Added: 1 year ago
From: emovemocap
Views: 1,389
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  • nice hair

  • make it controle able for mouse users, or ill still have to wait more time for some of those games!!!, im waiting for around 4 years for the nomral Vertigo game!, i think the creator died xD

  • @Speed1Killer1 Hey, no we're still alive! We've been redeveloping the eMove suit to fit 3 gyroscopes and it has slowed development unfortunately.

    We came up with the concept of Vertigo by considering a gaming experience that could only be enjoyed using the eMove suit. This makes Vertigo difficult to port to traditional controllers such as a mouse and keyboard. I'd love to hear some ideas if you have some!?

  • @jakeslack27 maybe somehow controle able with a xbox controler or anything else like a joystick? like 1 stick for 1 arm, and the trigger means nearer to wall or farer away when u press trigger the hand goes closer, and with the stick u can controle where to land

  • I've been thinking of an RPG game, in which you climb mountains to find reagents for magic, epic weapons to fight etc.

    And adding archeology to it, game would become awsome!

  • Really nice work! :)

  • been waiting to see what your doing with this for a while now but for some reason i didn't see this coming. seems like a good idea for a game feature but as a stand alone its a little too "party game" for me. still some amazing tech

  • @sowelFB We see this game as very much a stepping stone on the path towards our eventual "open-world physics sandbox" game. It allowed us to develop the grip and lower body tech while still creating a stand-alone game. It's also being release in arcades shortly and that will help us fund further development :)

  • @emovemocap sounds great ..... looks like it will really get to the point where you do all the action in games and maybe without those controls stuck to our body but with outr brain ... it can already be done the brain thing :D but you prove that we will get there soon enough :D

  • @emovemocap open-world physics sandbox game sounds amazing, i cant wait to see more on that but it sounds like a big project so i may have to :).

  • Apologies for the terrible quality, my PC didn't want to render today so had to downscale the resolution. We'll shoot a better looking video in a couple of weeks so keep tuned.

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