Added: 3 years ago
From: wizardsmtg
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  • I'm surprised they mentioned exiling it while the persist trigger is on the stack instead of just using a card like unmake to exile it in the first place.

  • Comment removed

  • i havnt seen magic in a while, stoped collecting as i had nobody to play with , but this new set looks fun

  • i love the wither deck where you can move the counters so persist is even better and also grim poppet with torture

    PURE CHAOS!

  • so, if my opponent has two safehold elite's in play and one drove of elves, if i play an infest, would that create a dominoe effect killing all three creatures?

  • No I don't think so. Safehold Elite is a 2/4 and Drove of Elves will be a 3/3. Safehold will be a 0/2 and Drove of Elves will be a 1/1 if you cast an Infest.

  • in the video it shows safehold elite as a 2/2 so in that case it would work? i guess i'm wondering if the -2/-2 from infest still affects the persist creature after it returns from the graveyard to play. i'm pretty sure the drove of elves would die when they first go into the graveyard but not totally sure.

  • If you have a Juniper Order Ranger in play then it effectively cancels out the -1/-1 counter, although that card is from Coldsnap.

  • This works very well with Woeleecher.

  • lolz they just drop a bitch load of dices on 1 card

  • -1,000 -1,000

    OH NOES

  • Blowfly infestation + Cauldron of souls ( All of your creatures get persist) = many possibilitys

  • Though it can be brought back as a 2/2 if you use a card like Fate Transfer.

  • damn thats one cool abilty i might start playing again

  • so if persist is on Safehold Elite does safehold elite have 1/1 or is it still a 2/2?

  • wow this is interesting i think ill start playing this game. (^^)

  • ....well that makes mass removal quite useless

  • can cremate stop geas blessing

  • um, or you can play Oblivion Ring

  • yeah...went & sludged through the comp. rules & 420.5m confirms that the 2 counters would "destroy" each other...

    live & learn !

  • Ever since time spiral there has been a rule that dictates that +1/+1 counters not just cancel but destroy -1/-1 counters. Those are the only type of counters that do so, by the way.

  • the two counters annihilate each other!!!!!

  • I'm just echoing what dancinginfidel is saying here. I always played it if a card had a +1/+1 counter and a -1/-1 counter on it, the card has two counters on it. If Wizards keeps changing the rules they'll make the game less and less fun.

  • that was changed since time spiral.

    And it's a rule that makes the game more fun

  • /watch?v=iqVmo9x_LiM

  • why , if a card had a -1/-1 COUNTER on it & then you added a +1/+1 COUNTER , even though their effects cancel each other out , wouldn't BOTH COUNTERS continue to "stay on" the card ?......OR are "counters" actually virtual ?

  • Wizards of the Coast has a YT account? How come I have not seen this earlier?

  • ugio is ghey

  • I want to know what spell puts that many -1/-1 counters on the creature at 1:57 lol.

  • Then I guess the Wither ability nullifies the persist ability?

  • i would assume so

  • Then, I guess, creatures with persist would be pretty vulnerable to the creatures with wither .. hmmm .. interesting :)

  • This could be bad-ass with other spells that deliver "comes into play" abilities for creatures.

  • The other main way to deal with persist creatures easily is to slap O-Rings onto them.

  • Brandon should be introducing himself at the beginning of every of these Shadowmoor videos. Recall the lesson from the Weatherlight Saga: players aren't exposed to the cards in the order that you want the story to appear and sometimes can be confused. Similarly, viewers aren't exposed to the videos in the order that you want them to watch.

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