Added: 1 year ago
From: krnt13
Views: 1,872
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  • am using your adv 1.3 mod :] and i like to have vanilla time build fighter bay, and hyperspace modules, now in SP fighter production bay costs 1 cr and its its insta build same hyperspace module, this is cheat mode to me :/ and i like this change

  • @desantify That is an strange glitch I think, because it has never happened to me (my FPB and HM have the exact parameters of the vanilla Homeworld), I will upload my newer version in the next two days, because i'm short in time right now, it is more gpu heavy the yours so maybe you will need to make some adjustments.

  • @krnt13To be more specific i would like to have vanilla game style only with graphic overhul, without new content such as progenitors, kadeshi, taidan race. Any chance u could make only graphic/shaders/lightning mod without changing ship's stats or gameplay? Or could u point me to those mods' u were porting so i can choose only graphic ones?

  • @desantify for that you only need to place the shaders folder in your data folder, but the enhanced effects would not be available, and some ships will be very glitchy, I will give you more details later.

  • Is there any way to change SP colours for already own and future produced ships? :/

  • @desantify Well, I only know that you can change the the team colour, modifiying the "teamcolour.lua" file for an especific SP level, just for the ships created in that level, cuz every level has its own parameters, so it will reassigned in the future levels.

  • @krnt13 ok, so i will edit those file for every mission, but i have another question, i dont like to have insta build fighter facility nor hyperspace module, what file do i need to modifiy, to get them vanila timed?

  • @desantify It depends on the mod you are using, please send me a message with detailed info with exactly what problem you have (and with what mod) and what do you want to do in it.

    Normally things like this should be solved erasing the modified files in the mod like "xxx_x_production_fighter" or "xxx_x_module_hyperspace", but this could lead to errors (you should only try renaming them).

  • Hi... very nice video and fought well ..

    the game seems to be very complicated ...

    but you did well done:)

    thumbs up

    Greetings from Korulax

  • @Korulax Thanks for you nice comment, but this was't a really good performance.

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