Jesus man, I messaged you a couple months ago but this is so beautiful. I've watched it 5 times. Some of the most impressive stuff I've seen, you and your brother have some serious talent.
@FallenRaee It's not bad to start out with, but an HDR map is much better than the clean and CG-looking physical sky. There's some basic modifications you can make to the physical sky, things like saturation and haze to make it look more overcast or whatever, but it's still not as good as an HDR dome.
This is yantram providing all types of 3D Modeling animation services like 3D Floor Plan,Architectural Visualization,3D Interior Design,3D Jewelry Design,3d rendering companies, 3d Animation studio.
omg that was beautiful =) art magnificent am doing my first step to my future i want to learn composting :) am learing maya and taking course i live in egypt doing my best :D can u help me in anything just tips for the program that i have to know about...first step to me was maya then after effect then Photoshop...can u help me just tell me good points thanks anyway.... :D beautiful video (SORRY FOR MY ENGLISH)
160 Million Polygons, why such a high poly-count for a scene as simple as this? - Unless you're using displacements I just can't quite imagine that poly-count in this scene, also, why didn't you opt for MR_proxy instead of all the live tree geometry?
@MutatedHelix Most of the polys come from the trees. Had I used proxies just before rendering the scene would of been a lot easier to deal with even though I did the trees last. I've learned a lot since then & right now I'm working on a live action/cg project. A main focus on my current is to establish a high res pipeline between ZBrush, Mari, and Maya using over 50 UV patches (each @ 4k) on the main creature and HD geo in Z to support that res for the displacement w/ no pixelation or upscaling.
@Cyraside Thank you for answering my questions, I suspect that density of UV patches would mitigate any texture distortion on your animated mesh. I found this interesting tidbit on Avatar " A typical character was around 150 to 170 patches, with 30 or more channels (specular, diffuse, sub-surface, etc) and 500k polygons at Sub-division level 1. - Jack Greasley " , I wish you all the best and good luck with your new project.
@MutatedHelix It won't help fix texture distortion, but the overall detail achievable is far greater. A single 4k or even an 8k texture just isn't enough for a full creature, but PTex will eventually eliminate this. The Mari case study by Weta definitely gave me perspective on just how much detail they go up to, but I have to admit though that the 500, 4k textures for the fine disp channel on the shuttle model was a bit crazy. 30GB just for the bump map lol.
@MutatedHelix Another great thing about Mari is that you can load up so much, without really an issue on modest, affordable hardware. The model I'm working on has 56 4k patches per channel and I have about 35 channels- although most of them won't be used/exported, they're for layering & baking elements of the diffuse or using for masking (such as a separate ZBrush 16Bit displacement- just for masking not rendering, or normals for previewing), etc. The scalability & power is really incredible.
Jezus! i thought that was you taping your real house or something when it first started. See you make that from 2 pieces of software from nothing and to make it look so real and epic!!!!!! Its just so amazing! Keep up the good work man. =D
@Cyraside Dude, I gave up on maya today for a second because it was missing the new iray mental images 3.9 build. But after seeing this, I have to say maya still has a chance. U've done a great job in this short project, the only thing I would suggest is adding a little bit of movement in those trees, I see ur using paint effects so just add that turbulence. I wish u lots of luck and who knows, we might work together in the industry some day :) cheers
@ikoif Maya has more than a "chance" it's a if not THE industry leader in visual effects, regardless of how frustrating Autodesk's lack of dev on the Mental Ray plug-in is. I switched to VRay and RT is similar to iRay, and/or you may be interested in "MentalCore." As for this video, the trees were static to keep things simple and quick of course, but I think using lattices and dynamics might be a better solution than Paint Effect's turbulence. I'll play with that in my next project. Take care!
@Cyraside Dude, I gave up on maya today for a second because it was missing the new iray mental images 3.9 build. But after seeing this, I have to say maya still has a chance. U've done a great job in this short project, I wish u lots of luck and who knows, we might work together in the industry some day :) cheers
@kirbyNazo I'm studying computer animation & visual effects for film, TV, and commercial work. The projects I've completed so far are more like "test" ones that I did quickly on the side. Right now I'm working on a live action / CG shot that will dwarf what I've done in the past as the majority of my initial learning is past me. I study through books & online resources like Gnomon, FXPHD, Digital Tutors, i3D, etc. The knowledge is readily available & there's even a free learning edition of Maya.
@Cyraside cool! im studying animation too! im gonna learn 3D next semester, but we wont see maya, we are gonna be working on blender. im hoping to study a "mastery" of 3D after i finish my carrer (5 semesters left) and i wish i can be as good as you. cause this is simply amazing, and i love the fact u built your own powerful computer haha. rendering is as heavy as 1 ton for a computer xD. amazing job in all of your videos.
@paulnguyen6324 3d geometry/modeling is made in animation software. I'm using Maya but there's others like 3ds Max, Lightwave, Cinema 4D, Blender, etc. The only geometry I imported into Nuke was the sky, you can create primitives but not really model in Nuke. Compositing in the real world is usually keying out greenscreens for set extensions, doing sky replacement, adding in CG elements to live action, etc. TheFoundryChannel on Youtube has some examples of Nuke in use for feature films.
@ImpulseFire911 Although okay, the lighting & texturing wasn't the focus here of course, it more was just a demo for getting a decent compositing pipeline going from Maya to Nuke. As for the training, the internetz & books is where I learn.
@Cyraside i see lol. the reason i ask is because your workflow is very similar to a site where ive been taking lessons called fxphd. dunno if youve heard of them but im just saying. wonderful video by the way man
@ImpulseFire911 Yeah I've heard of them. The compositing setup is somewhat standard though- mixed, matched, and pulled from a variety of sources- Gnomon's digital sets series (the guy was using Shake) and a variety of beginner to somewhat advanced Digital Tutors comps with Nuke & Toxic. I've only seen the intro to Nuke by FXPHD, but now they have like 5 courses including Nuke intermediate, advanced, and 2 or so just for stereo compositing.
The end result looks so real, if you showed us only the end result I would've believed it was real, but now we can see how much work it is, and it's worth it! ;)
@Homestudio29 Keep in mind that the modeling and texturing was done very quickly- and nothing was to scale either. Just threw the stuff in since this short project was more of a focus on rendering & compositing. I'm most happy with the Paint Effects tree modeling, and the comp I set up in Nuke as well for this one :)
@dfhohj Not really. Even though modeling is tedious I didn't want to just pluck some models from Evermotion in my scene and call it so quickly. This was a short personal project and not for anyone else or anything like that so I really wanted to do everything myself- yes, even when the modeling was basic at best. In my next archViz I'll do some really high detailed assets and start building up a collection first before I maybe consider adding some Evermotion models into the mix. Thanks though.
@FallenRaee Thanks! Actually I find compositing in a node-based work flow to be very straight foward and easy to follow vs. doing it in layers like in Adobe After Effects. That is, if you understand the concepts and theory behind it. I recommend you read "The Art and Science of Digital Compositing" by Ron Brinkmann and then it'll make much more sense to you and it applies to whatever app you're using. Good luck!
@FallenRaee You can download the free Personal Learning Edition (PLE) of Nuke from The Foundry's website. But it really depends on what you're going to use it for- if you're more into motion graphics then stick with Adobe After Effects- it's a very powerful compositor too.
Oh great, thanks for that, just got it on download, found some nice video tutorials on The foundrys website aswell, should help. And I'm planning to go into the Visual Effects industry, so it seems Nuke would be a perfect tool to help get me there.
By the way, what is the benefit of Mari, why not just do it in Photoshop?
@FallenRaee As you can see from the video the only thing I painted in Mari was the ground- which was split up into only four 4k texture patches with two channels: color and bump. So of course this could of been done almost as easily in Photoshop, but for my future projects I will be painting most of my models in Mari so it's good that I started here even if it was only for 25 minutes. To get a good introduction of its features, search and watch on Youtube: Mari 3d Texture Painting by The Foundry
very very cool I never realized how much went into the making of a comp rendered scene !! Max respect !! btw I have almost the same setup on my puter but I built mine for video editing and pic editing !! ....LOL....Cyn :O)
@cyntalkz87 See! That's what I really enjoy about making these types of videos. It helps to expose some of the process and make it less alien to the viewer. A lot of people probably think it's some sort of magic sorcery that goes on inside a studio like Pixar when really it's just an army of modelers, texture artists, animators, etc- coupled by an intense creative passion. A shot like this barely scratches the surface of what's possible- there's just so much to learn here... Thanks!
@martinwettig For a fast-paced montage like this, I really don't see why not. If you didn't know the "music" is "Def Con" from the Abbey Road album by Immediate Music. Perhaps you're right that it's not the most fitting, but it's what I chose at the time and when the workflow segments are edited to the music- it does fit well, I think. Yes it all goes by real quick, but then again I expect people to watch this sort of video more than once, you know.
Who care's about the music he's just show us his compositing skills. Do you think if Pixar Studio interviewed him for a job, they would turn around and say "sorry" can't give you a Job. The Composition in excellent but we didn't like the music.
WOW!
What music did you used by the way?
LaheaAtxkxeftu 14 hours ago
Jesus man, I messaged you a couple months ago but this is so beautiful. I've watched it 5 times. Some of the most impressive stuff I've seen, you and your brother have some serious talent.
ChangeZ89 3 days ago
Hey ! Can you tell me how to enable use preview option in tone mapping ? Thanks
hukosaka 2 weeks ago
Wish trees weren't beastly in polygon counts. Can't wait to see what you make with next gen technology.
sagemakaiserxl 1 month ago
D'you think using Physical Sun & Sky and adding clouds and different tones in post is better than using a HDRI map?
FallenRaee 3 months ago
@FallenRaee It's not bad to start out with, but an HDR map is much better than the clean and CG-looking physical sky. There's some basic modifications you can make to the physical sky, things like saturation and haze to make it look more overcast or whatever, but it's still not as good as an HDR dome.
Cyraside 3 months ago
This has been flagged as spam show
This is yantram providing all types of 3D Modeling animation services like 3D Floor Plan,Architectural Visualization,3D Interior Design,3D Jewelry Design,3d rendering companies, 3d Animation studio.
3dyantraminfo 4 months ago
omg that was beautiful =) art magnificent am doing my first step to my future i want to learn composting :) am learing maya and taking course i live in egypt doing my best :D can u help me in anything just tips for the program that i have to know about...first step to me was maya then after effect then Photoshop...can u help me just tell me good points thanks anyway.... :D beautiful video (SORRY FOR MY ENGLISH)
mrgiloz 5 months ago
@mrgiloz Thanks, and yeah- just message me here on Youtube about whatever tips you want and I'll be sure to write back!
Cyraside 5 months ago
how u make those leaves? what are u using?
frankytap 6 months ago
@frankytap Maya Paint Effects. It's not so intuitive but you can achieve great forms- both in the leaves and branches with it.
Cyraside 6 months ago
160 Million Polygons, why such a high poly-count for a scene as simple as this? - Unless you're using displacements I just can't quite imagine that poly-count in this scene, also, why didn't you opt for MR_proxy instead of all the live tree geometry?
MutatedHelix 7 months ago
@MutatedHelix Most of the polys come from the trees. Had I used proxies just before rendering the scene would of been a lot easier to deal with even though I did the trees last. I've learned a lot since then & right now I'm working on a live action/cg project. A main focus on my current is to establish a high res pipeline between ZBrush, Mari, and Maya using over 50 UV patches (each @ 4k) on the main creature and HD geo in Z to support that res for the displacement w/ no pixelation or upscaling.
Cyraside 7 months ago
@Cyraside Thank you for answering my questions, I suspect that density of UV patches would mitigate any texture distortion on your animated mesh. I found this interesting tidbit on Avatar " A typical character was around 150 to 170 patches, with 30 or more channels (specular, diffuse, sub-surface, etc) and 500k polygons at Sub-division level 1. - Jack Greasley " , I wish you all the best and good luck with your new project.
MutatedHelix 7 months ago
@MutatedHelix It won't help fix texture distortion, but the overall detail achievable is far greater. A single 4k or even an 8k texture just isn't enough for a full creature, but PTex will eventually eliminate this. The Mari case study by Weta definitely gave me perspective on just how much detail they go up to, but I have to admit though that the 500, 4k textures for the fine disp channel on the shuttle model was a bit crazy. 30GB just for the bump map lol.
Cyraside 7 months ago
@MutatedHelix Another great thing about Mari is that you can load up so much, without really an issue on modest, affordable hardware. The model I'm working on has 56 4k patches per channel and I have about 35 channels- although most of them won't be used/exported, they're for layering & baking elements of the diffuse or using for masking (such as a separate ZBrush 16Bit displacement- just for masking not rendering, or normals for previewing), etc. The scalability & power is really incredible.
Cyraside 7 months ago
awsome!!!!!!!!!!!!!!
mariorokapella 7 months ago
Jezus! i thought that was you taping your real house or something when it first started. See you make that from 2 pieces of software from nothing and to make it look so real and epic!!!!!! Its just so amazing! Keep up the good work man. =D
kingduffyisanoob 7 months ago
@Cyraside Dude, I gave up on maya today for a second because it was missing the new iray mental images 3.9 build. But after seeing this, I have to say maya still has a chance. U've done a great job in this short project, the only thing I would suggest is adding a little bit of movement in those trees, I see ur using paint effects so just add that turbulence. I wish u lots of luck and who knows, we might work together in the industry some day :) cheers
ikoif 8 months ago
@ikoif Maya has more than a "chance" it's a if not THE industry leader in visual effects, regardless of how frustrating Autodesk's lack of dev on the Mental Ray plug-in is. I switched to VRay and RT is similar to iRay, and/or you may be interested in "MentalCore." As for this video, the trees were static to keep things simple and quick of course, but I think using lattices and dynamics might be a better solution than Paint Effect's turbulence. I'll play with that in my next project. Take care!
Cyraside 8 months ago
@Cyraside Dude, I gave up on maya today for a second because it was missing the new iray mental images 3.9 build. But after seeing this, I have to say maya still has a chance. U've done a great job in this short project, I wish u lots of luck and who knows, we might work together in the industry some day :) cheers
ikoif 8 months ago
Could Autodesk Composite generally achieve the same stuff as Nuke?
FallenRaee 9 months ago
@FallenRaee I don't see why not, but Nuke is more scalable.
Cyraside 9 months ago
This has been flagged as spam show
Way too cool!
mhafeez 9 months ago
did it suck, to not being use your computer for 90 hours?
nickdrozd 9 months ago
@nickdrozd Not really, in a way it was a good break lol. But you can still look over the internet or something simple if you need to while rendering.
Cyraside 9 months ago
what are you studying and where?? thanks
kirbyNazo 10 months ago
@kirbyNazo I'm studying computer animation & visual effects for film, TV, and commercial work. The projects I've completed so far are more like "test" ones that I did quickly on the side. Right now I'm working on a live action / CG shot that will dwarf what I've done in the past as the majority of my initial learning is past me. I study through books & online resources like Gnomon, FXPHD, Digital Tutors, i3D, etc. The knowledge is readily available & there's even a free learning edition of Maya.
Cyraside 10 months ago
@Cyraside cool! im studying animation too! im gonna learn 3D next semester, but we wont see maya, we are gonna be working on blender. im hoping to study a "mastery" of 3D after i finish my carrer (5 semesters left) and i wish i can be as good as you. cause this is simply amazing, and i love the fact u built your own powerful computer haha. rendering is as heavy as 1 ton for a computer xD. amazing job in all of your videos.
kirbyNazo 10 months ago
@Cyraside Can I Study too Cuz I Want To Be The Best World Car Designer
MultiMegaSpeed 10 months ago
I am very new to this and I really want to learn how to do this.
Like how do you make your 3d geometry?
How do you put that into Nuke?
What is the difference between modeling and compositing?
Can I model in Nuke?
paulnguyen6324 11 months ago
@paulnguyen6324 3d geometry/modeling is made in animation software. I'm using Maya but there's others like 3ds Max, Lightwave, Cinema 4D, Blender, etc. The only geometry I imported into Nuke was the sky, you can create primitives but not really model in Nuke. Compositing in the real world is usually keying out greenscreens for set extensions, doing sky replacement, adding in CG elements to live action, etc. TheFoundryChannel on Youtube has some examples of Nuke in use for feature films.
Cyraside 11 months ago
this is quite amazing, the lighting and textures are superb. may i ask where you received your training in 3D?
ImpulseFire911 11 months ago
@ImpulseFire911 Although okay, the lighting & texturing wasn't the focus here of course, it more was just a demo for getting a decent compositing pipeline going from Maya to Nuke. As for the training, the internetz & books is where I learn.
Cyraside 11 months ago
@Cyraside i see lol. the reason i ask is because your workflow is very similar to a site where ive been taking lessons called fxphd. dunno if youve heard of them but im just saying. wonderful video by the way man
ImpulseFire911 11 months ago
@ImpulseFire911 Yeah I've heard of them. The compositing setup is somewhat standard though- mixed, matched, and pulled from a variety of sources- Gnomon's digital sets series (the guy was using Shake) and a variety of beginner to somewhat advanced Digital Tutors comps with Nuke & Toxic. I've only seen the intro to Nuke by FXPHD, but now they have like 5 courses including Nuke intermediate, advanced, and 2 or so just for stereo compositing.
Cyraside 11 months ago
Really amazing... good idea put the music and the process together... sorry the english. Good work!!!! Congrats
illmakeitanywhere 11 months ago
amazing yo
i am so happy that you used maya for this
keep making us maya users looking good bro
Omegaroth 1 year ago
The end result looks so real, if you showed us only the end result I would've believed it was real, but now we can see how much work it is, and it's worth it! ;)
Homestudio29 1 year ago
@Homestudio29 Keep in mind that the modeling and texturing was done very quickly- and nothing was to scale either. Just threw the stuff in since this short project was more of a focus on rendering & compositing. I'm most happy with the Paint Effects tree modeling, and the comp I set up in Nuke as well for this one :)
Cyraside 1 year ago
looks like a huge waste of time , someone needs to invest in evermotion.
dfhohj 1 year ago
@dfhohj Not really. Even though modeling is tedious I didn't want to just pluck some models from Evermotion in my scene and call it so quickly. This was a short personal project and not for anyone else or anything like that so I really wanted to do everything myself- yes, even when the modeling was basic at best. In my next archViz I'll do some really high detailed assets and start building up a collection first before I maybe consider adding some Evermotion models into the mix. Thanks though.
Cyraside 1 year ago
Brilliant work, being able to watch the production of a scene like this is great!
Damn, I'd love to get into Nuke, but seems so complex :o
FallenRaee 1 year ago
@FallenRaee Thanks! Actually I find compositing in a node-based work flow to be very straight foward and easy to follow vs. doing it in layers like in Adobe After Effects. That is, if you understand the concepts and theory behind it. I recommend you read "The Art and Science of Digital Compositing" by Ron Brinkmann and then it'll make much more sense to you and it applies to whatever app you're using. Good luck!
Cyraside 1 year ago
@Cyraside
Ah yes, I see, you think Nuke is worth buying then?
Alright, I'll check out that book and hopefully I could possibly have a shot at compositing within Nuke.
FallenRaee 1 year ago
@FallenRaee You can download the free Personal Learning Edition (PLE) of Nuke from The Foundry's website. But it really depends on what you're going to use it for- if you're more into motion graphics then stick with Adobe After Effects- it's a very powerful compositor too.
Cyraside 1 year ago
@Cyraside
Oh great, thanks for that, just got it on download, found some nice video tutorials on The foundrys website aswell, should help. And I'm planning to go into the Visual Effects industry, so it seems Nuke would be a perfect tool to help get me there.
By the way, what is the benefit of Mari, why not just do it in Photoshop?
FallenRaee 1 year ago
@FallenRaee As you can see from the video the only thing I painted in Mari was the ground- which was split up into only four 4k texture patches with two channels: color and bump. So of course this could of been done almost as easily in Photoshop, but for my future projects I will be painting most of my models in Mari so it's good that I started here even if it was only for 25 minutes. To get a good introduction of its features, search and watch on Youtube: Mari 3d Texture Painting by The Foundry
Cyraside 1 year ago
very very cool I never realized how much went into the making of a comp rendered scene !! Max respect !! btw I have almost the same setup on my puter but I built mine for video editing and pic editing !! ....LOL....Cyn :O)
cyntalkz87 1 year ago
@cyntalkz87 See! That's what I really enjoy about making these types of videos. It helps to expose some of the process and make it less alien to the viewer. A lot of people probably think it's some sort of magic sorcery that goes on inside a studio like Pixar when really it's just an army of modelers, texture artists, animators, etc- coupled by an intense creative passion. A shot like this barely scratches the surface of what's possible- there's just so much to learn here... Thanks!
Cyraside 1 year ago
this is a really nice work, but was this "music" really necessary?
martinwettig 1 year ago
@martinwettig For a fast-paced montage like this, I really don't see why not. If you didn't know the "music" is "Def Con" from the Abbey Road album by Immediate Music. Perhaps you're right that it's not the most fitting, but it's what I chose at the time and when the workflow segments are edited to the music- it does fit well, I think. Yes it all goes by real quick, but then again I expect people to watch this sort of video more than once, you know.
Cyraside 1 year ago
@Cyraside
don't get me wrong, i like the vid and i like the work, especially the final compositing.
just thought the music is a little... dramatic, nevermind.
good luck to you for your future...
martinwettig 1 year ago
Comment removed
martinwettig 1 year ago
Who care's about the music he's just show us his compositing skills. Do you think if Pixar Studio interviewed him for a job, they would turn around and say "sorry" can't give you a Job. The Composition in excellent but we didn't like the music.
mckenzgd 1 year ago
@mckenzgd
no, i don't think that.
i said what i meant, so what's to add?
i'm not looking for a discussion....
martinwettig 1 year ago