K it's a powerful build but tbh you can't just keep all ining all ur games! Props for him reaching Rank 1 master league, but his mechanics and everything else is probably still silver/gold...
banes and spines, gg this build is inviting stupid ppl who dont really care about the game play, lose and float to the sky to hope ppl will leave...so dam annoying. L2P
To go from Plat to Masters with this build alone says nothing about your ability as a SC2 player I'm afraid. It's just for people who can't get there by skill.
@timodilo No, it will force scouting and correct reactions, weeding out those who can't react and just play standard no matter what; It's logical that if you see a supply drop and a low ground wall off, you WILL face early aggression, no matter what. It means he cut the 100 minerals for the second supply for more units.
U should use SHOW GRID or GRIND,, W/e its calld.. Its mush esier to walloff if u use it. THUMBS up so he can see it! and also sry for my bad english. I could use google but nah think he gets the point!
Life in bronze just went harder :) Its funny how bronze players often are more experienced than on higher leagues(or the ones i´ve played and won all).. So many bronzes playing hundreds of custom games or 2v2-4v4 before laddering. Well not very interested in laddering either.
like i said you jsut gotta keep up with your scouting, robo etc. i really havnt encountered a fake yet, but you're already ahead in economy, just gotta keep up with your macro.
as protoss, everytime i see a supply+rax on lowground, i will instantly forge expand. the marines can snipe out the forge and all your buildings in front of it of course, but once they try to push in the cannons will take care of most of the units, pulling probes help you too.
you might think you're behind but you're really not. also getting cannons can prevent the banshee cloak rush. and if terran is goign to do any type of tank push it can be stopped with proper macro because you have 2 nexus
@nautxtuan What about a 5 rax? unless you build like 10 cannons then you can't stop a reasonable 5 rax with an FE, you don't know if for sure this guy is cheesing or if he just likes this wall-off. and if you do build a lot of cannons to stop it, I'll just expand and steam roll you later because you dumped a ton of minerals into defenses.
That protoss was terrible >.> had he microed his stalker away from the pylon and sniped SCVs while he was trying to kill pylon he could have held that off very easily, and apparently I was wrong, I guess its only some positions in Shak that you can't wall off completely? I thought the ramp into the main was just barely larger than normal? Oh well, its not too hard to hold, people just have to be slightly smarter than that toss and move the stalkers and they win! :)
Someone tried this against me yesterday, diamond league Terran versus me playing on friend's account playing zerg >.> Shakuras plateau = scoutable which meant I had 3 spines ready for the all in, able to hold easily if scouted question though. Would building a depot be faster? Its 50 less minerals than orbital which means extra marine can be made...and don't depots make faster than orbitals?
@Malatonic The point is so you have mules afterwards for garanteed better economy. One mules = 4 workers or so, so it's impossible that all your scvs die yet the protoss has more than 5 probes really in a complete trade. Then your economy is booming even if you failed. Orbital command is pretty much necessary in every terran all-in strat.
In terms of scouting this. I think the best bet is to have presence in front of his base and see that supply drop go down on his depot on the wall off. I'm not sure if that would be too late to adjust and beat the build, but that seems like the best bet to me?
I've been encountering this all in a lot and it has yet to kill me, as I 2 rax pressure into FE (terran). As long as you pull back with your marines (dont lose them like the guy did in the middle of the map) and then push it with all your stvs and micro well, you shouldn't lose. Even if you lose tons of stvs, you will have 2 cc and be way way way ahead
pretty easy to stop this as protoss if u see it comming. u need to chrono your gateway units. 1 zealot 1 sentry and 1 stalker. force field the ramp in half to seperate scvs from marines. use probes to juke rines back whilst gateway units do damage
If the protoss at the end that he fought live would have micro'd his stalkers he would have won, the terran wouldn't have been able to get through that pylon wall
people please stop acting like this is some crazy op build, its not impossible to beat. Its all about knowing if its coming and just because hes in masters doesn't actually make him a masters player. I'm pretty sure if you tech and get a hellion you can hold this or get 1 reaper and scout what hes doing.
@zomglolol123 oh okay, since the wall-off is on the low ground, you can't see up the ramp. But that's fine since you can just ol scout, right? So you just have to make sure you scout in the right direction the first time with your ol. And also make sure that he doesn't you know, actually put his barracks in somewhere that's hard to scout, instead of just grouping them right at his ramp. EZPZ
and stop fucking apm spamming it doesnt make you better and u dont need micro for this (or barely any) so the whole "warming my fingers up" shit is a lie seriously it doesnt make u better and its annoyign to here
@amancalledstig your pretty fucking stupid. No zerg opens roachs cause they suck dick vs terran. And even if you do get roachs you would only had 5 max at 5 minutes if you rush for them. And that many scv/marines can kill those roachs. This only way to beat this is the extrmeley fast baneling nest.
@metalgearsolidrulez WRONG, do i have to show u the replay of me beating a kid who tried this on me (might not have it anymore) 2 people ina row 3 rax all ined me and i beat them with roaches, u dont know what ur talking about stfu
@amancalledstig Tell me, how often do you see pros use roachs vs terran in a late game scenario vs bio and seige tanks? Never if at all. And if they do its only to try to absorb some of the splash. If you 7rr then your a loser. If your bronze don't even talk. Zerg opens 15 hatch, its a free loss because pool is too late and you can't get enough lings out to prevent the push. If you open 14/14 its a very close battles and who ever makes the better decisions and has better micro wins.
@metalgearsolidrulez i dont care what "pros use" im aware no one uses roaches because they arent that useful LATE GAME against terran but if your not trying to play a standard game and catch a terran off guard thats maybe doing 2 rax expand or something, roaches are good since they will only make marines and not get gas for marauders. no im not bronze, and traditionally yea, zerg does 15/16 hatch but still if u see a terran wall off that early they are hiding something so u scout early and prep
@amancalledstig Scout when? 9? 14? When you take your hatch? Hatch first is a free lose no mater what you do. You cant win if you get the hatchery before pool. The early drone scout doesnt see anything because 2 marines can chase it away and kill it before i can see the supply drop. The wall off on the bottom tells you nothing about this all in and requires its own specific response. If you open pool, then roach warren right after, you could hold it on some maps. Others no.
@amancalledstig The proper response to it is 14gas/14pool and once you see the supply depot call in, you cancel your expansion that should be 30% done, throw down 3 spines close to your hatch, make extra queen 1 overlord and spam lings. Recommened that you hotkey your drones so they help in your fight. This is the only way to stop it without going for a blind counter. On zel naga the push comes 15 secs before spines finish. Speed should finish right before they are at your natural also.
Ive had this, or a similar 3 rax marine all in build done vs me as terran a few times, you lose if you don't have a bunker and its close if you do have one. Its easy to beat some of the best players if they aren't prepared for it, they play the same game we do.
eh some one did it to me. I stopped it. not hard. it only works cause people arn't ready for it. I mean the obviousness of the supply drop. you alwyas leave a troop at ur opponents ramp.
This shit is so gay, if you don't scout it you can't live no matter what (by scout it I mean just assume they are 2 raxing you when they wall off completely, even through its 3rax all in). Hate when I see this on ladder lol
This is not "easy" to stop, its just that most players have adopted to a more macro-based gameplay, and then someone develops a great rush strat. In like 2-3 of those In all of the matches (?) the enemy had already build or was building an expansion, thats 300-400 minerals + workertime spent on a building that remains unused until defeat. This is not ridiculous, just someone taking advantage over the fact that most people play macro setups. Just like protoss spamming colossi today against marine
@IssiBang you pay 50 extra minerals to get the same supply and mules (300 minerals) which is needed to make the marines while you are in their base TERRAN sh*t up
ok first game the guy lost a bunch of marines for no reason and was doing an early FE and reaction time was delayed on the bunkers, 2nd game it was TvZ on close position (gl zerg) This build is the same thing as bit by bit marines + all scv all in T_T if you don't know who bitbybitprime is well.... w/e
this is why scouting is so important in the early game imo. If he saw that many marines he should have made a bunker asap as a precaution. Just my .02
@whiteguycash You don't need to cut your first zealot. But if you scout this type of wall off it's probably best to. And I do either a 13 or 14 gateway.
I love all the people posting how this is SOOOO EASY to stop when the guy who made this build popular crushed some of the best players in the world with it
@StarcraftSquad Does this mean that the new standard in games against Terran is to send one of your initial workers to scout his main, and keep it alive long enough to scout the openings?
@StarcraftSquad Fuck you for this, now everyone is doing it on the ladder >.> impossible to hold with a sacrifice ovl, that was the reason blizzard got the top to be walled with 2 depots and a rax.
Easy to stop, this is a really old build and a faster version of the 5 rax.
Protoss : Make a wall of pylons for some time, they can take them down at top of ramp and a sentry will come out, forcefield and it will give you enough time to chrono some zealots.
Terran : 1 Helion
Zerg : Standard fast spine and move into main when you see all in,
Not sure why ud show this build off its just another all in that people havnt figured out how to stop/scout it. people have been doing this for 2 months btw ur a bit late
Zoia, about the walloffs, you can go into the options and switch a setting to show a building grid around building so you can see where units can fit through and where you cannot build buildings etc.
hey turn on your build plan thing... its in the same menu where you turn on the timer and its on the left hand side right next to reduce violence. what it does is show the game in like a graph when you build a building so you can see if a unit can get by
The only problem is that this is a cheese build. Once the cheese is no longer effective and you don't have the skills to otherwise hold off the higher level players, your ranking will plummet.
Also, promoting cheese is terrible for helping viewers improve. Sure, people will know how to win games through luck and opponents lack of scouting, but they will never improve outside the frame of these 5 min games.
I can picture it already, thousands of players in master league as terran, with this cheesey all in. Then, it stops working, and suddenly they realise they dont know how to play. Its the 4gate phenomenon all over again...
It looks like the factor in this build is how well you can micro your marines. I'm not sure it is even possible to counter it unless you blind spine and ling pump as zerg, or go 2 gate and blind pump lots as toss. Then again marine micro can dominate lots. I'm not sure.
dude Geiko is not platinum, he plays in masters with protoss. he just said that his terran machanics are platinum-like -.- , but he got rank 1 with terran indeed...
I just tried this, against a Speedling expo, he made 8 lings, a queen, and was making 2 spines, He also scouted inside my base (damn wall off :P ) and i still won,
This is a pretty awesome build if your micro is good, maybe this is the equivalent to a 6 pool?
Thank you for showing this to even more terrans!!!!!!! ARGH CODmw2 noobtube all over again if people show others how to do this build everyone will do this so thnx man really fucking appreciate it!!!@!! DELETE THE FUCKING VIDEO
@6621790 Are you mad because you can't handle it? It's quite easy to stop. Just assume something's up when you see a lowground wall off. If you're terran, get a bunker, just in case. If you're toss, get a forge + cannon or a sentry. As zerg, get either some crawlers or a baneling nest and you'll be fine.
Not one of those will put you severely behind if you are mistaken and he doesn't all in. Besides, if he doesn't all in and walled off on LG, you can pick the wall off later on.
@Mitarohmar bro im a zerg if i go 14 pool i cant stop it and appearently its not easy to stop stupid did yuo not hear that a protoss plat became masters with it huh?
@6621790 I did. But this is a build that only works when people aren't familiar with it. I lost to it once, won the second game without losing alot of drones. I am zerg too.
@MairouTV Of course people will know how to beat it I've already completed a build as zerg that stops this really well and it isn't all in. Builds like these are a flash in the pan and never last but it is fun to see them while they are here.
@Mitarohmar naw banes take too long. I fought an 1100 master zerg 6 times before we found a way to beat it. 15 hatch 15 pool 2 spins at expo 2 queens and pure ling production = gg
@Mitarohmar nope, cant get out enough sentrys quick enough, i tried it. terran can just wait until the first 1-2 ff are gone and then push in with even more marines.
@JeanRhino I haven't stopped it yet as a protoss, since I kinda stopped playing protoss, however, I am convinced that some forcefields, along with decent control will get you the time you need to get out the untis you need. Remember, the 40 seconds (2 forcefields) your opponent is sitting at your ramp, is 40 seconds you have income, and he doesn't (other than a mule/a few left behind scvs) that allow you to get out more units. You will have to pull probes, but you should be able to stop it.
@Mitarohmar yeah i guess its posible ... still looks a little op fpr me since there is only 1-2 ways to stop that build and u have to scout it rly rly early....
Hey SCSquad, could you help me mastrer this build?
SweetSinFZ 2 weeks ago
nice ;D
Soa90 3 months ago
Errr mate that guy sucks big time... -.-
chrisjk123 5 months ago
Don't make the oribital!
SweetSinFZ 6 months ago
K it's a powerful build but tbh you can't just keep all ining all ur games! Props for him reaching Rank 1 master league, but his mechanics and everything else is probably still silver/gold...
aboelnaz 7 months ago
Why would you commentate your first game trying the build? This strat takes 5 minutes, just get another replay for Christ sake..
zKDredrick 7 months ago
If you're terran you can counter with a planetary at your expansion
CharlesxFxt 8 months ago
banes and spines, gg this build is inviting stupid ppl who dont really care about the game play, lose and float to the sky to hope ppl will leave...so dam annoying. L2P
jchan59 9 months ago
this build sucks, i have done exactly what they told and it failed 5 times in a row ffs
flinia 9 months ago
that was awsome! xD
machinimikmak 9 months ago
If they scout it and but up a single bunker ahead of time... You lose. Marine rushing doesnt work in Masters when I try it...
Balgore8 9 months ago
To go from Plat to Masters with this build alone says nothing about your ability as a SC2 player I'm afraid. It's just for people who can't get there by skill.
twotonemunki 9 months ago
While I'm not hating on you particularly, bullsh!t cheese like this will ruin this game in the long run.
timodilo 9 months ago
@timodilo No, it will force scouting and correct reactions, weeding out those who can't react and just play standard no matter what; It's logical that if you see a supply drop and a low ground wall off, you WILL face early aggression, no matter what. It means he cut the 100 minerals for the second supply for more units.
Mitarohmar 9 months ago
0:35
As the red-blue Protoss
ಠ_ಠ
sirwartooth 9 months ago
U should use SHOW GRID or GRIND,, W/e its calld.. Its mush esier to walloff if u use it. THUMBS up so he can see it! and also sry for my bad english. I could use google but nah think he gets the point!
riddarlo 9 months ago
This video is such shite. Take it down you fucking cancerous asshole!
tkf2k 9 months ago
Stupid
marciodv1 9 months ago
Life in bronze just went harder :) Its funny how bronze players often are more experienced than on higher leagues(or the ones i´ve played and won all).. So many bronzes playing hundreds of custom games or 2v2-4v4 before laddering. Well not very interested in laddering either.
leksious 9 months ago
Delete this video. Come on, showing this is like giving a gun to a psycho killer
jonasveee 9 months ago
I started using this build at about 5 minutes into the video. 10 minutes later I've won twice in a row. Lawl.
Godlynessinate 9 months ago
@ubarskwerl
like i said you jsut gotta keep up with your scouting, robo etc. i really havnt encountered a fake yet, but you're already ahead in economy, just gotta keep up with your macro.
nautxtuan 9 months ago
Glad this was posted so pp will be aware of it.
What I'm not glad about is no skill scrubs getting wins they don't deserve.
DivineKaze 9 months ago
as protoss, everytime i see a supply+rax on lowground, i will instantly forge expand. the marines can snipe out the forge and all your buildings in front of it of course, but once they try to push in the cannons will take care of most of the units, pulling probes help you too.
you might think you're behind but you're really not. also getting cannons can prevent the banshee cloak rush. and if terran is goign to do any type of tank push it can be stopped with proper macro because you have 2 nexus
nautxtuan 9 months ago
@nautxtuan What about a 5 rax? unless you build like 10 cannons then you can't stop a reasonable 5 rax with an FE, you don't know if for sure this guy is cheesing or if he just likes this wall-off. and if you do build a lot of cannons to stop it, I'll just expand and steam roll you later because you dumped a ton of minerals into defenses.
UbarSkwerl 9 months ago
That protoss was terrible >.> had he microed his stalker away from the pylon and sniped SCVs while he was trying to kill pylon he could have held that off very easily, and apparently I was wrong, I guess its only some positions in Shak that you can't wall off completely? I thought the ramp into the main was just barely larger than normal? Oh well, its not too hard to hold, people just have to be slightly smarter than that toss and move the stalkers and they win! :)
Malatonic 9 months ago
@Malatonic the OC is used to get the mule out so you could reinforce with more rines
vSCWhit3Dov3x 9 months ago
Someone tried this against me yesterday, diamond league Terran versus me playing on friend's account playing zerg >.> Shakuras plateau = scoutable which meant I had 3 spines ready for the all in, able to hold easily if scouted question though. Would building a depot be faster? Its 50 less minerals than orbital which means extra marine can be made...and don't depots make faster than orbitals?
Malatonic 9 months ago
@Malatonic The point is so you have mules afterwards for garanteed better economy. One mules = 4 workers or so, so it's impossible that all your scvs die yet the protoss has more than 5 probes really in a complete trade. Then your economy is booming even if you failed. Orbital command is pretty much necessary in every terran all-in strat.
slbaaron 9 months ago
sentry z-lot?
masterofthor 9 months ago
In terms of scouting this. I think the best bet is to have presence in front of his base and see that supply drop go down on his depot on the wall off. I'm not sure if that would be too late to adjust and beat the build, but that seems like the best bet to me?
eyeEX 9 months ago
I've been encountering this all in a lot and it has yet to kill me, as I 2 rax pressure into FE (terran). As long as you pull back with your marines (dont lose them like the guy did in the middle of the map) and then push it with all your stvs and micro well, you shouldn't lose. Even if you lose tons of stvs, you will have 2 cc and be way way way ahead
roscoenick 9 months ago
If his walling like that his not going banshees. As he would be giving away a free rax and supply depot
20kcritsyo 9 months ago
@20kcritsyo its been done b4 in pro games... the terran eventually expanded and simply repositioned the rax
masterofthor 9 months ago
pretty easy to stop this as protoss if u see it comming. u need to chrono your gateway units. 1 zealot 1 sentry and 1 stalker. force field the ramp in half to seperate scvs from marines. use probes to juke rines back whilst gateway units do damage
20kcritsyo 9 months ago
is there a 6 rax variation of this?
angryrantingguy 9 months ago
How do you get the in game timer up?
laszmosis 9 months ago
what sucks is they're going to nerf terran again because of this... :(
DaRealDJ 9 months ago
why is it so important to wall in at the bottom? it makes it easier to spot, why not wall in at the top like every other build?
pete275 9 months ago
Every time I see one of your videos you mix everything up SCVs for Marines, 12 for 15, he's protoss no he's terran, I'm blue protoss etc etc.
Prepare a little or something or just concetrate.
DapGent 9 months ago
the worst part about this is that unless you know it's happening, like, at the beginning, you probably wont' be ready for this.
imgdumpprep 9 months ago
is this combat x?
pete275 9 months ago
there's nothing new about scv's and marines...
Jabberforce 9 months ago
ruining the ladder for protoss.. they should just give other races full vision of terran until they put down their second cc lol
thundasc 9 months ago
is this the bit by bit all in?
stubert311 9 months ago
If the protoss at the end that he fought live would have micro'd his stalkers he would have won, the terran wouldn't have been able to get through that pylon wall
zomglolol123 9 months ago
@zomglolol123 He had like 10 marines and a bunch of scv's, the pylons would melt
Christonzalez 9 months ago
pretty sure if protoss gets a stalker out and scouts the map and micros on the way back that 1 stalker can do a ton of dmg
zomglolol123 9 months ago
17:54 "How's that for whoop-ass?"
5Marthen5 9 months ago
You sound like combatex !
stevenshl2 9 months ago
oh god this isn't a new build. this is just very metagamish. back in the beta one-base build days the 3 rax marine all in was very popular.
Jib1337 9 months ago
Whoever made this video sounds like he has an entire pack of dicks jammed into his mouth.
TenebrionDF 9 months ago
people please stop acting like this is some crazy op build, its not impossible to beat. Its all about knowing if its coming and just because hes in masters doesn't actually make him a masters player. I'm pretty sure if you tech and get a hellion you can hold this or get 1 reaper and scout what hes doing.
zomglolol123 9 months ago
@zomglolol123 oh okay, since the wall-off is on the low ground, you can't see up the ramp. But that's fine since you can just ol scout, right? So you just have to make sure you scout in the right direction the first time with your ol. And also make sure that he doesn't you know, actually put his barracks in somewhere that's hard to scout, instead of just grouping them right at his ramp. EZPZ
Thatguywiththemullet 9 months ago
I'd like to see Day 9 talk his way outta of this perfect example of this op, skilless, bullshitt race.
legitiment 9 months ago
Comment removed
legitiment 9 months ago
turn on building grid and it makes walling off easier
silverswine44 9 months ago
terran op as well
vtballa207 9 months ago
and stop fucking apm spamming it doesnt make you better and u dont need micro for this (or barely any) so the whole "warming my fingers up" shit is a lie seriously it doesnt make u better and its annoyign to here
amancalledstig 9 months ago
marrines are over powered
vtballa207 9 months ago
to bad if the zerg is smart and goes roaches u loose
amancalledstig 9 months ago
@amancalledstig Because every good zerg loves having roaches out at the 450 mark amirite?
Owndirlimo 9 months ago
@amancalledstig your pretty fucking stupid. No zerg opens roachs cause they suck dick vs terran. And even if you do get roachs you would only had 5 max at 5 minutes if you rush for them. And that many scv/marines can kill those roachs. This only way to beat this is the extrmeley fast baneling nest.
metalgearsolidrulez 9 months ago
@metalgearsolidrulez
wtf? Ling/spinecrawlers
HaliFins 9 months ago
@metalgearsolidrulez WRONG, do i have to show u the replay of me beating a kid who tried this on me (might not have it anymore) 2 people ina row 3 rax all ined me and i beat them with roaches, u dont know what ur talking about stfu
amancalledstig 9 months ago
@amancalledstig Tell me, how often do you see pros use roachs vs terran in a late game scenario vs bio and seige tanks? Never if at all. And if they do its only to try to absorb some of the splash. If you 7rr then your a loser. If your bronze don't even talk. Zerg opens 15 hatch, its a free loss because pool is too late and you can't get enough lings out to prevent the push. If you open 14/14 its a very close battles and who ever makes the better decisions and has better micro wins.
metalgearsolidrulez 9 months ago
@metalgearsolidrulez i dont care what "pros use" im aware no one uses roaches because they arent that useful LATE GAME against terran but if your not trying to play a standard game and catch a terran off guard thats maybe doing 2 rax expand or something, roaches are good since they will only make marines and not get gas for marauders. no im not bronze, and traditionally yea, zerg does 15/16 hatch but still if u see a terran wall off that early they are hiding something so u scout early and prep
amancalledstig 9 months ago
@amancalledstig Scout when? 9? 14? When you take your hatch? Hatch first is a free lose no mater what you do. You cant win if you get the hatchery before pool. The early drone scout doesnt see anything because 2 marines can chase it away and kill it before i can see the supply drop. The wall off on the bottom tells you nothing about this all in and requires its own specific response. If you open pool, then roach warren right after, you could hold it on some maps. Others no.
metalgearsolidrulez 9 months ago
@amancalledstig The proper response to it is 14gas/14pool and once you see the supply depot call in, you cancel your expansion that should be 30% done, throw down 3 spines close to your hatch, make extra queen 1 overlord and spam lings. Recommened that you hotkey your drones so they help in your fight. This is the only way to stop it without going for a blind counter. On zel naga the push comes 15 secs before spines finish. Speed should finish right before they are at your natural also.
metalgearsolidrulez 9 months ago
Looks effective against protoss and zerg (early hatch) but Terran should be able to defend it, as should zergs who go pool first.
I expect this to be more effective at higher leagues because most players are setting up for an expansion when you attack.
luftrofl 9 months ago
sentries on the ramp could have bought toss time to get more stalkers out etc
Icix1 9 months ago
could easily be stopped with a wall, but his opponent didn't scout so he had no way of knowing it was coming
Icix1 9 months ago
Ive had this, or a similar 3 rax marine all in build done vs me as terran a few times, you lose if you don't have a bunker and its close if you do have one. Its easy to beat some of the best players if they aren't prepared for it, they play the same game we do.
Dacke 9 months ago
Are you chewing three packs of gum?
GrimIronMan 9 months ago 47
@GrimIronMan HAAHAHAH
TheNietzschian 9 months ago
@GrimIronMan lmffaooo
marzejon1 9 months ago
as protoss they can just get like 2 sentrys and FF which will give them 2-4 FF's depending on when they get them and they can build up a force
Guitar5hit 9 months ago
The timing on a 7 roach rush hard counters this. 7 roaches by the time your marines arrive.
If the Terran fakes the allin and FE's instead, crush him with the roaches and deny the natural.
pizer12345 9 months ago
@pizer12345 i 7rr'd and raped a guy who tried this against me
amancalledstig 9 months ago
terran have 6 really effective builds off of one base... kind of annoying but ohwell. All of us just have to deal with it.
TheVaultingFig 9 months ago
Supply Depot Call-Down gives it away to a scout. Great build tho.
eXtvESports 9 months ago
'spawning in the bottom right..left bottom left as the redblue protoss....... terran.'
salveson92 9 months ago
eh some one did it to me. I stopped it. not hard. it only works cause people arn't ready for it. I mean the obviousness of the supply drop. you alwyas leave a troop at ur opponents ramp.
SayGen2 9 months ago
@SC2BRNZleague i didnt say he wasnt. Im just saying promoting cheese is terrible for a group that claims to help players improve
madladgregor 9 months ago
Zoia i enjoy your vids but the quality of the graphics are terrible :(
TitanStarcraft2 9 months ago
Zoia i ejoy your vids but the quality of the graphics are terrible :(
TitanStarcraft2 9 months ago
This shit is so gay, if you don't scout it you can't live no matter what (by scout it I mean just assume they are 2 raxing you when they wall off completely, even through its 3rax all in). Hate when I see this on ladder lol
Ardentzero 9 months ago
this happened to me today, im zerg, its really hard to stop
TheAntekantek 9 months ago
Im pretty sure that TLO Mango 6rax ALL IN is better than this.
zYwi3c 9 months ago
Why are these brotoss not getting sentries?
DragonBallPaul 9 months ago
Comment removed
DragonBallPaul 9 months ago
This is not "easy" to stop, its just that most players have adopted to a more macro-based gameplay, and then someone develops a great rush strat. In like 2-3 of those In all of the matches (?) the enemy had already build or was building an expansion, thats 300-400 minerals + workertime spent on a building that remains unused until defeat. This is not ridiculous, just someone taking advantage over the fact that most people play macro setups. Just like protoss spamming colossi today against marine
TehRakblad 9 months ago
By the way i tested it, spanishiwa build breaks this strat if the guy using it gets early spines like he should.
Owdyer 9 months ago
supply drop nerf coming up lol
Lonewanderer6666 9 months ago
how is it cost efficient to get a Orbital command to do one supply drop instead of just making a supply depot and skipping the OC?
IssiBang 9 months ago
@IssiBang you pay 50 extra minerals to get the same supply and mules (300 minerals) which is needed to make the marines while you are in their base TERRAN sh*t up
soulreaper55123 9 months ago
@Vyr, the guy's main was a "plat. protoss", if you'd listened carefully.
thebearot 9 months ago
what if you mass sentry the ramp?
FishyGoRawr1 9 months ago
The best nerf to keep terran from doing this would be Making Orbital commands spawn with 25 energy only
Owdyer 9 months ago
baneling timing is about 5:10
slothyeaaa 9 months ago
Amazing, once I start using this in early low level plays ill be pro. ;D
SweetSinFZ 9 months ago
16 nexus beats this on shakuras on taldarim ;)
Good video anyways, nice commentating, subscribed!
Gdawg1516 9 months ago
wow. that was sick, hah
goldking22 9 months ago
go to hex view if you cant tell where to place ur wall off
KillerPeguinCO 9 months ago 10
ok first game the guy lost a bunch of marines for no reason and was doing an early FE and reaction time was delayed on the bunkers, 2nd game it was TvZ on close position (gl zerg) This build is the same thing as bit by bit marines + all scv all in T_T if you don't know who bitbybitprime is well.... w/e
FuzzySc2 9 months ago
keep this bullshit up and you will get marine production time nerfed, dipshit
sinborn41214 9 months ago
this is why scouting is so important in the early game imo. If he saw that many marines he should have made a bunker asap as a precaution. Just my .02
budrick3 9 months ago
@budrick3 That's the beauty you keep them from seeing up the ramp and you can hide the marines on the top.
vearheart42 9 months ago
You should turn on the building grid option in your menu settings. Your walls off wont be a problem anymore.
OliverBlud 9 months ago
Turn on grid line on the ground. It will help make your wall off
rascusn3 9 months ago
I'm glad I'm protoss, just poking at the front wall with a stalker will force him to show how many marines he has, or lose the supply depot/barracks.
GeminiStarCraft 9 months ago
@GeminiStarCraft Yeah, you are correct. do you have to cut your 1st zealot, and when do you drop your first gate?
whiteguycash 9 months ago
@whiteguycash You don't need to cut your first zealot. But if you scout this type of wall off it's probably best to. And I do either a 13 or 14 gateway.
GeminiStarCraft 9 months ago
I love all the people posting how this is SOOOO EASY to stop when the guy who made this build popular crushed some of the best players in the world with it
StarcraftSquad 9 months ago
@StarcraftSquad The players he beat are nowhere "some of the best players in the world"
They are mediocre players who are trying to become pro. Also the guy was Master's Protoss, doesn't matter if he says "Plat level Terran"
Vyr 9 months ago
@Vyr It's the otherway around, he was Plat Protoss, now he's Number one in master as Terran.
vearheart42 9 months ago
@StarcraftSquad put building grids on for easy walling
FishyGoRawr1 9 months ago
@StarcraftSquad Does this mean that the new standard in games against Terran is to send one of your initial workers to scout his main, and keep it alive long enough to scout the openings?
gerritvb 9 months ago
@StarcraftSquad typical "know it all" bullshit when there's a new build.
PresidentOfSpace 9 months ago 4
@StarcraftSquad Yeah, he beat mondragon with it x_x
itzzspencer 9 months ago
@StarcraftSquad Fuck you for this, now everyone is doing it on the ladder >.> impossible to hold with a sacrifice ovl, that was the reason blizzard got the top to be walled with 2 depots and a rax.
Vojdan2 9 months ago
@StarcraftSquad When you've never seen it before its hard to stop. Once you know how to tell someones doing it, its easy to stop.
croyal05 9 months ago
@StarcraftSquad i love you
pjio111 9 months ago
terran isnt OP!! NOT REALLY THO.
DarKcS2 9 months ago
Split isnt that important and the spamming in the beginning is being done because nothing really happens in the beginning...
Not hating im just saying that Starcraft is kinda boring in the beginning. im stil not saying that this game is doing it only.
NewGuyCommentary 9 months ago
thank god for forcefields
TheDarkBlaze45 9 months ago
Turn on your building grid, helps a shitton with that walloff.
childsca 9 months ago
Easy to stop, this is a really old build and a faster version of the 5 rax.
Protoss : Make a wall of pylons for some time, they can take them down at top of ramp and a sentry will come out, forcefield and it will give you enough time to chrono some zealots.
Terran : 1 Helion
Zerg : Standard fast spine and move into main when you see all in,
xujploxjux 9 months ago
@xujploxjux that's like so not how to counter it as terran and protoss...
iknowbetter 9 months ago
this is easily scouted and blocked as protoss, either get sentry zealot and ff ramp, or forge cannon.
Zurrohstrarcraft 9 months ago
A slight tweak would be to have all your SCV's cash in the minerals they have before you all in. Then your even more ahead if it fails.
ImTheSign 9 months ago
Not sure why ud show this build off its just another all in that people havnt figured out how to stop/scout it. people have been doing this for 2 months btw ur a bit late
LmaNewGuy 9 months ago
Zoia, about the walloffs, you can go into the options and switch a setting to show a building grid around building so you can see where units can fit through and where you cannot build buildings etc.
SuperFarmerThanMan 9 months ago
hey turn on your build plan thing... its in the same menu where you turn on the timer and its on the left hand side right next to reduce violence. what it does is show the game in like a graph when you build a building so you can see if a unit can get by
Starcraft2er 9 months ago
i wonder that everyone, whos loose says: "nice", not "aw, u f*cking noob""stop cheesing, noob""l2p, noob""ur moms" and stuff...
Sniff4eg 9 months ago
Use the grid display to help with the wall-off. You can see what spaces units can go through.
johnormson 9 months ago
Haven't played in ages. Will this do in the gold lvl?
Imbanatic93 9 months ago
The only problem is that this is a cheese build. Once the cheese is no longer effective and you don't have the skills to otherwise hold off the higher level players, your ranking will plummet.
Korealignments 9 months ago
USE CANNONS
FacettedBobcat 9 months ago
amazing thanks for sharing :D
PMagazineLoS 9 months ago
I saw this thread on TL lol.
Rybread34 9 months ago
im in bronze, so this will work for a while lol
hockeybrat95 9 months ago
If a Zerg 1 base roaches they could beat without even scouting
chappyman82 9 months ago
WE'LL DO IT LIVE. FUCK IT.
DjRavine 9 months ago
Forcefield?
JMaeng16 9 months ago
cheesey noob.
and fyi, 800 diamond is nowhere near master.
Also, promoting cheese is terrible for helping viewers improve. Sure, people will know how to win games through luck and opponents lack of scouting, but they will never improve outside the frame of these 5 min games.
I can picture it already, thousands of players in master league as terran, with this cheesey all in. Then, it stops working, and suddenly they realise they dont know how to play. Its the 4gate phenomenon all over again...
madladgregor 9 months ago
It looks like the factor in this build is how well you can micro your marines. I'm not sure it is even possible to counter it unless you blind spine and ling pump as zerg, or go 2 gate and blind pump lots as toss. Then again marine micro can dominate lots. I'm not sure.
kdwormy 9 months ago
@kdwormy If you scout a wall at the bottom, you expect cheese, that's logic, therefor not a blind spine/ling pump.
Mitarohmar 9 months ago
Epic cheese.
LaLaMakka 9 months ago
dude Geiko is not platinum, he plays in masters with protoss. he just said that his terran machanics are platinum-like -.- , but he got rank 1 with terran indeed...
acnailuj 9 months ago
I just tried this, against a Speedling expo, he made 8 lings, a queen, and was making 2 spines, He also scouted inside my base (damn wall off :P ) and i still won,
This is a pretty awesome build if your micro is good, maybe this is the equivalent to a 6 pool?
lifemoded 9 months ago
@lifemoded 6pool is nowhere near capable of killing an opponent that knows what he should do.
Mitarohmar 9 months ago
this is 1 of the bulds boxer used in the early early days
Ram3nf0x668 9 months ago
if i saw that wall off at the low ground, i would probably get a fast forge, and wall of my ramp.
BUT NICE BUILD IT IS INTERESTING
zorrodude2 9 months ago
gayedy gayfag
6621790 9 months ago
Thank you for showing this to even more terrans!!!!!!! ARGH CODmw2 noobtube all over again if people show others how to do this build everyone will do this so thnx man really fucking appreciate it!!!@!! DELETE THE FUCKING VIDEO
6621790 9 months ago
@6621790 Are you mad because you can't handle it? It's quite easy to stop. Just assume something's up when you see a lowground wall off. If you're terran, get a bunker, just in case. If you're toss, get a forge + cannon or a sentry. As zerg, get either some crawlers or a baneling nest and you'll be fine.
Not one of those will put you severely behind if you are mistaken and he doesn't all in. Besides, if he doesn't all in and walled off on LG, you can pick the wall off later on.
Mitarohmar 9 months ago
@Mitarohmar bro im a zerg if i go 14 pool i cant stop it and appearently its not easy to stop stupid did yuo not hear that a protoss plat became masters with it huh?
6621790 9 months ago
@6621790 I did. But this is a build that only works when people aren't familiar with it. I lost to it once, won the second game without losing alot of drones. I am zerg too.
I killed it while doing a 15 hatch.
Mitarohmar 9 months ago
@Mitarohmar yes baneling nest at like 3 minutes doesn't hurt your econ at ALL, assuming, he can do anything behind that rax
666cccccc 9 months ago
@666cccccc It hurts your econ, just not enough to severely put you behind if he doesn't allin. It'll put you behind, but not by a game ending amount.
Mitarohmar 9 months ago
@6621790 No fuck u
pokerockman 9 months ago
this will not work forever. Soon all the ppl will know this tactic and know how to counter it.
MairouTV 9 months ago
@MairouTV Of course people will know how to beat it I've already completed a build as zerg that stops this really well and it isn't all in. Builds like these are a flash in the pan and never last but it is fun to see them while they are here.
StarcraftSquad 9 months ago 4
@StarcraftSquad Fast banelings?
Mitarohmar 9 months ago
@Mitarohmar naw banes take too long. I fought an 1100 master zerg 6 times before we found a way to beat it. 15 hatch 15 pool 2 spins at expo 2 queens and pure ling production = gg
StarcraftSquad 9 months ago
@StarcraftSquad i know ur not a protossplayer but do u think there is a way as protoss to hold this off? maybe forge first and wallin with canons?
JeanRhino 9 months ago
@JeanRhino Just fucking scout like you should be, if he's walling himself in like that, beat him with map control.
Shadow14l 9 months ago
@JeanRhino Forcefield.
Mitarohmar 9 months ago
@Mitarohmar nope, cant get out enough sentrys quick enough, i tried it. terran can just wait until the first 1-2 ff are gone and then push in with even more marines.
JeanRhino 9 months ago
@JeanRhino I haven't stopped it yet as a protoss, since I kinda stopped playing protoss, however, I am convinced that some forcefields, along with decent control will get you the time you need to get out the untis you need. Remember, the 40 seconds (2 forcefields) your opponent is sitting at your ramp, is 40 seconds you have income, and he doesn't (other than a mule/a few left behind scvs) that allow you to get out more units. You will have to pull probes, but you should be able to stop it.
Mitarohmar 9 months ago
@Mitarohmar yeah i guess its posible ... still looks a little op fpr me since there is only 1-2 ways to stop that build and u have to scout it rly rly early....
JeanRhino 9 months ago