Added: 2 years ago
From: CatharsisEGR
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  • Does someone knows, is Auriga3D dead/removed from public access? What may be used instead (Any upcoming ports of Irrlicht, Blender Game Engine, OGRE?)

  • @sdemon121 It's not dead by any means. I've been working hard on getting TyphonRT released; in fact am working on it now! The final step of converting the entire platform to a component oriented architecture (away from just OOP) is almost finished. I underestimated the time for this task. :( Drop an email to the contact address at typhonrt_org to get an update/early release. I also had to pick up a 3rd party contract to pay the bills last week, so some slow down there too.

  • @sdemon121 In the meantime I suggest checking out libgdx as the dev behind that library has done some novel stuff and his blog is fun to read as he covers a variety of deeper topics. The way TyphonRT is structured allows a mixture of libgdx & TyphonRT if so desired. I'm not aware of any larger open source ports of game engines to Android presently. TyphonRT has many components for game dev, but is also useful as a component architecture for any software development on the desktop or Android.

  • Please get this going!

    I and a lot of others are a bit down because of the subpar GPU on the Evo, Inc, and N1... But if you get it going well for Snapdragons, you could make tons of money because lots of us.

  • @patelkedar

    It's all coming along I'm shooting for an initial beta release at the end of July, but Auriga3D is a tech demo at this point though hopefully it'll get folks moving towards creating some great games based on TyphonRT. Check typhonrt<.>org for updates.

  • The quality of the video is horrible. I don't know what I'm looking at here. It could be Quake3, but who knows.

    I think the idTech2 and idTech3 engines would be awesome for Android gaming, I think the games need to be more focused for the device

  • How's this come'n along? The Samsung Moment would be a great phone to test this out on. 800Mhz, integrated 3D Core and 256 RAM.

    Its the Samsung S3C6410 processor. I would have included the tech specs, but youtube is lame like that - no links.

  • It's coming along might nicely. I'm looking at a public release of Typhon + Auriga3D and lots more Q1 this year.

    It does quite well on the Droid & N1. I'll be posting a teaser video and site soon.

  • NICE WORK!!

  • wow, thats some amazing progress, it would be great to see a 3d FPS in the market.

  • Despite the sketchy video, this is great news for Android and the G1, which is currently lacking games that take advantage of the hardware.

    I'd really like to see one of the Quakes released as a proof of concept to the Android market, then followed up with some new games. And with more Android devices appearing soon, that should become more viable for developers.

    Nice work.

  • Thanks.. Yeah.. The video is sketchy as what I have to record with can't focus adequately. This is just a 1st developer preview though proving that it's possible (mainly for CodeCon today) and that folks shouldn't just work on a Quake 1 port, but more recent engines too; re Q3 class. I highly look forward to Android devices sporting the TI OMAP3 or NVidia Tegra / OpenGL 2.0, etc.

  • Also while playing around a little more I noticed that any level with curved surfaces / bezier patches drops frame rate considerably. This can be improved by further reducing the smoothness of the surface. I get roughly 20-30 FPS when rendering just flat surfaces and small mesh surfaces and things are quite playable. Curved surfaces as currently calculated are too much. I've got to go find a Quake level that is nice looking, but without curved surfaces.

  • If you like this video then Digg it.. :) replace "dot" below.

    diggdotcom/gaming_news/Quake_3­_Class_Engine_On_Android_T_Mob­ile_G1

  • Comment removed

  • Great work! Hope some developers take soon use of this!

  • Thanks! I'm really excited about Android and the possibilities. My end goal is to actually create spatial audio hardware (large scale 3D audio) and Android is certainly on my roadmap for this effort.

  • wow how can i test this

  • As things go this is a video made right after I got it up and running. It's not the full Quake 3 game and I still have a lot of optimization to do. I'd rather see new games based on this tech than simply porting Q3 to a new platform. I'd like to say I'll get some sort of FPS shooter out on the market at some point, but that is unknown as of yet.

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