So i just finished watching all of the video tutorials and I feel confident I'll be able to use this to make some awesome stuff. Thanks a mill for it!
I'm facing the same problem. The editor is great, however, the power of 2 problem, as well as the fact you can't set an item's origin to be in its top left is just annoying. I'm dying to have these problems fixed!
When using Gleed in a VM (on Mac) you need a graphics card that supports Opengl 2.0. That will solve the problem I think. Unfortunatly that means I need to reboot to Win to make it work for now :(.
Anyway, if you are keeping this an active project, please fix the forum so it can be discussed. I'm definetly ready to pay for my copy if its still beeing updated!
I just noticed that all tiles are forced to a power of two. Have I missed something ? I'm using tiles that are other sizes, but they look all stretched in the editor which makes it difficult to create collision paths etc.
So i just finished watching all of the video tutorials and I feel confident I'll be able to use this to make some awesome stuff. Thanks a mill for it!
Nightmizzle 1 year ago
I'm facing the same problem. The editor is great, however, the power of 2 problem, as well as the fact you can't set an item's origin to be in its top left is just annoying. I'm dying to have these problems fixed!
JellyStorage 2 years ago
When using Gleed in a VM (on Mac) you need a graphics card that supports Opengl 2.0. That will solve the problem I think. Unfortunatly that means I need to reboot to Win to make it work for now :(.
Anyway, if you are keeping this an active project, please fix the forum so it can be discussed. I'm definetly ready to pay for my copy if its still beeing updated!
probbarn 2 years ago
This is so weird. The power of 2 thing is only happening in vmware and parallels. When booting into windows its working normally.. any ide why ?
probbarn 2 years ago
Is the Gleed2d project abandoned ?
I just noticed that all tiles are forced to a power of two. Have I missed something ? I'm using tiles that are other sizes, but they look all stretched in the editor which makes it difficult to create collision paths etc.
probbarn 2 years ago