Added: 3 years ago
From: davidorlev
Views: 18,787
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  • if the shattered pieces pushed the fluid outward as they fell, it would look really real. But i dont know how to do this yet, so ill shu

    t up, lol

  • this animation looks strange because debris falling from top dont affecting dust cloud... dust cloud should spread underneath these debris

  • This is what we need in games!

  • hey good animaion , but smoke time is not right..

  • nice model, nice render, nice dynamics, nice motion blur, nice fluids

    very nice!

    

  • building colapse is realistic but the smoke isnt

  • buildin colapse is realistic but the smoke isnt

  • That was sweet. nice one dude

  • What did you use to break up the building?

    Great work.

    Congrats

  • @VTeixeira83

    actually nothing. as you can see, the geometry of the building doesn't really "shatter". its components are simply stacked like toy blocks.

    but nevertheless the video creates a great atmosphere, so it doesn't really disturb....

  • fantastic.

  • Beautiful! :)

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