Great, indeed. Although your greatest mistake is that everything is too high to be absolutely scary, otherwise its great. But I would not suggest adding revolvers and enemies. Play penumbra and amnesia, then continue on your map :)
Looking good, although I would say that Sound is the most important element in a horror game. The music itself just isn't enough. Using sounds of sparks under thoes lights and sounds by the vents would help Especially a metal creaking noise from the swinging light at the end. Rooms like the one at 3:10 seconds looks pretty out of place (too much lighting, and the wall texture doesn't seem right)
You should make a trigger so when you come close to the surveilance camera monitor you see a creepy thing running pass on the monitor, that would really creep me out :D
really nice work! The music is sort of nice, but it's too spaced apart and too heavy when it finally chimes in. I also really liked the particle effects when the light on the ceiling is sparking.
How long did it take to put this together and how many people worked on it? I'm doing a project with 3 other people and we want to do something survival horror.
took about 3 weeks to model the first section and about 1.5 weeks to model and texture the corridor piece. Scripting took about a day. Only me working on it
how did you modeled this? :O
DanTapperful 2 months ago
whats the sound effects playing or is it a song anyone know
SuperDrunkMoose 3 months ago
Is this made in unity?
GuardDanamit 4 months ago
Great, indeed. Although your greatest mistake is that everything is too high to be absolutely scary, otherwise its great. But I would not suggest adding revolvers and enemies. Play penumbra and amnesia, then continue on your map :)
sereda008 7 months ago
Looking good, although I would say that Sound is the most important element in a horror game. The music itself just isn't enough. Using sounds of sparks under thoes lights and sounds by the vents would help Especially a metal creaking noise from the swinging light at the end. Rooms like the one at 3:10 seconds looks pretty out of place (too much lighting, and the wall texture doesn't seem right)
Can't wait to play the final build. =]
xXSythenXx 1 year ago
Great Work!
dindinofficial 1 year ago
You should make a trigger so when you come close to the surveilance camera monitor you see a creepy thing running pass on the monitor, that would really creep me out :D
eragonrex1 1 year ago
awesome
theking199012 1 year ago
how do you get udk to work i downloaded it and every time i start it it just tells me
"UDK has stopped working"
HELP
coolman44441 2 years ago
I can't wait for the finished product! This looks great.
redbanditmico 2 years ago
really nice work! The music is sort of nice, but it's too spaced apart and too heavy when it finally chimes in. I also really liked the particle effects when the light on the ceiling is sparking.
HythlothCoder 2 years ago
How long did it take to put this together and how many people worked on it? I'm doing a project with 3 other people and we want to do something survival horror.
FullOtakuAlchemist 2 years ago
took about 3 weeks to model the first section and about 1.5 weeks to model and texture the corridor piece. Scripting took about a day. Only me working on it
fallingbrickwork 2 years ago
Thank you for replying! That sounds do-able for sure! Good luck on finishing this. =]
FullOtakuAlchemist 2 years ago
wait so why dont you pick up the pistol ever? i thought you woulda done so here.
GolddiggerGames 2 years ago
why do i need the pistol... i haven't added any enemies yet - that's next on the list of todo's
fallingbrickwork 2 years ago
so that we can see your work. its just lying there on the table why not pick it up?
GolddiggerGames 2 years ago
i'll do my best to remember to pick it up in next video
fallingbrickwork 2 years ago