Added: 1 year ago
From: quake2gwt
Views: 443,284
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (214)

Sign In or Sign Up now to post a comment!
  • If I want to play? :|

  • @marcuswargo182 Unreal Engine 3 is running on Flash 11 now ^^

  • How do u compare a powerful language like AS3 with JS? We all know HTML, CSS and JS is not so pretty and there comes the nightmare of tweaking it for different browsers. I hope it gets better. But for now RIA and games belongs to Flash. Well atleast for few years. BTW checkout Stage3d demos on flash you will know how advanced they are.

  • @TheRobin1232 damn can't be more right! everyone in my school use IE8 because they think it's better, I always go unistall the IE8 or just broke it, and install the Google Chrome (FTW) but one day later they unistall the google and install IE8 again.... FAIL

  • How to play it? --'

  • So... HTML5 has few more elements like audio and video. Does that mean I no longer need javascript to make things move? Untill now I've made dynamic websites using javascript and XHTML 1.0 strict, so how does html5 differ? Can someone please tell me?

  • @WXKFA still need javascript bro. They add some new elements like canvas tag for you to draw bitmap graphics like the one here, and svg is also becoming part of html5 standard. You can use javascript to access the DOM of svg now -- I think svg wasn't really part of html 4 or xhtml 1.0 strict, although most browsers nowadays support it

  • @TheRobin1232 If you use IE8, it's your own fault.

    If you don't update your Firefox, you can't expect all the shiny new features either.

  • Very bad graphics. Back to 90's ? Look Flash MAX Racer demo...

  • @MixailV Fail..... Quake 2 is much better than this bullshit, and this page is talking about Quake 2 for HTML5....

  • @windows987654321 its not going on whats better... What you think when i say "html games" and you dont know what html5 has ? Now you can perform various things in html but its just beginning

  • @TheRobin1232 Then you and me share same opinion, well, Flash itself could not die, but its plugin could, or at least, now everybody have an option! :)

    In someone wants to play minigames or something like that (this kind of people are just a %), then, they can have it installed, for all the rest, it is useless if HTML5 grows good.

  • @TheRobin1232 It won't be fully replaced, but at least, it could be uninstalled without really an impact for much users (like me), who only needs flash for megavideo, youtube and a few other sites..

    I don't want any vector graphics in a web site, nor I do like them, so for me, will be enough for it to be uninstalled.

  • @needo2new yes it is WebGL and java compiled to high performance JS

  • @needo2nTotally agree. Flash is just like shit. I hope flash dies with HTML5 expansion...

  • Lol. Google isn't using Chrome.

  • @needo2new actually it was a java and with the google web toolkit compiled into high performance js code that makes this run

  • @needo2new I don't know what's wrong with your computer, Flash, Java and Unity never crash for me. The fps that Flash runs at is to do with your hardware and drivers, not just the flash player.

  • @needo2new You fool. This game's built with Java!! :) Flash and Unity are not shit.

  • Weak! Flash Molehill Rapes this. e.g. /watch?v=KPGG9FNbkt4

  • Obama5

  • How is free look being done?

  • 0:05 Creating Audio element sound/weapons/shotgrib.wav.mp3 0:08 sound/player/male/pain100_1.wa­v.mp3 0:11 sound/player/male/pain100_2.wa­v.mp3 0:14 sound/player/male/pain75_1.wav­.mp3 0:16 sound/player/male/pain100_2.wa­v.mp3 0:26 sound/player/male/pain50_2.wav­.mp3 0:40 sound/player/male/pain50_1.wav­.mp3 0:43 sound/player/male/pain25_1.wav­.mp3 1:05 sound/player/male/pain25_2.wav­.mp3 1:05 Player died. 1:05 sound/player/male/death4.wav.m­p3 Seriously, disable all those annoying notify!
  • you know whats awesome about html5. the only thing you need to make games on it is. a computer, internet, a place to live, and power suply. and time. yep thats it. don't have to buy anything else. just download firefox4 safari or the best porformance googlechrom to play creat share html5 games. while with flash. you need to buy a creator kit. and download plugins

  • You must be hacking.

    How kills in a row?

  • Amazing job guys !

  • hey guys, can I do this with IE? lol

  • Wow... it runs much worst than my old K6-2 300MHz, 128MB ram and Voodoo2 12MB.

    I would rather install a plugin and play some game decently than play crappy ports like this one.

  • @decapattack i'm glad you get the point... before html5 still nobody used to play with flash/java/shockwave games , because installed games were way better. Html5 is the future in video playing, music playing, and in everything.

  • and i just bought quake 2 on steam.

  • Yay this video is webm too!

  • Until this can handle live 3D photorealistic porn humping 240 frames/sec, html5 will suck!

    I don't want to replace my future experience with 15 years old technology.

  • Faster & more stable than flash.

  • So, I was watching this awesome video on awesomeness of HTML5 and all of the other awesome new web technologies.

    Then the page froze, and Firefox duly reported that the Flash plugin had crashed.

    This is both eerie and appropriate.

  • does this mean we'll be able to play Quake 2 on the ipad?!?!

  • @dolunaydainsanolan prob yes! :3 man this idea seems cool but i have the orginal quake 2 disc i rather dont do it via a browser i dunno why also does anyone know if i can soehow use my quake for steam? i hate to waste another few bucks just to play online

  • Html 5 jest bardzo dobrym językiem do tworzenia stron

  • The game is also hosted on playwebgl server with all the features (WebGL, Audio, Network....)

    If you want tro try it, you need a browser with WebGL, go on the website to see how to get one.

  • Awesome! =)

  • GWT + HTML5 + quake = <3

  • All these technologies just to get a game running. When Flash could pretty much do all this by itself with it's AS3 code and other features. And work in ALL browsers, on ALL platforms.

    Wouldn't be surprised if this was just marketing BS that been payed for by crApple as there iShite devices dont support Flash.

  • @SirBeany Actually it's marketing BS that has been paid for by Google.

    And yes, Flash can do it, but Flash isn't the real web per say.

    Requiring a plugin to run a game is almost no different than just installing the game itself.

    It's better that a standardized platform that isn't controlled by one company handles stuff like this (Example: If your browser sucks switch to another one, if Flash sucks you're screwed).

  • @Lucid00 Well the Flash plugin literally takes seconds to install. And if you're going to make that arguement i could also say that a different web browser would actually take longer to be downloaded and installed.

    And atleast with Flash it will always look and always work exactly the same in any browser. Plus Flash is updated yearly as it's controlled by one company (which would NORMALLY be bad) but HTML5's expected completion is 2012, and 100% support is estimated as 2020!

  • @YouAreThick I guess I can give you the seconds to install argument except that depends on the computer and network speed, which would make browsers fairly quick to install too, and Flash doesn't really work and look the same on every platform (Linux and Mac for example, or mobile devices).

    And regarding the HTML5 completion thing, it never usually matters. I mean the Embed tag is HTML5 and we've been using it for years now, or even look at HTML4, it hasn't been standardized till recently.

  • @Lucid00 As far as i'm aware now that Apple have finally supported Flash GPU acceleration for video, Flash is the same on Windows and Mac. But i think the only difference with Linux is no GPU support as the OS doesn't have a standadized framework to support that... so it's not really a Flash problem.

    With mobiles phones though you're right, they normally have a cut down version. But soon mobile OS's like Android with have full Flash 10.1 support.

  • @YouAreThick You can not compare flash and HTML5.

    Thats like comparing C to paint.

    Flash is a product. HTML 5 is a computer language that will constantly evolve as languages do 2020 for %100 completion is not anything to care about C has been around for donkeys years and its still changing.

  • @bobbystar101 ...Not sure what you're comparing Flash and HTML5 to there... what one would be C? an what Paint? Flash ins't just a product though, it's many many things. Flash's Action Script 3.0 coding language is like a C languange though, it's very powerful. HTML5 is nothing at all like C. It's just a simple mark up spec and isn't as capable of 1/10th as many things. The Flash coding langauage also gets updated far more regularly than HTML.

  • @YouAreThick But that's a scripting language and requires flash unlike html which is a language and only requires a browser.

    Trust me if you are competent you can make a much nicer site with html than flash which is also much faster. They are a different kettle of fish anyway as flash requires html to be used in a site.

    BTW Flash would be paint and C would be html.

    Speak to an experienced programmer...

  • @bobbystar101 i AM a programmer! and i've been making websites in HTML and Flash for over 10 years. You on the other hand dont seem to know about, or have any experience with this stuff.

    Flash's AS3.0 coding language is FAR more advanced and C like that HTML. It can make full blown apps, software, games and anything you could want. Flash has professional drawing, animation, and effects tools. It's a high end developer software package. Flash can do MANY things HTML cant, which is why i use it.

  • @bobbystar101 You're also mistaken if you think you can make a nicer looking site with HTML over Flash, and acheive the same things as Flash.

    If you had used Flash you would know that with Flash you can place any object, or any graphic where you like, with no coding or anything else needed. Think of it like graphics work in photoshop in this regard. So theres no coding contraints. I often HAVE to use Flash for my work as theres things it can do that other languanges like HTML simply cant.

  • That is just because you are not competent enough at web [i]design[/i]. Anything computer related (especially programming, web design, atariF030 nd hardware - I am a true nerd lol) is my hobby, so I am very interested in HTML 5 and its possibilities (as well as flash etc and many other things)

    I know for a fact however, as I have learned from much higher intellects than yourself, that the most clever programmers of html can make a much much [i]better[/i] site than the most expert users of flash.

  • @bobbystar101 You have no idea of how well i am at webdesign, but i think 10+ years in the bisiness and many awards will prove that i am. You're clearly bias on this subject anyway so i'm wasting my time here, you dont even seem to have used webdesign software or Flash. But if you think a site can look better or be better with limted HTML than what it can be in Flash then you have a LOT to learn.

  • How am I bias? Your lazy and not good enough without flash.

    Clearly its you have a lot to learn. Yes I personally have an awful lot to learn too I acknowledge that (I'm only young tbf).

    I am lucky enough to have a friend who has designed websites since the web was invented and has been in the industry for getting on for 40 years, but he agrees with me on this one not you.

    Note I said better site not technically impressive and feature filled site that just pisses anyone with crappy net speed off.

  • @bobbystar101 What? C hasn't changed in about 10 years (C99 is the current stable release.) At least Paint was updated for the latest version of Windows!

  • @ubuntututorials Well considering C is older than Microsoft itself that is fairly frequent releases, and a new revision, C1X, is currently in progress....

  • @YouAreThick wrong. Linux has at least 2 APIs for GPU acceleration. And it works fine.

  • @TheEuronaut I know it has API's for it and of course GPU acceleration... but i remember reading Adobe saying something along the lines of they are not upto scratch (like most Linux stuff). That was some time ago though, maybe Flash GPU acceleration works now.

  • @YouAreThick HTML5 is a specification. That means browsers which are compatible must render identically (ala. Acid 1/2/3) except for font changes, but CSS supports font embedding as well. 2020 til 100% support figure probably comes from Microsoft, which are notoriously slow at implementing stuff, though apparently IE9 will be mostly HTML5 compatible, so we'll see...

  • @ubuntututorials No it does not mean all browsers will render HTML5 identically. Look at HTML4 - after MANY years, browsers can still have small differences in displaying it. And as a webdesigner i often have to implement specific HTML, PHP, or CSS code for FF, IE, Opera, Safari to get something to display or work right for each browser. Time consuming!

    With Flash though it will look identical on any device as it's not down to the browser.

    And i believe the 2020 figure was actually by W3C.

  • @YouAreThick I was saying the 2020 figure was caused by Microsoft, not said by them... Anyway, you're right, there are subtle differences, but doesn't the same problem exist with different Flash versions, a lot of people still run Flash 7 & 8, and operating system, e.g. supported/included fonts? I've written the occasional Flash applet; once an animated logo, but then I looked at my web stats: 5% could not see it because it was written for Flash 8 and they were using Flash 7.

  • @ubuntututorials According to Adobe (so maybe bias) most people that have Flash have Flash 10. And by default with Flash it detects what version the user has and tells them to update if needed. Sites like Mypsace, Facebook and Youtube also force users to update Flash to view the games/video/music players on them sites. You have to HAVE Flash 10 to view these sites (mostly for security fixes).

    Theres a way in Flash to display any font without embedding, it'll just display text as a graphic.

  • @Lucid00 marketing BS?

    this game's source was relised and this is a small project some people used

    and no your very wrong some people cant use plugins eg. work,school w/e

    HTML5 will change this and aslong as they have a compatibitle browser you will be able to play

    and HTML5 is not controlled by anywhere is simply the fact of what companies choose to support the next improvment.

  • @mouseroot I'm not sure if you're aware of this, but you just agreed with me.

    The "marketing bs" quote was a reply to a comment here with sarcasm.

  • @Lucid00 oh my bad honestly didnt read it all my fault!

  • @mouseroot

    Oh really?

    I might be wrong but not only they don't provide binaries and the only source I can find is the java one.

    I'm not saying this is fake , but can you show me the actual place I can play it without any plugin? I want to see it for myself.

  • @SirBeany Erm its a computer language its html, you need some html in order to put flash on a website. You can't compare it like that. Talk to a programmer they will agree that your argument is stupid.

  • @SirBeany *Coughs loudly* ALL browsers? ALL OSes? Have a look a Linux, for one. Flash on Linux sucks, and that sucks for me because I use it a lot... It's one of the real problems with Linux. Flash on Mac sucks too because of no GPU acceleration, or so I hear from many (I don't have a Mac, so I can't test.) Flash on mobile devices sucks too. And all browsers? Try a non-NSAPI/non-Trident browser (admittedly few %), or the iPhone (quite a large %).

  • @ubuntututorials Flash is fine on OSX, and it does have GPU acceleration now, which was recently released. The delay was because OSX is a locked down POS - Adobe had to wait for Apple to release low level access to them. I agree about Linux, but again thats mainly problems with OS, things just aint up to standards in Linux, like the graphics drivers that are needed.

    The full Flash 10.1 player with GPU acceleration is supported by Android 2.2. Phones were simply not fast enough until recently.

  • @YouAreThick I've got full GPU acceleration on my laptop running Ubuntu 10.04 and have since 8.04; the GPU drivers are fine. In fact with Nvidia cards with PureVideo support VLC (and X11 in general) can offload video decoding and scaling to the cards. Some ATI cards (not mine, I've got a cheap card) support this, I think, but I haven't tried it out. Adobe could implement hardware acceleration, but they don't. So you can watch 720p/1080p video, but you can't do anything else at the same time.

  • @ubuntututorials Well it's the graphics drivers from ATI and NV that also have to support Flash GPU acceleration on Linux, and i dont think they do. But i remember Adobe saying that something was not up to standards or properly in place on Linux, so they have no plans to support the GPU yet.

  • @YouAreThick GPU acceleration is provided by a combination of proprietary/open source drivers and X11 backend. I think the reason Adobe won't support it is that it is not worth it. <1% of users use Linux, it took them long enough for the 5% for Mac...

    Anyway, I don't mind Flash too much, but I think it has a shoddy implementation. I think that an open source standard is the way forwards. A FOSS browser can run on any platform with a compiler. For example Firefox was compiled for Amiga...

  • @ubuntututorials But ATI and NV still have to support GPU acceleration for Flash in there drivers. For instance ATI's drivers for Windows have supported it for about 4 months now, and NV's longer. And only Nvidia support it on Mac, an ATI GPU will not work with Flash GPU acceleration on OSX. OSX taking a while to support it was purely down to Apple, nothing to do with Adobe.

    I normally hate proprietary stuff (eg apple stuff) but dont mind Flash being proprietary, it has advantages in this case.

  • @YouAreThick What I'm saying is that VLC supports video acceleration. All modern graphics cards and drivers support 2D acceleration. As I understand it, Flash does software rendering for most (all) of its stuff under Linux. It's not too difficult to implement hardware rendering here. Libraries such as Cairo and OpenGL both take advantage of the hardware because they are designed from the start to do so; Flash could use them.

  • @YouAreThick Also just curious what are the advantages of proprietary software? Usually it's more buggy and expensive than open source. I still use plenty of proprietary software because I need to e.g. for CAD and programming, but I like to use open source software more.

  • @ubuntututorials I've found the opposite. For example Microsoft Office is much better than Open Office, Photoshop is better than GIMP. And many companies will often take an open source project and then polish it up to the standards where it's good enough to be sold. It's basically what Apple did with OSX.

    With Flash the advantages are updates every year (not years like with HTML) great creative tools and dev software quality thats not possible with open source software because of lack of money.

  • @YouAreThick Well, I guess we'll have to agree to disagree. I was talking about the advantages of each model of distribution, not of the products which use them in general. An open source product fits Linus's law and goes where the community wants; a closed source product goes where the business wants. I agree with you on Photoshop vs. GIMP and mostly on MS Office vs. OpenOffice. Many open source projects have plenty of money; OpenOffice is funded by Oracle/Sun. Thanks for the discussion.

  • @YouAreThick: "For example Microsoft Office is much better than Open Office, Photoshop is better than GIMP. And many companies will often take an open source project and then polish it up..."

    That's two examples. There are tens of thousands of free software packages and a significant percentage of them are actually an improvement on their proprietary cousins. The companies you mention just tweak the packages to better suit them for *their* customers, as opposed to the original users.

  • @Tia1ko Well i cant list every single example can i... but to sum it up, all the best software for video editing, photography, graphics, 3D, CAD, print, office work and many others is not free and open. You can often get great free software for smaller simpler things, like video players for example, but for the bigger stuff you will nearly always have to pay if you want the best.

  • @YouAreThick Well, source availability and price are two different aspects. And "Best" also implies quite a heavy bias in terms of requirements. There is often no "best" software, only software best for the task you need to do. E.g., Houdini is great for special effects, but you don't want to animate humanoid characters in it, even though technically it's still a fairly universal 3D package. Photoshop may be great, but guess what Hollywood studios used to retouch frames for quite some time? :)

  • @YouAreThick why everyone thinks that people who write open-source do it for free? O_O

  • @SilentAssassin2150 Some do, and some not

  • This is cool and all, but Quake 2!? I understand Quake 2 has a lot more than Quake 1 but I think Quake 1 was better

  • you need JDK and JRE + a bunch of video / audio codecs to run this

  • @pauliusuza No, you need the Java stuff to compile it.

    GWT compiles Java code into Javascript, HTML and CSS.

    So there's no plugins.

  • Incredible.

  • wanna see a source code

  • @testmodel2

    It's there, in the link at the end (hosted on google code)

  • @testmodel2

    It's there, in the link at the end of the video (hosted on google code, complete with build instructions and all)

  • where can i game this online?

  • are the controls responsive though

    this is only the quake 2 menu demo running after all

  • ..

    I love you

  • So what? PC is PC. A browser does not make it anything else and neither does this add anything to Quake 2.

  • @d1r3c7oR But you don't have to install it, one of the great advantages.

  • I got it to work on my Macbook but still dont have sound...

  • Nice but FPS is so low

  • haha i would always think they were saying NERF!

  • Flash isn't going to be going anywhere for at least the next 5 years or so. :/ It took a society around 5 years to transition from Internet Explorer 6 over to newer browsers and while people are becoming more technology savvy I don't see how they plan to get rid of flash right away when there is still so much that HTML 5 can't do as well.

  • @PinkFoxConcepts If you really pay attention, there's not many features that Flash has that HTML5 can't handle.

    The only things I can think of are peer-to-peer, camera access and microphone access.

    And yes history is a great example, but then again the only competition IE6 had was Netscape. Now it's Chrome, Safari, Opera, Firefox and Internet Explorer and every new version of these browsers support at least a few HTML5 features (including IE6).

  • @Lucid00 Oh, I don't doubt that HTML5 is any less powerful or has less features then Flash, all I'm saying is that a standard is hard to break. All I believe is that HTML5 will take a while to be implemented into a standard in which it is safe to use it over flash instead of giving people a choice like most places such as YouTube are doing.

    Though the ending of my comment may have been mislead as I haven't fully researched everything in HTML5, so I suppose that was out of context there.

  • how do I get there?

  • @owner876 Look carefuly in the video

  • @DavideVitelaru -_- I've seen the adress but when I go there it shows me google docks or something

  • @owner876 Yeah, sorry. I tried it right after commenting...

  • I have wanted to implement the HTML5 standard in its entirety and forget the fucking Flash. Linux or BSD users would appreciate it.

  • eat it flash

    This is a nice demo of what can happen with part of HTML 5

  • yeah if you actually go to the address in the video and look at what you have to do to get it running, its ridiculous. you have to have Java, Lame (audio) and Jake2 (dont know what that is) installed. and they say also that "it may not be hard to get it running in windows".

    impressive getting it to run guys, but, a long way to go....

  • quake live.

    this is laggy shit.

  • @theacolyte it says up to 60 FPS means it wouldn't lag, the lag you are seeing is most likely recording lag

  • @theacolyte

    this is not quake live this is quake 2 gwt IQ fighter

  • ZOMGWTFBBQ i really have to start reading on HTML5!

  • wow, it's future! :)

  • ....dad is coming home .....!!!

  • It is promising but this version is at least 3 times slower than the Java version. On my view, I don't see the interest of this in comparison to what is already possible with Java. It was already possible to play with Quake 2 in a browser in 2006, look at Jake2 (that uses JOGL). Ok HTML5 + JavaScript will perhaps compete with Flash but not with Java.

  • @gouessej It's the fact that it is doing it without a plugin that is great

  • @gouessej HTML5 is a different language with a different purpose to Java.

    Java isn't a sensible language to build a website in.

    The point is that a website with java games and css etc many different languages to coordinate all the different features on a webpage. With HTML 5 all this can be done with just HTML 5 which will make life easier for anyone designing a website in code.

  • @bobbystar101 Java is best fitted to write FPS than JavaScript and I assume you have no experience in 3D game programming. I'm the author of TUER, another modest FPS written in Java. Don't imagine that using JavaScript will make it easier to write FPS, it is simply wrong because there are already plenty of 3D engines and lots of useful libraries for 3D games in Java which is not the case in JavaScript.

    @zeeroj more than 90% of the desktop computers are Java-enabled so it is not a problem.

  • quake 3 has been playable in a browser since like a year now.. its called quake live.. google it lol.

  • @Dohzr

    I think your missing the point. Thats using HTML.

  • @irelevent127 No it uses HTML5 and JavaScript (with WebGL) above all.

  • @ Dohzr no sabes ni Lo Que dados.

  • @Dohzr Google a clue please..... QL uses a plugin to embed a running program into a browsers. This is using WebGL and html5 functionality to build a multiplayer game.

  • Whoever was playing in this video completely sucks at the game.

  • WHERE I CAN PLAY IT? WHY NO URL? :-(

  • Haha

  • very lagy

  • up to 60 fps?? where?? ;)

  • Смотрите моё видео! Скинхеды-драки-митинги-марши! Же-е-есть!!!

  • suck it flash!

  • I used to OWN bitches in Quake 2

  • amazing .. good job .. keep going =)

  • i came

  • This is revolution! Just imagine what somebody with creative head can come up with.

  • Quake 2 is STILL one of the best FPS games of all time.

  • @corpusc Unreal Tournament is still better :)

  • i am... .speech....less?

  • @Oerg866 yes you are )

  • HTML5 is only for videos lol.

  • @ImRightWinger

    and game

  • Absolutely awesome.

    It was a decade ago that Carmack waxed lackadaisical regarding Java based engines (remember Trinity?).

    Now we have Rage (or Tech5) with live update of all data, and this.

    The best is yet to come.

  • googlers, you never cease to amaze me, keep up the excellent job

  • Wait, I think I'm missing something here... Isn't this supposed to be ported from a java game? Why the talk about Flash?

  • @0heyjcPeople are talking about getting rid of flash by using HTML5... It is quite an achievement to finally begetting rid of it

  • @Grassyfrog I know that. Point is, this achievment has nothing to do with Flash. The original game was in Java, they ported it to Javascript and HTML5...

  • This is pretty god damn impressive.

  • You guys are comparing the end result of Flash vs. HTML5.

    How about the ability to easily create content? With Flash, there are a lot of high quality tools and it's very easy.

    How easy would it be to do the same stuff in HTML5? What tools are there for it? That's quite important.

  • @shurcooL You speak as if nobody will create some.

  • I don't think this is so impressive.

    Check Out Quake Live.

    Even though it uses plugins.

  • @gombie If you had any idea what this is about, you would find it (a bit) impressive.

  • @0heyjc

    Well... just little, but because i'm expecting more... I'm not.

  • @gombie I'm not impressed, but it is impressive, in the way that we might get rid of the AlwaysUnstable Flash. Html5 is native on the browser. Native is good.

  • @0heyjc

    Well i can say that i'm impressed about html5, but this is just what i expected first to come out of it..

  • @gombie Obviously it's fair to expect at least what Flash can already do. But remember, Html5 is still in its first stages of development (kinda).

  • If this video was demonstrating Crysis running in a browser I would be mightily impressed - it isn't, I'm not!

    Who gives a fuck if HTML5 can badly emulate a 15yr old game?

  • @trooperJac lol your gay.

  • Oh i sense a group of programmers who were bored. =D

  • ~/quake2-gwt-port$ ./build-dedicated-server

    Error: JAVA_HOME is not defined correctly. We cannot execute

    Don't know what this means. Have Chrome on Linux. Dang. Looks sweet though!

  • @magikarp1319 You need Java to build the dedicated server. JAVA_HOME is an environment variable.

  • Is this the limit of what HTML5 can do? Is Quake 3 (or 4) just around the corner?

  • @wrcousert HTML5 is new.. There is a lot around the corner

  • @wrcousert No because HTML5 cant make any games at all. This Quake 2 demo does not use HTML for the game engine and the rendering. HTML5 is nowhere near poweful enough for that. It just uses HTML for the audio sounds to work, and i think also so the game can be saved. HTML5 is an extemely basic and easy to learn language in comparison to computer game languages.

  • @YouAreThick This is a pure web app, HTML5 + JavaScript. Course there is javascript, You cant do anything dynamic in HTML. It uses "Canvas", which - i *think* - is a part of HTML5.

    Bottom line is it's pure web - made possible thanks to HTML5. That's what is meant with HTML5 I guess.

  • OMG. Just release this please! :D