we created in the tutorial. change Trained Unit to "dying unit" and change "footman to "youre unit". cant put it any simpler
TheNerdSocietyAdmin 2 years ago
nice easy tutorial. Thanks for the help
danny345o 2 years ago
how do u make it so that when a unit dies the player that killed that unit gets a certain amount of money?
SmallFryDK1919 2 years ago
change the event to when a unit dies... the set the variable to variable + how much you want the player to get for killing the unit... also add a condition unit-type event... if u need that.
TheNerdSocietyAdmin 2 years ago
thank you!! <3
halloole1337 2 years ago