Added: 5 years ago
From: TerracideDK
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  • What engine u use to create the game ?

  • noobs omfg

  • Este idiota mata camiones y arboles,en una de esas se suicida por bruto

  • man this game doesnt look fun at all, what is there to do in it? is it a sandbox game with a bad sandbox mode or something?

  • Is that a moded version of the game?

    I played this some time ago and I don't remember there being any physx, but then again I wasn't really paying attention.

  • Cool graphics, doesn't look fun to play

  • FUCK YOU TREES

  • hey can u tell me the name of  this game

  • @gagga24

    Bet On Soldier

  • OMG this is pretty damn awesome the leaves...fk cool

  • I mean if you don't believe me just type in google ''physx'' and ''ati'' and see if you can get any connection between those terms... than do the same for ''nvidia'' and see for yourself...

  • -.-

    for noobs that doesn't know about PhysX:

    ATI users have the PhysX by AGEIA

    and Nvidia users have PhysX by nvidia

    both are diferent

    nvidia is better than ATI ¬¬

  • Have you checked what you're saying?

    What I know is ATI has HAVOC, and nVidia has Physx... Both are for in-game physics calculations, But ATI DOESN'T have Physx neither it's cards (GPUs) do calculations on GPU but on CPU while nVidia does calculations on physics chip ON GPU...

  • BTW I can post several links/posts that prove what I'm saying, but please be a bigger man and see into it, you got something wrong...

  • lol, ati=Havoc

    NVIDIA owns AGEIA...

  • Actually Havok = Intel.

    That is why AMD is no longer talking Havok GPU physics, they scapped all that and are now talking Bullet GPU physics....

    Talking...talking...talking...­getting boring (AMD)....

  • You sir are the noob.

    They are the exact SAME technology because nVidia bought Ageia. I was licensed to use it in my software in 2006 through Ageia, and I just reacquired he license through nVidia which is thankfully now free for commercial use, and its the exact same documentation and everything. The technology hasn't even changed much.

    LOL check yourself before you start preaching the wrong sermon.

  • Wowsss but how??? sibermonkey= noob

    my friend have an ATI HD RADEON 4850

    when he uses he's PhysX by AGEIA in Mirror's edge, it lags more than my computer (Nvidia 8600gt 512mb)

    LOL check YOURSELF before you start preching the wrong sermon so... YOU are the NOOB here.

    obs. Nvidia bought Ageia but Ageia make their PhysX more poor... why do you think the nvidia bought AGEIA? cuz Nvidia want to take their money and the guys will buy nvidia for this =3

  • You are a n00b yourself, NVIDIA purchased AGEIA (and thus PhysX) and both CPU and GPU PhysX is NVIDA...do read up before posting BS again.

  • You can't post here anymore, I have blocked you trool-n00b...

  • @reploid2 LOL

  • @TerracideDK Though he does have a point that if you own an ATI card you're stuck with either regular CPU PhysX or using an old AGEIA PhysX card to accelerate your hardware PhysX games with the outdated 8.09.04 PhysX Drivers. But they're not different from Nvidia, Nvidia's PhysX IS the same as AGEIA, just a little programing added to dedicate a few CUDA cores on your GPU for accelerated PhysX.

  • и опять говно вместо физики

  • i like far cry 2 because the guns don't stop working when the heat up, they catch on fire!

  • woiuld all these things work with an ATI card?

  • nope. Physx on nvidia only.

  • i played mirrors edge on an ATI RADEON 4850, and physX worked... it just lagged terribly when the glass shattered

  • huh. nvidia would have us believe its exclusive to their cards anyway

  • mm... unless it might just be putting all the strain on my CPU rather than GPU... still, it works, you dont need an Nvidia card

  • ah right. kinda pointless so :(

  • thats wierd nvidia recoded physx in cuda and ati graphics cards dont support cuda

  • must just be my CPU having to work VERY HARD!

  • Soon yes, there is this guy that managed to get it to work with ATI Graphics cards already and said it is not difficult just google physx on ati.

  • Soon... yes... there will be probably physx on ATI, and yes there is a guy who made driver, but there's still nothing official. On official plan, ATI uses Havoc, nVidia Physx, that's it for now... :D

  • There isn't Havok-counter part...havok is CPU only...remember Intel bought havok...for "Larrabee"...that leaves AMD out to dry.

  • right!

    Havok is for all...it works only on cpu and it is lighter than physx

  • game physics has still got a long way to come before real life realism, but the future is looking great!

  • hey do u gota have ageia card or can i play it with the new nvida physx drivers?

  • yes, the new card hava ageia build in :)

  • The last scene it looks like the Counter-Strike Artec map...

  • It's Bet On soldier, not CS-kiddie game ;)

  • lol he just said it looked like that, not that it was

    and didnt bet on soldier get like a 3 on gamespot?

  • Which game is it?

  • i hope its like this in crysis warhead

  • So much for real life...

  • this is impressive for a game i've never heard of

  • bet on soldier

  • Why are you guys still saying Crysis as destructible foliage? It hasn't. Crysis have destructible trees but you can't cut the leafs like in this game.

    Jesus Crysis is hyped even for things that he don't have.

  • The fun thing about this is, that all this is already possible in Crysis. But then again, it relies on the CPU, and it's the worst optimized game for a decade.

    I'm glad Crytek won't be the ones making Far Cry 2.

  • You do know that Crysis Warhead (the new one) can run on HIGH settings with average 30FPS with a Pentium Dual-core E2160 and a 8600GTS?

  • anticipate Farcary2 coming

  • The first guy has some serious issues with plants.

  • Imagine this in multiplayer,.

    The bush the oppponent is using for cover gets shot away...or the leaves being penetrated shwos you the direction of the shooter ;)

  • This would be a great step up from the indestructible leaves of farcry. But Crysis already solved that problem.

    I just got a kick out of the panicked breathing of the first guy with no enemies around him, but his is going nuts shooting leaves.

  • shellshock ;)

  • lol, you know you have a problem when...

  • lol he must be anti-plant

  • He's just a frustrated gardener

  • Although I will say, PhysX has a slow runtime compaired to other physics engines. Debries and PhysX generated scenery seem to move fluidly but at unnaturally slower speeds.

  • That is a gamedesigner decision. The debris/effects can be set to have a faster pace...MUCH faster.

    My guess is that the physcis in game have been slowed down...for the visual experince..a bad decision though.

  • The quad core isn't fully capable of handling PhysX card tasks. If you notice from quad core studies, the cores take on multiple tasks but they don't all work on the same one. Yeah, its fast, and if you have a monster of a cpu, you may be able to mimic it at more realistic speeds.... But overall, it looks better simulation wise on the PhysX card because of the bandwidth involved directly with processing physics. Theres more leg room, so to speak....

  • I also think a physx card is completely unneccesairy. A quadcore has more potential AND usage.

    I mean .. lets take Crysis. It only utilizes 2 cores. That means there two other cores left for the physics.... Even with a VERY accesible Q6600 that's 2x2,4Ghz to calculate PHYSICS. And just because bendable metals and cloths aren't programmed into any other engines BUT the Ageia engine doesn't mean that nobody can do it without a physx card.

  • Also.. there's people running tearable cloth physics in CellFactor Revolution without a PhysX card... and they have VERY good performance. They're using a dual / quadcore.

  • SR got nerfed in the final game; the cloth is much lower polygon compared to the original beta testing on the PPU, it is one of the main reasons it didn't do so well.

    If you grab one of the cloth tech demos you will find it can run on the CPU just fine; but if you check utilisation you will see it is eating 50%+ of a dual core, that's an entire core worth of performance for just one piece of cloth. That was the cloth used in the original beta, imagine that with a full game on top.

  • Are you running around YouTube arguing quad core over the PPU without knowing the results of performance tests and current implementation attempts? Even the videos designed to promote quad core physics help argue the benefit of the PPU.

    I am sure the idea of simply dedicating one or two cores to physics as an alternative to the PPU sounds like a very convenient solution, but it isn't that simple. CPU architecture, even multi core, struggles with parallel tasks like physics.

  • what u didn't understand is that a ppu card can let the cpu and gpu work w/o slow down the game. look at the AnnoyedDragon's movie to understand that a game running w/o ppu at 20fps will run at 60+fps with a ppu 'cause cpu and gpu work less than before (just with games created for it)

  • lol.. people comparing phyx cards to crysis.. Crysis is ace, and has completly destructable stuff, and doesnt need a phyx card which is ace. phyx cards are for people who really care about that little bit extra debris or soft boddies, etc... personally i dont, so wont be gettin one!

  • Show me the amount of physcis in Crysis?

    And pelse show me eg. tearable cloth or bendable metal in crysis?

  • lol.. who cares about tearable cloth, we aint knitting socks! Watch some crysis clips with trees falling, building blowing up and cars flipping and crashing. The physics are great, and dont need a physx card!

    god, i hate fan boys, just as u wasted £200 on a card, u can still admit somethin like crysis is good without a phyx card!!

  • And of course PhysX is incapable of this...or wait? *rolling eyes*

    Besides I will jugde the physic in Crysis when it gets released...

  • To quote, "god, i hate fan boys".

  • i aint a crysis fan boy.. im merly stating that crysis has awsum physics without a card!

    im not preaching to u that crysis is the best and nothin beats it, coz it doesnt hav cloth physics or bending metal.. but for what it is its pretty amazing.

  • who CARES about tearable cloth! (Throws up hands.) we aint knitting SOCKS(scoff)! Watch some crysis clips with trees falling, buildings BLOWING UP and cars FLIPPING and CRASHING (Froth in mouth, frenzied look in eyes). The physics are great, and dont need a physx card!

  • you dont need a physx card to do any of those effects.

  • Funny because I don't recall seeing any other games with these physics, not even Crysis.

  • ok i'll elaborate: from a developer standpoint its very easy to use the Ageia PhysX SDK to do these effects (no more than a few days of work by a single programmer) and they don't require the physics card to run decent on dual/quad core. why more games dont use Ageia SDK is beyond me.

  • I've decided to get the PCI-Express with 128MB GDDR3, thanks for the help.

  • I'm buying a new PC and the quote I have on my PPU is an ASUS PhysX P1 for $480 AUS. Is this good? What is the best manufacturer?

  • The only diffrence isin thecoooling and the cosmetics.

    I find theAsus coller to be bigger(and thus better)but it really dosn't matter, the PhysX only eats 28 watt at full load.

    I have the Asus PhysX P1 myself.

  • (Not related to Crysis)

    Has anyone else noticed that people would sooner put their hand in a boiling vat of excrement than buy another card for their system? I have seen people bash the PPU in every way possible, whether informed or speaking out their ass, then go on to say they prefer the method that is more than twice the cost of a PPU with a fraction of the performance (e.g. SLI Havok FX, Quad core CPU).

    Where is the reasoning in that?

  • I think you cn divide the "hatred" into 2 sections.

    The first section is those who post out of pure ignorance.

    They can be dismissed without much effort.

    The second part is, I think, that both fanboys of NVIDA, ATI, AMD and Intel for once can find common ground in flaming a piece of hardware.

  • What adds to this attitude is the fud Nvidia/ATI have been marketing. They have people believing the affects they will be getting with GPU physics will be free, as in they just patch a game and get high end physics without any financial or performance cost by accessing "untapped" resources on the GPU.

    When looking at how it works you can see this is of course bull, but people would rather have the fantasy of lossless GPU physics than the reality of having to buy new hardware.

  • Listen to me... a processor is something everybody needs. The PPU users do also, so to get a system running you actually have to count PPU + CPU for the cost of the 'calculating' part of your system.

    So why not spend the money of the PPU on the processor so that you can get a proper one(ie. quadcore) and then have the SAME performance.

    Seriously.. youtube for "cellfactor cloth no card" or something comparable...

  • What evidence do you have that a quad core processor is capable of juggling all the processing tasks involved with a game (game code, renderer, AI) and still has enough left to perform on par with a gen 1 PhysX card? Quad core promotional demos like Ice Storm Fighters and Alan Wake show otherwise.

    The video you refer to is a rather old one, a rather bad example at that considering two thirds of the physics calculations are unplayable in software mode (cloth & liquids).

  • Why are you all comparing a game that was released back in September 2005 to a yet to be released next gen DX10 title like Crysis O_o

    I think it is quite impressive that the game managed to have destructible vegetation 'similar' to Crysis that long ago.

  • Heh guess I got it wrong, after a look around I found out that this was a addition to the game and didn't come included on launch.

    Still impressive none the less.

  • Crysis has 3d waves, anything that looks destructible really is, it has cloth physics, trees break wherever you shoot them (and you can keep chopping em up when its on the ground), and the leaves interact with bullets and things that brush up against them.

    Also, it doesn't need a $300 physics card. Doesn't even support it in fact. Crysis wins, Aegeia sucks.

  • Where does the PhysX P1 still cost $300? :s

    And where is the destructable foilage in Crysis?

  • lol. all over the place.

  • You have destructible trees not destructible foliage. Can you understand the difference?

    Try to cut a leaf with a gun on Crysis.

  • Oh look the fanboys are coming please run way or they will kill us.!

    Seriously tho, this is better them crysis, trees in crysis don´t get rip apart they only fall to the ground intact and not all of them, go see the videos that show the minigun shotting and second the foliage in crysis is not destructible they only move as you pass trough them. Don´t believe me? Go see the videos and show me ONE that have foliage getting riped appart like this.

  • Oh and sja06 get real and if i´m a fool for buying the physX card them i´m a happy fool for seeing that games and game developers are using it as they should.

  • ***Oops, i ment to have those kinds of physics**** Not to play the game.

  • For one thing, the game looks like utter crap compared to crysis, and you need to buy a physics card just to play it.

  • Utter rubbish and a million miles behing Crysis. What fool would buy an Ageia card.

  • Why looks this so shit compared with crysis?:P

  • The problem is this game (bet on a soldier expansion) uses ageia physics cards vs Crytek using havok. So unless you have a nice 250 pci add on card, I'll take Cryteks solution over this one any day.

  • crytek is not using Havok the physics in crysis are inhouse the same in farcry.

  • Ah, whatever they are using beat buy a new card...

  • You're an idiot. The trees in Crysis actually get ripped apart from the bullets. All this does is move around.

  • Ok went see some crysis videos to see if the tree were being riped apart by the bullets and i indeed saw in a video ONE tree being cut by sections not riped by the player and it seamed as if it was the only one enabled to do that but that is the same as ONE crate being destructed in CellFactor.

  • I just checked the Crysis DX10 HD video demonstration they have over at GameSpot. I watched carefully as the presenter shot the tree repeatedly causing the leaves to shake rapidly; I have to say there was no actual damage to the leaves, they shook allot but nothing broke off in the manner they do in this PhysX video.

    Unless someone can direct me to an example it appears the tree destructibility in Crysis is limited to the tree base and not the leaves.

  • I would love to see this too...

  • It's posible, but I doubt the preformance will be any good.

    The CPU sucks at SIMD calculations.

    And thefoilage in "Crysis" is not detrauctable in the same way.

  • without Ageia it is not possible to destroy plants?

  • The game is "Bet On soldier - Blackout Saigon" so no it's not "Crysis" ;)

    But the foilage is superior to that in I ahve seen in "Crysis" ;)

  • Wow, this is incredible o.O

    What is this game? Looks like Crysis, but it is not.

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